Combat

Health & Sleeping

To view your health, type 'status'. Within it will be a line saying something like:

You have 600 out of 1000 health remaining.

The figure on the left is your current health level. The lower your current health level, the more pain you're in. When it reaches zero, you will be able to tolerate no more, and you will die.

You can regain health by a number of means which you will discover during your travels in Elysium, but the most basic way is simply to 'sleep'. Make sure that you choose a safe spot to sleep, away from hostile creatures and players. Sleeping is a very slow, yet reliable, way of regaining health. Whilst asleep, you will not be aware of what is happening around you. To wake up type 'wake'.

The figure on the right is your maximum health. Your current health level may never rise above your maximum health. As you rise in fame or learn of physically challenging abilities, your maximum health will increase.

 

Bleeding

When a tree cat tears at you with its claws, or a city guardian cuts through you with his sword, you will start to bleed. Bleeding clots up over time, and so you should expect to continue losing health for a short time, whilst your wounds drip blood. When you are low on health, you should especially keep in mind how much you are bleeding. For even if you win the battle you are fighting in, you may end up dying from the bashing you took during it!

 

Mana & Meditation

Your current mana level represents the state of mind you are in. To see your mana, type 'status'. A line looking like the following should be within it:

You have 900 out of 1000 mana remaining.

The figure on the left is your current mana level, and just like health, it cannot rise above the maximum mana level which is shown on the right.

The impact that mana will have on your character depends if you choose a profession which uses your mental resources in any way. A warrior will probably not even consider it during battle, since swinging a sword - although it takes great physical strength - does not take much mental muscle. However, to a mage, it is probably almost as important as his health. If a mage runs low on mana, then some of his abilities which require mana will no longer be usable!

To regain mana, you should 'meditate'. The speed at which you regain mana whilst meditating depends upon how much mana is within the land around you. You should also be aware that whilst meditating, you cannot do anything else. If you try, you will break your meditation.

 

Balance

Whenever you trip someone up, or summon a demon, you will lose your balance. Whilst unbalanced, you cannot carry out other actions. The time it takes to regain your balance depends upon the action you carried out which caused you to lose it. In any case, it remains an important feature of all your actions, especially in battle, for whilst you are regaining your balance after pulling off some impressive feat of dexterity, you cannot run or attack!

 

Armour

The amount of health you lose when hit depends upon what armour you are wearing, or what magical defences you have up. Someone wearing a simple shirt will suffer alot more from an axe in the chest, than someone wearing a suit of steel platemail. You can view your current armour level by typing 'status'. It is shown as a percentage like follows:

Your armour is giving you 23% protection.

This person will, from simple attacks, take 23% less damage to their health than someone with no armour. Do not think of armour as being a foolproof way to withstand a heavy beating however. Some abilities, especially magical or psychic ones, may not even notice your sivrite chainmail!

 

Wielding Weapons

Before you can sheath your sword in the throat of your enemy, you will need to wield it. You can wield at most two weapons, one in each of your hands. To wield a weapon type 'wield <weapon name> in right/left hand'. So to wield a bronze longsword in your right hand, you would type 'wield bronze longsword in right hand'. Be careful however. Unless clutched, your wielded weapons are easy to knock from your grasp!

 

Getting Entangled

Should you get tied up, or caught in some kind of sticky magical stuff, you'll find it very hard to move. Thankfully, you will be able to 'struggle' to release yourself, although the number of times you will need to type this to escape will depend upon what's holding you!

 

Clutching Items

The world of Elysium is a wonderous place, although that doesn't mean it is full of honest, kind people. If you are carrying an item that you wish to take special care of, such that it doesn't fall into the wrong hands, you can clutch it. You can clutch a maximum of two objects, one in each hand, but be aware: If you clutch an object in a hand, you cannot wield an object in that hand, and vice versa!

To clutch something type 'clutch <object name> in right/left'. To unclutch that object, type 'unclutch right/left'. So for example, if you were carrying the keys to your guild, you could clutch them in your left hand by typing 'clutch key in right'.

 

Blindness

As you might imagine, blindness is a rather serious condition. Whilst blind, you cannot see where you are, as if you were in the dark, without a torch. You will need to seek out a magical solution to this predicament by asking your fellow Elysians if they can help you.

 

Deafness

Whilst deaf, you are unable to hear what is spoken within your location. Once more, the only solution is a magical one, and you should ask friends for help, if you do not carry a cure.

