Difference between revisions of "Changelog"

 
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The below is an old copy of the changelog from 2018; An up to date version is published at http://www.elysium-rpg.com/changelog.txt
 +
 
All changes listed will take effect on the following reboot. Reboots will be
 
All changes listed will take effect on the following reboot. Reboots will be
 
listed in the changelog.
 
listed in the changelog.
Line 2,322: Line 2,324:
 
*<span style="color: #19c20b;">Feature:</span> Updated a function related to Place of Shadows and added an item relating to this function
 
*<span style="color: #19c20b;">Feature:</span> Updated a function related to Place of Shadows and added an item relating to this function
  
'''14-06-15'''
+
'''26/03/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed some typos in NPC descriptions
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a missing item to the objects index
 +
*<span style="color: #19c20b;">Feature:</span> Modified the clothing description function to show worn saddle items
 +
*<span style="color: #19c20b;">Feature:</span> Added another item related to the 'Saddle Bags and Horse Armour' feature
 +
 
 +
'''25/03/2017'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Altered some NPCs to use a more efficient way of setting their NPC class type
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected some NPCs class types
 +
 
 +
'''24/03/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added two rooms for Baron Eskvan's dungeon
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug relating to order promotions
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a new administrative command
 +
*<span style="color: #19c20b;">Feature:</span> Updated a function related to Place of Shadows and added an item relating to this function
 +
 
 +
'''23/03/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an issue with the noble huntsman reset counter
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected some typos in several NPC descriptions
 +
*<span style="color: #cc00ff;">Codefix:</span> Altered some NPCs to use a more efficient way of setting their NPC class type
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected some NPCs class types
 +
 
 +
'''22/03/2017'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a new option to a function to remove and destroy items from an objects inventory
 +
*<span style="color: #cc00ff;">Codefix:</span> Applied new option to noble huntsmen to prevent memory orphaning of its weapon when it is destroyed
 +
*<span style="color: #ff0000;">Bug Fix:</span> Cleared the wield left/right slots on a player when an item they were wielding is removed
 +
*<span style="color: #ff0000;">Bug Fix:</span> Cleared an items opponent marker if the opponent is inactive, to try to fix odd message related to grab
 +
*<span style="color: #19c20b;">Feature:</span> Finished a command for 'Saddle Bags and Horse Armour' as well as adding a second command
 +
*<span style="color: #1400ff;">Balance:</span> Increased the skill competency requirement for galloping on a mount
 +
*<span style="color: #19c20b;">Feature:</span> Added a bonus to skill competency for galloping on a mount with a standard saddle fitted
 +
*<span style="color: #19c20b;">Feature:</span> Added a quest for secret project 'NP' and updated several rooms
 +
 
 +
'''21/03/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a shadow place research topic
 +
*<span style="color: #19c20b;">Feature:</span> Completed a new feature for the Place of Shadows
 +
 
 +
'''20/03/2017'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Altered some NPCs to use a more efficient way of setting their NPC class type
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected some NPCs class types
 +
*<span style="color: #19c20b;">Feature:</span> Finished a room for Baron Eskvan's Dungeon
 +
 
 +
'''19/03/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a command for 'Saddle Bags and Horse Armour'
 +
*<span style="color: #19c20b;">Feature:</span> Added two NPCs for secret project 'NP'
 +
 
 +
'''18/03/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where non-gods could see a partial output from a god-only item
 +
*<span style="color: #ff0000;">Bug Fix:</span> Attempted to fix an issue relating to racial language and god translations
 +
*<span style="color: #19c20b;">Feature:</span> Added some random chats by citizen NPCs to do with the random event system
 +
*<span style="color: #19c20b;">Feature:</span> Added some extra variety to the morale random chats
 +
 
 +
'''17/03/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug which prevented some undead and demons automatically protecting when summoned, as well as preventing the owner from manually setting them to protect
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added four missing achievements to the achievements command
 +
*<span style="color: #cc00ff;">Codefix:</span> Altered some NPCs to use a more efficient way of setting their NPC class type
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a few rooms for the Shadow Place
 +
 
 +
'''16/03/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Started work on 'Saddle Bags and Horse Armour' project; Added an item and started work on a command
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected some bugs with cannon hit rates on ships and ranges of shots
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an error message when firing port cannons with no target
 +
*<span style="color: #cc00ff;">Codefix:</span> Simplified the cannon firing commands on ships to remove around 80% of the code for these commands, which was repetitious
 +
*<span style="color: #19c20b;">Feature:</span> Added some questions for the OOC imp questions
 +
 
 +
'''15/03/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Changed the NPC class type of an NPC
 +
*<span style="color: #cc00ff;">Codefix:</span> Altered some NPCs to use a more efficient way of setting their NPC class type
 +
*<span style="color: #cc00ff;">Codefix:</span> Changed the data included in an export related to code monitoring
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed the references to elves/humans which were the wrong way around in child objects
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug where a challenge would target humans instead of the race of your current city
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug where the noble huntsman fails to identify the correct group leader at the end of a hunt
 +
*<span style="color: #19c20b;">Feature:</span> Added a room for secret project 'NP'
 +
 
 +
'''14/03/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a room in the Place of Shadows
 +
*<span style="color: #19c20b;">Feature:</span> Added the basics for two rooms in Baron Eskvan's dungeon
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a handle for a situation which shouldn't occur for noble huntsman NPCs but might if something goes wrong
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected capitalisation on a short room name
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended noble huntsman targetting to ignore tamed animals when selecting a new hunt target
 +
*<span style="color: #1400ff;">Balance:</span> Changed noble huntsman NPCs to automatically follow and protect the player who starts a quest with them
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an incorrect syntax message for an administrative command and added additional instruction when syntax is used incorrectly
 +
*<span style="color: #cc00ff;">Codefix:</span> Altered some NPCs to use a more efficient way of setting their NPC class type
 +
 
 +
'''13/03/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some questions for the OOC imp questions
 +
*<span style="color: #ff0000;">Bug Fix:</span> Updated a clean up function for the new random events system which was not performing correctly
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected some wrong line breaks
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected some bugs with shipping relating to crows nest detection
 +
*<span style="color: #cc00ff;">Codefix:</span> Simplified the grappling commands on ships to remove over 90% of the code for this command, which was repetitious
 +
 
 +
'''12/03/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some items related to Haven
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected two random citizen chats which were referring to the wrong cities
 +
*<span style="color: #19c20b;">Feature:</span> Added a quest for secret project 'NP'
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added relationship effects for some NPCs
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the NPC types for two NPCs
 +
*<span style="color: #cc00ff;">Codefix:</span> Switched the remaining NPCs from the older method of applying relationship affects from killing to the new method
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected two potential causes of crashes from a new NPC
 +
 
 +
'''11/03/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a requirement for a cooking heat source to several cooking recipes which required saucepans but not heat
 +
*<span style="color: #19c20b;">Feature:</span> Added the ingredient/result details for the new recipe book in the cook command
 +
*<span style="color: #cc00ff;">Codefix:</span> Modified a type of room in the shadow place to use a function rather than having repeat code in each instance
 +
 
 +
'''10/03/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a couple of NPCs for secret project 'NP'
 +
*<span style="color: #cc00ff;">Codefix:</span> Switched numerous NPCs from the older method of applying relationship affects from killing to the new method
 +
*<span style="color: #19c20b;">Feature:</span> Added some questions for the OOC imp questions
 +
 
 +
'''09/03/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in a Mentalism ability
 +
*<span style="color: #19c20b;">Feature:</span> Enabled mastery on several more mentalism abilities
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended several references to race types to accomodate the human/elf change
 +
*<span style="color: #cc00ff;">Codefix:</span> Modified a type of room in the shadow place to use a function rather than having repeat code in each instance
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a couple of rooms for Baron Eskvan's Dungeon
 +
 
 +
'''08/03/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Further improved the automated clean up of the new random event system
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added messages to onlookers when random prize items are opened
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug where criminal thugs descriptions were not output when they were examined
 +
*<span style="color: #19c20b;">Feature:</span> Added an NPC for secret project 'NP'
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a more efficient option for calculating city relation changes caused by killing NPCs and updated a number of NPCs to use this new system
 +
*<span style="color: #cc00ff;">Codefix:</span> Swapped over the human and elven race values to match the city codes
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a check to fix old player files race if they were stored with the old race values
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended several references to race types to accommodate the human/elf change
 +
 
 +
'''07/03/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added recipe codes and recipe book checks for a planned new cookery book
 +
*<span style="color: #19c20b;">Feature:</span> Added some questions for the OOC imp questions
 +
*<span style="color: #cc00ff;">Codefix:</span> Modified a type of room in the shadow place to use a function rather than having repeat code in each instance
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a warmth factor and material type to a piece of clothing which was missing them
 +
*<span style="color: #19c20b;">Feature:</span> Added more types of events which can randomly occur and be predicted by dreamsight
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended a random event system to clean itself up when extra NPCs are created
 +
*<span style="color: #1400ff;">Balance:</span> Added a spacer event to the new random events system to prevent it being too easily farmable
 +
*<span style="color: #1400ff;">Balance:</span> Tweaked the rate at which languages can be learnt downwards
 +
 
 +
'''06/03/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a couple of rooms for Baron Eskvan's Dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Added an administrative command to add an extra exit to an area in emergencies
 +
*<span style="color: #1400ff;">Balance:</span> Changed several events to use a different function to locate city land, so that only the main cities will be targeted
 +
*<span style="color: #19c20b;">Feature:</span> Enabled mastery on five more mentalism abilities
 +
*<span style="color: #19c20b;">Feature:</span> Added several food items related to a planned new cookery book
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected some challenges listing as moderate challenges even though they are actually major challenges
 +
 
 +
'''05/03/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed some bugs relating to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Added some extra messages to a shamanic circle quest
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed the recipe check for grilled radish crispbread which was looking for the wrong recipe
 +
*<span style="color: #19c20b;">Feature:</span> Linked the achievement for the planned Noble Hunter feature and did some further work on the feature, including the means to start the associated quest
 +
 
 +
'''04/03/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on two rooms related to Haven
 +
*<span style="color: #19c20b;">Feature:</span> Enabled mastery on three more mentalism abilities
 +
*<span style="color: #19c20b;">Feature:</span> Added a few more options to the list of bounty hunter targets
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a broken room link in the shamanic circle
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with the shamans not returning to their home room when moved
 +
*<span style="color: #ff0000;">Bug Fix:</span> Prevented a shamanic circle NPC's quest from being completed multiple times in a row
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug related to a shamanic circle quest
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the region code of the shamanic circle area
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected citizens chats about random events which were reporting the wrong city
 +
 
 +
'''03/03/2017'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Altered the information available in the administrative system command
 +
*<span style="color: #cc00ff;">Codefix:</span> Added an automatic report of the previous crash uptime to the administrator when a new crash is logged
 +
*<span style="color: #19c20b;">Feature:</span> Added the basis of an achievement related to the planned Noble Hunter feature
 +
*<span style="color: #19c20b;">Feature:</span> Tweaked a command related to the shamanic circle and added links to the area from existing rooms
 +
*<span style="color: #19c20b;">Feature:</span> Added some new items findable by searching city streets
 +
*<span style="color: #19c20b;">Feature:</span> Added a new class of challenges
 +
 
 +
'''02/03/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected some broken messages relating to the dump collector
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a number of broken room links
 +
*<span style="color: #19c20b;">Feature:</span> Added a function related to the shamanic circle
 +
 
 +
'''01/03/2017'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Modified the way dream options are selected
 +
*<span style="color: #19c20b;">Feature:</span> Increased the variety of dream options available
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug where 'other continent' challenges were sometimes selecting the home continent
 +
*<span style="color: #19c20b;">Feature:</span> Added an event for the planned random event system and set the system to go live
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a few rooms for Baron Eskvan's dungeon
 +
 
 +
'''26/02/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an alert which highlights restarts to administrators to classify the restart type
 +
*<span style="color: #cc00ff;">Codefix:</span> Modified the way dream options are selected
 +
 
 +
'''25/02/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected a typo in a college study instruction
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected a typo in a college study command
 +
 
 +
'''24/02/2017'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a function to make it easier to evaluate effects of group kills
 +
 
 +
'''23/02/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a number of possible outcomes of the shamanic circle
 +
 
 +
'''22/02/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a research command related to the new degree
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where Jynx and Goodfate never wore off
 +
*<span style="color: #19c20b;">Feature:</span> Added a number of possible outcomes of the shamanic circle
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where a silversmithing ability wasn't listing the next craftable item
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added the 'outfit id' option to the syntax instructions for the outfit command
 +
*<span style="color: #19c20b;">Feature:</span> Added an 'all' option to the remove command to allow all clothing to be removed at once
 +
*<span style="color: #19c20b;">Feature:</span> Added the ability for NPC citizens to randomly talk about crime rates and economic states
 +
 
 +
'''21/02/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Completed two additional demonic research topics
 +
*<span style="color: #19c20b;">Feature:</span> Added three additional city research topics
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional market good to an existing festival market
 +
 
 +
'''20/02/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 116th birthdays
 +
 
 +
'''18/02/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an issue where a load file was not closed correctly
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a system to track crash uptime separately from planned restarts
 +
*<span style="color: #19c20b;">Feature:</span> Added a new festival market
 +
*<span style="color: #19c20b;">Feature:</span> Completed a new provincial wilderness area
 +
 
 +
'''17/02/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded the crowd for a new festival market
 +
 
 +
'''16/02/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished an event for the planned random event system
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an issue where Tylorean citizens would chat things which Karinthian citizens should have and vice versa
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug where the combat challengers event would start multiple times
 +
 
 +
'''13/02/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with the new degree putting you to the wrong stage after each exam
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed two broken messages relating to washing containers
 +
 
 +
'''12/02/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
 
 +
'''11/02/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished the coding for a new college degree
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional area to the Centaur excavation site and updated another which hasn't gone live yet
 +
 
 +
'''10/02/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on an event for the planned random event system, including a new NPC
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional city research topic
 +
*<span style="color: #19c20b;">Feature:</span> Completed an additional demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional area to the Centaur excavation site
 +
*<span style="color: #cc00ff;">Codefix:</span> Altered the behind the scenes Administration Hour prompt to automatically generate exports for affluence data without having to manually enter a command
 +
 
 +
'''09/02/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a number of possible outcomes of the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the name of a misnamed Gralnakia topic
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a missing terrain change effect for a Gralnakia topic
 +
*<span style="color: #19c20b;">Feature:</span> Added three Gralnakia Expansion Topics
 +
 
 +
'''06/02/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed some typos in a demonic research related room
 +
*<span style="color: #19c20b;">Feature:</span> Completed an additional demonic research topic
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the message when someone builds you an industry to reference the correct title of that player rather than assuming they were the Minister of State
 +
 
 +
'''05/02/2017'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to monitor a planned random event system
 +
*<span style="color: #19c20b;">Feature:</span> Completed two additional demonic research topics
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional city research topics
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
 
 +
'''04/02/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional area to the Centaur excavation site
 +
 
 +
'''03/02/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an erroneous message in demonic research which referred to a different topics results
 +
*<span style="color: #19c20b;">Feature:</span> Added four possible outcomes of the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Modified an NPC relating to the planned feature 'noble hunter'
 +
 
 +
'''30/01/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added four possible outcomes of the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Started work on some rooms for a new college degree
 +
*<span style="color: #19c20b;">Feature:</span> Added an item and updated a room related to Haven
 +
*<span style="color: #19c20b;">Feature:</span> Added some questions for the OOC imp questions
 +
 
 +
'''29/01/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some questions for the OOC imp questions
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a command related to 'baths and basins'
 +
*<span style="color: #19c20b;">Feature:</span> Added an item and enabled industry production of it and two other items for 'baths and basins'
 +
*<span style="color: #19c20b;">Feature:</span> Finished a function relating to the planned feature 'noble hunter'
 +
*<span style="color: #19c20b;">Feature:</span> Modified an NPC relating to the planned feature 'noble hunter'
 +
*<span style="color: #19c20b;">Feature:</span> Added the ability for NPC citizens to randomly talk about random events for the planned random event system
 +
 
 +
'''28/01/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an automated start of the combat challengers event weekly
 +
*<span style="color: #19c20b;">Feature:</span> Completed a room for Baron Eskvan's dungeon
 +
 
 +
'''27/01/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed some issues with messages displaying to the wrong person when accepting a combat challenge
 +
*<span style="color: #19c20b;">Feature:</span> Added a new room to the Elysium Games arena and moved the combat challengers event into this room
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where combat challenger NPCs returned immediately after leaving the area for a break, rather than after a short wait as was intended
 +
*<span style="color: #19c20b;">Feature:</span> Fixed an issue where the wrong variable would be used when checking an achievement relating to combat challenges
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a function relating to the planned feature 'noble hunter'
 +
*<span style="color: #19c20b;">Feature:</span> Added the ability for NPC citizens to randomly comment on how happy the citizenry of their city are
 +
*<span style="color: #19c20b;">Feature:</span> Completed a room relating to a new college degree
 +
 
 +
'''26/01/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some questions for the OOC imp questions
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a command related to 'baths and basins'
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 115th birthdays
 +
*<span style="color: #19c20b;">Feature:</span> Enabled three city of peace barriers
 +
*<span style="color: #19c20b;">Feature:</span> Completed an additional demonic research topic
 +
 
 +
'''25/01/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in a weather message
 +
*<span style="color: #19c20b;">Feature:</span> Added the ability for NPC citizens to randomly talk about the weather
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in a college research message
 +
*<span style="color: #19c20b;">Feature:</span> Completed a room relating to a new college degree
 +
*<span style="color: #19c20b;">Feature:</span> Completed a room relating to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Made numerous small changes relating to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Added some special effects to washing people and items in washing items
 +
 
 +
'''24/01/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on an NPC relating to the planned feature 'noble hunter'
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
*<span style="color: #19c20b;">Feature:</span> Added ten additional city research topics
 +
 
 +
'''23/01/2017'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Simplified some code relating to ships
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional city research topics
 +
*<span style="color: #19c20b;">Feature:</span> Completed three additional demonic research topics
 +
*<span style="color: #19c20b;">Feature:</span> Updated some items related to 'baths and basins'
 +
*<span style="color: #19c20b;">Feature:</span> Modified the 'wash' command to allow washing in baths and basins items and modifying the messages accordingly
 +
*<span style="color: #1400ff;">Balance:</span> Amended a special wash room to now allow washing of clothes
 +
*<span style="color: #1400ff;">Balance:</span> Made washing clothes in salt water damage them more than normal washing, and made washing clothes in wash items damage them less than normal washing
 +
 
 +
'''22/01/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added four additional city research topics
 +
*<span style="color: #19c20b;">Feature:</span> Partially added an additional demonic research topic
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with the reinforce command when adding herbs to a door
 +
 
 +
'''21/01/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some questions for the OOC imp questions
 +
*<span style="color: #19c20b;">Feature:</span> Partially added an additional demonic research topic
 +
 
 +
'''20/01/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where you could crack island coconuts an infinite number of times
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a room for Baron Eskvan's dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Completed an additional demonic research topic
 +
 
 +
'''18/01/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on an NPC relating to the planned feature 'noble hunter'
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in a message related to desert islands
 +
 
 +
'''14/01/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Updated an item related to 'baths and basins', added a second item and a function they both use
 +
*<span style="color: #19c20b;">Feature:</span> Completed an additional demonic research topic
 +
 
 +
'''08/01/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some basic items relating to a planned feature 'noble hunter'
 +
*<span style="color: #19c20b;">Feature:</span> Completed a room relating to a new college degree
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where checks if you survived a shipwreck only happened when you logged into a sunken ship, not if you were actively on the ship when it sunk
 +
 
 +
'''07/01/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added the descriptive names for two liquids which were referred to as 'liquid' when splashed rather than their correct names
 +
*<span style="color: #19c20b;">Feature:</span> Added two new liquid types for a new feature, including some special effects
 +
*<span style="color: #19c20b;">Feature:</span> Added a basic item related to a new feature 'baths and basins' which is under development
 +
 
 +
'''06/01/2017'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where Emperors and relevant ministers could manage petitioners in other cities courts
 +
 
 +
'''03/01/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Updated citizen NPCs to allow for additional chats about other things than begging
 +
 
 +
'''02/01/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added three liquid types for use in Haven
 +
*<span style="color: #19c20b;">Feature:</span> Added several questions for the OOC imp questions
 +
*<span style="color: #19c20b;">Feature:</span> Complete an additional demonic research topic
 +
*<span style="color: #ff0000;">Bug Fix:</span> Changed the preferred terrain for gazelle NPCs
 +
 
 +
'''01/01/2017'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on an NPC and added a new item for a planned random event system
 +
*<span style="color: #19c20b;">Feature:</span> Updated the winning NPC from the Christmas event to reflect its new power
 +
*<span style="color: #19c20b;">Feature:</span> Modified the NPCs from the Christmas event into their ally forms and updated the special summon command to summon them for the winners
 +
*<span style="color: #19c20b;">Feature:</span> Completed work on a command related to a future new college degree
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms related to a future new college degree
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms and an NPC related to a demonic research topic
 +
 
 +
'''31/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Completed two additional demonic research topics
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a room relating to the shamanic circle
 +
 
 +
'''30/12/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in a message relating to an NPC
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a broken exit in a demonic research related room
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a broken exit near Karinthia
 +
*<span style="color: #19c20b;">Feature:</span> Added a command related to a future new college degree
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded an additional demonic research topic
 +
 
 +
'''29/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a function and NPC for a planned random event system
 +
 
 +
'''28/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on an NPC related to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a room related to the shamanic circle
 +
 
 +
'''27/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a new ability for furnituremaking
 +
*<span style="color: #19c20b;">Feature:</span> Added items for the new furnituremaking ability
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded an additional demonic research topic
 +
 
 +
'''26/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added several questions for the OOC imp questions
 +
*<span style="color: #19c20b;">Feature:</span> Added an NPC for a planned random event system
 +
*<span style="color: #19c20b;">Feature:</span> Added some core coding for a future new college degree
 +
 
 +
'''25/12/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Changed an error message for the mysterious salesman to replace a debugging message with an informative one
 +
*<span style="color: #19c20b;">Feature:</span> Worked on an NPC and room for Baron Eskvan's dungeon
 +
 
 +
'''22/12/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Manually set heat sources to null to avoid odd messages when making crafts items which don't require heat sources
 +
*<span style="color: #19c20b;">Feature:</span> Added some variables and a function for a planned random event system
 +
 
 +
'''21/12/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Changed the way player files are loaded to prevent inventory duplication bugs and minimise item loading lag
 +
 
 +
'''20/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a new liquid type and some items relating to Haven
 +
*<span style="color: #19c20b;">Feature:</span> Added several questions for the OOC imp questions
 +
 
 +
'''19/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional question for the OOC imp questions
 +
*<span style="color: #19c20b;">Feature:</span> Added an industry makeable wardrobe item for the Outfits feature
 +
*<span style="color: #19c20b;">Feature:</span> Enabled the outfit command for use
 +
*<span style="color: #19c20b;">Feature:</span> Added a number of hints for the hints system feature
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with the hints reminders
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with pointing in directions
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with two Sewing tutors
 +
 
 +
'''18/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a couple of rooms for Baron Eskvan's dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Added an NPC relating to Baron Eskvan's dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Added an achievement for the OOC imp questions
 +
*<span style="color: #19c20b;">Feature:</span> Added numerous new questions for the OOC imp questions
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on the Outfits feature
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a hints system feature
 +
*<span style="color: #19c20b;">Feature:</span> Added a number of hints for the hints system feature
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Added an NPC related to the shamanic circle
 +
 
 +
'''17/12/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected several industries/commodities which were not quantising retrieved commodities correctly
 +
*<span style="color: #ff0000;">Bug Fix:</span> Changed the messages when accepting a tribute personally to refer to the petitioner rather than the guards
 +
*<span style="color: #1400ff;">Balance:</span> Amended research assistant NPCs to generate light
 +
 
 +
'''15/12/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Repaired some events code which may have been causing a crash
 +
*<span style="color: #cc00ff;">Codefix:</span> Added more crash tracing to a section of the events cycle
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue preventing the 'point <direction>' command not working
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a check for if the player is asleep to a room command which shared a command name with a global command allowed while sleeping
 +
 
 +
'''14/12/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug where the trust level rather than the exaggeration trust was displayed when indicating if a petitioner was likely to be exaggerating or not
 +
*<span style="color: #cc00ff;">Codefix:</span> Modified the wear clothing function to make it easier to use for wearing items as part of different commands
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on the Outfits feature
 +
*<span style="color: #19c20b;">Feature:</span> Added four hints for the hints system feature
 +
 
 +
'''13/12/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with the variable tracking the number of monthly competitions a player has won
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on the 'OOC imp' feature
 +
 
 +
'''12/12/2016'''
 +
 
 +
*<span style="color: #1400ff;">Balance:</span> Added a torch reward to some of the earlier academy quests if the novice player doesn't already have a torch and it is night time
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a command related to the Sewing skill
 +
*<span style="color: #19c20b;">Feature:</span> Created three tutors for the Sewing skill group
 +
 
 +
'''11/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on the Outfits feature
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a hints system feature
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a room related to the shamanic circle and started work on another one
 +
 
 +
'''08/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an extra item to an ability in silversmithing
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a command related to the Sewing skill
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a function related to the 'OOC imp'
 +
 
 +
'''06/12/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended a function relating to gutter rats to prevent crashes
 +
 
 +
'''05/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a hints system feature
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the shamanic circle
 +
 
 +
'''04/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished updating some Christmas events for re-use
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a further fix for merchants and skill tutors commands 'list abilities' interferring with each other
 +
*<span style="color: #19c20b;">Feature:</span> Amended shopkeeper merchant NPCs to respond to 'greet' as if they had been asked to list their goods
 +
*<span style="color: #19c20b;">Feature:</span> Added a response for the training master if you try to give him a crooked pipe
 +
*<span style="color: #19c20b;">Feature:</span> Amended the output when listing abilities from a special ability teacher to show more informative messages to those who aren't ready to learn these abilities yet
 +
 
 +
'''03/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Updated some previous Christmas events for re-use
 +
 
 +
'''02/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Updated some previous Christmas events for re-use
 +
 
 +
'''01/12/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Re-wrote the newbie guide section on Gods for the hamakei guides to reflect the changes in the pantheon since the original speech was written
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on the Outfits feature
 +
 
 +
'''30/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a command related to the Sewing skill
 +
*<span style="color: #19c20b;">Feature:</span> Added some questions for the 'OOC imp' feature
 +
*<span style="color: #19c20b;">Feature:</span> Re-wrote the newbie guide section on Gods for the cyclops and Specter guides to reflect the changes in the pantheon since the original speech was written
 +
 
 +
'''29/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a function to return a randomly selected online player to allow for easier feature development in future
 +
*<span style="color: #19c20b;">Feature:</span> Amended the demonic battle invasion event to randomly generate portals if it is still running after 5 hours
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended the ordermembers command to allow administrators to view ordermembers full for other religious orders
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended a system which monitors order activity and reports it back to administrators
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a command for a planned hints system feature
 +
 
 +
'''28/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Changed the salesman's commands to be less clunky and more in line with the other systems on Elysium
 +
*<span style="color: #1400ff;">Balance:</span> Added hints to the salesman's location when the academy quest relating to him is issued
 +
*<span style="color: #19c20b;">Feature:</span> Added apricot items as makeable in industries
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended the message for several makeable items when you don't have the right commodities to display a more appropriate determiner
 +
*<span style="color: #cc00ff;">Codefix:</span> Added an additional variable to allow for more complex invasion events
 +
 
 +
'''27/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on the Outfits feature
 +
*<span style="color: #1400ff;">Balance:</span> Added a hint to wear the wooden breastplate awarded as part of the academy quests
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo with the armour dealers
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where armour dealers would consider any item as tradeable, and give confusing messages for most items, as well as offering very small sums for non armour clothing
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added an administrative command to re-generate the city gate single line descriptions to remove the full stops
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a couple of citizen begging messages which were not displaying to the correct people
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in a message relating to guardians
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added missing new lines to various descriptions and other messages relating to race quests
 +
*<span style="color: #19c20b;">Feature:</span> Modified a function used by emotes and some other commands to allow usage of syntax such as 'smile at <person>' instead of the standard 'smile <person>'
 +
 
