Each new player in Elysium has a few important choices to make before
they can even begin their adventures. The first of these is to select
a name. Your name is the moniker by which other players will know and
call you, and as such great care must be taken when selecting it. The
name must also be suitable for the setting of Elysium; Medieval fantasy
names are best, but more normal names would also be accepted. Examples
of names which would not be accepted, and therefore you might have to
change if you selected one, are futuristic, rude or silly, for example,
Cyberjet, Bumboy or Naughtymage would all be rejected by the gods, and
you would be asked to change your name if you chose them.
This is another very important choice for you to make. You should select
a password which will not easily be guessed by others, and which you
yourself will be able to remember. If you do not think you can remember
your password, you should keep a record of it somewhere, as you may
not be able to access your character if you do not have the password.
You should never disclose your password to others, especially other
players of Elysium, although it may occasionally be useful for a god
to know your password. If you are asked by a god to give your password,
make sure you know for what purpose they need it, and check that it
is a valid reason. Please note that this is one of the few occasions
where you are allowed to refuse the direct words of the gods. You are
never obliged to give your password to anyone, no-matter whom.
Another very important aspect, the selection of your race can lay down
the foundations of your time in Elysium. Not only will you be born into
the city founded by your particular race, and most likely surrounded
by other members of the race from an early age, but also many will judge
you purely on your race. It would take a very strong willed and able
orc to convince a colony of elves to take the orc into their care and
friendship. Details of each race can be seen by typing 'help
on the screen where you select your race, but
I will also provide a few brief details about them here;
The Elves are a group of tall humanoids who live mostly in the forests
of the southern continent. They are generally dextrous, agile and attractive
as a people, and tend to become interested in the arts of the rangers,
clerics and magi of the land. They are generally conceived of as a good
and noble race, but some of their number choose the side of evil, becoming
dark elves. Personality wise, the Elves are a little arrogant, believing
that they, as the first race placed on Elysium, are the chosen of the
A relatively recent arrival in Elysium, the Humans were brought to Elysium
from another plane by the god Astarot. Generally strong in body and
heart, a skilled Human can turn his hand to almost any task. For most
of history the other races have looked upon them as serving the side
of goodness, but much of Human society has its roots in neutrality,
and many Humans bear the dark seeds of evil, which wait patiently for
the day when they can sprout and corrupt the noble heart of their host.
Often overlooked in the legions of light, the Dwarves are doughty warriors
one and all. Though not often dabbling in the magical arts, many Dwarves
practise complex feats of creation, from mixing volatile potions to
forging mighty weapons, and many of their constructs are tinged by magic,
worked into the materials by the loving and patient hands of their creators.
Although often dismissed as ugly, brutish, thick-headed individuals,
this is not strictly true of the Orcs. Although today, many of the once
proud orcish people have degenerated into violent warriors, who lust
only for war and the delights of the fight, they once stood proudly
amongst the other races as honoured knights and clerics. However, when
they turned upon the other races, given the choice of destroying the
Hakarren or siding with them, the Orcs were consigned to exile from
the other races, and begun their slow spiral of degeneration. Occasionally
an Orc will rise above the curse put upon their race by the sneering
of the other races, and show the incredible strength and durability
of these people in battle.
Often wrongly associated with the Orcs as half-brother races, the Goblins
are small creatures with dark green skins. Like the similarly sized
Dwarves, the Goblins are often overlooked in the battles between good
and evil. Whilst the Goblins tend not to directly attack and engage
others in battle, their incredible agility and sharp wits can prove
an essential asset. Many an opponent has underestimated the guile of
a Goblin, and not lived to tell the tale.
A recent arrival in the lands, the Spawn are demons bound to the mortal
plane by an ancient curse. Suffice to say, when describing their ferocity
and aims, that they are very similar to their demonic brethren. Known
for both mighty warriors and master sorcerers, the Spawn are feared
across the land.
The Cyclops race lives mostly on the northeastern continent of Elysium,
and each and every member of the race has amazing strength and power,
their huge muscled bodies requiring little training or exercise to release
this power. Usually taller than most other races, with bulging muscles,
dark green skin and a single eye, usually blood red or sickly yellow,
a Cyclops can be a formidable opponent.
The Specter race was born out of the mighty Hakarren, insectile beings
of great strength, power and mental ability who ruled Elysium through
force and fear for many centuries. The overly successful Hakarren were
twice cursed by the gods however, when they saw the race was destroying
the hearts and souls of the other races. Thus, after many an ordeal,
the Specters were born into Elysium, withered, ethereal beings only
a shadow of their former selves. With their strength and endurance sapped
by these ordeals, the Specters turned to the arts of dark magic, and
now many of the worlds most notorious evil mages hail from the Specter
The Hamakei are small, almost birdlike humanoids who always appear aged,
even when young. The second race to set foot upon Elysium, the Hamakei
have made up for their relatively weak physical stature by developing
great magics and powers. The first to experiment with magic, and the
most competent with it, to attack a Hamakei is often a perilous event.
Though many Hamakei do develop greatly devastating and warlike spells,
they are seldom used; most of the race is peaceable, and will usually
only strike in self defence or defence of another.
Your email address
You can register your email address with Elysium during the creation
process. Doing so means that you will receive free updates and information
about Elysium. If you do not wish to receive this information, or do
not have an email address, you may enter 'none' instead.
Although it has little bearing on your capabilities, your gender
is important none the less, as it will directly affect the way other
people view you and react to your acts. In Elysium you may choose
to be born as either male or female.
When you first enter Elysium as a young adventurer of age twenty,
the world may seem a confusing place. Whilst you are free to explore
it in whatever way you choose, it is recommended that you accept the
consul of other players who are more experienced in the ways of the
land, and take advantage of any opportunities to learn more about
your environment and how to get the best out of it.
Each new adventurer in Elysium is intersected by a guide, who they
can either dismiss, or follow and learn from. Not only does the guide
provide essential information to a novice player, but can also lead
them to the city academy, where the novice can learn more and earn
rewards by performing simple tasks. Should you lose your guide, type
'guide' to call for him.
Reached either with the aid of their guide, or through diligent exploration
of your city, the academy is an essential stopping point on the road
to greatness. Though some choose to forsake the teachings of these
establishments, their lack of wisdom and preparation gained through
the academy often hinders them in their later exploits.
You will take your first steps towards becoming a legend in your home
city. It is wise that you stay inside the safety of the city walls for
a little while before venturing out, although beware that many enemies
may still lurk in the streets, despite the relative safety. While you
are exploring your city, you might find it useful to look at a rough
map of its streets, which can be called by 'help
. So, for example, if you lived in
the Human settlement of Karinthia, you would type 'help
to see the map of the city. During your exploration,
you may come upon fellow citizens, who may be willing to help you if
you ask them politely. To see which of the players in the land are part
of your city, type 'cwho'
. You can also
use the 'positions <city
command to see the rulers of your city, who are almost
certainly going to help you if you require assistance.
Choosing Your Path
Many choices lie ahead of you as you draw nearer to ending your time
as a novice, and becoming an adventurer in your own right. Two of the
most important of these are guild and order, and you are best off talking
to members of guilds and orders you are interested in before you make
a decision about which is for you. Once you have made the selection,
seek out the guildmaster or god in question, and lay the first stones
of your very own path.