 

Broken Limbs

Having a broken leg is most inconvienient, as it results in you having to drag said leg around with you, slowing down your movement. Broken arms stop you using that arm effectively in battle. The best cure for a broken limb is to seek out a mage who might be able to help you restore the bone to its former glory.

 

Quitting Out During Combat

Quitting out during combat is extremely bad ettiquette, and as such, reports made to the gods by someone who is attacked without provocation, yet constantly quits out anytime someone comes close (without a god's instruction) will be treated less seriously than someone who either runs away, or attempts to defend themselves.

It is not only the gods who frown upon such rudeness, but the attacking player will most likely hold a personal grudge against that person from then on. Remember, although cowardly if the person is a match for you, running away is the best way not to get killed.

 

Considering an Opponent

Should you decide that someone needs to be killed, you can find out how they compare to you in their strength by typing 'consider <player name>' whilst in their location. If you find that the person is considerably weaker than you, you should avoid killing them unless provoked, for not only will it anger the gods, but you will be penalised for it when you next die.

 

Killing an NPC

You know when you have killed someone, for it screams in agony and collapses to the floor. At this moment, the person who killed the creature will rise in fame. How much you rise in fame depends upon the creature. Slaying an almighty hedgehog will not improve your standing in the circle of Elysium warriors as much as killing Lord Dresh, the Necromancer.

Some NPCs may carry items of interest on them, and when they die, you will be able to retrieve them. By typing 'examine <corpse name>', you can see what the NPC is carrying. You are then free to 'get <object name> from <corpse name>'. For example, if you just killed an undead skeleton (again), then by typing 'examine skeleton', you may see he is carrying a rotten, old sword. Should you want this sword, you can type 'get sword from skeleton'.

Once something dies, it begins to rot, so you will not have a great deal of time to deal with its inventory.

 

Killing a Player

Unlike killing an NPC, killing a player can have a more serious affect on your character's future. For example, you should think twice before killing the Emperor of Ruk'tan if you wish to be welcomed by a member of the Orcish race in the near future.

By killing a player who is famous, you will gain more fame than killing someone who is unknown.

One of the most important rules of Elysium is that you do not, unless provoked in the form of either a physical attack, or a nasty insult, kill someone who you have only recently (within the past week) killed. Breaking this rule may well result in your destruction by the gods. You have been warned.

 

Following and Losing

You will find it easier to attack someone, or be lead somewhere by them, if you are following them. Type 'follow <player name>' and you will follow them about until they type 'lose <your name>'. You may also stop following someone you are following by either moving out of their location, or typing 'lose'.

 

Revealing the Hidden

Sometimes, there may be people in your location who do not wish you to know they are there. To search for such hidden people, you can wave a light source about your location, to light up all the alcoves and areas in shadow. Type 'wave <light source>'. Make sure that the light source is lit, since if it is not, it won't have much effect.

 

Taking Back What is Yours

If someone steals an item in your possession, or trips you up, knocking your sword from your hands, that item will be regarded as stolen property for the next 24 hours of its existance within Elysium. If the person who stole your item logs out with it, then the time he spends offline will not count towards its 24 hours of being stolen.

Whilst regarded as stolen property, it may be removed from the possession of the person carrying it by killing them. Upon their death, you will find it within the pockets of their corpse.

Be careful when purchasing an item from somebody. Ask them where they got it from, and find out about their background. For if it is stolen, you will find yourself losing the item when you next die, if it is still treated as stolen.

 

Grouping up with Other Players

A group is a collection of adventurers who battle and quest together, in order to combine their skills and wisdom and reap the rewards of their actions together. A group has up to ten members, including the group leader. These members can either be players or npcs loyal to one of the group members. If a member is at any point away from the leader, they will leave the group, so following the leader is advised.

To form a group type 'group form'. Once formed, you may invite people into your group by typing 'group invite <player>/<npc>'. This will inform the invited player that you wish him to join you. He may decline. However, inviting an npc into your group, if it is loyal to you, will cause that NPC to immediately join you.

Up to ten people or NPCs may belong to your group, including the group leader, and should a member of the group leave the room the group leader is within, he will be removed from the group. You may also leave the group you are in by typing 'group leave'. To see who belongs to a group you are in, type 'group members'.

Any creatures killed by a member of a group do not give all the fame to the individual who killed it, but instead to the group as a whole. It is distributed such that the more experienced, stronger members of the group gain most of the fame, whereas a newbie would gain only a small proportion of it. However, for the newbie, that creature might be a big powerful one which he would otherwise have been unable to kill. So the large amount of fame which is gained by killing it, even when the newbie only gets a small proportion of it, can be quite substantial.