 +
'''26/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Re-wrote the newbie guide section on Gods for the goblin and spawn guides to reflect the changes in the pantheon since the original speech was written
 +
 
 +
'''25/11/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed some code which would end pregnancy checks for non-married women even if they had declared an intimate non-marital relationship
 +
*<span style="color: #19c20b;">Feature:</span> Added a system where items can have a defined 'alternate name' which they can be referred to; Added 'boy' and 'girl' alternate names to child citizen NPCs
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in a ministerial aide message
 +
*<span style="color: #ff0000;">Bug Fix:</span> Removed an excess line break in an academy quest message Amended the read command to allow you to read books in the same room as you, not just in your inventory
 +
*<span style="color: #19c20b;">Feature:</span> Amended the read command to read signs as well as books
 +
*<span style="color: #1400ff;">Balance:</span> Added an extra hint to an academy quest
 +
 
 +
'''23/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on the Sewing skill group
 +
*<span style="color: #19c20b;">Feature:</span> Made 'needle' items manufacturable at metalsmiths
 +
*<span style="color: #19c20b;">Feature:</span> Worked on the 'OOC imp' NPC and a related function
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended the 'go' command to adjust the command input to fix the automatic 'look' after moving with this command
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the shamanic circle
 +
 
 +
'''21/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Altered the OOC chat function to allow NPCs to send messages on the OOC channel
 +
*<span style="color: #19c20b;">Feature:</span> Added an NPC for the future feature 'OOC imp'
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a function related to the 'OOC imp'
 +
*<span style="color: #19c20b;">Feature:</span> Re-wrote the newbie guide section on Gods for the dwarven and orcish guides to reflect the changes in the pantheon since the original speech was written
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on the Outfits feature
 +
 
 +
'''20/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added three variables related to a future feature 'Outfits'
 +
*<span style="color: #19c20b;">Feature:</span> Started work on the command for the Outfits feature
 +
*<span style="color: #19c20b;">Feature:</span> Completed work on a method to spend lessons to enhance industrial crafting skill ratings
 +
*<span style="color: #19c20b;">Feature:</span> Added a function to initiate the Combat challengers events and an administrative command to fire this function
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with the demonic ritual site
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a couple of rooms for Baron Eskvan's dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Added the skill structure for a new common skill 'Sewing'
 +
 
 +
'''16/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added instructions for wielding and swinging weapons during the novice questline
 +
*<span style="color: #19c20b;">Feature:</span> Added instructions for picking up the chicken if you release one during the correct stage of the novice questline
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added line breaks to the academy cooks description
 +
*<span style="color: #19c20b;">Feature:</span> Added the 'go' command to help new players learn the basics more fluidly
 +
*<span style="color: #19c20b;">Feature:</span> Re-wrote the newbie guide section on Gods for the human and elven guides to reflect the changes in the pantheon since the original speech was written
 +
*<span style="color: #ff0000;">Bug Fix:</span> Removed a switch which attempted to skip the original messages about gods from the novice guides but played them if the novice asked for the city speech to be repeated
 +
*<span style="color: #19c20b;">Feature:</span> Amended the output of 'skills' to show a different message if the player has not learned any core skills
 +
 
 +
'''14/11/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a crash related to wyrms eating food
 +
 
 +
'''12/11/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added error messages for a number of emote commands if you specify an invalid target
 +
*<span style="color: #19c20b;">Feature:</span> Added the option to point in a direction using the 'point' emote
 +
*<span style="color: #cc00ff;">Codefix:</span> Changed the way bounty hunter targets are selected to make it easier to add more in future
 +
*<span style="color: #19c20b;">Feature:</span> Added a couple more options to the list of bounty hunter targets
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a room related to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Amended the login process to allow you to re-attempt a couple of times in some circumstances which would previously have immediately disconnected you
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added new lines and fixed various bugs in several of the newbie guide messages
 +
 
 +
'''11/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an extra descriptive line for lanterns to show any attached modifications
 +
*<span style="color: #19c20b;">Feature:</span> Amended push to have an option to move in the same direction as you're pushing the target item
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an issue where skill tutor commands would also trigger an events check for that NPC
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a method to spend lessons to enhance industrial crafting skill ratings
 +
*<span style="color: #19c20b;">Feature:</span> Added some prizes related to the Combat Challengers
 +
*<span style="color: #19c20b;">Feature:</span> Added two alternative NPCs for the Combat Challengers
 +
 
 +
'''10/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on the brag command
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a couple of rooms for Baron Eskvan's dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a room related to the shamanic circle
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the lesson cost of Spellstave's 54 ability
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a broken exit in the demonic ritual area
 +
 
 +
'''09/11/2016'''
 +
 
 +
*<span style="color: #1400ff;">Balance:</span> Reduced the consider requirements for the petitioner system before a thoroughness reputation hit takes effect
 +
*<span style="color: #19c20b;">Feature:</span> Added some items and room commands for Haven
 +
*<span style="color: #ff0000;">Bug Fix:</span> Marked Spellstaves as a magical skill for mana bonus purposes re physical/magical balance
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a room related to the shamanic circle
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with 100th birthday presents
 +
 
 +
'''08/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some prizes related to the Combat Challengers
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional type of petitioners
 +
 
 +
'''07/11/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with a Gralnakia topic which had incorrect unlock requirements
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with Gralnakia study topics which unlocked them without the main topic requirements
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a command to brag about achievements for a small fame boost
 +
 
 +
'''06/11/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with spellstave recharge item matching
 +
 
 +
'''05/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a new function for use with the shamanic circle area
 +
*<span style="color: #ff0000;">Bug Fix:</span> Made recharging spellstaves take balance
 +
*<span style="color: #ff0000;">Bug Fix:</span> Ended the spellstave activation timer when it is used
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with spellstaves not working
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended several dozen rooms which are on Occid but were listed as being in an Orien region
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional market good to an existing festival market
 +
*<span style="color: #19c20b;">Feature:</span> Added six Gralnakia Expansion Topics
 +
 
 +
'''03/11/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed two bugs with messages relating to petitioners
 +
*<span style="color: #19c20b;">Feature:</span> Coded tutors for the Spellstaves skill group
 +
*<span style="color: #19c20b;">Feature:</span> Added four additional type of petitioners
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 113rd and 114th birthdays
 +
*<span style="color: #19c20b;">Feature:</span> Added seven additional affluence items
 +
 
 +
'''02/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a room related to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Added an achievement related to the upcoming month long event system
 +
*<span style="color: #19c20b;">Feature:</span> Finished the main function relating to the month long event system
 +
*<span style="color: #19c20b;">Feature:</span> Coded an additional demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 111th and 112th birthdays
 +
 
 +
'''01/11/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some extra possible 'junk' finds for searching
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional city research topics
 +
 
 +
'''31/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded a new demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional city research topic
 +
 
 +
'''30/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added four additional types of petitioner
 +
*<span style="color: #19c20b;">Feature:</span> Added some prizes related to the Combat Challengers
 +
*<span style="color: #19c20b;">Feature:</span> Added three Gralnakia Expansion Topics
 +
 
 +
'''29/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a room for Baron Eskvan's dungeon
 +
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to review the petition statuses for all cities
 +
*<span style="color: #ff0000;">Bug Fix:</span> Changed the syntax help for the 'change' command to reflect its uses to amend shop and industry ownership Allowed the 'handover' command to forward commands to 'change ownership' to allow this command to be used to amend shop and industry ownership
 +
*<span style="color: #19c20b;">Feature:</span> Coded the effect of an ability for Spellstaves
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 110th birthdays
 +
 
 +
'''27/10/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed some messages relating to petitioners that were displaying to the wrong people
 +
*<span style="color: #1400ff;">Balance:</span> Added an indicator to OOC chat if the chatter is in disguise
 +
*<span style="color: #19c20b;">Feature:</span> Added four additional types of petitioner
 +
 
 +
'''24/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added functionality to allow addition of petitioners asking for judgement on or compensation from a third party
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a room related to the shamanic circle
 +
 
 +
'''20/10/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an incorrect message related to the demonic rituals
 +
*<span style="color: #19c20b;">Feature:</span> Added some room commands for Haven
 +
*<span style="color: #19c20b;">Feature:</span> Added a command for the month long event system
 +
 
 +
'''18/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some prizes for the month long event system
 +
*<span style="color: #19c20b;">Feature:</span> Coded the effects of a couple of abilities for Spellstaves
 +
*<span style="color: #19c20b;">Feature:</span> Added an achievement related to the Combat Challengers
 +
 
 +
'''17/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a room related to the shamanic circle
 +
*<span style="color: #cc00ff;">Codefix:</span> Added some crash tracing in a function related to the petitioners
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional market good to an existing festival market
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
*<span style="color: #19c20b;">Feature:</span> Coded two new demonic research topics
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
 
 +
'''15/10/2016'''
 +
 
 +
*<span style="color: #1400ff;">Balance:</span> Amended the NPC theft system to give a very small chance of finding stolen items rather than treasure items even if the number of stolen items is very low
 +
*<span style="color: #19c20b;">Feature:</span> Worked on the functions for Combat Challengers
 +
*<span style="color: #19c20b;">Feature:</span> Coded a new demonic research topic, partially coded another
 +
*<span style="color: #19c20b;">Feature:</span> Completed the partially coded demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Coded a new demonic research topic
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with petitioner considers not stopping when the person listening left the room
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with bundle of rag items
 +
 
 +
'''13/10/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where shaggy black boars would respawn after death
 +
*<span style="color: #19c20b;">Feature:</span> Added a command for the future month long event system
 +
*<span style="color: #19c20b;">Feature:</span> Coded the effects of a couple of abilities for Spellstaves
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional types of petitioners
 +
*<span style="color: #19c20b;">Feature:</span> Added notifications for relevant city positions if there are petitioners awaiting an audience
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
*<span style="color: #19c20b;">Feature:</span> Coded three new demonic research topics
 +
 
 +
'''12/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional types of petitioners
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a room for Baron Eskvan's dungeon
 +
 
 +
'''11/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished a command related to Spellstaves
 +
*<span style="color: #19c20b;">Feature:</span> Amended a room with a progressible feature to indicate how close to completion you are
 +
*<span style="color: #19c20b;">Feature:</span> Worked on the functions for Combat Challengers
 +
*<span style="color: #19c20b;">Feature:</span> Added five additional city research topics
 +
 
 +
'''10/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Amended how a particular type of petitioner works to be more consistent and easier to expand on in future
 +
*<span style="color: #19c20b;">Feature:</span> Completed a function for the future month long event system
 +
*<span style="color: #19c20b;">Feature:</span> Coded a new demonic research topic
 +
 
 +
'''09/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added four additional types of petitioners
 +
*<span style="color: #19c20b;">Feature:</span> Removed the blocks preventing petitioners generating and stopping the use of the 'petition' command
 +
 
 +
'''08/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on various aspects of Spellstaves
 +
*<span style="color: #19c20b;">Feature:</span> Added a function for future feature Combat Challengers
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Completed the core code for the imperial petitioners feature
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional type of petitioners
 +
 
 +
'''06/10/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended the attuning progress messages to highlight when you had reached the limit of Shalothma's teaching in any particular aspect
 +
*<span style="color: #19c20b;">Feature:</span> Worked on the imperial petitioners feature
 +
*<span style="color: #19c20b;">Feature:</span> Added some functions for the future month long event system
 +
*<span style="color: #19c20b;">Feature:</span> Coded a new demonic research topic
 +
 
 +
'''05/10/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a missing command syntax to a festival information message
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added some missing messages in the brewery code for researchable drinks
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a missing research check for two researchable drinks
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended the function to determine which drink you are trying to make at a brewery to allow certain two word drinks to be makeable
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where variable doors couldn't be looked through even if open
 +
*<span style="color: #19c20b;">Feature:</span> Added a few functions for future feature Combat Challengers
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a room for Baron Eskvan's dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Added four additional city research topics
 +
*<span style="color: #19c20b;">Feature:</span> Coded two new demonic research topics
 +
 
 +
'''04/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added load and save functions for a future month long event system
 +
*<span style="color: #19c20b;">Feature:</span> Added a timer and some other functionality related to Spellstaves
 +
*<span style="color: #19c20b;">Feature:</span> Worked on the imperial petitioners feature
 +
 
 +
'''03/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Created an NPC and a room for a future feature 'Combat Challengers'
 +
*<span style="color: #19c20b;">Feature:</span> Added three items for Haven
 +
 
 +
'''02/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded two new demonic research topics
 +
*<span style="color: #19c20b;">Feature:</span> Finished adding the new option for greedy hawkers
 +
*<span style="color: #19c20b;">Feature:</span> Enabled five city of peace barriers
 +
*<span style="color: #19c20b;">Feature:</span> Added five additional affluence items
 +
*<span style="color: #19c20b;">Feature:</span> Worked on secret project 'RU'
 +
 
 +
'''01/10/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Created some variables for a future month long event system
 +
*<span style="color: #19c20b;">Feature:</span> Added a command related to Spellstaves
 +
*<span style="color: #19c20b;">Feature:</span> Added nine additional city research topics
 +
 
 +
'''30/09/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with furnituremaking showing an incorrect next unlock message
 +
*<span style="color: #19c20b;">Feature:</span> Added two items for the new version of hawkers to sell
 +
*<span style="color: #19c20b;">Feature:</span> Worked on the imperial petitioners feature
 +
 
 +
'''29/09/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the shamanic circle
 +
 
 +
'''28/09/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed various door related commands which would continue looking for a variable door even after a physical door had been interacted with
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a new option for greedy hawkers
 +
*<span style="color: #19c20b;">Feature:</span> Completed two partially coded abilities for Spellstaves
 +
 
 +
'''27/09/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue in a demonic area which wasn't taking money correctly
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a room for Baron Eskvan's dungeon
 +
*<span style="color: #ff0000;">Bug Fix:</span> Changed the preferred terrain for gazelle NPCs
 +
 
 +
'''26/09/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded a new demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Added three additional city research topics
 +
*<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 109th birthdays
 +
 
 +
'''25/09/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
*<span style="color: #19c20b;">Feature:</span> Added some npcs for a new provincial wilderness area
 +
*<span style="color: #19c20b;">Feature:</span> Added links between existing rooms and the new provincial wilderness area
 +
*<span style="color: #19c20b;">Feature:</span> Coded a new demonic research topic
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a minor typo with servant bells
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed some erroneous messages relating to barbers
 +
 
 +
'''24/09/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on improved options for servant bells
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with two items of clothing which could be made without using up commodities
 +
 
 +
'''23/09/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended the code which modifies the max capacity of a syringe based on city research
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Worked on the imperial petitioners feature
 +
 
 +
'''21/09/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on the imperial petitioners feature
 +
*<span style="color: #19c20b;">Feature:</span> Worked on secret project 'RU'
 +
 
 +
'''20/09/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added an acknowledgement message when supplying items for halted research
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a broken link in Gralnakia
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended NPC teachers so that when they refuse to teach it counts as a failed command (alas, but you cannot), which means that the command will then also be evaluated against any other NPC teachers in the same room - Also changed guild tutors to check if they can teach a skill before they check if you are a guild member to make the output more intuitive
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with a demonic item which was meant to change the object function of an item but did not
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where forcewall and colourmagica were interfering with each other on forcefield properties
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a room related to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Worked on improved options for servant bells
 +
*<span style="color: #19c20b;">Feature:</span> Partially added two abilities for Spellstaves
 +
*<span style="color: #19c20b;">Feature:</span> Added five additional city research topics
 +
*<span style="color: #19c20b;">Feature:</span> Coded an additional demonic research topic
 +
 
 +
'''19/09/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added being aggressively declared as an activity
 +
*<span style="color: #19c20b;">Feature:</span> Worked on the imperial petitioners feature
 +
*<span style="color: #19c20b;">Feature:</span> Coded two additional demonic research topics
 +
 
 +
'''17/09/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added three additional city research topics
 +
*<span style="color: #19c20b;">Feature:</span> Added an ability for Spellstaves
 +
 
 +
'''16/09/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a command related to the imperial petitioners feature
 +
*<span style="color: #19c20b;">Feature:</span> Worked on secret project 'RU'
 +
*<span style="color: #ff0000;">Bug Fix:</span> Prevented adding herbs to food items which already contain them
 +
 
 +
'''15/09/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Increased the maximum number of words which can be parsed to rectify a problem with NPCs speaking in racial languages
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a command related to the imperial petitioners feature
 +
*<span style="color: #19c20b;">Feature:</span> Worked on improved options for servant bells
 +
*<span style="color: #19c20b;">Feature:</span> Added some texts relating to Spellstaves
 +
*<span style="color: #19c20b;">Feature:</span> Added an ability for Spellstaves
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with Colourmagica remembering effects which had already expired
 +
 
 +
'''13/09/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on some rooms for Baron Eskvan's dungeon
 +
 
 +
'''12/09/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended the ecosystem to not create new copies of animal variants intended for use in a special system rather than the core ecosystem
 +
 
 +
'''11/09/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a research topic removing the wrong commodities when unlocked
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a broken room exit near Szagan
 +
*<span style="color: #1400ff;">Balance:</span> Changed two items to mark them as rare goods
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an erroneous message with a special item
 +
*<span style="color: #19c20b;">Feature:</span> Worked on improved options for servant bells
 +
*<span style="color: #19c20b;">Feature:</span> Coded six additional demonic research topics
 +
*<span style="color: #19c20b;">Feature:</span> Marked a number of items with new variables and added a new item which can be made at industries
 +
*<span style="color: #19c20b;">Feature:</span> Worked on secret project 'RU'
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a check for NULL items which might have otherwise caused crashes
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a room related to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Added the skill skeleton for Spellstaves
 +
 
 +
'''08/09/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Worked on an additional demonic research topic
 +
 
 +
'''07/09/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on improved options for servant bells
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an inconsistent message from NPC sword fighters
 +
*<span style="color: #19c20b;">Feature:</span> Added combat messages for NPCs wielding axe weapons
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a new variable to isolate a specific subset of weapons and applied it to various item templates
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed issues with fell flame and sovreignty mastery
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with fell sovreignty not wearing off
 +
*<span style="color: #19c20b;">Feature:</span> Worked on secret project 'RU'
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with a research topic unlocked NPC
 +
 
 +
'''06/09/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional treasure item
 +
*<span style="color: #19c20b;">Feature:</span> Worked on some rooms for Baron Eskvan's dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Worked on an additional demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Re-enabled the variable door system
 +
 
 +
'''05/09/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Started work on secret project 'RU'
 +
 
 +
'''04/09/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with breweries
 +
*<span style="color: #19c20b;">Feature:</span> Worked on improved options for servant bells
 +
 
 +
'''03/09/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded an additional demonic research topic
 +
*<span style="color: #ff0000;">Bug Fix:</span> Applied further fixes to fellblade mastery
 +
 
 +
'''02/09/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected a room with an incorrect terrain type
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug which could cause prizes from the bounty hunter to be duplicated
 +
*<span style="color: #1400ff;">Balance:</span> Marked an item as rare loot
 +
*<span style="color: #19c20b;">Feature:</span> Added another prize to the list of items the bounty hunter can give out
 +
*<span style="color: #19c20b;">Feature:</span> Coded an additional demonic research topic
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with the new invasion type
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in the vote command
 +
*<span style="color: #1400ff;">Balance:</span> Excluded non-permanent items from the street cleaner code
 +
 
 +
'''01/09/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed two issues with the new invasion type
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the shamanic circle
 +
 
 +
'''31/08/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended shops to only offer items which can be picked up for sale
 +
*<span style="color: #cc00ff;">Codefix:</span> Streamlined debugging messages for NPC children
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a room related to the shamanic circle
 +
 
 +
'''30/08/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on some rooms for Baron Eskvan's dungeon
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended 'tell reply' to work in response to players who are typing the targets name instead of using the tell command
 +
*<span style="color: #19c20b;">Feature:</span> Finished coding a new demonic research topic
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where alternative forms of animals were causing terrain preferences to be lost when birthing new wild creatures
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with fellblade mastery checking the wrong skill group
 +
 
 +
'''29/08/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Identified the issue preventing variable doors from loading correctly and fixed it
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug preventing pregnancies from resulting from an intimate relationship outside of marriage
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded a new demonic research topic
 +
 
 +
'''28/08/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed some display issues with the new challenge class
 +
 
 +
'''27/08/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a 'tell reply <message>' option to tell
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a new class of challenges
 +
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to allow better testing of challenges
 +
*<span style="color: #19c20b;">Feature:</span> Added mastery for several fellblade abilities
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with the ecosystem causing terrain independent creatures to be born into system rooms
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended the ecosystem to treat creatures whose terrain preference cannot be determined as terrain independent as an interim measure pending further bug fixes
 +
*<span style="color: #cc00ff;">Codefix:</span> Added some tracking to the code determining the terrain preference of creatures during the ecosystem birthing process
 +
*<span style="color: #ff0000;">Bug Fix:</span> Re-worded a message related to the City of Peace
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a room related to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Worked on some rooms for Baron Eskvan's dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Added four new targets which the bounty hunter NPCs can give out
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in a demonic ritual summoning
 +
*<span style="color: #cc00ff;">Codefix:</span> Removed some redundant crash tracing
 +
*<span style="color: #19c20b;">Feature:</span> Added several rooms for Haven
 +
*<span style="color: #1400ff;">Balance:</span> Reduced the impact of time on tracking traces
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a dreamsight vision which wasn't working properly
 +
*<span style="color: #19c20b;">Feature:</span> Added a new set of random events which can happen
 +
 
 +
'''26/08/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded four additional demonic research topics
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the requirements for three demonic research topics
 +
 
 +
'''25/08/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed various issues with the new invasion style event
 +
*<span style="color: #19c20b;">Feature:</span> Coded five additional demonic research topic
 +
 
 +
'''24/08/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a new class of challenges
 +
 
 +
'''23/08/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended kirridorian breastplates to trigger an update of the wearer's armour protection when the effects of the breastplate change
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a new class of challenges
 +
 
 +
'''22/08/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a room for Baron Eskvan's dungeon, coded an extra room and partially coded two more
 +
*<span style="color: #19c20b;">Feature:</span> Amended the description of wealth for extremely wealthy NPC children to allow more visible levels
 +
*<span style="color: #19c20b;">Feature:</span> Added some extra possible 'junk' finds for searching
 +
 
 +
'''20/08/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Coded four additional demonic research topic
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an incorrect message when summoning a specific demon in the demonic research area
 +
 
 +
'''17/08/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where breweries would not allow you to fill containers completely when retrieving products
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended two children objects to manually reset their ages due to a conflict with the citizenry code which was overwriting this data
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on an upcoming invasion style event
 +
 
 +
'''14/08/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in the attuning command
 +
*<span style="color: #19c20b;">Feature:</span> Added a notification when unlocking new attuning commands
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
 
 +
'''13/08/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a room related to Haven
 +
*<span style="color: #19c20b;">Feature:</span> Added an NPC for Haven
 +
 
 +
'''11/08/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
*<span style="color: #ff0000;">Bug Fix:</span> Changed crew members descriptions to use their racial descriptor rather than their full npc name
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an incorrect message related to teledestroy
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo preventing an item being made at the demonic ritual site
 +
*<span style="color: #ff0000;">Bug Fix:</span> Modified two items which were incorrectly set as being industry makeable
 +
 
 +
'''07/08/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added 'research commands' to see any commands you've unlocked through research topics
 +
*<span style="color: #1400ff;">Balance:</span> Changed animal pens to require citizenship of the city which has censused the room you are in to build
 +
 
 +
'''06/08/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Changed the way variable doors are loaded in an attempt to fix a bug
 +
 
 +
'''05/08/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Changed a section of crash tracing to try and identify the cause of an issue
 +
 
 +
'''03/08/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a room related to the shamanic circle
 +
 
 +
'''31/07/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added some additional logging to investigate an issue with the eco system replenishment code
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added an abort to stop a specific world event if it is not completed within several hours of starting
 +
*<span style="color: #19c20b;">Feature:</span> Added some random world messages to a specific world event to make it more obvious that the event was still ongoing
 +
 
 +
'''30/07/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Removed some temporary code for applying new variables to older objects
 +
*<span style="color: #ff0000;">Bug Fix:</span> Marked three new items as requiring a research topic before they can be produced
 +
 
 +
'''14/07/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a room related to the shamanic circle
 +
 
 +
'''13/07/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
 
 +
'''12/07/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with an augnecromancy ability not working
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a room for Baron Eskvan's dungeon
 +
 
 +
'''11/07/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continue work on a room related to Haven
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
 
 +
'''10/07/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a missing 3rd party perspective message to an event prize
 +
 
 +
'''08/07/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
 
 +
'''07/07/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended the function to set the age of a child for two existing child options to fix a bug
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the shamanic circle
 +
 
 +
'''06/07/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a room for Baron Eskvan's dungeon
 +
 
 +
'''05/07/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the shamanic circle
 +
 
 +
'''02/07/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a broken administrative command
 +
 
 +
'''30/06/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Reduced the number of debugging messages generated by adult children
 +
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to check adult children ages
 +
 
 +
'''27/06/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a room related to Haven
 +
 
 +
'''26/06/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an issue with a prize from the most recent new invasion style event
 +
 
 +
'''23/06/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
*<span style="color: #19c20b;">Feature:</span> Added three additional city research topics
 +
 
 +
'''22/06/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the shamanic circle
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the terrain type of a room accessible via demonic research
 +
*<span style="color: #19c20b;">Feature:</span> Finished coding an additional demonic research topic
 +
 
 +
'''21/06/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a trace to try and figure out why variable doors are breaking
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 108th birthdays
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded an additional demonic research topic
 +
 
 +
'''18/06/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
 
 +
'''17/06/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
 
 +
'''16/06/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
 
 +
'''13/06/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
 
 +
'''12/06/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a room for Baron Eskvan's dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
 
 +
'''11/06/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a couple of exits in an area related to demonic research
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a fix for 'dealer browse' and 'dealer buy'
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in an NPCs description
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in the options syntax message
 +
*<span style="color: #19c20b;">Feature:</span> Added nineteen additional city research topics
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with research topic 767
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the supply command for two research topics
 +
 
 +
'''09/06/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the short name for the 'Border Skirmish' Inn
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a new class of challenges
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
 
 +
'''08/06/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a room related to the shamanic circle
 +
*<span style="color: #19c20b;">Feature:</span> Added ten additional city research topics
 +
 
 +
'''07/06/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a room related to the shamanic circle
 +
 
 +
'''06/06/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an issue preventing yellow disc devices from working in several rooms
 +
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to help troubleshoot the failed variable doors system
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected effects based on being ethereal to not trigger during cooldown
 +
 
 +
'''04/06/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Changed the affluence data output file format
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a function related to the new mundane job
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected a typo in a room in the city of peace
 +
*<span style="color: #19c20b;">Feature:</span> Enabled three city of peace barriers
 +
 
 +
'''03/06/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 107th birthdays
 +
*<span style="color: #19c20b;">Feature:</span> Enabled three city of peace barriers
 +
*<span style="color: #19c20b;">Feature:</span> Added five additional city research topics
 +
 
 +
'''02/06/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a room related to Baron Eskvan's Dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Added five additional affluence items
 +
*<span style="color: #ff0000;">Bug Fix:</span> Correct an issue with an area with strange seeds which would incorrectly treat all plantable seeds the same
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an incorrect syntax explaination related to strange seeds
 +
*<span style="color: #19c20b;">Feature:</span> Added seven Gralnakia Expansion Topics
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed some issues with commodities being used up in incorrect amounts with some processes in Gralnakia
 +
 
 +
'''01/06/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a function related to the new mundane job
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a command related to the imperial petitioners feature
 +
*<span style="color: #19c20b;">Feature:</span> Added three additional city research topics
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional demonic research topics
 +
 
 +
'''31/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added links and definitions for a new provincial wilderness area
 +
*<span style="color: #19c20b;">Feature:</span> Added three additional city research topics
 +
*<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
 +
*<span style="color: #19c20b;">Feature:</span> Added three additional affluence items
 +
 
 +
'''30/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
 
 +
'''29/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Amended some coastal rooms to have descriptions which vary depending on the tide
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a new function to display contents of rooms in a different way
 +
*<span style="color: #19c20b;">Feature:</span> Enabled four city of peace barriers
 +
 
 +
'''28/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the shamanic circle
 +
*<span style="color: #ff0000;">Bug Fix:</span> Removed some erroneous text from several industries command syntaxes
 +
 
 +
'''27/05/2016'''
 +
 
 +
*<span style="color: #1400ff;">Balance:</span> Allowed use of the challenges command during several processes which previously would not allow it
 +
 
 +
'''26/05/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a check in to stop certain NPCs attacking and fighting corpse objects
 +
 
 +
'''25/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a command related to the imperial petitioners feature
 +
*<span style="color: #1400ff;">Balance:</span> Made etherealised players immune to grabs and similar attacks
 +
*<span style="color: #1400ff;">Balance:</span> Allowed OOC chatting during several processes which previously would not allow it
 +
 
 +
'''23/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished coding a room related to Baron Eskvan's Dungeon and coded another one
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a function related to the new mundane job
 +
 
 +
'''20/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
 
 +
'''19/05/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Numerous fixes to the new class of event
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue causing too many NPCs to spawn for the new event class
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the attack type of the new event NPCs
 +
 
 +
'''18/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an NPC and a quest for secret project 'NP'
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a system in an area reached through demonic research
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
 
 +
'''17/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a function related to the new mundane job
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a new function to display contents of rooms in a different way
 +
 
 +
'''16/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Enabled three city of peace barriers
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms for a new provincial wilderness area
 +
 
 +
'''15/05/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added problem descriptions for an existing demonic research topic which was missing one
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Added several rooms for a new provincial wilderness area
 +
 
 +
'''12/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a room related to the shamanic circle
 +
 
 +
'''11/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a research command 'research review' to highlight evaluatable items which have been studied by five other cities to help avoid less developed cities hitting research bottlenecks
 +
 
 +
'''09/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional affluence item
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended the order of tenancy granting errors to allow a message about not granting tenancies to yourself to display rather than an error about the target not being present
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an issue which would prevent a special type of fish being caught and would instead replace it with a different type of fish which should only have been catchable in a different location
 +
 
 +
'''05/05/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a couple of broken exits in a new area
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional affluence item
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added two missing affluence items to the function for creating new affluence items
 +
 
 +
'''03/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a new invasion style event
 +
*<span style="color: #19c20b;">Feature:</span> Added a function for grown wyrms to eat food left in their location automatically if they get too hungry
 +
 
 +
'''02/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the Shamanic Circle area
 +
*<span style="color: #19c20b;">Feature:</span> Added twelve additional city research topics
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 106th birthdays
 +
 
 +
'''01/05/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added the room variables for the rooms for an upcoming player construction
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added relations effects for killing a type of NPC which didn't trigger them
 +
*<span style="color: #19c20b;">Feature:</span> Added a number of NPCs for a player construction
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a missing line from player descriptions related to clothing when wearing armour and clothes
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a yellow disc device route which wasn't working
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional demonic research topics
 +
*<span style="color: #19c20b;">Feature:</span> Enabled five city of peace barriers
 +
 
 +
'''30/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue which may have prevented mirror blades from functioning correctly
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 105th birthdays
 +
 
 +
'''29/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
 
 +
'''28/04/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where mines would use the warehouse storage function to report on total stored commodities rather than the standard industry storage function, also removed a duplicated output of this message
 +
 
 +
'''27/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued coding a room related to Baron Eskvan's Dungeon
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with an NPC who detects sea monsters
 +
 
 +
'''24/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Created a new NPC and related function for a player funded construction
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug preventing armour dealers from listing their stock
 +
 
 +
'''21/04/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added an extra check to potentially avoid crashes
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
 
 +
'''17/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Amended several coastal rooms to have descriptions which vary depending on the tide
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected a disconnected city of peace barrier
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a missing label for one of the Silversmithing abilities
 +
 
 +
'''16/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added several rooms for an upcoming player construction
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the Shamanic Circle area
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an issue where some city of peace barriers drained less mana than they were meant to
 +
*<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
 +
 
 +
'''15/04/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended the mount command to stop taming and riding skills interfering with each other
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a badly written demonic research results text
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
 
 +
'''14/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a command related to the imperial petitioners feature
 +
*<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
 +
 
 +
'''13/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Started preliminary work on a new room inventory display function
 +
*<span style="color: #19c20b;">Feature:</span> Added an NPC for secret project 'NP'
 +
 
 +
'''12/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
*<span style="color: #19c20b;">Feature:</span> Added a new generic room variable
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a function related to the new mundane job
 +
 
 +
'''11/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a tutor for learning Silversmithing
 +
*<span style="color: #19c20b;">Feature:</span> Amended some coastal rooms to have descriptions which vary depending on the tide
 +
 
 +
'''10/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added the items for two Silversmithing abilities into the craft command
 +
*<span style="color: #19c20b;">Feature:</span> Added three items creatable with Silversmithing
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
 
 +
'''09/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added several items creatable with Silversmithing
 +
*<span style="color: #19c20b;">Feature:</span> Modified lockpicking to allow use of a different type of lockpick
 +
*<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional demonic research topics
 +
 
 +
'''08/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added several items creatable with Silversmithing
 +
*<span style="color: #19c20b;">Feature:</span> Added the items for a Silversmithing ability into the craft command
 +
 
 +
'''07/04/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with locating street rooms in Thul'Mar for events and quests
 +
*<span style="color: #19c20b;">Feature:</span> Added an item creatable with Silversmithing
 +
 
 +
'''06/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Updated one of the ability commands for Silversmithing
 +
*<span style="color: #19c20b;">Feature:</span> Added a number of new items creatable with Silversmithing
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with armour dealers not properly registering as armour dealers
 +
 
 +
'''05/04/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Removed some spammy crash tracing
 +
*<span style="color: #ff0000;">Bug Fix:</span> Reduced the frequency that cows lick their noses
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with dealer list goods not finding the specified dealer
 +
*<span style="color: #19c20b;">Feature:</span> Added three new items creatable with Silversmithing
 +
*<span style="color: #19c20b;">Feature:</span> Added the items for a Silversmithing ability into the craft command
 +
 
 +
'''04/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added the items for two Silversmithing abilities into the craft command
 +
*<span style="color: #19c20b;">Feature:</span> Added a number of new items creatable with Silversmithing
 +
*<span style="color: #ff0000;">Bug Fix:</span> Correct an issue where armour dealers will not accept armour with only 2% protection
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
 
 +
'''03/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added checks into the craft command for tools and other requirements for Silversmithing
 +
*<span style="color: #19c20b;">Feature:</span> Added a tool kit item manufacturable in industries for use in Silversmithing
 +
*<span style="color: #19c20b;">Feature:</span> Modified the 'You assemble' message when making items with the crafts command to reference other items you are using while you assemble items
 +
*<span style="color: #19c20b;">Feature:</span> Added the items for three Silversmithing abilities into the craft command
 +
*<span style="color: #19c20b;">Feature:</span> Added a new item creatable with Silversmithing
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an issue where furnituremakers could make any beds with any level of skill
 +
 
 +
'''02/04/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added the skill skeleton for Silversmithing
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with a demonic research topic
 +
 
 +
'''31/03/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a number of additional generic room variables
 +
 
 +
'''28/03/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished coding the new command for use with goods dealer NPCs
 +
*<span style="color: #19c20b;">Feature:</span> Added a number of goods dealer NPCs trading armour
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a command related to the imperial petitioners feature
 +
 
 +
'''27/03/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded approximately three quarters of the new command for use with goods dealer NPCs, including converting merchant dealers to use the new command
 +
 
 +
'''26/03/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some variety to a message related to race quests
 +
 
 +
'''24/03/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added alternate variable definitions for a new mundane job under development
 +
*<span style="color: #19c20b;">Feature:</span> Coded a dummy room for use by the new mundane job
 +
 
 +
'''22/03/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on an upcoming invasion style event
 +
*<span style="color: #19c20b;">Feature:</span> Coded the other half of the desert island rooms
 +
*<span style="color: #19c20b;">Feature:</span> Added a function to check if you survive a ship crash and relocate you to the nearest desert island
 +
*<span style="color: #19c20b;">Feature:</span> Added an achievement for how many shipwrecks you have survived
 +
 
 +
'''21/03/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded around half of the desert island rooms
 +
 
 +
'''19/03/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Completed the launch command for launching rafts from desert islands
 +
 
 +
'''18/03/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a number of additional generic room variables
 +
*<span style="color: #19c20b;">Feature:</span> Added some functions related to the imperial petitioners feature
 +
*<span style="color: #19c20b;">Feature:</span> Added the skeleton of a command for the petitioners feature
 +
 
 +
'''15/03/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue which could cause people to get multiple copies of later birthday presents
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 104th birthdays
 +
 
 +
'''14/03/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Removed some redundant tracing which was spamming log files
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue which could cause crashes when checking the storage of some types of industry
 +
*<span style="color: #19c20b;">Feature:</span> Began work on a new invasion style event
 +
*<span style="color: #19c20b;">Feature:</span> Added several rooms for an upcoming player construction
 +
 
 +
'''13/03/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a new quest for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Completed work on a function related to the implementation of goods dealer NPCs
 +
*<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in an item description
 +
 
 +
'''12/03/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Amended some coastal rooms to have descriptions which vary depending on the tide
 +
*<span style="color: #19c20b;">Feature:</span> Finished the coding for several zone specific fish
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the Shamanic Circle area
 +
*<span style="color: #19c20b;">Feature:</span> Modified horses to mostly use a shared function for their emotes, allowing for a wider variety of messages
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed the commodity requirements for a production design item
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a broken demonic ritual result
 +
*<span style="color: #19c20b;">Feature:</span> Added three additional demonic research topics
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an exit which went in the wrong direction
 +
 
 +
'''11/03/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an events check for processing petitioner events
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional demonic research topics
 +
*<span style="color: #19c20b;">Feature:</span> Enabled five city of peace barriers
 +
 
 +
'''10/03/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on the command to launch rafts from desert islands
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
 
 +
'''08/03/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Completed work on a function to allow easier implementation of goods dealer NPCs
 +
*<span style="color: #19c20b;">Feature:</span> Added several rooms for an upcoming player construction
 +
 
 +
'''05/03/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some variety to a City of Peace related message
 +
*<span style="color: #1400ff;">Balance:</span> Reduced the frequency of race quest messages
 +
*<span style="color: #1400ff;">Balance:</span> Slightly reduced the frequency of cow emotes and improved the variety
 +
*<span style="color: #19c20b;">Feature:</span> Added some NPCs for secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
 +
*<span style="color: #19c20b;">Feature:</span> Added a new piece of search junk
 +
 
 +
'''04/03/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed some missing NPC data which caused a crash
 +
 
 +
'''03/03/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added several achievements in preparation for new zone specific fish
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended several items to store warmth and clothing type statically rather than resetting it continually
 +
*<span style="color: #19c20b;">Feature:</span> Added a check to see how many petitioners can be waiting for an Emperor and to cause morale effects if petitioners are not being dealt with
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
 
 +
'''02/03/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Allowed dark emitting items to emit darkness even when held, just like light emitting items
 +
 
 +
'''01/03/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Started work on the command to launch rafts from desert islands
 +
*<span style="color: #19c20b;">Feature:</span> Amended some coastal rooms to have descriptions which vary depending on the tide
 +
 
 +
'''29/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Increased the variety of messages generated by two race quests
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a room related to the Shamanic Circle area
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a function to allow easier implementation of goods dealer NPCs
 +
 
 +
'''28/02/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added some new crash tracing
 +
*<span style="color: #19c20b;">Feature:</span> Added a function to calculate when new imperial petitioners will become available
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with a demon related to demonic research
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in several rooms
 +
*<span style="color: #19c20b;">Feature:</span> Enabled three city of peace barriers
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended the way the damage from splinters is calculated
 +
*<span style="color: #19c20b;">Feature:</span> Added some NPCs for secret project 'NP'
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where convoying some commodities may have cost more than it was meant to
 +
*<span style="color: #cc00ff;">Codefix:</span> Finished modifying commodity convoy systems to use a new streamlined function
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with a demon related to demonic research
 +
 
 +
'''27/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a room and defined three variables for use with a planned goods dealer NPC
 +
*<span style="color: #19c20b;">Feature:</span> Coded a timer related to the planned goods dealer NPC
 +
*<span style="color: #19c20b;">Feature:</span> Started coding a command related to the planned goods dealer NPC
 +
*<span style="color: #cc00ff;">Codefix:</span> Added an in-game prompt to remind chief administrators of Administration Hour
 +
*<span style="color: #19c20b;">Feature:</span> Changed the adventurer's notice board cooldown to give an indication of how far through the cooldown period you are
 +
*<span style="color: #cc00ff;">Codefix:</span> Partially modified commodity convoy systems to use a new streamlined function
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a command usable on desert islands
 +
*<span style="color: #19c20b;">Feature:</span> Completed work on the option to view from dock rooms
 +
*<span style="color: #19c20b;">Feature:</span> Added the option to view from desert islands
 +
*<span style="color: #19c20b;">Feature:</span> Partially added some new fish which will only be catchable in specific areas
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended several items to store warmth and clothing type statically rather than resetting it continually
 +
 
 +
'''26/02/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with an item related to demonic research
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where only two thirds of the new varied race quest messages would play
 +
*<span style="color: #19c20b;">Feature:</span> Increased the variety of messages generated by two race quests
 +
*<span style="color: #19c20b;">Feature:</span> Continued coding some rooms for secret project 'NP'
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added failure messages to a search command related to demonic research
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional demonic research topics
 +
 
 +
'''25/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added more 'general' room flags to allow more flexible coding of room features in future
 +
*<span style="color: #cc00ff;">Codefix:</span> Designated some room flags for use in the future imperial petitions system
 +
*<span style="color: #ff0000;">Bug Fix:</span> Changed the material type of some clothing items
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended several items to store warmth and clothing type statically rather than resetting it continually
 +
*<span style="color: #ff0000;">Bug Fix:</span> Marked a piece of unique armour as non-destructable
 +
 
 +
'''22/02/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug where slave demons could potentially set themselves as their master, possibly leading to crashes
 +
*<span style="color: #19c20b;">Feature:</span> Amended some coastal rooms to have descriptions which vary depending on the tide
 +
 
 +
'''21/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished coding a new invasion type event
 +
*<span style="color: #19c20b;">Feature:</span> Enabled four city of peace barriers
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a command related to the industrial agents
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a command usable on desert islands
 +
 
 +
'''20/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an option to schedule specific events to be ran during the automated invasion events
 +
*<span style="color: #19c20b;">Feature:</span> Partial coded a new invasion type event
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
 
 +
'''19/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Modified five events to allow them to be called via an automatically initiated function
 +
*<span style="color: #19c20b;">Feature:</span> Amended the automatic function which fires at 8pm EST on Wednesdays to select and rudn a random invasion type event
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a new option to make launching invasions manually easier
 +
 
 +
'''18/02/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Removed some redundant crash tracing from the new week logs
 +
*<span style="color: #19c20b;">Feature:</span> Modified three events to allow them to be called via an automatically initiated function
 +
 
 +
'''16/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Increased the variety of messages generated by two race quests
 +
*<span style="color: #19c20b;">Feature:</span> Began coding some rooms for secret project 'NP'
 +
 
 +
'''15/02/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Removed some redundant error tracing from the logs
 +
*<span style="color: #19c20b;">Feature:</span> Finished a new class of quest for the adventurer's guild notice boards
 +
*<span style="color: #19c20b;">Feature:</span> Changed discard to mark non-discardable items as dumped and drop them - Then an hour later they will be moved to the local junkyard (If on a main continent)
 +
*<span style="color: #19c20b;">Feature:</span> Added a small amount of variety to tree chopping
 +
*<span style="color: #19c20b;">Feature:</span> Increased the variety of messages generated by three race quests
 +
 
 +
'''13/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Amended several coastal rooms to have descriptions which vary depending on the tide
 +
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to count river and lake rooms in geographical zones
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the amount of warmth from wearing golden vambraces
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended several items to store warmth and clothing type statically rather than resetting it continually
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
 
 +
'''12/02/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Made a minor change to the formatting of a command's instructions
 +
*<span style="color: #19c20b;">Feature:</span> Added a batch of 'general' room flags to allow more flexible coding of room features in future
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
 
 +
'''11/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a function to fire automatically at 8pm EST on a Wednesday to allow for future scheduled/random events, initially only displaying a test message in administrative logs
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded the function which will automatically launch certain events which normally only have manual activation
 +
 
 +
'''10/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added several rooms for an upcoming player construction
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a new class of challenges
 +
 
 +
'''09/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some NPCs relating to a new class of quests for the adventurer's guild notice board
 +
*<span style="color: #1400ff;">Balance:</span> Prevented chopping down trees in darkness
 +
*<span style="color: #19c20b;">Feature:</span> Started working on a new class of challenges
 +
 
 +
'''08/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an 'imprint <crystal> check' option to allow crystal makers to check what imprints they have made on an existing crystal
 +
*<span style="color: #ff0000;">Bug Fix:</span> Changed guard towers to take an hour to destroy rather than a minute
 +
*<span style="color: #19c20b;">Feature:</span> Added some extra possible 'junk' finds for searching
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a room related to the Shamanic Circle area
 +
 
 +
'''07/02/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where the bounty hunter would almost always give one target at the lowest level and would never give several other targets he was meant to
 +
*<span style="color: #19c20b;">Feature:</span> Added three new targets which the bounty hunter NPCs can give out
 +
*<span style="color: #ff0000;">Bug Fix:</span> Made new legions formed from larger ones retain the race of the legion they are formed from
 +
*<span style="color: #19c20b;">Feature:</span> Added several rooms for an upcoming player construction
 +
 
 +
'''06/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added several rooms for an upcoming player construction
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where female babies would scream during the login process, causing various issues
 +
*<span style="color: #19c20b;">Feature:</span> Continued coding a room related to Baron Eskvan's Dungeon
 +
 
 +
'''05/02/2016'''
 +
 
 +
*<span style="color: #1400ff;">Balance:</span> Made planting trees count as an activity in the wood cutting class
 +
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command for viewing from specific sea co-ordinates even if a ship is not present there
 +
*<span style="color: #19c20b;">Feature:</span> Completed work on the rare goods trader
 +
*<span style="color: #19c20b;">Feature:</span> Added an NPC relating to a new class of quests for the adventurer's guild notice board
 +
 
 +
'''04/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished work on a feature in a room related to the Shamanic Circle area
 +
*<span style="color: #19c20b;">Feature:</span> Added several NPCs relating to a new class of quests for the adventurer's guild notice board
 +
 
 +
'''03/02/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where older demonology research notes would continue to spam the holder
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a note to the descriptions of chemical workshops to indicate the owner of the industry
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a new class of quests for the adventurer's guild notice board
 +
 
 +
'''02/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added several rooms for an upcoming player construction
 +
 
 +
'''01/02/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on the rare goods trader
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a new class of quests for the adventurer's guild notice board
 +
 
 +
'''31/01/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on the rare goods trader
 +
 
 +
'''30/01/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added two rooms and an NPC related to Haven
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a view command similar to ships but usable at dock locations
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed industry capacities to correctly acknowledge researched improvements when storing commodities in industries
 +
*<span style="color: #19c20b;">Feature:</span> Added information about maximum capacity to warehouse industries with the 'store' command and other industries with the 'storage' command
 +
*<span style="color: #19c20b;">Feature:</span> Made an adjustment to a feature in the Place of Shadows
 +
 
 +
'''29/01/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in some messages related to the City of Peace
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
 
 +
'''28/01/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with viewing rooms while galloping
 +
*<span style="color: #19c20b;">Feature:</span> Added several rooms for an upcoming player construction
 +
 
 +
'''27/01/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on the rare goods trader
 +
*<span style="color: #19c20b;">Feature:</span> Added two extra descriptions for NPC child jobs
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a new class of quests for the adventurer's guild notice boards
 +
 
 +
'''26/01/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
 +
*<span style="color: #19c20b;">Feature:</span> Added three additional demonic research topics
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a feature in a room related to the Shamanic Circle area
 +
 
 +
'''25/01/2016'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added an administrative command to reset variable doors as part of a testing program
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where changing sail or sail symbol colours did not properly output the list of available colours
 +
 
 +
'''24/01/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added several rooms for an upcoming player construction
 +
 
 +
'''23/01/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fix an issue with cloning the games vendor
 +
*<span style="color: #19c20b;">Feature:</span> Added two additional demonic research topics
 +
 
 +
'''22/01/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected a room which was calculating exits at the wrong stage, potentially causing incorrect exits and probably causing the new week crashes
 +
 
 +
'''21/01/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added in the additional instructions when viewing the most recently added adventurers guild quest on the notice board or when remembering the details with quest recall
 +
 
 +
'''20/01/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Removed a debugging message which was visible to players using extract
 +
*<span style="color: #19c20b;">Feature:</span> Added a 'gallop' command to allow sprint like movement when mounted on a suitable mount, with sufficient riding or taming skills
 +
*<span style="color: #1400ff;">Balance:</span> Disallowed sprinting while mounted now that there is a gallop option
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded two rooms related to Baron Eskvan's Dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Added an NPC vendor for the Elysium Games arena plus several items for him to sell
 +
*<span style="color: #1400ff;">Balance:</span> Modified bank industries to draw money from the owner account to pay for maintenance rather than shutting down straight away if the coffers are empty
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended an administrative command to accept city names in either upper or lower case and amended another one to accept city names as input instead of number codes
 +
*<span style="color: #19c20b;">Feature:</span> continued work on the rare goods trader system
 +
 
 +
'''19/01/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Completed work on an item related to the new tenant flag for rooms and added a new option to an existing command for use with tenancies
 +
*<span style="color: #19c20b;">Feature:</span> Amended the 'removedoor' command to not allow doors which are joined to a tenancy without evicting the tenant first
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with building room lamps
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a feature in a room related to the Shamanic Circle area
 +
*<span style="color: #19c20b;">Feature:</span> Modified the endurance chamber so that the games supervisor only primes the chamber, while the competitor themselves actually starts it from within
 +
*<span style="color: #19c20b;">Feature:</span> Added a variable related to a future new feature for mounts and attached it to suitable creatures
 +
 
 +
'''18/01/2016'''
 +
 
 +
*<span style="color: #1400ff;">Balance:</span> Modified kneecapping to require both the user and target to not be mounted
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a couple of commands and a new item which are related to the new tenant flag for rooms
 +
*<span style="color: #19c20b;">Feature:</span> Added some rooms related to a player construction
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the colour of crystal skill rubies and diamonds when they are examined
 +
*<span style="color: #1400ff;">Balance:</span> Added a new effect for moonstone crystals when dispellation is cast in their presence
 +
*<span style="color: #ff0000;">Bug Fix:</span> Made dispellation properly ignore deactivated items awaiting deletion
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo with a colourmagica ability
 +
*<span style="color: #19c20b;">Feature:</span> Amended the active colourmagica abilities to display different messages depending on whether the abilities were already active before use
 +
*<span style="color: #19c20b;">Feature:</span> Added a note to industry descriptions to highlight if the industry is offline
 +
 
 +
'''17/01/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Stopped completed demonology notes spamming the researcher
 +
*<span style="color: #19c20b;">Feature:</span> added a new option 'terrainview' to the options command and converted patrolview and censuspatrol to be toggled via the options command
 +
*<span style="color: #19c20b;">Feature:</span> Added the basic NPCs for rare goods trading
 +
*<span style="color: #19c20b;">Feature:</span> Added three rooms related to the Haven area
 +
 
 +
'''16/01/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Worked on a feature in a room related to the Shamanic Circle area
 +
*<span style="color: #19c20b;">Feature:</span> Completed work on a command related to the new tenant flag for rooms and started another related command
 +
 
 +
'''15/01/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished the command for returning taming animals to a wild state
 +
*<span style="color: #cc00ff;">Codefix:</span> Added some additional crash tracing to the new week process
 +
 
 +
'''14/01/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded a new command to return tamed animals to a wild state
 +
 
 +
'''10/01/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added three rooms related to Baron Eskvan's dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Completed a command related to the new tenant flag for rooms and added another command
 +
 
 +
'''09/01/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a command related to the new tenant flag for rooms
 +
 
 +
'''08/01/2016'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added an error message to a potentially breaking command
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed the message associated with begging money from an NPC relation
 +
*<span style="color: #ff0000;">Bug Fix:</span> Changed the terrain type of several rooms marked as grassland rather than coastal land
 +
 
 +
'''07/01/2016'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a new region for Haven and modified farsight to prevent travel to or from Haven and the region related to the Shamanic Circle
 +
 
 +
'''31/12/2015'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added some additional crash tracing to the new week process
 +
*<span style="color: #19c20b;">Feature:</span> Continued work on a command related to the new tenant flag for rooms
 +
 
 +
'''27/12/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug causing players with very high crafts attuning to suffer corruption
 +
 
 +
'''24/12/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Changed a message gained from a demon in relation to demonic rituals which had incorrectly been changed in the past
 +
 
 +
'''21/12/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Changed the goblin tunnels so that items dropped in them get moved to theft holes where they can be retrieved by players
 +
*<span style="color: #19c20b;">Feature:</span> Added a room related to the Shamanic Circle area
 +
 
 +
'''20/12/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected two issues in a demon related area
 +
 
 +
'''17/12/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a transport effect in a demon related area
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with a multiplaying monitoring tool
 +
 
 +
'''13/12/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded two prizes for the Christmas event
 +
*<span style="color: #19c20b;">Feature:</span> Added a new challenge to the Christmas event
 +
*<span style="color: #19c20b;">Feature:</span> Increased the options for descriptions of the main Christmas event items
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed the 'reminders' for two challenges for the Christmas event
 +
 
 +
'''09/12/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded several prizes for the Christmas event
 +
 
 +
'''07/12/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded several prizes for the Christmas event
 +
 
 +
'''05/12/2015'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Added some crash tracing to the herb growth functions and added some aborts for potential causes of crashes
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with door creation using the wrong variable to determine direction
 +
*<span style="color: #19c20b;">Feature:</span> Coded a prize for the Christmas event
 +
*<span style="color: #19c20b;">Feature:</span> Coded several prizes for the Christmas event
 +
 
 +
'''30/11/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded several prizes for the Christmas event
 +
 
 +
'''28/11/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded several prizes for the Christmas event
 +
 
 +
'''26/11/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished coding a prize for the Christmas event
 +
 
 +
'''23/11/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded several prizes for the Christmas event
 +
 
 +
'''22/11/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded several prizes for the Christmas event
 +
 
 +
'''18/11/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded a room for the shamanic circle area
 +
 
 +
'''16/11/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue prematurely stopping sleep when sleeping on a carried item
 +
*<span style="color: #1400ff;">Balance:</span> Changed the sleep command to only allow sleeping on carried bedrolls, with other beds needing to be dropped first
 +
*<span style="color: #19c20b;">Feature:</span> Added a room related to Baron Eskvan's dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Added the skeleton for this years Christmas event
 +
 
 +
'''14/11/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Enabled several more rooms to allow sleeping on beds mentioned in the room description
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a tracking command for examining new style doors and temporarily amended the function for creating doors to create the old style doors instead
 +
 
 +
'''11/11/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended three random events which were not showing in dreamsight visions
 +
*<span style="color: #19c20b;">Feature:</span> Added a new random event to the random events system
 +
*<span style="color: #19c20b;">Feature:</span> Slightly re-worded a gralnakian study bench topics briefing
 +
 
 +
'''08/11/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded a room for the shamanic circle area
 +
 
 +
'''07/11/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Started work on a command related to the new tenant flag for rooms
 +
*<span style="color: #ff0000;">Bug Fix:</span> Removed some code which could potentially blank out some city details during the load process
 +
 
 +
'''05/11/2015'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Updated the code for creating industrial agents to record industry type in a more useful format
 +
 
 +
'''03/11/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected a typo preventing rituals working with three demons
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed various issues with variable doors causing incorrect 'There is no such door' messages
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an issue preventing chief administrators using the remove door command on any door and simplified the related code
 +
*<span style="color: #cc00ff;">Codefix:</span> Separated out a function related to industry production to allow it to be called from other functions
 +
 
 +
'''02/11/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a link between two incorrectly separated areas
 +
 
 +
'''31/10/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Made shearing goats put you off balance briefly
 +
*<span style="color: #19c20b;">Feature:</span> Added a new wilderness creature specific to one zone
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo related to hallucinations
 +
 
 +
'''30/10/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an incorrect link in the City of Peace
 +
*<span style="color: #19c20b;">Feature:</span> Added a 'tenant' flag to the rooms structure for a future addition, including modifying load/save functions to include the new flag
 +
*<span style="color: #cc00ff;">Codefix:</span> Overhauled the way new room province lord fields are determined to eliminate possibly bugs and instability causes
 +
*<span style="color: #19c20b;">Feature:</span> Amended the options to view a province lord to also display the tenant if one exists
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the display of whether anchors were raised or lowered on ship status from the crows nest
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded a room for the shamanic circle area
 +
 
 +
'''26/10/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with a type of sea fish which couldn't be caught
 +
 
 +
'''25/10/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a weapon for an NPC related to Haven
 +
*<span style="color: #19c20b;">Feature:</span> Completed a room command in a Haven related room
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the terrain type of a room
 +
*<span style="color: #ff0000;">Bug Fix:</span> Enabled the use of the 'bait' command for engraved fishing rods
 +
 
 +
'''23/10/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Changed the syntax of poisonfood and modified how it detects the items being used to fix the command
 +
*<span style="color: #19c20b;">Feature:</span> Completed adding 'supply all' to alchemical stalls
 +
 
 +
'''20/10/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a crash related to NPCs going through doors
 +
*<span style="color: #19c20b;">Feature:</span> Partially extended 'supply all' to alchemical stalls
 +
 
 +
'''18/10/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Prevented archer units from firing through closed variable doors
 +
*<span style="color: #cc00ff;">Codefix:</span> Allowed variable doors to be replaced by the remove door command
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended the build door function to create variable doors if possible instead of object doors
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue when using a special command in a new room
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a City of Peace barrier which didn't open properly when unlocked
 +
 
 +
'''16/10/2015'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Modified more abilities to use the newer blocked exit checking
 +
*<span style="color: #cc00ff;">Codefix:</span> Enabled troops to remove variable doors as well as physical object doors
 +
 
 +
'''14/10/2015'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Modified a function checking for blocked exits to allow calling it without triggering effects for forcefields etc
 +
*<span style="color: #cc00ff;">Codefix:</span> Modified some abilities to use the newer blocked exit checking to make the code faster and allow the blocking of exits closed by variable doors
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended look to prevent looking through variable doors
 +
*<span style="color: #ff0000;">Bug Fix:</span> Modified an item which automatically closes doors to also close variable doors
 +
 
 +
'''12/10/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added the last few steps for catching the new types of fish
 +
*<span style="color: #19c20b;">Feature:</span> Changed it so that caught fish's weight in terls properly reflects its weight in myda-terls
 +
*<span style="color: #cc00ff;">Codefix:</span> Modified caught fish to use a shared function for special commands rather than duplicated code
 +
*<span style="color: #1400ff;">Balance:</span> Changed gathering caught fish to allow for multiple units of fish to be created if the weight of fish used in the command exceeds 480 myda-terls
 +
*<span style="color: #19c20b;">Feature:</span> Enabled line fishing from ships at sea
 +
 
 +
'''10/10/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an option to the consider command to consider NPCs, giving an indication of their class (Undead etc) and a rough indication of their base combat abilities
 +
*<span style="color: #19c20b;">Feature:</span> Added achievements for the newly added fish
 +
 
 +
'''06/10/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added the base items for a few new fish for a future feature
 +
*<span style="color: #19c20b;">Feature:</span> Added the new fish types to the function to calculate caught fish weights, and to the function calculating which fish are caught and by which baits
 +
 
 +
'''05/10/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected a typo in a river fish description
 +
*<span style="color: #19c20b;">Feature:</span> Added the base items for several new fish for a future feature
 +
 
 +
'''04/10/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished coding island coconuts for desert islands
 +
 
 +
'''01/10/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Partially added island coconut items for desert islands
 +
*<span style="color: #ff0000;">Bug Fix:</span> Removed an erroneous message relating to demonic research
 +
'''
 +
29/09/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some commands for use on desert islands, and a couple of items which can be obtained as part of the desert island system
 +
*<span style="color: #19c20b;">Feature:</span> Added four additional affluence items
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
 
 +
'''26/09/2015'''
 +
 
 +
*<span style="color: #1400ff;">Balance:</span> Changed the 'roastfish' ability to allow roasting of individually caught fish, with the sustenance value of the resulting food based on the caught fish's weight
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded desert islands for a future feature
 +
 
 +
'''23/09/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in a room
 +
*<span style="color: #19c20b;">Feature:</span> Amended several rooms to allow sleeping on furniture mentioned in the room descriptions
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a trigger point for a demonic research topic which was missing one
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Added three Gralnakia Expansion Topics
 +
*<span style="color: #ff0000;">Bug Fix:</span> Modified a room in Gralnakia which wasn't reflecting a change to an adjacent room
 +
*<span style="color: #19c20b;">Feature:</span> Added the rooms structure for a new provincial wilderness area and linked the existing rooms
 +
 
 +
'''22/09/2015'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Separated the code for determining industry vault size from the command for paying industry maintenance
 +
*<span style="color: #19c20b;">Feature:</span> Completed a command for use with the upcoming industrial agents feature
 +
*<span style="color: #19c20b;">Feature:</span> Amended several rooms to allow sleeping on furniture mentioned in the room descriptions
 +
 
 +
'''21/09/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bad exit in secret project 'NP'
 +
 
 +
'''20/09/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected numerous messages related to rafts which were displaying to the entire world
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with reset on a study artifact for Gralnakia
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with building doors
 +
 
 +
'''19/09/2015'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Updated the external references for commands
 +
*<span style="color: #cc00ff;">Codefix:</span> Fixed a variable which was constantly going negative
 +
*<span style="color: #cc00ff;">Codefix:</span> Fixed two other variables which were negative from a previous issue
 +
 
 +
'''18/09/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Completed the special features for a new room
 +
*<span style="color: #19c20b;">Feature:</span> Mostly coded a new command for use with the upcoming industrial agents feature
 +
 
 +
'''17/09/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added an automatic 'look' for players swept into a new room by a river with a current
 +
*<span style="color: #19c20b;">Feature:</span> Added a new room with some special features
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a new administrative command to help with new functionality testing
 +
*<span style="color: #19c20b;">Feature:</span> Added three Gralnakia Expansion Topics
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 103rd birthdays
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a quest for secret project 'NP' which was not resetting properly
 +
*<span style="color: #19c20b;">Feature:</span> Coded several rooms for a provincial wilderness area
 +
 
 +
'''16/09/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added tidal modelling including messages to coastal rooms telling people there if the tide changes
 +
*<span style="color: #cc00ff;">Codefix:</span> Created a function to determine the current tidal status for use in future changes
 +
 
 +
'''15/09/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a couple of minor typos with taming
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded a room for the shamanic circle area
 +
*<span style="color: #1400ff;">Balance:</span> Changed buffalo to allow furs harvesting and a type of toxin
 +
*<span style="color: #19c20b;">Feature:</span> Added a new wilderness creature specific to one zone
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Enabled three city of peace barriers
 +
 
 +
'''14/09/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded a room for the shamanic circle area
 +
*<span style="color: #19c20b;">Feature:</span> Coded several rooms for a provincial wilderness area
 +
*<span style="color: #ff0000;">Bug Fix:</span> Made a couple of changes to an item related to secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
 
 +
'''13/09/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded several rooms for a provincial wilderness area
 +
 
 +
'''12/09/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some commands to a room for Baron Eskvan's dungeon and added an additional room
 +
*<span style="color: #19c20b;">Feature:</span> Modified some quests related to secret project 'NP' to remind more clearly of secret commands
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected some bad line terminations related to secret project 'NP'
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed some broken exits in secret project 'NP'
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the region ID of several rooms in Hades
 +
*<span style="color: #19c20b;">Feature:</span> Added some clarification to an excessively vague quest description in secret project 'NP'
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the terrain types of several rooms in Gralnakia
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected some room descriptions which changed at the wrong times in Gralnakia
 +
*<span style="color: #19c20b;">Feature:</span> Added six Gralnakia Expansion Topics
 +
 
 +
'''11/09/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some variables related to the shamanic circle area
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded a room for the shamanic circle area
 +
*<span style="color: #19c20b;">Feature:</span> Enabled five city of peace barriers
 +
*<span style="color: #19c20b;">Feature:</span> Added a Gralnakia Expansion Topic
 +
 
 +
'''10/09/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a bug with a quest related to secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Finished coding a demonic research topic
 +
 
 +
'''08/09/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a couple of commands to a room for Haven
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded a demonic research topic
 +
 
 +
'''07/09/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some commands to a room for Baron Eskvan's dungeon
 +
 
 +
'''06/09/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added an error message when trying to use a new command without the ability to do so
 +
*<span style="color: #19c20b;">Feature:</span> Added the ability to refer to an item using its ID number when using the remove or unwield commands
 +
*<span style="color: #19c20b;">Feature:</span> Added an administrative use command
 +
*<span style="color: #ff0000;">Bug Fix:</span> Renamed two Gralnakia expansion topics to be more consistent with some other topic names
 +
*<span style="color: #19c20b;">Feature:</span> Added two Gralnakia Expansion topics
 +
 
 +
'''05/09/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added over twenty rooms for the shamanic circle area
 +
*<span style="color: #19c20b;">Feature:</span> Added a Gralnakia Expansion topic
 +
*<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
 +
 
 +
'''04/09/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Amended a core function to acknowledge variable doors in the same way as physical object doors
 +
*<span style="color: #19c20b;">Feature:</span> Modified building doors to not allow building a new door over the top of a variable door
 +
*<span style="color: #19c20b;">Feature:</span> Enabled the 'stall supply <service> all' option for barber stalls
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an instruction about stall supply for barmen stalls which would display in the wrong circumstances or not at all
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected a typo where a female NPC was referred to as 'him'
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
 
 +
'''03/09/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Changed the syntax for 'bait' and converted it to a proper command to allow addition of a new option for a future addition
 +
*<span style="color: #19c20b;">Feature:</span> Added more of the functionality to allow line fishing from a ship
 +
*<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
 +
 
 +
'''02/09/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a typo in a quest related to secret project 'NP'
 +
*<span style="color: #19c20b;">Feature:</span> Changed the formatting for a birthday present item's special command
 +
*<span style="color: #cc00ff;">Codefix:</span> Automated an administrative check
 +
*<span style="color: #19c20b;">Feature:</span> Added birthday presents for 102nd birthdays
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
*<span style="color: #19c20b;">Feature:</span> Added some code for a future feature in Gralnakia
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected the effects of a condenser on a Gralnakia expansion topic
 +
*<span style="color: #19c20b;">Feature:</span> Added two Gralnakia Expansion topics
 +
 
 +
'''01/09/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a city of peace barrier which didn't correctly open when unlocked
 +
*<span style="color: #cc00ff;">Codefix:</span> Removed some redundant crash tracing which could have caused some lag
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a non-functioning cooldown on an action and added another to a quest for secret project 'NP'
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a one-way link in the wilderness
 +
*<span style="color: #cc00ff;">Codefix:</span> Relabelled a command which was labelled incorrectly
 +
*<span style="color: #19c20b;">Feature:</span> Re-worded a quest ending for secret project 'NP' to make it more obvious the quest was finished
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
*<span style="color: #19c20b;">Feature:</span> Added a Gralnakia Expansion topic
 +
 
 +
'''31/08/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Made a slight tweak to an NPC related to secret project 'NP'
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected a quest's trigger point for secret project 'NP'
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with using a special item
 +
*<span style="color: #19c20b;">Feature:</span> Enabled two city of peace barriers
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed the direction of a barrier in the City of Peace
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional demonic research topic
 +
 
 +
'''29/08/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended the message for firing cannons to reflect that there isn't necessarily another ship there when you do it
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue where certain crew types couldn't identify sea monsters as being such
 +
*<span style="color: #19c20b;">Feature:</span> Added some of the basic functionality to allow line fishing from a ship
 +
*<span style="color: #19c20b;">Feature:</span> Enabled three city of peace barriers
 +
 
 +
'''27/08/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional activity for ship maintenance
 +
 
 +
'''26/08/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an additional activity for ship maintenance
 +
 
 +
'''23/08/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an issue preventing rafts from being made
 +
 
 +
'''22/08/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Modified ship status to not display irrelevant items when used on a raft
 +
*<span style="color: #19c20b;">Feature:</span> Modified ship maintenance tasks to only allow a narrower amount of tasks on a raft, and tied this into the system determining how long a raft survives before it sinks
 +
 
 +
'''20/08/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added custom messages and effects for ships and rafts colliding, as well as rafts hitting other rafts and sea monsters attacking rafts
 +
*<span style="color: #19c20b;">Feature:</span> Prevented use of grappling ropes from rafts while still allowing them to be grappled
 +
*<span style="color: #19c20b;">Feature:</span> Modified various ship commands so that you can use them on rafts without being the ship captain or on the access list, and prevented using things rafts don't have such as anchors and sails
 +
*<span style="color: #19c20b;">Feature:</span> Prevented use of the cargo command and ship design commands for rafts
 +
 
 +
'''19/08/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished adding the infrastructure for the new ship type 'raft'
 +
*<span style="color: #19c20b;">Feature:</span> Modified raft type ships to have a unique bridge name and description and remove the link to the crows nest for rafts
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an issue where trawlers docking in any city would generate a message in Ruk'tan's ports
 +
 
 +
'''17/08/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Amended the order as following syntax to default to following the user if no target is specified, also amended the message when you order to follow yourself to be more naturally worded
 +
*<span style="color: #19c20b;">Feature:</span> Allowed a 'vitals full' syntax for the vitals command which will give hunger, thirst and tiredness messages if these would have appeared in status
 +
*<span style="color: #19c20b;">Feature:</span> Added a 'remove all' option when removing people from an industry access list, and added guidance messages if you didn't specify someone to add/remove
 +
 
 +
'''16/08/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some new effects for the hallucination status
 +
*<span style="color: #19c20b;">Feature:</span> Added a means to create a demon summoning test device for administrators to test demons which normally have a low summoning rate
 +
*<span style="color: #19c20b;">Feature:</span> Partially added the infrastructure to allow a new ship type 'raft'
 +
*<span style="color: #cc00ff;">Codefix:</span> Overhauling the ship room functions to allow changing the rooms by modifying a single function and not having to replicate the change on every ship
 +
*<span style="color: #ff0000;">Bug Fix:</span> Removed an extra space into the description of ships without multiple sails
 +
*<span style="color: #19c20b;">Feature:</span> Enabled a city of peace barrier
 +
 
 +
'''15/08/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a command to summon an industrial agent using an agent licence
 +
*<span style="color: #19c20b;">Feature:</span> Added a command to voluntarily dismiss an industrial agent
 +
*<span style="color: #19c20b;">Feature:</span> Added some new effects for the hallucination status
 +
 
 +
'''13/08/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a new wilderness creature specific to one zone
 +
 
 +
'''12/08/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Partially added a room for Baron Eskvan's Dungeon
 +
 
 +
'''11/08/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a couple of commands to a room for Haven
 +
*<span style="color: #19c20b;">Feature:</span> Added some structure/organisation to a set of administrative commands
 +
 
 +
'''10/08/2015'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Changed the room numbers of two rooms which were conflicting with a planned expansion
 +
*<span style="color: #19c20b;">Feature:</span> Added a couple of rooms related to the shamanic circle area as well as a function to use in them
 +
*<span style="color: #1400ff;">Balance:</span> Amended treasure digging to require the spade to be wielded
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended logouts to not disconnect the player until after processing item drops, in line with idling out
 +
 
 +
'''09/08/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a missing link in the city of peace
 +
*<span style="color: #19c20b;">Feature:</span> Added a command for use in a room in the shamanic circle area
 +
 
 +
'''07/08/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed an issue with a type of crew member who was on permanent cooldown and unable to carry out his abilities
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended demon summoning so that demons summoned by NPCs never rebel, in an attempt to fix a bug
 +
*<span style="color: #ff0000;">Bug Fix:</span> Removed an unpublicised command which was calling a function used elsewhere in an incorrect manner
 +
*<span style="color: #1400ff;">Balance:</span> Added a slight bonus to view distance on a ship if used in the crows nest during the day
 +
*<span style="color: #cc00ff;">Codefix:</span> Added some error tracing into a function which has stopped working
 +
 
 +
'''05/08/2015'''
 +
 
 +
*<span style="color: #1400ff;">Balance:</span> Cleared the stolen flag of items if you quit while holding an item marked as stolen by yourself
 +
*<span style="color: #1400ff;">Balance:</span> Cleared the stolen flag of items when a container is checked for stolen items and found to contain items stolen from the person holding the container
 +
*<span style="color: #1400ff;">Balance:</span> Modified the quit process to drop stolen items and containers carrying stolen items
 +
 
 +
'''03/08/2015'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Modified all theft which marks an item as stolen to also store the name of the original owner, determined either by the inventory, room or stolen status of furniture it is stolen from
 +
*<span style="color: #1400ff;">Balance:</span> Marked furniture as stolen if it is unnailed by someone other than the lord of the room it was nailed down in
 +
 
 +
'''01/08/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Modified the way a child object picks up its age
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected some cosmetic errors with crew members
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended a story told by a crew member to correct an overlap with a different story
 +
*<span style="color: #ff0000;">Bug Fix:</span> Corrected an issue where pyromagica counted towards higher skills when listing options, but not when actually learning
 +
 
 +
'''30/07/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added an 'examine door/doors' option to list the doors affecting exits in your current location, replacing the option to examine a single door
 +
 
 +
'''28/07/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Amended two skill abilities to work on Variable doors as well as item doors
 +
*<span style="color: #1400ff;">Balance:</span> Amended the guardian disarm attack to not disarm players who have the grip ability
 +
 
 +
'''27/07/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added support for the Variable based doors to some door interaction commands
 +
*<span style="color: #19c20b;">Feature:</span> Modified the key making command to make keys for Variable based doors as well as physical item doors
 +
 
 +
'''26/07/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Coded two more types of crew member to interact with
 +
*<span style="color: #19c20b;">Feature:</span> Removed blocks preventing access to crew interaction
 +
*<span style="color: #19c20b;">Feature:</span> Added support for the Variable based doors to some door interaction commands
 +
 
 +
'''24/07/2015'''
 +
 
 +
*<span style="color: #cc00ff;">Codefix:</span> Modified fishing rods to make it easier to have multiple different types
 +
*<span style="color: #19c20b;">Feature:</span> Finished coding another type of crew member to interact with
 +
*<span style="color: #19c20b;">Feature:</span> Coded another type of crew member to interact with
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a mechanism to check the save version when loading NPCs to make it easier to change the core object structure
 +
*<span style="color: #cc00ff;">Codefix:</span> Added a variable designed to be used in a change to the theft system
 +
 
 +
'''21/07/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a command for Trade Ministers to create licences for industrial agents
 +
*<span style="color: #19c20b;">Feature:</span> Added a command to agent licences to link them to an industry
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded another type of crew member to interact with
 +
 
 +
'''19/07/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Marked badgers as having fur
 +
*<span style="color: #ff0000;">Bug Fix:</span> Marked a few newer wilderness creatures as sources of certain toxins
 +
*<span style="color: #19c20b;">Feature:</span> Added a new wilderness creature specific to one zone
 +
*<span style="color: #19c20b;">Feature:</span> Added a command to allow players to retrieve profits from industrial agents
 +
 
 +
'''06/07/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a new region for Baron Eskvan's dungeon
 +
*<span style="color: #19c20b;">Feature:</span> Amended farsight travelling to Baron Eskvan's dungeon to work in sync with a feature previously coded there
 +
*<span style="color: #ff0000;">Bug Fix:</span> Added a fix to attempt to stop slave demons attacking NPC masters
 +
 
 +
'''04/07/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Enabled the 'stall supply <service> all' option for barman stalls to supply the relevant drink from all present containers
 +
*<span style="color: #19c20b;">Feature:</span> Added a command for use in a room in the shamanic circle area
 +
 
 +
'''02/07/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed a minor cosmetic issue with selecting the default door option
 +
*<span style="color: #19c20b;">Feature:</span> Added support for the door replacement code to the movement code
 +
 
 +
'''30/06/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Finished coding the first type of crew member to interact with
 +
 
 +
'''28/06/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded one type of crew member to interact with
 +
 
 +
'''26/06/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded one type of crew member to interact with
 +
 
 +
'''24/06/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Wrote the command for summoning crew members to interact with
 +
*<span style="color: #19c20b;">Feature:</span> Partially coded one type of crew member to interact with
 +
 
 +
'''20/06/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added some functions relating to a future crew interaction feature on ships
 +
*<span style="color: #19c20b;">Feature:</span> Added an option to select crew race when changing the setup of your ship (Either to a mixed crew or to the crew of the port you are in) and added some information about the crew to the ship status command
 +
*<span style="color: #ff0000;">Bug Fix:</span> Amended the reset time to 6am, to accommodate the fact that the server time is now UK time instead of EST
 +
*<span style="color: #19c20b;">Feature:</span> Amended an administrative command to show more useful information
 +
*<span style="color: #19c20b;">Feature:</span> Added the object structure for NPC crew members for the future interaction feature, including randomly determined elements
 +
 
 +
'''18/06/2015'''
 +
 
 +
*<span style="color: #19c20b;">Feature:</span> Added a command to allow players to set customer instructions for industrial agents
 +
 
 +
'''16/06/2015'''
 +
 
 +
*<span style="color: #ff0000;">Bug Fix:</span> Updated the 'Date' command to reflect the new server location, to correct negative times and add some new cities
 +
*<span style="color: #ff0000;">Bug Fix:</span> Fixed the materials and skill requirement for crafting large wooden crates
 +
*<span style="color: #cc00ff;">Codefix:</span> Amended various functions to use the newer way of determining liquid names
 +
*<span style="color: #ff0000;">Bug Fix:</span> Made a further attempt to fix the 'fill' command
 +
*<span style="color: #19c20b;">Feature:</span> Amended city stock retrieval to allow using alternate names for commodities - Was unable to make other functions allow the alternate names due to how they are coded differently
 +
 
 +
'''14-06-2015'''
  
 
     CODE REBOOT
 
     CODE REBOOT

Latest revision as of 06:44, 14 July 2021

The below is an old copy of the changelog from 2018; An up to date version is published at http://www.elysium-rpg.com/changelog.txt

All changes listed will take effect on the following reboot. Reboots will be listed in the changelog.

Items in the changelog will be categorised as one of four types of change;

Bug Fix: Correcting a code mistake or unexpected consequence.

Balance: Changing the effect of a system to make it fairer.

Feature: Adding something new to make Elysium more interesting.

Codefix: Code optimisation without visible change.

Last Code Reboot: 22/05/2018, Changelog Generated: 05/06/2018 21:06:36

05/06/2018

  • Feature: [PENDING REBOOT] Completed an item related to Perfumery
  • Bug Fix: [PENDING REBOOT] Fixed an issue where a type of black spell globe would not be destroyed when it was supposed to be
  • Bug Fix: [PENDING REBOOT] Prevented dormant characters from being appointed to city positions
  • Balance: [PENDING REBOOT] Added an automatic potion check for players with the ability when they examine an item containing a potion they can identify with the ability
  • Feature: [PENDING REBOOT] Added the framework for code to allow the research assistants to automatically open/unlock the door between them and the route to the academy

01/06/2018

  • Feature: [PENDING REBOOT] Worked on a function for secret project 'DC'
  • Bug Fix: [PENDING REBOOT] Amended legions ordered to flee to check their morale before moving, and disband there and then if they have broken rather than waiting a moment and disbanding in the next room, which could appear as if they had just vanished to the user who gave the flee order

31/05/2018

  • Codefix: [PENDING REBOOT] Continued work on a system for identifying variables which are reaching potentially dangerous values
  • Feature: [PENDING REBOOT] Worked on secret project 'AM'
  • Feature: [PENDING REBOOT] Added a question for the OOC imp questions
  • Feature: [PENDING REBOOT] Updated a room for Haven

30/05/2018

  • Feature: [PENDING REBOOT] Updated an NPC and a room for Haven
  • Feature: [PENDING REBOOT] Added some variables related to Haven
  • Bug Fix: [PENDING REBOOT] Fixed a micro crash related to the suffix command
  • Feature: [PENDING REBOOT] Finished a new system to make the Gralnakian research system more interesting and interactive
  • Bug Fix: [PENDING REBOOT] Replaced the old method of assigning balance with the new function for several abilities
  • Bug Fix: [PENDING REBOOT] Prevented a number of abilties from taking balance before checking if you have a valid target etc

29/05/2018

  • Feature: [PENDING REBOOT] Completed secret project 'GB'
  • Feature: [PENDING REBOOT] Added a Gralnakia Expansion Topic
  • Bug Fix: [PENDING REBOOT] Fixed a command in a Gralnakia room which would cause an error message as if the command was invalid
  • Feature: [PENDING REBOOT] Added some messages related to the planned Online Allowance system
  • Feature: [PENDING REBOOT] Worked on a planned academy side quest
  • Bug Fix: [PENDING REBOOT] Changed several NPC types to the lower case version of their previous names

28/05/2018

  • Feature: [PENDING REBOOT] Reduced the frequency of hints generated by a planned hints system feature, added some more hints to the system and removed the blocks preventing the notifications/command from working
  • Feature: [PENDING REBOOT] Added four Gralnakia Expansion Topics
  • Bug Fix: [PENDING REBOOT] Fixed a number of messages related to Gralnakia research which displayed to the wrong location
  • Feature: [PENDING REBOOT] Worked on a function for secret project 'DC'
  • Codefix: [PENDING REBOOT] Continued work on a system for identifying variables which are reaching potentially dangerous values
  • Codefix: [PENDING REBOOT] Removed a line of code relating to a system which never went live but was storing data and amended the variable tracking system to reset the data relating to this system in problem objects
  • Feature: [PENDING REBOOT] Updated a room and added an NPC for Haven
  • Bug Fix: [PENDING REBOOT] Amended tracking traces to re-apply the name of the tracked individual when an existing tracking trace is replaced or updated, to prevent old traces being renewed with invalid names stored against them
  • Feature: [PENDING REBOOT] Added a room and an NPC related to secret project 'AM'
  • Feature: [PENDING REBOOT] Added some questions for the OOC imp questions

27/05/2018

  • Feature: [PENDING REBOOT] Worked on an ability for Brawling
  • Bug Fix: [PENDING REBOOT] Amended the court advisor's greet function to use a better/more robust check of whether it is the court advisor the player is targetting
  • Balance: [PENDING REBOOT] Made master keys usable by administrative gods to allow illegally locked doors to be opened
  • Bug Fix: [PENDING REBOOT] Replaced the error message when you try to studyoffline with 100 lessons already to be a more sensible message, and amended the process to allow administrator gods to studyoffline regardless of how many lessons they have, for testing purposes
  • Bug Fix: [PENDING REBOOT] Corrected an issue with capitalisation of NPC messages with language translation related to an administrative item
  • Feature: [PENDING REBOOT] Worked on a function and added an item related to Perfumery

26/05/2018

  • Feature: [PENDING REBOOT] Added some supporting code which will allow for more interactive elements & variety for the Gralnakian research system
  • Codefix: [PENDING REBOOT] Changed rooms in Gralnakia where you can contribute towards the Gralnakian research system to call a separate function to make future updates to this system easier
  • Feature: [PENDING REBOOT] Add option messages and commands for the planned Online Allowance system
  • Bug Fix: [PENDING REBOOT] Fixed a minor typo on several option change messages
  • Bug Fix: [PENDING REBOOT] Moved a bit of code resetting a variable in relation to the planned Online Allowance system to stop it being bypassed by a specific situation
  • Feature: [PENDING REBOOT] Updated a room and added an item for Haven
  • Feature: [PENDING REBOOT] Worked on a planned academy side quest
  • Bug Fix: [PENDING REBOOT] Added more debug messages to the text based ship view command to try and figure out the problems with it
  • Feature: [PENDING REBOOT] Worked on secret project 'GB'
  • Codefix: [PENDING REBOOT] Replaced the old method of assigning balance with the new function for several abilities
  • Bug Fix: [PENDING REBOOT] Updated an error message relating to the vacuum ability to make it clearer why the spell is failing
  • Bug Fix: [PENDING REBOOT] Prevented a number of abilties from taking balance before checking if you have a valid target etc
  • Feature: [PENDING REBOOT] Worked on a function for secret project 'DC'
  • Balance: [PENDING REBOOT] Reduced the frequency of hints generated by a planned hints system feature
  • Bug Fix: [PENDING REBOOT] Removed references to a mailing list/newbie guide when providing emails and removed the attempt to email the guide to the provided address as this has not worked in several years

25/05/2018

  • Codefix: [PENDING REBOOT] Continued work on a system for identifying variables which are reaching potentially dangerous values
  • Feature: [PENDING REBOOT] Tweaked the output of the food stock data function and added a notification to administrators at month end to highlight the best performing cities
  • Feature: [PENDING REBOOT] Added some items related to Haven
  • Bug Fix: [PENDING REBOOT] Removed an old lag reduction effect which meant random movements (Including moving in terror) were cancelled 50% of the time, also changed terror movement to ignore whether the mover is in combat
  • Feature: [PENDING REBOOT] Worked on some functions and added an administrative command for secret project 'AM'
  • Feature: [PENDING REBOOT] Added six Gralnakia Expansion Topics
  • Bug Fix: [PENDING REBOOT] Fixed three Gralnakia research topic with an incorrect pre-requisites

24/05/2018

  • Codefix: [PENDING REBOOT] Added a check to make sure path structures which had been allocated memory have already been destroyed before re-allocating memory for a new path, notifying administrators and automatically destroying the path if they have not
  • Codefix: [PENDING REBOOT] Added a calculation to estimate inventory weight and report to administrators if the actual weight doesn't match the estimated weight when correcting armour values, to help with troubleshooting/identification of causes of inventory weight inconsistency

22/05/2018

  • Bug Fix: Changed two NPC types and four items to the lower case version of their previous names

21/05/2018

  • Feature: Added a question for the OOC imp questions
  • Bug Fix: Put demonologists off balance in a number of sitatuations where a summoning was completed but didn't end in the normal manner, and for which they were not previously being put off balance
  • Bug Fix: Fixed a demonology message which was displaying to the room instead of the demonologist
  • Balance: Improved the chance of chaosheal succeeding, but made it fail automatically if you are currently affected by relentless
  • Feature: Amended the Place of Shadows system to require a variety of commands, including systems to set the required command and to identify them
  • Feature: Worked on a planned academy side quest
  • Feature: Added an item and amended a few rooms for Haven

20/05/2018

  • Feature: Added some calculations related to offline time when a player logs on in relation to the planned Online Allowance system
  • Feature: Worked on an NPC for secret project 'DC'
  • Feature: Worked on secret project 'GB'
  • Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values
  • Bug Fix: Fixed an issue causing all ships to show as having out of bound variable values when checked using a command to look for dangerous variables
  • Bug Fix: Amended the reset process to reset temporary items inside containers, unless that container is being held by a player at the time of the reset
  • Bug Fix: Added a check to create tracking traces for players when they log in, to ensure that tracks are left even if they don't then move
  • Balance: Added a time limit to magical portals created by certain items to remove unused portals after a certain amount of time
  • Bug Fix: Added an alternative form of an item with different capitalisation and amended the old form to change the capitalisation to match the newer form where an item was incorrectly set to lower case
  • Feature: Added a couple of items and amended a room for Haven
  • Bug Fix: Fixed an issue where a special item couldn't use ID numbers for its target

19/05/2018

  • Feature: Added a couple of hints for the hints system feature
  • Bug Fix: Corrected an issue where imp demons were spotted acting a lot more frequently than they were meant to be
  • Bug Fix: Fixed various small issues with a player construction area
  • Codefix: Updated the function gathering food stock data for cities to store this data in a variable structure and output the results on a monthly basis
  • Codefix: Added a structure for city flags to make adding new features easier in the future
  • Feature: Amended the message when a short help file for a skill cannot be found to reflect the fact that the short help files are no longer an in-development feature
  • Codefix: Replaced the old method of assigning balance with the new function for several abilities
  • Bug Fix: Prevented disruption from taking balance before checking if the target is valid
  • Bug Fix: Fixed a number of fellblade abilities which would use up mana or set balance before checking if the fellblade had capacity for using the ability
  • Codefix: Changed the way fkick affects the users balance when you fail to kick your target, keeping numbers the same while preventing a new feature from affecting it in an unintended way
  • Bug Fix: Stopped armlock and leglock putting you off balance if you tried to use it on an invalid target, potentially fixed an issue with using these abilities when not on balance also
  • Feature: Worked on a function for secret project 'AM'
  • Feature: Added a question for the OOC imp questions
  • Feature: Modified some functions relating to the Gralnakia research structure to take account of the new structure element

18/05/2018

  • Feature: Worked on a planned academy side quest
  • Bug Fix: Corrected a debugging message which was not displaying properly in relation to ship views

17/05/2018

  • Bug Fix: Prevented guardians from trying to attack enemy players that enter their location if the player is already dead

16/05/2018

  • Bug Fix: Prevented players from adding themselves to a guildhead election more than once
  • Bug Fix: Corrected issues preventing black leather sword sheathes from being used as sheathes
  • Bug Fix: Fixed an issue where a message relating to title changes could be missing a space if it does not start with ,
  • Bug Fix: Fixed a number of bad exits in a player construction
  • Bug Fix: Added the owner name to the description of mint industries

15/05/2018

  • Bug Fix: Added an error message when you try to construct an invalid type of industry rather than just giving you a blank line
  • Bug Fix: Fixed a typo in a room description
  • Bug Fix: Fixed an incorrect newline in a dynamic room description
  • Bug Fix: Replaced an NPC command which was clashing with the 'take/get' command with a different word, also amended it to allow a wider variety of inputs
  • Bug Fix: Added an error message to a command relating to a shamanic circle NPC which didn't acted as if it were not a command if the conditions of using the command were not met
  • Bug Fix: Fixed a function which is used by many emotes and some other functions to identify a target but was displaying error messages to the wrong target, and altered the function to fail (With an error message) if the target was yourself, thus preventing the use of most emotes and some other functions on yourself
  • Bug Fix: Amended city research command listing to not display commands for topics the city hasn't unlocked yet
  • Bug Fix: Prevented the library published books function from repeating the last listed book if there's an empty line at the end of the publishing list

14/05/2018

  • Balance: Slightly increased the effects of weatherworn
  • Feature: Changed several messages relating to nailing/prying nails into furniture to make them sound better by including the object prefix, e.g. 'a wooden chest' instead of 'wooden chest'

13/05/2018

  • Bug Fix: Fixed an issue with a notice board quest where the quest would auto succeed when it should have continued
  • Bug Fix: Changed the error messages when putting coins into containers to reflect that the correct command rather than giving the drop error message, amended putting coins into containers to prevent putting zero coins in an item if you don't specify an amount and have no coins
  • Feature: Added counters and automatic mode switches for the planned Online Allowance system
  • Codefix: Modified the player variable storing the study offline counter to always store it instead of online storing it when the player sets up a study offline session, to allow it to be used for offline time calculations
  • Feature: Added some special features to a room for secret project 'DC'
  • Feature: Defined some variables for secret project 'DC'
  • Bug Fix: Fixed an issue with calculating if rooms were lit or not
  • Feature: Added an item and amended a room for Haven
  • Bug Fix: Prevented 'permanent' NPCs from being saved in both the items and NPC files, to force the more detailed version of merchants saved in the NPC files to be loaded instead of the less detailed item version
  • Bug Fix: Amended race quest piece random movement to prevent them moving into non-existent rooms

12/05/2018

  • Bug Fix: Fixed an issue where the grappling command would display messages relating to grappling on the starboard side even when you were grappling on the port side
  • Balance: Increased the minimum competency level before the health/disease system starts affecting players
  • Bug Fix: Fixed a shadow research topic which was linked to the wrong room
  • Bug Fix: Fixed a broken link in a wilderness area
  • Bug Fix: Fixed an issue where the 20th key in a keyring would be referenced when the 30th key should be

11/05/2018

  • Bug Fix: Prevented fell forbode being re-cast on a fellblade which already had it, and prevented mana being lost if the fellblade has no slots available
  • Bug Fix: Amended the cleanup routine to remove old merchants without valid store rooms to remove those with store rooms on road locations as well as streets
  • Bug Fix: Fixed a number of Peace Gates in the City of Peace which had mismatching symbols for the type of item they required
  • Bug Fix: Fixed an issue where certain NPCs acted as if you were mounted on them when they died
  • Bug Fix: Fixed an issue when trying to mount certain types of NPCs which cannot be mounted which might indicate someone else was mounted rather than giving the correct message, as well as preventing NPCs from being omitted from the normal view listing because the game thinks they are mounted in rare situations and a few other tweaks to fix situations where NPCs may report as being mounted when they are not
  • Bug Fix: Corrected an issue where stoplocked variable doors were ignored by the movement code

10/05/2018

  • Bug Fix: Corrected a number of Gralnakia research topics with incorrect pre-requisites
  • Balance: Amended an order privilege to wear off when the target goes through the death routine
  • Bug Fix: Fixed an issue with displaying the sea map very close to the southern edge
  • Balance: Slightly improved the effects of advanced bleedgaze
  • Bug Fix: Fixed a bug where mountfly would only check the mounts location for flight suitability and not the targets
  • Balance: Amended self diagnosis using the general ability to indicate if limbs are restricted by being tied or grabbed, as well as indicators of blindness and deafness and some feedback on your remaining stamina

09/05/2018

  • Feature: Worked on secret project 'GB'

08/05/2018

  • Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values
  • Feature: Added a special feature to a room in Haven
  • Feature: Added an item for Haven

07/05/2018

  • Feature: Worked on a special feature for Haven
  • Bug Fix: Removed a line from a village room's description which implied a feature which wasn't implimented would be available.
  • Feature: Added a couple of hints for the hints system feature
  • Codefix: Added a function to assign balance when using balance affecting abilities to allow for new features in the future, and replaced the old method of assigning balance with the new function for several abilities
  • Bug Fix: Added a message when disarm fails because the target isn't present
  • Bug Fix: Added a message when reap fails because the target isn't present, and stopped it putting you off balance when trying to reap a non-present target or a couple of other types of target which can't be reaped
  • Bug Fix: Added a message when kick/dkick fails because the target isn't present, and stopped it putting you off balance when trying to kick a non-present target

06/05/2018

  • Feature: Worked on a function for secret project 'AM'

05/05/2018

  • Feature: Added some questions for the OOC imp questions

04/05/2018

  • Feature: Populated the new element for the Gralnakia research structure to the remaining topics
  • Bug Fix: Corrected a Gralnakia topic with the wrong pre-requisite
  • Feature: Added the link for an in-city player construction

02/05/2018

  • Feature: Enabled three city of peace barriers
  • Feature: Added four additional city research topics
  • Bug Fix: Fixed an incorrect research pre-requisite
  • Bug Fix: Fixed a production design which listed the name of its item incorrectly
  • Bug Fix: Prevented NPCs who have either been relocated to the plane of death or have been marked for removal following death from fighting
  • Bug Fix: Fixed an issue where the room you are in is checked for light instead of the room you are looking at
  • Bug Fix: Fixed an issue where rooms would only automatically become sunlit if a player was in them at dawn
  • Bug Fix: Fixed an issue where players in the process of logging in could be selected as the data source for a random effect relating to an ailment

01/05/2018

  • Feature: Added some rooms for a new provincial wilderness area
  • Feature: Implimented an in-city player construction

30/04/2018

  • Codefix: Changed the way industry production lists are generated and displayed to try to fix a crashing function
  • Bug Fix: Fixed a typo in the list of categories for weaving mill production
  • Bug Fix: Altered some industry functions to assume the industry doesn't have research topics if they have no city attached rather than trying to check anyway
  • Bug Fix: Added a new line to the message when you try to unclaim land that isn't yours
  • Balance: Added an effect to concuss to stop it being used too frequently during a fight
  • Bug Fix: Fixed an issue where a quitting player would receive two messages about leaving their group instead of one
  • Codefix: Amended the object construction process to automatically match to lower case versions of the object name passed
  • Bug Fix: Corrected a micro crash related to a type of animal summoner, and amended the message related to animal summoners to use the correct prefix for the summoned animal instead of just stating 'A'

29/04/2018

  • Feature: Added birthday presents for 121st birthdays
  • Feature: Added a new festival market
  • Bug Fix: Fixed an incorrect word in a description in a city room
  • Feature: Coded the crowd for a new festival market
  • Feature: Renamed 'black sword sheath' items to 'black leather sword sheath'
  • Bug Fix: Fixed a bug where candle stands and lamp stands could not contain any items as they would state they were too big
  • Balance: Prevented guardians from putting you into a hold while you are mounted, but gave them a small chance of dragging you off your mount if they try to grab you
  • Bug Fix: Fixed an issue where judgement petitioners would stop explaining their situation despite the relevant minister being present
  • Balance: Re-wrote how petitioner considerations are presented for judgement petitioners
  • Bug Fix: Amended the industry command to give you a syntax message if you enter it with an invalid option
  • Feature: Allowed use of commands relating to shop ledgers in shop store rooms as well as in the location of the actual merchant

28/04/2018

  • Balance: Prevented the use of Filidhism on the Holy Isle
  • Balance: Prevented NPCs from fighting and set their opponents to null on the Holy Isle
  • Balance: Amended the aggression checking function to have a special effect on players showing aggression on the Holy Isle
  • Bug Fix: Fixed an issue where you could only refer to held containers by ID and not name when using the empty command
  • Bug Fix: Fixed an issue with the Shamanic Circle where a player object could be uncleanly destroyed
  • Bug Fix: Amended attaching locks to allow them to be attached to valid items in your inventory as well as items present in your location
  • Bug Fix: Fixed an issue which could cause doors to become unlocked incorrectly

26/04/2018

  • Feature: Added a number of new dreamsight prophecies
  • Bug Fix: Fixed an issue with crystals not affecting variable style doors correctly
  • Bug Fix: Fixed an issue where players online when decommissioned from the military partially showed as still in the military, plus added a message advising such players of their decommissioning
  • Bug Fix: Fixed an issue where ship bridge rooms would not display correctly when viewed through locating devices/skills

25/04/2018

  • Feature: Added six Gralnakia Expansion Topics
  • Feature: Enabled a city of peace barrier
  • Feature: Added four additional city research topics
  • Feature: Worked on a special feature for Haven
  • Balance: Added messages when acid and energy immunity effects wear off

24/04/2018

  • Codefix: Amended the code for loading NPCs to attempt to load the NPC with a lower case version of its saved master name if the case sensitive clone failed, and renamed Crow NPCs to crow as a test case
  • Bug Fix: Fixed an issue with the display name of crow NPCs lacking a space
  • Bug Fix: Added a full stop to the following line in status

23/04/2018

  • Feature: Added two shadow place research topics
  • Bug Fix: Fixed an issue where herdtransfer would attempt to auto-get the pen instead of the rights

21/04/2018

  • Feature: Added two shadow place research topics
  • Balance: Reduced the frequency of global messages generated by three world events
  • Balance: Significantly boosted the effects of amethysts and amended their related ability description to make it clearer what they do
  • Feature: Added more options to the interactive portion of researching demonology notes
  • Bug Fix: Slightly re-worded a message relating to demonic research

20/04/2018

  • Balance: Doubled study offline speed to allow a maximum of 0.5 lessons per hour offline studying rather than 0.25, retaining the same credit consumption rate per lesson

19/04/2018

  • Feature: Completed work on an additional room in the Centaur excavation site
  • Bug Fix: Fixed an incorrect short name in a Centaur excavation site room
  • Feature: Added some rooms for a new provincial wilderness area
  • Feature: Added three Gralnakia Expansion Topics
  • Feature: Added a new element to the Gralnakia research structure, and populated this element for around a third of the existing topics

18/04/2018

  • Codefix: Amended the command log to include more details such as time of command and added a regular task to automatically archive/remove older command logs
  • Codefix: Added a command for gods to more easily review issues relating to deaths

17/04/2018

  • Bug Fix: Fixed an issue with displaying what a player is sleeping on if they're sleeping on a bed or other item which is part of the room description
  • Feature: Added a forgiveness command to see your religious order forgiveness status
  • Bug Fix: Prevented guardians from calling for allies against already dead players
  • Bug Fix: Corrected the industry type for an item unlockable through research
  • Bug Fix: Fixed two typos in rooms in Karinthia
  • Bug Fix: Fixed typos in the wooden crate item descriptions
  • Bug Fix: Fixed a typo in two types of candle making kits
  • Bug Fix: Fixed an issue where the fee for constructing a ship was taken prior to checking if the store room was inside a building
  • Bug Fix: Fixed some broken links in wilderness areas
  • Bug Fix: Fixed an issue with a command related to a court advisor quest item
  • Bug Fix: Fixed an issue where special forging could allow forgers to forge using rusted items
  • Bug Fix: Altered two rooms related to demonic research to let you use a command if you haven't unlocked the research for them yet, but without a positive result
  • Codefix: Slightly amended the death notifications for gods and logged records

16/04/2018

  • Feature: Updated an unreleased room in the Centaur excavation site
  • Bug Fix: Fixed a couple of broken exits in the Place of Shadows
  • Bug Fix: Fixed an issue where plots descriptions would exit before industry ownership/activity information had been displayed, also corrected an issue where exceptionally well performing plots may have stopped reporting their progress in their description
  • Balance: Added a message to the room description instructing how to leave a ship if on the bridge while the ship is docked
  • Codefix: Changed the crash logging process to notify online administrative gods of micro crashes rather than just logging them

15/04/2018

  • Bug Fix: Fixed a crash related to an automated weekly function
  • Bug Fix: Fixed a crash causing issue when food items sold in shops were so low value nutritionally that the code evaluated them to zero sustenance
  • Bug Fix: Fixed a crash related to an automated weekly function
  • Bug Fix: Fixed some typos in the order command messages related to legions destroying industries
  • Bug Fix: Properly capitalised messages when NPCs buy items from stalls
  • Bug Fix: Fixed a broken message relating to basecamps
  • Bug Fix: Fixed a typo in the descriptions of voodoo dolls
  • Bug Fix: Prevented birthday presents being delivered to dead players
  • Bug Fix: Fixed an issue with displaying what a player is sleeping on if they're sleeping on a bed or other item which is part of the room description
  • Bug Fix: Changed the user saving process to only discard temporary items from help containers if the user is being logged off, i.e. not for autosaves
  • Bug Fix: Fixed an issue where the view command could consider new players who have never been blinded or died to be blind
  • Bug Fix: Fixed an issue where items which are not liquid containers could be used to take liquid from a room feature
  • Bug Fix: Fixed an issue with a device related to demonic research
  • Bug Fix: Allowed the use of silver lockpicks in Baron Eskvan's dungeon
  • Bug Fix: Amended the save structure of tracking traces to prevent multiple word traces from losing their additional words and corrupting other tracking variables
  • Codefix: Amended the quarry function to only search for the target quarry once instead of multiple times
  • Bug Fix: Fixed an issue preventing the quarry command working

14/04/2018

  • Bug Fix: Fixed a repeating message related to demonic research
  • Bug Fix: Fixed a broken message relating to a unique item
  • Feature: Added a special item
  • Bug Fix: Fixed an issue where quarries could have negative storage

13/04/2018

  • Feature: Added some rooms for a new provincial wilderness area

12/04/2018

  • Feature: Added a shadow place research topic
  • Feature: Partially added a shadow place research topic
  • Bug Fix: Changed the way seeds are counted when planting to prevent messages about there being too many seeds unless there are eleven or more present, and to fix an issue with batched seeds
  • Bug Fix: Fixed a typo in a message related to furnituremaking
  • Bug Fix: Fixed an incorrect room description in Breth'Nul
  • Bug Fix: Fixed an incorrect link in the City of Peace
  • Balance: Added an indicator to an item which has been treated in a particular way to make it easier to tell if the effect has been applied
  • Bug Fix: Fixed a number of rooms in Hades showing as being part of the wrong region
  • Bug Fix: Removed an incorrect exit in a player constructed area
  • Balance: Added some additional messages to make the results of using a diamond disc clearer

11/04/2018

  • Feature: Completed two additional demonic research topics

10/04/2018

  • Feature: Added an additional market good to an existing festival market
  • Bug Fix: Fixed a typo in campfire descriptions
  • Feature: Updated an unreleased room in the Centaur excavation site
  • Feature: Updated a number of hints for the hints system feature

09/04/2018

  • Feature: Worked on birthday presents for 120th birthdays

08/04/2018

  • Bug Fix: Fixed a bug with order forgiveness
  • Codefix: Started calling an additional calculation function during the new week/month process to gather data in the future about food stock levels in cities

06/04/2018

  • Feature: Overhauled the help command to allow for multi word help topics

05/04/2018

  • Feature: Worked on birthday presents for 120th birthdays
  • Feature: Added some new requirements to the process of researching demonology notes to improve the interaction and variety of using this process
  • Feature: Updated the 'study' command to allow for studying of objects and NPCs for use in future features, alongside studying players for learning skills, also added a syntax message if you enter the command without a target

04/04/2018

  • Codefix: Moved some code related to birthdays into a separate function to make future updates easier
  • Feature: Added some rooms for a new provincial wilderness area
  • Feature: Completed two additional demonic research topics
  • Feature: Added two Gralnakia Expansion Topics
  • Feature: Updated an unreleased room in the Centaur excavation site
  • Feature: Added an additional market good to an existing festival market
  • Bug Fix: Fixed a typo in a festival market message

03/04/2018

  • Feature: Added a Gralnakia Expansion Topic
  • Codefix: Amended a number of world flags which were only used in a single room to be room flags associated with that room instead and updated the code that references them to use the room flags instead
  • Feature: Added some rooms for a new provincial wilderness area
  • Feature: Worked on a planned academy side quest

02/04/2018

  • Bug Fix: Added a check to see if an object related to merchants was NULL before freeing its memory, and also added more checks to free the memory for shop objects where it may have been left before
  • Codefix: Moved a large amount of code from a room in Gralnakia into a separate function to make it easier to update in the future
  • Feature: Added an additional market good to an existing festival market
  • Feature: Added four shadow place research topics
  • Bug Fix: Fixed a broken shadow place feature
  • Bug Fix: Fixed a shadow research topic which had previously been coded but was still set as locked
  • Feature: Worked on a function for secret project 'AM'

01/04/2018

  • Codefix: Automatically purged object pointers in other objects if the target item becomes inactive, to prevent a variety of potential bugs
  • Bug Fix: Amended a number of luck related NPCs to not go to a targets in non-existent rooms, and to forget targets who had died or otherwise stopped existing
  • Bug Fix: Added an output to the setdesc command to advise the player that it has been submitted and of the next steps
  • Bug Fix: Added a missing new line to the setdesc syntax guidance and also tried to make the instructions clearer

31/03/2018

  • Codefix: Stopped slave demons from targetting invalid targets even if their master is targetting them
  • Bug Fix: Fixed an issue where an NPC would stop fighting their current opponent if a new enemy is declared
  • Codefix: Added multiple debugging messages to the sea text view output
  • Bug Fix: Amended all save types to save the last used ID number to avoid situations where items exist from other save files with IDs issued after the last saved ID
  • Feature: Added a method to regularly move items from a room which they cannot be manually retrieved from to another location

30/03/2018

  • Bug Fix: Fixed an issue where race quest items could potentially be spawned in non-existent rooms
  • Bug Fix: Fixed a typo in the automated shutdown warning messages
  • Bug Fix: Prevented criminal thugs from trying to attack ghosts
  • Bug Fix: Fixed a number of functions related to demonic research which were re-using a temporary object holder before its original use had been carried out, causing interactions with objects which shouldn't have been interacted with or had been destroyed
  • Feature: Modified a particular room to show a different description if you are not actually in that room
  • Codefix: Changed the command/function for checking the lord or tenant of a location to specify a room ID (defaulting to the users location if required) to allow use in remote rooms without having to move the player first
  • Codefix: Amended the look function to refer to a room ID rather than temporarily move the viewing player into the room they are viewing if they are looking in a direction or using a method to remotely observe another location

28/03/2018

  • Feature: Added ten additional city research topics
  • Feature: Added two Gralnakia Expansion Topics
  • Feature: Enabled five city of peace barriers
  • Feature: Completed an additional demonic research topic
  • Feature: Updated a number of hints for the hints system feature and slightly refined the version of the directions function used for academy status and the hints system

27/03/2018

  • Feature: Partially coded an additional demonic research topic
  • Feature: Added a shadow place research topic
  • Feature: Enabled an existing festival game to be playable at an additional festival market
  • Feature: Added a new class of loot items which can be traded as if they were rare items but are never found through random means or offered by the rare goods trader
  • Codefix: Modified a function which reviews food stocked in a city into a new automatable form to be used in a later feature

26/03/2018

  • Codefix: Modified the citylog to include year of appointment, improved the formatting of notes added to the citylog to make the information clearer and to remove referenced to null values
  • Bug Fix: Fixed a couple of typos in the College of War
  • Bug Fix: Added syntax help for the 'governance' command if you specify an invalid option rather than just if you type 'governance' on its own
  • Bug Fix: Fixed two mislinks in Gralnakia

25/03/2018

  • Feature: Added an additional market good to an existing festival market
  • Balance: Put a half hour timer on the 'last damager' indicator to prevent people being marked as the killer of someone they interacted with hours before death by a non-player means such as drowning
  • Feature: Added a system to allow redirection to new/briefer helpfiles for skills you don't have rather than just not displaying any information
  • Bug Fix: Fixed an issue with displaying what a player is wearing
  • Bug Fix: Slightly re-worded a phrase in the bb posting editor

24/03/2018

  • Feature: Added four shadow place research topics
  • Feature: Worked on a function for secret project 'AM'
  • Feature: Added a question for the OOC imp questions

23/03/2018

  • Bug Fix: Fixed a broken mantra relating to demonic research
  • Feature: Partially added a shadow place research topic
  • Bug Fix: Fixed a bug resetting progress in the Place of Shadows
  • Feature: Added an 'attacking' syntax to the order command

22/03/2018

  • Bug Fix: Fixed a mislink from a road

21/03/2018

  • Bug Fix: Fixed a message not displaying when you examine silver figurines, and fixed an issue where a message associated with silver figurines was not fully populated
  • Feature: Partially added a shadow place research topic
  • Codefix: Added a function to more easily identify if a higher skill's pre-requisites have been forgotten
  • Bug Fix: Fixed a misworded message related to the Shamanic Circle
  • Balance: Amended two actions in a treasure gathering room to require vision
  • Bug Fix: Amended the save structure of items to include race, primarily to fix a bug reverting legions to elven race on reboots

20/03/2018

  • Codefix: Amended an administrative command to give more information to the user
  • Bug Fix: Fixed a typo in a random event message
  • Bug Fix: Added missing balance checks to three Colourmagica abilities
  • Balance: Allowed pour/fill to transfer special liquids labelled simply 'water' into each other without warning that the other container contains something different - Instead if there is a difference it will transform the water in the target container to normal water, losing any special properties
  • Balance: Amended dirty and filthy water so that you can tell it apart from normal clean water
  • Bug Fix: Fixed a misformatting in the description of wooden washtubs
  • Balance: Altered the 'empty' command so that liquid containers (not item containers) can be emptied without picking them up first
  • Bug Fix: Corrected an incorrect exit in the College of Magic
  • Bug Fix: Fixed a misformatted room description in Baron Eskvan's dungeon

19/03/2018

  • Feature: Added some rooms for a new provincial wilderness area

18/03/2018

  • Feature: Added a room for a new provincial wilderness area
  • Bug Fix: Fixed a bug where the elf and human guides would take novices to the wrong academy
  • Feature: Worked on an NPC for secret project 'DC'

17/03/2018

  • Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values
  • Feature: Worked on a planned academy side quest

16/03/2018

  • Feature: Updated an unreleased room in the Centaur excavation site
  • Feature: Added some rooms for a new provincial wilderness area
  • Bug Fix: Added a missing new line to the ansi command syntax message
  • Feature: Added a warning if you are about to forget a skill which will cause your higher skill to become unavailable

15/03/2018

  • Feature: Worked on a special feature for Haven
  • Feature: Modified 'swing' to allow the syntax 'swing at <target>' but to advise the player they don't need to specify the 'at'
  • Bug Fix: Added a syntax message to the swing ability if you don't specify a target

13/03/2018

  • Feature: Added two Gralnakia Expansion Topics

12/03/2018

  • Feature: Added three additional city research topics
  • Feature: Added a shadow place research topic
  • Bug Fix: Fixed a broken summoning mantra in the demonic research area
  • Codefix: Modified the light function to make 124 rooms where autolight items were being used to be lit automatically without the items being added and removed the section of code where these items were being created
  • Codefix: Modified an administrative command for seeing and modifying variables without restarting to allow interaction with room flag variables

11/03/2018

  • Feature: Added a timed shutdown process to allow for a fixed period before the shutdown occurs and give more warning/information to the players as the shutdown approaches when Elysium is rebooted for code updates
  • Codefix: Added a function to allow administrative messages to be displayed in a highlighted colour for players with colours turned on
  • Balance: Added an administrative command to remove iron machines in street locations and merchants with store rooms in street locations
  • Bug Fix: Changed an administrative command which was requiring a slightly different to intended input
  • Balance: Added a mechanism to lock new provincial land to claimants with adjacent land for 48 hours to prevent claim jumpers taking it before existing lords have a chance to claim it

10/03/2018

  • Feature: Partially coded an additional demonic research topic
  • Feature: Added a shadow place research topic
  • Feature: Added the basis for a new room in the Centaur excavation site
  • Feature: Added a question for the OOC imp questions
  • Feature: Worked on a function for secret project 'AM'
  • Bug Fix: Fixed a message relating to consumption of a particular liquid which was not outputting
  • Bug Fix: Fixed some messages relating to hallucinations which were not outputting correctly
  • Bug Fix: Fixed a message relating to ship outfitting which was not displaying properly

09/03/2018

  • Feature: Added an additional market good to an existing festival market
  • Feature: Added six additional city research topics
  • Feature: Added six Gralnakia Expansion Topics
  • Bug Fix: Corrected the descriptions of two Gralnakia topics
  • Feature: Partially coded an ability for Brawling
  • Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values

08/03/2018

  • Balance: Added some extra hints to academy status for a particular academy quest and pointed the novice to the command at the point where the hint might be helpful
  • Feature: Worked on an NPC for secret project 'DC'
  • Feature: Added venison steak items producible at industries
  • Bug Fix: Fixed an issue where the number of the last bb message read in one particular section would incorrectly revert to -1

07/03/2018

  • Codefix: Amended the parameterisation of several code lines to a safer/more stable format without altering the functionality

06/03/2018

  • Feature: Added a shadow place research topic
  • Feature: Added birthday presents for 119th birthdays
  • Feature: Completed an additional demonic research topic
  • Feature: Worked on a planned academy side quest
  • Bug Fix: Fixed a bug with the text based ship view command and added some debugging messages to help resolve another issue with it

05/03/2018

  • Feature: Added a shadow place research topic

04/03/2018

  • Feature: Added four additional city research topics
  • Feature: Added a weekly event to one of the cities
  • Feature: Completed a new provincial wilderness area
  • Bug Fix: Fixed a bug with a command in the Place of Shadows where an automated look shows a room in the wrong status
  • Bug Fix: Fixed a bug with a command in a room in the Place of Shadows which was preventing progress
  • Bug Fix: Prevented destroyed portals which haven't been cleared from memory yet from preventing new portals being created
  • Bug Fix: Fixed a typo in a room description
  • Bug Fix: Prevented invisible/system objects from displaying messages when destroyed by resets
  • Bug Fix: Fixed an issue where elven guides would use human guide messages and vice versa
  • Bug Fix: Fixed a bug with a feature in Gralnakia
  • Bug Fix: Fixed an incorrect room description in Gralnakia
  • Bug Fix: Modified a room command in Gralnakia to only work if you don't provide any arguments to prevent it clashing with item commands
  • Bug Fix: Added a check which nullifies negative values from a feature related to Gralnakia
  • Bug Fix: Corrected the components requirements for an item relating to Gralnakia
  • Balance: Modified rebirth rings from rebirth strings to not count as rare goods for trading purposes, and added a new message for the rare goods trader differentiating items which would normally be accepted but have been marked as invalid because of how they were acquired
  • Codefix: Added an administrative command to alter certain rooms

03/03/2018

  • Bug Fix: Corrected the names of three Gralnakia topics
  • Feature: Added four Gralnakia Expansion Topics
  • Bug Fix: Fixed some incorrect room labels relating to a Gralnakia topic
  • Bug Fix: Fixed an exits bug relating to a Gralnakia topic
  • Feature: Added two shadow place research topics
  • Bug Fix: Fixed an incorrect message relating to a Place of Shadow room
  • Feature: Added some rooms for a new provincial wilderness area
  • Bug Fix: Fixed a room with broken exits
  • Bug Fix: Fixed a bug which could cause error messages instead of sending a look command when you log in
  • Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values
  • Feature: Worked on a special feature for Haven
  • Bug Fix: Fixed messages for two birthdays which stated the wrong age
  • Bug Fix: Fixed a broken gate in the Place of Shadows which was expecting an incorrect object
  • Bug Fix: Changed a failure message for the channeling degree ability to make it clearer that it can only be used on other players

02/03/2018

  • Feature: Added an additional city research topic
  • Feature: Amended the 'look' command to act as 'examine' if you specify a target which isn't a direction
  • Feature: Added a homesickness command to summarise how homesick you are and what kind of effects it is having on you

28/02/2018

  • Feature: Added an additional city research topic
  • Feature: Completed an additional demonic research topic

27/02/2018

  • Feature: Added a shadow place research topic
  • Feature: Added birthday presents for 118th birthdays
  • Feature: Completed an additional demonic research topic

26/02/2018

  • Bug Fix: Added a shadow place research topic
  • Bug Fix: Fixed a typo in a shadow place research topic description
  • Feature: Completed a new provincial wilderness area
  • Feature: Added six Gralnakia Expansion Topics

25/02/2018

  • Feature: Added some rooms for a new provincial wilderness area
  • Feature: Added ten additional city research topics
  • Feature: Completed a demonic research topic
  • Bug Fix: Fixed two rooms related to demonic research which would check for commands when looking instead of when entering commands
  • Feature: Worked on a planned academy side quest
  • Bug Fix: Fixed a Gralnakia expansion topic which could be unlocked out of sequence
  • Bug Fix: Changed a method of transport in the Place of Shadows to force you to wait until it is complete before choosing a new destination

24/02/2018

  • Feature: Added some rooms for a new provincial wilderness area
  • Feature: Added a location and an NPC for secret project 'DC'
  • Feature: Worked on a function related to Perfumery
  • Bug Fix: Fixed an issue with the text equivalent of the ship view command
  • Bug Fix: Correct an exam question which was acting as if you gave the opposite answer
  • Bug Fix: Corrected a college exam question which was checking for the wrong ability
  • Bug Fix: Fixed a research topic which wasn't taking all of its supplies

23/02/2018

  • Feature: Added three shadow place research topics
  • Feature: Added four additional city research topics
  • Bug Fix: Fixed a typo in a message when breaking glass items
  • Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values
  • Feature: Worked on a special feature for Haven

22/02/2018

  • Feature: Added some rooms for a new provincial wilderness area
  • Feature: Added a shadow place research topic
  • Bug Fix: Fixed an inconsistency when ungrappling ships on the starboard rather than the port, and added messages announcing the ungrappling to the ship which was grappled

21/02/2018

  • Bug Fix: Corrected the amount of staff 'work' required when concoting a certain chemical at a chemical workshop
  • Bug Fix: Amended the build shop command to refuse to build a shop if the storeroom isn't inside a building
  • Bug Fix: Fixed two liquids which would affect the attacker rather than the target when splashed
  • Bug Fix: Prevented the sea view command overriding view shop ledger

20/02/2018

  • Bug Fix: Changed a room which was set to street land but should have been road land

19/02/2018

  • Feature: Added a shadow place research topic

18/02/2018

  • Feature: Added six Gralnakia Expansion Topics
  • Bug Fix: Fixed a bug with an item related to Gralnakia
  • Bug Fix: Fixed an incorrect pre-requisite for a Gralnakia research topic

17/02/2018

  • Balance: Added an additional method for players with Filidhism to speed up destroyed forest recovery
  • Feature: Amended areas destroyed by the Anniversary Event to reflect the progress of recovery attempts in their descriptions

16/02/2018

  • Bug Fix: Fixed a bug where mixing alchemy potions failed if the container had exactly the amount of space the potion required
  • Feature: Completed an ability for Brawling

15/02/2018

  • Feature: Worked on a function for secret project 'AM'

14/02/2018

  • Balance: Added a progress indicator for the Anniversary Event
  • Bug Fix: Fixed an issue with splash not requiring balance
  • Bug Fix: Corrected a bug with the Anniversary Event
  • Codefix: Added a one-off command to fix some past data corruption
  • Bug Fix: Fixed an achievement which was displaying the wrong value in the achievements command
  • Codefix: Amended the exploration loading function to correct incorrect values

13/02/2018

  • Feature: Added two shadow place research topics
  • Feature: Added a special feature to a room in Haven

12/02/2018

  • Feature: Added three Gralnakia Expansion Topics
  • Bug Fix: Fixed a room in Gralnakia which could have an incorrect short name depending on other factors

11/02/2018

  • Bug Fix: Modified the calculation for the central position of the viewable map for the text equivalent of the ship view command
  • Feature: Added a Gralnakia Expansion Topic
  • Bug Fix: Fixed an issue where some terrain in Gralnakia changed based on the wrong topic
  • Feature: Added four shadow place research topics
  • Bug Fix: Fixed a typo in a Place of Shadows room
  • Bug Fix: Fixed an issue with a Gralnakia research topic
  • Bug Fix: Fixed a broken research topic in the Place of Shadows

10/02/2018

  • Feature: Added a method to suspend automatically starting events during larger scale worldwide events

09/02/2018

  • Bug Fix: Fixed a typo with a lantern accessory
  • Bug Fix: Fixed a number of typos in room descriptions in the City of Peace
  • Bug Fix: Fixed a typo in a college degree description
  • Bug Fix: Fixed a typo in an item's description

08/02/2018

  • Feature: Worked on a planned academy side quest

07/02/2018

  • Bug Fix: Fixed a one way exit in a provincial wilderness room

04/02/2018

  • Feature: Added the final parts of the Anniversary Event
  • Feature: Modified various logs (Including some visible to players) to record OOC years as well as the calendar date/month
  • Feature: Added some commands and modified some more to give special effects during the Anniversary Event
  • Bug Fix: Fixed a bug with splash where the smell of the liquid would affect the thrower rather than the target

03/02/2018

  • Feature: Add a couple of special commands related to the Anniversary Event
  • Feature: Worked on a function related to the Anniversary Event

01/02/2018

  • Feature: Added two functions relating to the Anniversary Event
  • Bug Fix: Fixed a bug related to the planned Anniversary Event

30/01/2018

  • Bug Fix: Fixed some research topics which were showing incorrect supply requirements
  • Bug Fix: Fixed a broken exit in the Place of Shadows

28/01/2018

  • Feature: Worked on a function related to Perfumery

27/01/2018

  • Feature: Added a shadow place research topic
  • Codefix: Added some crash tracing to the function which splits fame between group members

26/01/2018

  • Feature: Added a question for the OOC imp questions

25/01/2018

  • Feature: Completed an ability and started work on another one for Brawling
  • Bug Fix: Modified the calculation for the central position of the viewable map for the text equivalent of the ship view command

24/01/2018

  • Feature: Worked on a function for secret project 'AM'
  • Bug Fix: Fixed an issue where blood block didn't protect from other players bleeding on you
  • Bug Fix: Fixed a couple of bugs with leftstab mastery

23/01/2018

  • Feature: Added some features related to the Anniversary Event

21/01/2018

  • Feature: Added some features related to the Anniversary Event
  • Bug Fix: Fixed an incorrect message in the Place of Shadows
  • Bug Fix: Fixed an issue with 80th birthday presents due to the human/elf race definitions having been swapped
  • Balance: Changed two error messages in Gralnakia to make it clearer what the player is doing wrong.
  • Bug Fix: Fixed a number of messages in Gralnakia which were displaying to the acting player rather than others present
  • Bug Fix: Fixed some broken links in Gralnakia

20/01/2018

  • Feature: Converted two player children from objects to NPCs

19/01/2018

  • Bug Fix: Fixed a typo in an academy status message
  • Bug Fix: Fixed a broken link in the City of Peace
  • Bug Fix: Fixed an issue where the service listing from greeting research assistants was interfering with the novice quests to greet the research assistant
  • Bug Fix: Fixed a number of checks to see if a player had graduated the academy which were treating people who were ready to graduate but hadn't actually done so as graduates
  • Balance: Modified one of the three types of fortunes to prioritise good luck over bad luck, making it consistent with the other two types
  • Codefix: Added in a method to reset excessively large values which had been stored in a variable only used by gods against non-god players
  • Codefix: Separated out two conditions in a corruption detecting routine to try and isolate the source of false positives

14/01/2018

  • Bug Fix: Fixed a bug related to a new terrain function
  • Codefix: Made an administrative command easier to process
  • Bug Fix: Added commodity requirements to a large number of Christmas prizes which were missing them
  • Bug Fix: Fixed a message that referred to fruit juice that should have said fruit wines

11/01/2018

  • Feature: Partially added an ability for Brawling
  • Feature: Added a new function related to Brawling
  • Bug Fix: Modified the current/last week visitors to count players logged in at the start of the current week

05/01/2018

  • Feature: Updated the memorise function to include a number of Perfumery recipes
  • Bug Fix: Fixed an issue with listing recipes from the newest recipe book

02/01/2018

  • Feature: Added some special features for the Anniversary event
  • Feature: Added the event structure for a special event to celebrate Elysium's 20th Anniversary

01/01/2018

  • Bug Fix: Fixed a broken link outside Szagan
  • Bug Fix: Amended the core movement function to prevent grabbed players from moving when triggered by certain effects

31/12/2017

  • Feature: Completed a demonic research topic
  • Feature: Reformatted a player made book and added it to the published book listing
  • Bug Fix: Fixed a typo in a courier related message
  • Bug Fix: Fixed a typo preventing creation of chegrat broccoli

30/12/2017

  • Feature: Partially coded a demonic research topic
  • Bug Fix: Fixed an issue where selecting a card from the deck would place it into a different players hand when playing with packs of cards
  • Bug Fix: Amended a large number of NPCs with specific give coding which required players to use exact strings to refer to the NPC, altering them to use a newer function which allows for partial names to match
  • Bug Fix: Modified the save structure for a special class of objects (including race quest items) to save a couple of extra variables which were previously being reset

28/12/2017

  • Bug Fix: Modified the calculation for the central position of the viewable map for the text equivalent of the ship view command

24/12/2017

  • Feature: Added some rooms for a new provincial wilderness area
  • Feature: Worked on a function for secret project 'AM'
  • Feature: Made some slight changes to the hallucination effect
  • Feature: Added more of the skill infrastructure for Brawling
  • Feature: Added some abilities for Brawling

22/12/2017

  • Codefix: Amended numerous terrain references to use the new terrain type function

21/12/2017

  • Feature: Added two Gralnakia Expansion Topics
  • Feature: Added three shadow place research topics
  • Bug Fix: Fixed two rooms with broken exits in the Place of Shadows
  • Bug Fix: Fixed an issue where a blindness checking function classified players with an 'unspecified' blindeness value as being blind rather than not being blind
  • Codefix: Amended numerous terrain references to use the new terrain type function

20/12/2017

  • Codefix: Added a function to calculate the terrain type of a location instead of using a fixed variable, amended numerous terrain references to use this new function
  • Bug Fix: Corrected several research topics which were consuming the wrong number of supplies
  • Bug Fix: Amended numerous movement points in the Place of Shadows to also move your mount
  • Bug Fix: Added a missing item related to the city of peace to the cloning list

18/12/2017

  • Bug Fix: Fixed a few incorrect messages related to research NPCs
  • Bug Fix: Fixed a few research topics which would ask for certain ingredients but would continue and let you supply other supplies if they were not present
  • Feature: Added nine additional city research topics
  • Bug Fix: Corrected two research topics relating to maximum industry level which weren't functioning correctly

16/12/2017

  • Feature: Added two shadow place research topics

14/12/2017

  • Feature: Added ten tasks for the planned Christmas Event

13/12/2017

  • Feature: Added a shadow place research topic
  • Bug Fix: Made a more robust function for checking if you're trying to give an item to an NPC and applied it to the tinker NPCs
  • Codefix: Added an extra player variable related to an administrative command
  • Feature: Added five tasks for the planned Christmas Event

12/12/2017

  • Bug Fix: Fixed a broken exit in the Place of Shadows
  • Bug Fix: Fixed an erroneous message in the Place of Shadows
  • Feature: Added five tasks for the planned Christmas Event
  • Feature: Completed five tasks for the planned Christmas Event

11/12/2017

  • Feature: Added a shadow place research topic
  • Feature: Partially added five tasks for the planned Christmas Event

10/12/2017

  • Feature: Added a special prize item for the planned Christmas event

09/12/2017

  • Feature: Added seventeen of the prizes for the planned Christmas event

08/12/2017

  • Feature: Added five of the prizes for the planned Christmas event

07/12/2017

  • Feature: Added three of the prizes for the planned Christmas event
  • Feature: Added a function for players to see the leaders in the planned Christmas event

06/12/2017

  • Feature: Updated the Christmas event scoring functions to maintain a set of top five scorers
  • Feature: Added an option to resign a task on the planned Christmas event
  • Feature: Added five tasks for the planned Christmas Event

05/12/2017

  • Feature: Added five tasks for the planned Christmas Event along with more of the task structure

04/12/2017

  • Feature: Added a system for assigning tasks to players for the planned Christmas event

03/12/2017

  • Feature: Added the basic structure of the planned Christmas event to the current events system and updated that system to accommodate for the extra event variables

02/12/2017

  • Codefix: Allocated some variables for player and world structures to the 'current event' system, primarily to allow for use in a new planned Christmas event
  • Codefix: Increased the player file version number and added capacity for more variables to player object

01/12/2017

  • Feature: Added a shadow place research topic

29/11/2017

  • Feature: Added a shadow place research topic
  • Feature: Slightly amended the syntax messages for using a yeast tank to make the intended syntax clearer
  • Bug Fix: Amended a command in the Place of Shadows to check if the room had been unlocked correctly before allowing its use

26/11/2017

  • Feature: Added a question for the OOC imp questions
  • Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values

25/11/2017

  • Feature: Added a shadow place research topic
  • Balance: Amended meditation to stop automatically if you fall asleep
  • Bug Fix: Amended how the mail system interacts with the prompt to retain the original prompt setting after you leave the mail system

24/11/2017

  • Feature: Changed the message when you stop taming an animal due to using another command so that it makes more sense if the animal you were taming is no longer available
  • Balance: Slightly re-worded the description of a purple-sphered staff to make its usage clearer

23/11/2017

  • Feature: Worked on a planned academy side quest
  • Feature: Added the skill skeleton for a new planned skill 'Brawling'

21/11/2017

  • Bug Fix: Fixed a broken topic in the Place of Shadows

19/11/2017

  • Feature: Added a shadow place research topic
  • Bug Fix: Fixed an administrative command designed to fix something else
  • Bug Fix: Amended status to capitalise the order rank

18/11/2017

  • Feature: Partially added a shadow place research topic
  • Feature: Continued work on an item related to Perfumery
  • Bug Fix: Fixed an erroneous message with city memory orbs
  • Bug Fix: Fixed erroneous messages on several festival market trading items, including correcting a template festival

17/11/2017

  • Codefix: Modified an existing administrative command to allow better monitoring of object general array values

16/11/2017

  • Codefix: Removed some debugging information from a command which previously crashing
  • Feature: Allowed construction of ships at non-city docks
  • Bug Fix: Corrected two research topics which were asking for incorrect supplies

15/11/2017

  • Feature: Worked on a function for secret project 'AM'
  • Bug Fix: Fixed a Shamanic Circle effect which wasn't working entirely correctly

13/11/2017

  • Balance: Amended the Goblin Tunnels to be a 'no quit' area which will return you to the place you entered from if you quit or disconnect while in them

12/11/2017

  • Bug Fix: Fixed a festival market item which was charging significantly more money than intended, sometimes making the purchasers coin levels negative
  • Feature: Partially added a shadow place research topic
  • Feature: Completed work on an additional room in the Centaur excavation site

11/11/2017

  • Bug Fix: Changed the commands for two pack of cards commands to stop them clashing with core commands
  • Bug Fix: Modified Gralnakia research listings to automatically stop after displaying 100 entries and to give the syntax to see further topics
  • Bug Fix: Fixed a research topic which was asking for a different item to that which it required
  • Bug Fix: Amended ship maintenance tasks to stop if the user is dead or asleep
  • Bug Fix: Amended the OOC command so that it only looks for on/off etc if there are no other words other than the command

10/11/2017

  • Feature: Added three additional city research topics
  • Feature: Completed a demonic research topic
  • Bug Fix: Corrected some broken links in wilderness areas

09/11/2017

  • Feature: Added two additional city research topics
  • Bug Fix: Fixed a non-functioning city research topic
  • Feature: Added a shadow place research topic
  • Bug Fix: Modified a function checking if items are gettable to include the method used to prevent people picking up items like crystals, primarily to stop street sweepers picking them up
  • Bug Fix: Suppressed bleeding messaged and effects where the amount of bleeding damage is zero or negative

08/11/2017

  • Bug Fix: Fixed a typo in a dream message
  • Bug Fix: Slightly amended a message relating to fishing nets and added a proper line break at the end
  • Bug Fix: Fixed an incorrect 'Alas' message following an error trying to use a fishing net
  • Bug Fix: Corrected a room description in the Astarotan Monastery

07/11/2017

  • Bug Fix: Fixed various issues with the text based view for ships
  • Feature: Continued work on an item related to Perfumery
  • Bug Fix: Removed temporary beard effects if you shave yourself or have a shave/trim from a barber

06/11/2017

  • Bug Fix: Corrected an issue with alchemical stalls looking at the wrong supplies for service 8
  • Feature: Added two shadow place research topics

05/11/2017

  • Feature: Changed fwho to show some information about your own fame at the end if you are not in the top ten online players
  • Balance: Prevented random movement caused by various effects if you are off balance
  • Feature: Modified research assistants to show the services they can provide when greeted as well as when examined

04/11/2017

  • Feature: Partially added a shadow place research topic
  • Bug Fix: Fixed a bug preventing some shadow place messages from displaying to the correct people
  • Bug Fix: Excluded 'natural' armour from the calculation when determining if you're too heavily armoured to sleep
  • Bug Fix: Modified a Filidhism ability to recognise elm, ash and birch groves as valid groves
  • Bug Fix: Fixed a broken teacher NPC based in Breth'Nul
  • Balance: Added a message to explain what to do next when you step up to a gambling table in Breth'Nul
  • Bug Fix: Added a message to 'arenacheck' to report if there is no-one in the arena to report on, plus removed the 'Alas, but you cannot.' message generated by this command
  • Bug Fix: Changed the terrain type of three rooms in an out of city guild hall
  • Balance: Removed the mana requirement from attuning lifeattack

03/11/2017

  • Feature: Added a shadow place research topic
  • Bug Fix: Corrected some typos in the Place of Shadows
  • Feature: Added a set of functions which will allow rooms to be marked as 'no quit' to relocate players to other locations if they quit or disconnect while in those rooms
  • Bug Fix: Properly reset a variable used to determine how long a specific event had been running which was causing that event to sometimes end early depending on the previous event

02/11/2017

  • Feature: Added a shadow place research topic
  • Balance: Change outcitizening to protect players considered as novices from being removed for up to 120 days after they join a city depending on how quickly they develop their skills

01/11/2017

  • Feature: Added some questions for the OOC imp questions
  • Bug Fix: Amended a message relating to shop exclusivity to make it more grammatically correct
  • Bug Fix: Corrected a broken effect in the Place of Shadows
  • Bug Fix: Corrected a typo in a Shadow Place room

31/10/2017

  • Bug Fix: Fixed a number of broken room links in Gralnakia
  • Balance: Made washing yourself when you can't see less effective, and made washing clothes when you can't see cause more damage than normal

29/10/2017

  • Bug Fix: Removed extra messages about lockpicks disintegrating after they break
  • Feature: Added a room related to Haven and modified a couple more

28/10/2017

  • Feature: Worked on a function for secret project 'AM'
  • Bug Fix: Fixed an issue where Rembis would re-appear twice as fast as similar NPCs
  • Bug Fix: Amended the brief version of ship bridge and crows nest rooms to work in the same way as other rooms

27/10/2017

  • Feature: Partially added a shadow place research topic
  • Codefix: Added some dummy/test commands for pack of cards items to try and help troubleshoot an issue with their commands

26/10/2017

  • Feature: Added a shadow place research topic
  • Bug Fix: Fixed two rooms in the Place of Shadows which were referring to the wrong research topic
  • Balance: Amended some parts of Hades to not allow farsight (In line with other existing parts of Hades)

25/10/2017

  • Feature: Continued work on an item related to Perfumery
  • Balance: Amended tracking to show the mount rather than the player when a mounted player leaves tracking traces
  • Codefix: Slightly improved the efficiency of checking if tracks belong to the person doing the tracking

23/10/2017

  • Codefix: Added a function to identify if an offline player is a novice
  • Codefix: Amended the player file format to include some basic information near the top of the save file with information useful to work out if the file belongs to a novice player or not

22/10/2017

  • Bug Fix: Fixed some incorrect messages when setting the new fileview option or viewing your options when set to the default
  • Feature: Added a question for the OOC imp questions
  • Bug Fix: Worked on a planned academy side quest
  • Bug Fix: Fixed an issue where forgetting an ability due to corruption could cause some of the skills command output to not be displayed.

21/10/2017

  • Feature: Worked on a function for secret project 'AM'

20/10/2017

  • Feature: Added two shadow place research topics
  • Codefix: Updated the administrative command to view and manual alter variable values to allow viewing/altering of achievement values
  • Codefix: Added a tool to clear invalid values from corrupted achievement text entries

19/10/2017

  • Feature: Added a shadow place research topic
  • Feature: Completed the basic features of the text version of the 'view' command and added command syntax to call the alternative output

18/10/2017

  • Feature: Continued work on an item related to Perfumery
  • Codefix: Added a system which will allow easier calculation of how many real life days have passed since a particular event, and updated citizen save files to store the real life date the citizen joined the city

16/10/2017

  • Bug Fix: Fixed a broken link in the Place of Shadows
  • Bug Fix: Fixed an issue with an automated administrative command which was causing crashes when it ran automatically, and also failed when ran manually
  • Bug Fix: Added two string variables to the carried objects save file format to prevent these variables being lost when items are stored in containers
  • Bug Fix: Fixed an issue with the channeling magic degree reward command crashing
  • Bug Fix: Corrected some typos in Pyromagica's ability list
  • Bug Fix: Changed an island dock room from city land to road land

15/10/2017

  • Feature: Added a shadow place research topic
  • Bug Fix: Fixed a missing short room description

14/10/2017

  • Feature: Added some questions for the OOC imp questions
  • Balance: Amended several commands or actions which require light or dark vision to also require that you're not blinded

13/10/2017

  • Feature: Added two shadow place research topics

12/10/2017

  • Bug Fix: Added some missing exits which should have been unlocked by a Shadow Place research topic
  • Feature: Added a shadow place research topic
  • Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values

11/10/2017

  • Feature: Added an option to change the number of rows displayed per page when viewing long text files like the changelog

10/10/2017

  • Feature: Added some variables in relation to secret project 'AM'

09/10/2017

  • Bug Fix: Made several fixes to remove an issue with automatically locking doors after failing to move through them.
  • Feature: Continued work on an item related to Perfumery

07/10/2017

  • Feature: Added a question for the OOC imp questions

06/10/2017

  • Bug Fix: Fixed some mislinks in Karinthia
  • Bug Fix: Fixed a couple of broken exits in the Place of Shadows
  • Bug Fix: Fixed a typo in a novelty item

05/10/2017

  • Feature: Worked on a planned academy side quest
  • Codefix: Added a build ID test file to test the system before using it to modify save files
  • Feature: Continued work on a text version of the ship 'view' command
  • Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values

04/10/2017

  • Feature: Added special features to two rooms related to Haven

03/10/2017

  • Bug Fix: Modified the code to re-lock doors based on options to run in a separate function, and called that function whenever you fail to move to ensure that doors are re-locked/closed if you fall or otherwise are unable to pass through them

02/10/2017

  • Codefix: Added crash tracing to an administrative command causing crashes
  • Bug Fix: Forced the user to specify that they are storing wood when storing commodities in a sawmill, and give an error message if they try to store anything else

01/10/2017

  • Bug Fix: Explicitly identified that using certain industry commands is an activity when calling the function which registers the activity, rather than letting the function assume it is an activity by not defining that parameter
  • Bug Fix: Prevented crystal balls from refocussing on themselves in the middle of a capture
  • Bug Fix: Amended a badly worded crystal ball related message
  • Bug Fix: Changed a message where a crystal ball is referred to as a 'stone'
  • Bug Fix: Fixed an issue where a god command would destroy a random object if a target wasn't specified

30/09/2017

  • Feature: Worked on a planned academy side quest
  • Feature: Continued work on a text version of the ship 'view' command

29/09/2017

  • Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values
  • Feature: Added several rooms related to Haven

28/09/2017

  • Feature: Added several rooms related to Haven
  • Bug Fix: Modified several divination type processes to not detect NPCs in the plane of death

25/09/2017

  • Feature: Added an ability to a skill group related to a planned academy side quest
  • Feature: Created an NPC related to a planned academy side quest
  • Codefix: Modified the market stall 'close' option to use the same function as the new dismantle command
  • Bug Fix: Fixed a broken exit in the Place of Shadows
  • Bug Fix: Fixed a broken administrative command

24/09/2017

  • Bug Fix: Fixed a broken exit in the Place of Shadows
  • Bug Fix: Fixed a broken exit in a demonic research related room
  • Bug Fix: Fixed an erroneous message with a Shadow Place command
  • Feature: Added three rooms related to Haven
  • Feature: Continued work on a text version of the ship 'view' command

23/09/2017

  • Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values
  • Feature: Added a couple of abilities to a skill group related to a planned academy side quest
  • Feature: Added an administrative override for forgiveness settings
  • Feature: Added a check if a player is forgiven from a previous order before allowing them to accept an offer from a new order
  • Feature: Completed work on a new unified command for removing various city created items

22/09/2017

  • Bug Fix: Fixed an aborting function relating to reinforcing locks on variable-type doors
  • Bug Fix: Fixed an issue with skincolour preventing you from selecting colours
  • Bug Fix: Removed an item under development for a planned feature from the industry makeable lists
  • Bug Fix: Changed infuse undead to not reduce the strength and stamina of NPCs even if their base strength/stamina is greater than the maximum infused level
  • Bug Fix: Amended undead NPCs in an area near Karinthia to not leave corpses when slain
  • Bug Fix: Added a 'success' message to the realign command
  • Bug Fix: Fixed a broken exit near Riverspring
  • Feature: Continued work on a text version of the ship 'view' command
  • Feature: Added three rooms related to Haven

21/09/2017

  • Bug Fix: Amended a room command in the Centaur excavations to prevent it overriding a couple of item commands
  • Bug Fix: Added proper command terminators to room commands in a room in Gralnakia to prevent erroneous messages
  • Bug Fix: Fixed a broken room exit in Gralnakia and updated a room description with missing features
  • Bug Fix: Added automatic lighting to the new academy rooms
  • Bug Fix: Added a prefix descriptor for hovering flame items
  • Bug Fix: Updated some version outputting commands to show the build ID as well as the version
  • Bug Fix: Added a fix to clear wild mushrooms from rooms which should not generate them
  • Balance: Reduced the rate that wild mushrooms generate

20/09/2017

  • Feature: Added a system to record forgiveness status for players who leave or are ejected from religious orders along with commands for gods to grant forgiveness
  • Bug Fix: Corrected an issue where tutors would accept befriending but not nomination where there was no guild head

06/09/2017

  • Feature: Updated an unreleased room in the Centaur excavation site
  • Bug Fix: Fixed an NPC in a demonic research area which was cloning multiple copies

05/09/2017

  • Feature: Updated an unreleased room in the Centaur excavation site

04/09/2017

  • Feature: Added two shadow place research topics
  • Feature: Added the basis for a new room in the Centaur excavation site

03/09/2017

  • Feature: Added the skill skeleton for a common skill which will form part of a planned academy side quest and the first ability for this skill group
  • Balance: Amended barge to paralyse instead of break your arm if bonepeace is in effect

31/08/2017

  • Feature: Started work on a text equivalent of the 'view' command on ships

30/08/2017

  • Balance: Prevented generic NPCs not following an AI pattern from entering water rooms when randomly moving
  • Feature: Developed a layout plan and created a room skeleton for a sub-section of Haven
  • Codefix: Continued work on a system for identifying variables which are reaching potentially dangerous values

29/08/2017

  • Bug Fix: Fixed a typo with a Filidhism ability
  • Feature: Added a system to suppress citizen chats for a few seconds after a previous chat to reduce spamminess in rooms with multiple NPC citizens

28/08/2017

  • Bug Fix: Corrected some display issues with barbers and servant bells

27/08/2017

  • Bug Fix: Corrected a value associated with a god command
  • Balance: Amended the effects of several god commands

26/08/2017

  • Balance: Added a wide range of negative effects to the list of ailments cured by death for novice players
  • Codefix: Added crash tracing to the effects of an item which has caused some recent crashes
  • Bug Fix: Fixed an issue where non-player items could have armour values recreated by an item

25/08/2017

  • Balance: Amended incinerate to reduce the lifespan of campfires and only destroying small ones rather than destroying them all
  • Bug Fix: Fixed the 'change list' command
  • Bug Fix: Fixed a broken link in the Place of Shadows
  • Codefix: Changed the couriers to use the standard item removal function rather than its own process
  • Feature: Added a system to randomly move race quest items if they remain in the same room for a number of weeks without being handled by a player

23/08/2017

  • Feature: Added some variables relating to an additional planned Academy side quest
  • Feature: Added some messages to the yellow-sphered staff to make it clearer when it was having an effect
  • Bug Fix: Fixed a broken exit in the Place of Shadows
  • Codefix: Change the bug and idea report command to record the year the report was logged, rather than just the day, month and time
  • Codefix: Added an additional 'build ID' to allow simpler updating of save file formats without having to manually specify the old version in the save file by allowing the game to identify for itself if the file was last saved under the old format

22/08/2017

  • Bug Fix: Fixed an issue with prize items which meant they could be used multiple times

20/08/2017

  • Bug Fix: Fixed a bug with directions
  • Bug Fix: Fixed a missing message with a quest
  • Bug Fix: Fixed a bug with academy graduation

19/08/2017

  • Feature: Modified 'id inv' to allow the syntax 'id inventory'
  • Feature: Modified tradesmen to give you their instructions if you greet them
  • Feature: Changed the error message for 'positions' to give the correct syntax if you type it without specifying a city
  • Feature: Completed work on the first optional side quest for the academy
  • Codefix: Simplified the academy graduation code
  • Feature: Added a suggestion to turn on the OOC channel when novices graduate the academy

18/08/2017

  • Feature: Continued work on an optional side quest for the academy

17/08/2017

  • Feature: Added an extra room to each academy in preparation for a planned feature
  • Bug Fix: Added an extra space to the shop listing for fat merchants
  • Feature: Started work on an optional side quest for the academy

16/08/2017

  • Feature: Added directions or guidance/suggestions to each task stage of the academy questline in 'academy status'
  • Feature: Added a reminder about completing the academy every half an hour for players who have not yet completed it, and are not yet 21 years old
  • Feature: Referenced the 'academy status' command when a player is enrolled into the academy
  • Bug Fix: Fixed a bug where challenge bonuses applied after abandoning a challenge

15/08/2017

  • Bug Fix: Corrected an incorrect syntax message relating to Gralnakia
  • Bug Fix: Fixed some typos in a player construction
  • Balance: Prevented iron machines from being created in rooms which are not building land terrain, and stopped existing iron machines in non-building rooms from functioning
  • Feature: Added some information about permanent and temporary items to the academy experience
  • Bug Fix: Fixed an issue with a wilderness room which was linked in two positions on the map by removing the links to one copy of it

14/08/2017

  • Codefix: Modified the directions command to allow output more tailored to the destination rather than giving a generic output
  • Bug Fix: Added a separate message if asking for directions to the location you're already in
  • Feature: Added directions to several local points of interest to the directions command
  • Feature: Added a line to each of the guides to advertise the directions command as an alternative to the city maps
  • Feature: Updated several academy quests to suggest using the directions command if required

13/08/2017

  • Feature: Worked on an academy summary command 'academy status'
  • Feature: Worked on a new directions command
  • Bug Fix: Fixed an extra message appearing in the 'directions' command
  • Codefix: Removed some debug messages and replaced others with less spammy bversions in the path finding code
  • Codefix: Changed the path finding code to allow more iterations to enable longer paths to be built

12/08/2017

  • Feature: Completed a demonic research topic
  • Feature: Added a shadow place research topic
  • Feature: Added two additional city research topics

11/08/2017

  • Feature: Partially coded a demonic research topic

10/08/2017

  • Feature: Completed a demonic research topic
  • Balance: Added a message to a wanderer quest to make the result of the quest more obvious
  • Bug Fix: Removed an excess line break from a citizen chat
  • Bug Fix: Fixed an error tracking message which was displaying incorrectly
  • Feature: Added three shadow place research topics
  • Bug Fix: Marked a previously coded demonic research topic as complete
  • Feature: Partially coded a demonic research topic

09/08/2017

  • Bug Fix: Fixed an issue where inferno could kill unkillable NPCs
  • Feature: Continued work on a new unified command for removing various city created items
  • Bug Fix: Changed an error message relating to legion commands which was too specific for its actual purpose
  • Feature: Partially coded a demonic research topic

08/08/2017

  • Codefix: Removed a temporary fix for ships which has already applied
  • Feature: Changed wood chopping so that the wood is automatically batched to make it easier to manage and to reduce item creation
  • Feature: Completed a demonic research topic

07/08/2017

  • Bug Fix: Added a syntax message if you use an incorrect form of the 'mine' command
  • Bug Fix: Fixed an issue with loading which didn't correctly trigger a recalculation of a book's description
  • Bug Fix: Fixed an issue where dye premiums were not being taken into account for clothier prices
  • Feature: Changed the 'change ownership' syntax message slightly to try to emphasise that you need to specify the building name rather than the industry class
  • Feature: Added three shadow place research topics
  • Bug Fix: Amended industries using a combined function to ignore offline status when amending the access list, to make them consistent with industries using stand alone functions
  • Bug Fix: Amended bank interest to reset to the maximum storage amount after the interest is applied rather than before
  • Bug Fix: Added a message to people affected negatively by mirrorskin to make them aware of its effects

06/08/2017

  • Bug Fix: Fixed a typo in an ability label
  • Bug Fix: Fixed a typo in a room instruction message
  • Bug Fix: Removed a damage protection effect from a crafts attuning ability which wasn't meant to do that
  • Bug Fix: Fixed a missing exit in a wilderness room
  • Feature: Worked on a feature relating to the Place of Shadows
  • Feature: Added three shadow place research topics
  • Bug Fix: Fixed a bug with the salesman

05/08/2017

  • Feature: Added two shadow place research topics
  • Codefix: Started work on a system for identifying variables which are reaching potentially dangerous values

03/08/2017

  • Bug Fix: Fixed a broken cooldown timer on painseed
  • Feature: Added several rooms for Haven
  • Bug Fix: Corrected an issue with display containers
  • Bug Fix: Fixed an issue with returning to Elysium after a Hades based world event
  • Bug Fix: Fixed an issue where being ethereal wasn't allowing you to carry out a task in Baron Eskvan's dungeon correctly
  • Bug Fix: Fixed a bug with discipline's cooldown
  • Codefix: Fixed several cases where variables outside an array range were being incorrectly accessed

02/08/2017

  • Bug Fix: Amended several child NPCs which had the wrong age format causing them to skew citizen stats for Tylorus when deciding whether to spawn new builders or other NPCs
  • Bug Fix: Added a save file for city warehouse stock withdrawal limits
  • Bug Fix: Modified corpse creation to move permanent items to the corpse if it is a corpse of an NPC
  • Codefix: Changed the way that dead creatures inventories are moved to the room they died in if no corpse is created

31/07/2017

  • Bug Fix: Prevented entourage NPCs from attacking themselves when the entourage attack command is used
  • Codefix: Slightly changed how protecting NPCs react when they are in combat with an NPC or user they are meant to be protecting
  • Feature: Removed the protecting flag from NPCs if they are forced to fight the target they are meant to protect or a target which is protecting them as a result of the entourage command

29/07/2017

  • Bug Fix: Corrected two broken link in wilderness areas
  • Feature: Added some rooms for Haven

26/07/2017

  • Bug Fix: Re-applied the fix for the out of sync room array mentioned on 24-07-17 after identifying it wasn't included in the code reboot
  • Feature: Started work on a new unified command for removing various city created items

24/07/2017

  • Bug Fix: Fixed an issue with the new ship maintenance tasks using the wrong variables
  • Bug Fix: Fixed an issue where the room array was out of sync for about a dozen new rooms, causing various bugs in those rooms
  • Feature: Adjusted the display of the construction list

23/07/2017

  • Feature: Added some questions for the OOC imp questions
  • Bug Fix: Fixed an incorrect line return on a citizen chat
  • Feature: Continued work on an item related to perfumery

22/07/2017

  • Bug Fix: Fixed a broken link in a wilderness area
  • Feature: Added two rooms related to Haven along with the code structure for a larger part of the area

20/07/2017

  • Balance: Increased the power of magi wands
  • Bug Fix: Fixed four broken links in wilderness areas
  • Bug Fix: Changed the terrain type of two wilderness rooms
  • Bug Fix: Fixed a broken link in an out of city construction
  • Bug Fix: Amended the description of animal rights to make them display better
  • Balance: Added a requirement to stay in the same room when scrumping
  • Balance: Increased the speed that sobriety items take effect
  • Bug Fix: Made a change to builder generation

19/07/2017

  • Bug Fix: Prevented casting or withdrawing fishing lines if you are dead, blind, or have insufficient light to see
  • Bug Fix: Corrected a wrongly directed exit in the Place of Shadows
  • Bug Fix: Fixed an issue where skincolour would show the wrong shade in messages when using tints
  • Bug Fix: Fixed a typo in a wilderness room
  • Bug Fix: Stopped syntax messages firing after successful uses of a number of research commands

18/07/2017

  • Feature: Added a feature to Haven
  • Feature: Added a question for the OOC imp questions
  • Feature: Started work on an item related to Perfumery

17/07/2017

  • Feature: Added a shadow place research topic
  • Bug Fix: Fixed two brokens link in wilderness areas
  • Bug Fix: Fixed a broken link in the Place of Shadows
  • Bug Fix: Fixed a bug where potions made using potion bases would be created as the standard version of the potion
  • Bug Fix: Added a check to make clear negative volumes on containers when making potions
  • Bug Fix: Fixed an issue preventing most special birthday wishes from working correctly

16/07/2017

  • Bug Fix: Fixed a typo in a teaching message
  • Bug Fix: Fixed an issue where breweries would leave one unit of water in a container if the container held the exact number of sips the brewery production required
  • Bug Fix: Fixed three broken exits in the Place of Shadows
  • Bug Fix: Corrected an issue where chemical workshops would not consume all ingredients for some chemicals
  • Bug Fix: Fixed a broken exit in a wilderness area
  • Bug Fix: Fixed a broken message relating to saddles
  • Bug Fix: Amended the movement code so that NPCs cannot walk through variable based doors if they are closed or locked
  • Bug Fix: Reworded the syntax messages for the bug and idea commands
  • Bug Fix: Corrected a clothier code for leather neckwear
  • Bug Fix: Fixed an issue preventing the correct message for dropping wielded items being displayed
  • Bug Fix: Fixed an incorrect message when locking doors
  • Bug Fix: Added a check to the group add function to ensure that players or NPCs cannot be added to the same group twice
  • Bug Fix: Fixed a typo in a clothing description
  • Bug Fix: Fixed a typo in a shadow place description
  • Bug Fix: Fixed a bug with bonespike
  • Bug Fix: Amended the wandering minstrel commands to prevent other commands being checked afterwards
  • Bug Fix: Fixed a typo in a player child description
  • Bug Fix: Fixed a typo at the Centaur excavation site
  • Bug Fix: Fixed an issue where sea monster detecting crew would use the wrong co-ordinates when calculating how close a monster was, and an issue where monsters to the southeast would be reported as being in an unknown direction
  • Bug Fix: Fixed a typo in a crew members story
  • Bug Fix: Fixed a crashing function related to a Shadow Place room which was preventing that room's function from working
  • Bug Fix: Corrected an incorrect message related to a Shadow Place item
  • Feature: Added five shadow place research topics

15/07/2017

  • Feature: Updated a couple of scents in relation to the Perfumery project
  • Bug Fix: Fixed an issue which was breaking the memorise ability
  • Feature: Added two shadow place research topics

12/07/2017

  • Feature: Added some NPCs relating to Haven and a new cloning function

11/07/2017

  • Feature: Added two shadow place research topics

10/07/2017

  • Feature: Updated several scents in relation to the Perfumery project
  • Codefix: Added some new functions for displaying different messages to different groups more easily
  • Feature: Updated the way scented candle scents are displayed in descriptions and added them to the 'smell' command

09/07/2017

  • Feature: Added smells for scented thick candle items to the smell command
  • Feature: Added three new types of maintenance tasks to ships
  • Feature: Made maintenance of large ships (galleons and man o war) slightly more varied than smaller ships

04/07/2017

  • Bug Fix: Fixed a potential issue with skata incorrectly judging whether it had hit the maximum number of targets or not

01/07/2017

  • Bug Fix: Corrected a typo in a festival market message
  • Bug Fix: Replaced an incorrect mastery message for adroitness
  • Bug Fix: Fixed a missing message relating to roasting river/sea fish
  • Bug Fix: Fixed a mislink in the Place of Shadows

30/06/2017

  • Balance: Amended stalls to not accept food which NPCs would not buy from normal shops as supplies for meals
  • Feature: Added an NPC relating to Haven

29/06/2017

  • Feature: Completed work on adding variety to scented candle messages

28/06/2017

  • Feature: Added some variety to existing crew member types on ships

27/06/2017

  • Feature: Updated several scents in relation to the Perfumery project

26/06/2017

  • Feature: Added a question for the OOC imp questions

25/06/2017

  • Feature: Adjusted the display of the construction list
  • Bug Fix: Fixed an issue where outfit wear would wear all items, not just the ones related to the outfit you specified

20/06/2017

  • Feature: Continued work on adding variety to scented candle messages

19/06/2017

  • Feature: Finished work on a new type of crew member for sailing ships

18/06/2017

  • Bug Fix: Added an additional check to an items events processing to try and prevent crashes related to those items

16/06/2017

  • Bug Fix: Prevented a room command 'research' overriding an item command with the same first word
  • Bug Fix: Renamed 'coil of vines' items to 'coiled vines' to allow for proper quantized descriptions
  • Bug Fix: Added quantized texts for driftwood and coiled vines items
  • Bug Fix: Fixed an issue where no message would be returned when trying to sew an undamaged item
  • Bug Fix: Marked new lightning hammers as rare loot items (Existing hammers will pick up the designation when examined)
  • Bug Fix: Fixed an issue where only certain types of scented candles would give out messages about their smells
  • Bug Fix: Fixed an issue where scented candles would display their scent messages to the wrong targets
  • Balance: Reduced the frequency that scented candle messages are displayed at
  • Codefix: Overhauled scented candle code to combine all types of scented candle items into one scent display function
  • Feature: Started work on adding variety to scented candle messages
  • Bug Fix: Corrected the syntax message for the buildship command

15/06/2017

  • Bug Fix: Marked pushable items as destroyable by dumps even if they aren't gettable items

12/06/2017

  • Feature: Worked on a planned new type of crew member
  • Bug Fix: Fixed a bug with circlet of mana items
  • Bug Fix: Emptied the alcoves in Baron Eskvan's Dungeon if the occupiers no longer exist or leave the location
  • Feature: Added a command to deliberately leave an alcove in Baron Eskvan's Dungeon if you wish to do so

09/06/2017

  • Bug Fix: Stopped crystal empowerment if you are dead or asleep
  • Balance: Increased the base chance of hitting sea monsters compared to ships
  • Balance: Increased the effects of the Naval Artillery degree
  • Bug Fix: Fixed a typo in a wilderness room
  • Bug Fix: Corrected a couple of issues with soul cages
  • Bug Fix: Fixed a mispelling which appeared in several places

08/06/2017

  • Feature: Added some questions for the OOC imp questions
  • Feature: Updated several scents in relation to the Perfumery project
  • Bug Fix: Added a balance check to inferno
  • Bug Fix: Added butchers to the construction list
  • Feature: Adjusted the display of the construction list and added functionality to more easily test its display for future tweaking
  • Balance: Increased the speed boost for incinerate from oil and campfires
  • Balance: Slightly increased the damage of incinerate
  • Bug Fix: Reset incinerate build up after use

07/06/2017

  • Feature: Added some items related to Haven
  • Feature: Worked on a planned new type of crew member
  • Feature: Added a new wilderness creature specific to one zone

06/06/2017

  • Feature: Added some items related to Haven
  • Feature: Added some questions for the OOC imp questions
  • Feature: Amended the memorise ability to use a new set of variables for perfumery memorisation
  • Feature: Added a new variable related to perfumery and amended existing scent sources to correctly set this variable
  • Bug Fix: Changed the shop disarray calculation to consider the shop in disarray if the item count is above the maximum, rather than at the maximum
  • Bug Fix: Changed the placeholder value for rooms related to an unrelated feature to avoid them clashing with existing rooms
  • Bug Fix: Removed an industry build type from an item which was not intended to be industry makeable
  • Bug Fix: Fixed a broken exit in the Place of Shadows
  • Feature: Added a new wilderness creature specific to one zone

05/06/2017

  • Bug Fix: Fixed an issue where racial nutrition would make food have a very low sustenance value
  • Bug Fix: Fixed an issue where racial nutrition information was lost when food was sliced up
  • Bug Fix: Fixed some broken exits in the City of Peace
  • Bug Fix: Fixed a broken exit in the Place of Shadows
  • Bug Fix: Fixed a broken exit in the wilderness
  • Bug Fix: Changed Aurora's island from Polaris Forest zone to Southern Islands zone
  • Bug Fix: Changed red fox terrain preference from plains to forest

04/06/2017

  • Feature: Added an option to release essence from a shadow absorb jar relating to a complete shadow place topic
  • Feature: Added some questions for the OOC imp questions
  • Feature: Added teacher texts for new planned skill group 'Perfumery'
  • Feature: Added ability descriptions for Perfumery
  • Feature: Increased the size of the OOC chat log
  • Codefix: Altered the last missed NPCs to use a more efficient way of setting their NPC class type

03/06/2017

  • Feature: Worked on a room related to Haven
  • Bug Fix: Fixed an issue with the outfit command not displaying item names
  • Bug Fix: Fixed a typo in a bank message
  • Bug Fix: Fixed some broken exits in the Place of Shadows
  • Feature: Added a 'show' command
  • Balance: Prevented the twisted ankle event occurring if you're mounted
  • Feature: Added food scraps items created from excess food when supplying stalls

02/06/2017

  • Bug Fix: Corrected some typos in Tylorus
  • Bug Fix: Corrected some typos in a wilderness area
  • Bug Fix: Fixed some broken exits in a wilderness area

30/05/2017

  • Bug Fix: Fixed an issue where invasion creatures could spawn inside buildings during invasions
  • Bug Fix: Fixed a broken exit in the College of Arts
  • Bug Fix: Fixed the automatic 'look' after an action in Baron Eskvan's Dungeon
  • Bug Fix: Fixed a player's NPC child who was chatting messages from a different NPC child
  • Bug Fix: Changed a message which plays when you use 'singat' without knowing the Songs skill group, and changed the command to stop processing once it's confirmed you don't have the skill
  • Codefix: Altered some missed NPCs to use a more efficient way of setting their NPC class type
  • Feature: Worked on an item related to a new type of crew member

29/05/2017

  • Bug Fix: Corrected a broken exit in the Place of Shadows
  • Feature: Worked on an item related to a new type of crew member
  • Feature: Added a new wilderness creature specific to one zone
  • Feature: Added four shadow place research topics
  • Feature: Added an additional city research topic

A cooling breeze circulates around you.

  • Feature: Added some rooms for a new provincial wilderness area
  • Bug Fix: Allowed toxin extraction from two new types of animal
  • Feature: Added an additional market good to an existing festival market

28/05/2017

  • Bug Fix: Corrected a citizen chat about the weather which fired in the wrong circumstances
  • Feature: Added a new syntax 'ooc <log/history> <full/long>', increased the size of the ooc chat history buffer but only display the last twenty messages unless the player specifies they want to see the full buffer
  • Bug Fix: Corrected an issue where NPC OOC chats wouldn't be stored in the OOC log
  • Feature: Changed the OOC log to not store chats if they are duplicates of one of the five most recent chats
  • Feature: Added the skill skeleton for a new planned skill group 'Perfumery'

27/05/2017

  • Bug Fix: Fixed a broken exit in Shrimperstown
  • Bug Fix: Removed a duplicate message about quarry storage
  • Bug Fix: Fixed a missing exit in the Place of Shadows
  • Bug Fix: Fixed a broken exit in a wilderness area
  • Bug Fix: Added the spawning code for a missing NPC from the Place of Shadows
  • Bug Fix: Fixed a coding indicator related to the City of Peace
  • Feature: Added a new wilderness creature specific to one zone
  • Feature: Worked on a room related to Haven

26/05/2017

  • Feature: Added an option for shop owners to set merchants to 'exclusive', which effectively stops NPC citizens using that merchant
  • Balance: Increased the limit on items in a shop storeroom from 40 to 50

25/05/2017

  • Balance: Modified blessings from memorial statues to increase the rate at which fame is gained
  • Feature: Added a memorial statue for Leonassan

24/05/2017

  • Bug Fix: Amended an anti-crash process which caused pathing for NPCs to fail when there are over 10000 rooms in the room array
  • Bug Fix: Added a depth level to a Centaur excavation site item which was missing one
  • Feature: Added a shadow place research topic
  • Bug Fix: Corrected an incorrect label on a shadow place topic

23/05/2017

  • Bug Fix: Corrected two room descriptions in the Place of Shadows
  • Bug Fix: Fixed a broken exit in the Place of Shadows
  • Bug Fix: Fixed a broken exit in a wilderness area
  • Bug Fix: Fixed a couple of issues with a special room in the Place of Shadows
  • Bug Fix: Fixed an issue with 'change list'
  • Balance: Significantly increased the amount of mana each soul provides when attempting to cast with deathdraw without sufficient mana
  • Feature: Added an additional market good to an existing festival market
  • Feature: Added a festival game to an existing festival market

22/05/2017

  • Bug Fix: Fixed a couple of incorrect exits
  • Bug Fix: Corrected a broken topic in the Place of Shadows
  • Bug Fix: Fixed a broken gate in the Place of Shadows
  • Feature: Added five shadow place research topics
  • Bug Fix: Fixed some typos in the Place of Shadows

21/05/2017

  • Feature: Worked on an item related to a new type of crew member
  • Feature: Added three shadow place research topics
  • Feature: Updated an unreleased room in the Centaur excavation site
  • Feature: Added two additional city research topics

20/05/2017

  • Feature: Added a new perfume scent for a future feature
  • Bug Fix: Corrected a shadow place item which referenced humans and elves incorrectly
  • Feature: Worked on a room in the Place of Shadows
  • Bug Fix: Corrected an incorrect message in the Place of Shadows
  • Feature: Added two shadow place research topics

19/05/2017

  • Bug Fix: Corrected a challenge description which was mixing up elves and humans
  • Bug Fix: Added missing balance penalties to two rooms in Baron Eskvan's Dungeon
  • Bug Fix: Removed an extra room exit which allowed you to skip a puzzle in Baron Eskvan's Dungeon
  • Bug Fix: Amended 'anneal' to not allow annealing of non-armour worn items
  • Bug Fix: Fixed a typo in a Place of Shadows room description
  • Bug Fix: Amended a Place of Shadows message which was going into the wrong room
  • Bug Fix: Fixed a broken exit in the Place of Shadows

18/05/2017

  • Feature: Added a new wilderness creature specific to one zone

16/05/2017

  • Bug Fix: Fixed a typo in a race quest message
  • Bug Fix: Fixed a typo in a skills mastery message
  • Feature: Started work on an item related to a new type of crew member
  • Bug Fix: Fixed an out of range variable in Baron Eskvan's dungeon which made one trap easier than intended
  • Feature: Worked on a room related to Haven
  • Feature: Added a question for the OOC imp questions

15/05/2017

  • Feature: Added a new perfume scent for a future feature

14/05/2017

  • Feature: Added a new wilderness creature specific to one zone
  • Bug Fix: Fixed an issue where some research topics relating to envenom paste were not working
  • Feature: Added an additional city research topic

13/05/2017

  • Bug Fix: Fixed a bug where human and elf newbies would spawn in the wrong cities and the guides took them to the wrong academies
  • Bug Fix: Fixed an issue with a shadow place research topic linked to the wrong room
  • Feature: Added a shadow place research topic
  • Feature: Enabled a city of peace barrier

12/05/2017

  • Bug Fix: Corrected a message when firing port cannons which would imply there was an enemy ship present whether or not there was
  • Bug Fix: Fixed an issue with ship cannon range
  • Bug Fix: Fixed a citizen chat which would refer to the current city rather than the city where an event was occurring
  • Bug Fix: Changed the position of line breaks in ship's bridge location descriptions
  • Bug Fix: Stopped cannon descriptions for port cannons being output in the description of ships with no cannons
  • Bug Fix: Fixed a bug where the reinforce command would fail if the door being reinforced was a variable door rather than an object door
  • Feature: Added some items related to Haven
  • Feature: Added some questions for the OOC imp questions

11/05/2017

  • Feature: Added five shadow place research topics

10/05/2017


  • Bug Fix: Fixed two minor bugs with Baron Eskvan's dungeon
  • Feature: Updated an unreleased room in the Centaur excavation site
  • Feature: Added two new wilderness creatures specific to separate zones
  • Bug Fix: Enabled toxin extraction for a newer wilderness creature

09/05/2017

  • Feature: Added two additional city research topics
  • Bug Fix: Fixed a typo with a demonic research summoning

08/05/2017

  • Feature: Worked on an item which will be related to a new type of ship crew member
  • Feature: Added an additional area to the Centaur excavation site

07/05/2017

  • Bug Fix: Add entrance messages for armour dealers
  • Feature: Added weapons dealer NPCs
  • Bug Fix: Fixed bad characters in several room descriptions
  • Feature: Made the three new types of saddle makeable in industries
  • Bug Fix: Amended door reinforcement code to allow administrators to test door reinforcement for non-physical doors
  • Bug Fix: Corrected an issue where the wrong syntax of give could be used to give coins to citizens, and amended the give command to highlight to a player why give failed if they miss out the 'to'
  • Feature: Completed four demonic research topics

06/05/2017

  • Bug Fix: Fixed a missing object relating to the place of shadows
  • Feature: Added some items relating to Baron Eskvan's dungeon
  • Feature: Modified an existing room to add the entrance to Baron Eskvan's dungeon

05/05/2017

  • Balance: Altered the properties of some unreleased items
  • Feature: Added some items relating to Baron Eskvan's dungeon
  • Feature: Added some questions for the OOC imp questions
  • Feature: Added a new wilderness creature specific to one zone

04/05/2017

  • Feature: Added functionality to allow addition of weapons dealers using the armour dealers framework
  • Feature: Added some items relating to Baron Eskvan's dungeon
  • Bug Fix: Modified the administrative temporary exits to work for looking as well as moving
  • Feature: Modified the 'examine <item> on <thing>' syntax to allow you to target items worn by NPCs
  • Feature: Worked on an item which will be related to a new type of ship crew member
  • Feature: Added two additional city research topics

02/05/2017

  • Bug Fix: Corrected when a message will appear on a mountain goat's description about it being recently sheared
  • Feature: Added a new wilderness creature specific to one zone

01/05/2017

  • Feature: Increased the variety of ship crew member looks
  • Feature: Worked on an item which will be related to a new type of ship crew member
  • Feature: Added an additional market good to an existing festival market
  • Feature: Added a festival game to an existing festival market
  • Bug Fix: Fixed an incorrect exit in the wilderness areas
  • Bug Fix: Amended a temporary exit feature which was not working
  • Bug Fix: Fixed an issue with unsaddling mounts

30/04/2017

  • Balance: Changed three invasion events to automatically end if not completed by players after around twelve hours
  • Feature: Added a question for the OOC imp questions
  • Feature: Completed a demonic research topic
  • Feature: Enabled two city of peace barriers
  • Codefix: Altered all remaining NPCs to use a more efficient way of setting their NPC class type

29/04/2017

  • Feature: Worked on a room relating to Baron Eskvan's Dungeon
  • Bug Fix: Fixed an issue with 116th birthday presents
  • Feature: Added birthday presents for 117th birthdays
  • Feature: Completed a demonic research topic
  • Feature: Enabled three city of peace barriers
  • Feature: Added two additional affluence items

28/04/2017

  • Feature: Added a question for the OOC imp questions
  • Feature: Added some new perfume scents for a future feature
  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type
  • Feature: Completed two demonic research topics
  • Bug Fix: Corrected the supply requirements messages for several city research topics
  • Feature: Added nine additional city research topics

27/04/2017

  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type
  • Bug Fix: Corrected some NPCs class types
  • Feature: Removed some effects from an NPC who had features designed for a different class of NPCs
  • Feature: Worked on a room relating to Baron Eskvan's Dungeon

26/04/2017

  • Bug Fix: Corrected an issue with mana gates in the Place of Shadows
  • Bug Fix: Fixed a broken room link near the road between Szagan and Aronsol

25/04/2017

  • Feature: Added a question for the OOC imp questions
  • Feature: Completed a demonic research topic

24/04/2017

  • Bug Fix: Amended some research topics to properly show supply messages for non-commodity supplies
  • Bug Fix: Corrected two research topics which could be supplied with only part of the required supplies
  • Bug Fix: Fixed two messages in special rooms which were showing to the person they were generated by
  • Bug Fix: Modified the outfit command to wear clothes in two waves to allow items worn on sashes, belts etc to be left until the second round to avoid failing if the dependent item is listed after it in your inventory
  • Feature: Worked on a room relating to Baron Eskvan's Dungeon

23/04/2017

  • Bug Fix: Fixed a bug stopping the newest recipe book recipes being memorised
  • Codefix: Modified the memorise ability/function to allow multiple skills to have abilities with the same name which don't clash
  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type

22/04/2017

  • Feature: Worked on a couple of rooms relating to Baron Eskvan's dungeon
  • Feature: Added a question for the OOC imp questions
  • Codefix: Completed work to simplify an improve efficiency of a weekly process, having reduced the object loops by 96%
  • Feature: Added three additional city research topics

21/04/2017

  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type
  • Bug Fix: Corrected some NPCs class types
  • Bug Fix: Added links to a new area which was missing its connections to existing rooms
  • Codefix: Carried out work to simplify and improve efficiency of a weekly process

20/04/2017

  • Feature: Added some questions for the OOC imp questions
  • Bug Fix: Removed an erroneous message in a room in Hades
  • Bug Fix: Fixed three broken demonic research ritual results
  • Bug Fix: Fixed an erroneous message related to demonic research

18/04/2017

  • Feature: Added a couple of rooms for Baron Eskvan's dungeon

17/04/2017

  • Feature: Added another item related to the 'Saddle Bags and Horse Armour' feature
  • Bug Fix: Added a briefing to a demonic research topic which was missing it
  • Feature: Completed a demonic research topic
  • Bug Fix: Added an NPC class type for an NPC which didn't have one set
  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type

16/04/2017

  • Bug Fix: Fixed a bug with room lamp construction
  • Bug Fix: Corrected some wrong code related to saddles and added a testing command for saddle functions
  • Feature: Added some rooms for secret project 'NP'
  • Bug Fix: Fixed the NPC class type of an arena NPC
  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type
  • Codefix: Carried out work to simplify and improve efficiency of a weekly process

15/04/2017

  • Feature: Added some rooms for secret project 'NP'
  • Codefix: Carried out work to simplify and improve efficiency of a weekly process
  • Feature: Completed a demonic research topic
  • Feature: Added a room for Baron Eskvan's dungeon

14/04/2017

  • Feature: Added some new province wilderness land
  • Feature: Modified 'get' to allow the item you are getting things from to be held by a friendly mount
  • Feature: Updated a room and function related to the Place of Shadows
  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type

12/04/2017

  • Bug Fix: Fixed a typo with an emote say
  • Balance: Changed demonic horde summoning to stop summoning demons fighting their previous opponent, unless they are in the room the demon is summoned to
  • Balance: Reclassified spark stones as rare goods
  • Balance: Added a requirement for balance when climbing a mountain in a specific area
  • Balance: Added a guidance message for soul droplets for players with basic necromancy abilities
  • Bug Fix: Removed an extra exit from a player construction
  • Bug Fix: Amended the line breaks on two NPC descriptions
  • Bug Fix: Fixed erroneous messages with four items related to Astaria
  • Bug Fix: Amended recuperation from physical to use the modern form of skill checking rather than an outdated version which may not have been working
  • Feature: Completed a demonic research topic and partially completed another

11/04/2017

  • Bug Fix: Forced an update of maximum stamina and mana after attuning
  • Bug Fix: Fixed a bug in a food items description
  • Bug Fix: Fixed an error message with a room command
  • Bug Fix: Fixed an issue selecting an option in the Shamanic Circle
  • Bug Fix: Fixed an issue where a container was created with more liquid in it than it can hold
  • Bug Fix: Added a message for containers with more liquid than they can hold, added a default message for containers where quantity of contents cannot be determined
  • Bug Fix: Fixed three demonic ritual results which were missing

10/04/2017

  • Feature: Completed a demonic research topic

09/04/2017

  • Feature: Partially completed a demonic research topic
  • Bug Fix: Fixed an array with an incorrect size definition

08/04/2017

  • Feature: Completed a demonic research topic
  • Feature: Added some more variety to the items merchant dealers requests
  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type

07/04/2017

  • Feature: Completed a demonic research topic

06/04/2017

  • Codefix: Completed work to simplify the convoy code for mines
  • Bug Fix: Changed the room ID for a room which clashed with another planned addition
  • Feature: Partially completed a demonic research topic

03/04/2017

  • Feature: Added some more variety to the items merchant dealers requests
  • Feature: Partially completed a demonic research topic

02/04/2017

  • Codefix: Removed a temporary fix which was removing saddle type variables from non-saddle items and is no longer required
  • Codefix: Started work on simplifying the convoy code for mines

30/03/2017

  • Bug Fix: Changed three invasion types to end cleanly in a previously unexpected situation
  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type

29/03/2017

  • Bug Fix: Corrected an issue where library ink production rates were not tied to the industry level of the library
  • Bug Fix: Fixed an issue where libraries would dump paper instead of ink when producing ink and exceeding storage
  • Feature: Removed an excess object loop from the new week process Modified 'put' to allow the item you are putting things into to be held by a friendly mount

28/03/2017

  • Bug Fix: Fixed an issue where summoning a particular demon didn't put you off balance
  • Bug Fix: Fixed another issue with the noble huntsman
  • Bug Fix: Fixed a bug which was marking multiple items as saddle type

27/03/2017

  • Codefix: Improved the efficiency of an administrative command
  • Bug Fix: Fixed a number of furniture items which were showing as non-permanent so may vanish over reboots/resets
  • Bug Fix: Fixed a broken message with scrubbing brushes and changed them to only be usable on valid washing furniture
  • Feature: Added some questions for the OOC imp questions

26/03/2017

  • Bug Fix: Fixed some typos in NPC descriptions
  • Bug Fix: Added a missing item to the objects index
  • Feature: Modified the clothing description function to show worn saddle items
  • Feature: Added another item related to the 'Saddle Bags and Horse Armour' feature

25/03/2017

  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type
  • Bug Fix: Corrected some NPCs class types

24/03/2017

  • Feature: Added two rooms for Baron Eskvan's dungeon
  • Bug Fix: Fixed a bug relating to order promotions
  • Codefix: Added a new administrative command
  • Feature: Updated a function related to Place of Shadows and added an item relating to this function

26/03/2017

  • Bug Fix: Fixed some typos in NPC descriptions
  • Bug Fix: Added a missing item to the objects index
  • Feature: Modified the clothing description function to show worn saddle items
  • Feature: Added another item related to the 'Saddle Bags and Horse Armour' feature

25/03/2017

  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type
  • Bug Fix: Corrected some NPCs class types

24/03/2017

  • Feature: Added two rooms for Baron Eskvan's dungeon
  • Bug Fix: Fixed a bug relating to order promotions
  • Codefix: Added a new administrative command
  • Feature: Updated a function related to Place of Shadows and added an item relating to this function

23/03/2017

  • Bug Fix: Corrected an issue with the noble huntsman reset counter
  • Bug Fix: Corrected some typos in several NPC descriptions
  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type
  • Bug Fix: Corrected some NPCs class types

22/03/2017

  • Codefix: Added a new option to a function to remove and destroy items from an objects inventory
  • Codefix: Applied new option to noble huntsmen to prevent memory orphaning of its weapon when it is destroyed
  • Bug Fix: Cleared the wield left/right slots on a player when an item they were wielding is removed
  • Bug Fix: Cleared an items opponent marker if the opponent is inactive, to try to fix odd message related to grab
  • Feature: Finished a command for 'Saddle Bags and Horse Armour' as well as adding a second command
  • Balance: Increased the skill competency requirement for galloping on a mount
  • Feature: Added a bonus to skill competency for galloping on a mount with a standard saddle fitted
  • Feature: Added a quest for secret project 'NP' and updated several rooms

21/03/2017

  • Feature: Added a shadow place research topic
  • Feature: Completed a new feature for the Place of Shadows

20/03/2017

  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type
  • Bug Fix: Corrected some NPCs class types
  • Feature: Finished a room for Baron Eskvan's Dungeon

19/03/2017

  • Feature: Worked on a command for 'Saddle Bags and Horse Armour'
  • Feature: Added two NPCs for secret project 'NP'

18/03/2017

  • Bug Fix: Fixed an issue where non-gods could see a partial output from a god-only item
  • Bug Fix: Attempted to fix an issue relating to racial language and god translations
  • Feature: Added some random chats by citizen NPCs to do with the random event system
  • Feature: Added some extra variety to the morale random chats

17/03/2017

  • Bug Fix: Fixed a bug which prevented some undead and demons automatically protecting when summoned, as well as preventing the owner from manually setting them to protect
  • Bug Fix: Added four missing achievements to the achievements command
  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type
  • Feature: Worked on a few rooms for the Shadow Place

16/03/2017

  • Feature: Started work on 'Saddle Bags and Horse Armour' project; Added an item and started work on a command
  • Bug Fix: Corrected some bugs with cannon hit rates on ships and ranges of shots
  • Bug Fix: Corrected an error message when firing port cannons with no target
  • Codefix: Simplified the cannon firing commands on ships to remove around 80% of the code for these commands, which was repetitious
  • Feature: Added some questions for the OOC imp questions

15/03/2017

  • Bug Fix: Changed the NPC class type of an NPC
  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type
  • Codefix: Changed the data included in an export related to code monitoring
  • Bug Fix: Fixed the references to elves/humans which were the wrong way around in child objects
  • Bug Fix: Fixed a bug where a challenge would target humans instead of the race of your current city
  • Bug Fix: Fixed a bug where the noble huntsman fails to identify the correct group leader at the end of a hunt
  • Feature: Added a room for secret project 'NP'

14/03/2017

  • Feature: Worked on a room in the Place of Shadows
  • Feature: Added the basics for two rooms in Baron Eskvan's dungeon
  • Bug Fix: Added a handle for a situation which shouldn't occur for noble huntsman NPCs but might if something goes wrong
  • Bug Fix: Corrected capitalisation on a short room name
  • Bug Fix: Amended noble huntsman targetting to ignore tamed animals when selecting a new hunt target
  • Balance: Changed noble huntsman NPCs to automatically follow and protect the player who starts a quest with them
  • Bug Fix: Corrected an incorrect syntax message for an administrative command and added additional instruction when syntax is used incorrectly
  • Codefix: Altered some NPCs to use a more efficient way of setting their NPC class type

13/03/2017

  • Feature: Added some questions for the OOC imp questions
  • Bug Fix: Updated a clean up function for the new random events system which was not performing correctly
  • Bug Fix: Corrected some wrong line breaks
  • Bug Fix: Corrected some bugs with shipping relating to crows nest detection
  • Codefix: Simplified the grappling commands on ships to remove over 90% of the code for this command, which was repetitious

12/03/2017

  • Feature: Added some items related to Haven
  • Bug Fix: Corrected two random citizen chats which were referring to the wrong cities
  • Feature: Added a quest for secret project 'NP'
  • Bug Fix: Added relationship effects for some NPCs
  • Bug Fix: Corrected the NPC types for two NPCs
  • Codefix: Switched the remaining NPCs from the older method of applying relationship affects from killing to the new method
  • Bug Fix: Corrected two potential causes of crashes from a new NPC

11/03/2017

  • Bug Fix: Added a requirement for a cooking heat source to several cooking recipes which required saucepans but not heat
  • Feature: Added the ingredient/result details for the new recipe book in the cook command
  • Codefix: Modified a type of room in the shadow place to use a function rather than having repeat code in each instance

10/03/2017

  • Feature: Added a couple of NPCs for secret project 'NP'
  • Codefix: Switched numerous NPCs from the older method of applying relationship affects from killing to the new method
  • Feature: Added some questions for the OOC imp questions

09/03/2017

  • Bug Fix: Fixed a typo in a Mentalism ability
  • Feature: Enabled mastery on several more mentalism abilities
  • Codefix: Amended several references to race types to accomodate the human/elf change
  • Codefix: Modified a type of room in the shadow place to use a function rather than having repeat code in each instance
  • Feature: Worked on a couple of rooms for Baron Eskvan's Dungeon

08/03/2017

  • Bug Fix: Further improved the automated clean up of the new random event system
  • Bug Fix: Added messages to onlookers when random prize items are opened
  • Bug Fix: Fixed a bug where criminal thugs descriptions were not output when they were examined
  • Feature: Added an NPC for secret project 'NP'
  • Codefix: Added a more efficient option for calculating city relation changes caused by killing NPCs and updated a number of NPCs to use this new system
  • Codefix: Swapped over the human and elven race values to match the city codes
  • Bug Fix: Added a check to fix old player files race if they were stored with the old race values
  • Codefix: Amended several references to race types to accommodate the human/elf change

07/03/2017

  • Feature: Added recipe codes and recipe book checks for a planned new cookery book
  • Feature: Added some questions for the OOC imp questions
  • Codefix: Modified a type of room in the shadow place to use a function rather than having repeat code in each instance
  • Bug Fix: Added a warmth factor and material type to a piece of clothing which was missing them
  • Feature: Added more types of events which can randomly occur and be predicted by dreamsight
  • Bug Fix: Amended a random event system to clean itself up when extra NPCs are created
  • Balance: Added a spacer event to the new random events system to prevent it being too easily farmable
  • Balance: Tweaked the rate at which languages can be learnt downwards

06/03/2017

  • Feature: Worked on a couple of rooms for Baron Eskvan's Dungeon
  • Feature: Added an administrative command to add an extra exit to an area in emergencies
  • Balance: Changed several events to use a different function to locate city land, so that only the main cities will be targeted
  • Feature: Enabled mastery on five more mentalism abilities
  • Feature: Added several food items related to a planned new cookery book
  • Bug Fix: Corrected some challenges listing as moderate challenges even though they are actually major challenges

05/03/2017

  • Bug Fix: Fixed some bugs relating to the shamanic circle
  • Feature: Added some extra messages to a shamanic circle quest
  • Bug Fix: Fixed the recipe check for grilled radish crispbread which was looking for the wrong recipe
  • Feature: Linked the achievement for the planned Noble Hunter feature and did some further work on the feature, including the means to start the associated quest

04/03/2017

  • Feature: Worked on two rooms related to Haven
  • Feature: Enabled mastery on three more mentalism abilities
  • Feature: Added a few more options to the list of bounty hunter targets
  • Bug Fix: Fixed a broken room link in the shamanic circle
  • Bug Fix: Fixed a bug with the shamans not returning to their home room when moved
  • Bug Fix: Prevented a shamanic circle NPC's quest from being completed multiple times in a row
  • Bug Fix: Fixed a bug related to a shamanic circle quest
  • Bug Fix: Corrected the region code of the shamanic circle area
  • Bug Fix: Corrected citizens chats about random events which were reporting the wrong city

03/03/2017

  • Codefix: Altered the information available in the administrative system command
  • Codefix: Added an automatic report of the previous crash uptime to the administrator when a new crash is logged
  • Feature: Added the basis of an achievement related to the planned Noble Hunter feature
  • Feature: Tweaked a command related to the shamanic circle and added links to the area from existing rooms
  • Feature: Added some new items findable by searching city streets
  • Feature: Added a new class of challenges

02/03/2017

  • Bug Fix: Corrected some broken messages relating to the dump collector
  • Bug Fix: Fixed a number of broken room links
  • Feature: Added a function related to the shamanic circle

01/03/2017

  • Codefix: Modified the way dream options are selected
  • Feature: Increased the variety of dream options available
  • Bug Fix: Fixed a bug where 'other continent' challenges were sometimes selecting the home continent
  • Feature: Added an event for the planned random event system and set the system to go live
  • Feature: Worked on a few rooms for Baron Eskvan's dungeon

26/02/2017

  • Bug Fix: Fixed an alert which highlights restarts to administrators to classify the restart type
  • Codefix: Modified the way dream options are selected

25/02/2017

  • Bug Fix: Corrected a typo in a college study instruction
  • Bug Fix: Corrected a typo in a college study command

24/02/2017

  • Codefix: Added a function to make it easier to evaluate effects of group kills

23/02/2017

  • Feature: Added a number of possible outcomes of the shamanic circle

22/02/2017

  • Bug Fix: Fixed a research command related to the new degree
  • Bug Fix: Fixed an issue where Jynx and Goodfate never wore off
  • Feature: Added a number of possible outcomes of the shamanic circle
  • Bug Fix: Fixed an issue where a silversmithing ability wasn't listing the next craftable item
  • Bug Fix: Added the 'outfit id' option to the syntax instructions for the outfit command
  • Feature: Added an 'all' option to the remove command to allow all clothing to be removed at once
  • Feature: Added the ability for NPC citizens to randomly talk about crime rates and economic states

21/02/2017

  • Feature: Completed two additional demonic research topics
  • Feature: Added three additional city research topics
  • Feature: Added an additional market good to an existing festival market

20/02/2017

  • Feature: Added birthday presents for 116th birthdays

18/02/2017

  • Bug Fix: Corrected an issue where a load file was not closed correctly
  • Codefix: Added a system to track crash uptime separately from planned restarts
  • Feature: Added a new festival market
  • Feature: Completed a new provincial wilderness area

17/02/2017

  • Feature: Coded the crowd for a new festival market

16/02/2017

  • Feature: Finished an event for the planned random event system
  • Bug Fix: Corrected an issue where Tylorean citizens would chat things which Karinthian citizens should have and vice versa
  • Bug Fix: Fixed a bug where the combat challengers event would start multiple times

13/02/2017

  • Feature: Added some rooms for a new provincial wilderness area
  • Bug Fix: Fixed a bug with the new degree putting you to the wrong stage after each exam
  • Bug Fix: Fixed two broken messages relating to washing containers

12/02/2017

  • Feature: Added some rooms for a new provincial wilderness area

11/02/2017

  • Feature: Finished the coding for a new college degree
  • Feature: Added an additional area to the Centaur excavation site and updated another which hasn't gone live yet

10/02/2017

  • Feature: Worked on an event for the planned random event system, including a new NPC
  • Feature: Added an additional city research topic
  • Feature: Completed an additional demonic research topic
  • Feature: Added an additional area to the Centaur excavation site
  • Codefix: Altered the behind the scenes Administration Hour prompt to automatically generate exports for affluence data without having to manually enter a command

09/02/2017

  • Feature: Added a number of possible outcomes of the shamanic circle
  • Feature: Enabled a city of peace barrier
  • Bug Fix: Corrected the name of a misnamed Gralnakia topic
  • Bug Fix: Added a missing terrain change effect for a Gralnakia topic
  • Feature: Added three Gralnakia Expansion Topics

06/02/2017

  • Bug Fix: Fixed some typos in a demonic research related room
  • Feature: Completed an additional demonic research topic
  • Bug Fix: Corrected the message when someone builds you an industry to reference the correct title of that player rather than assuming they were the Minister of State

05/02/2017

  • Codefix: Added an administrative command to monitor a planned random event system
  • Feature: Completed two additional demonic research topics
  • Feature: Added two additional city research topics
  • Feature: Enabled a city of peace barrier

04/02/2017

  • Feature: Added an additional area to the Centaur excavation site

03/02/2017

  • Bug Fix: Corrected an erroneous message in demonic research which referred to a different topics results
  • Feature: Added four possible outcomes of the shamanic circle
  • Feature: Modified an NPC relating to the planned feature 'noble hunter'

30/01/2017

  • Feature: Added four possible outcomes of the shamanic circle
  • Feature: Started work on some rooms for a new college degree
  • Feature: Added an item and updated a room related to Haven
  • Feature: Added some questions for the OOC imp questions

29/01/2017

  • Feature: Added some questions for the OOC imp questions
  • Feature: Finished work on a command related to 'baths and basins'
  • Feature: Added an item and enabled industry production of it and two other items for 'baths and basins'
  • Feature: Finished a function relating to the planned feature 'noble hunter'
  • Feature: Modified an NPC relating to the planned feature 'noble hunter'
  • Feature: Added the ability for NPC citizens to randomly talk about random events for the planned random event system

28/01/2017

  • Feature: Added an automated start of the combat challengers event weekly
  • Feature: Completed a room for Baron Eskvan's dungeon

27/01/2017

  • Bug Fix: Fixed some issues with messages displaying to the wrong person when accepting a combat challenge
  • Feature: Added a new room to the Elysium Games arena and moved the combat challengers event into this room
  • Bug Fix: Fixed an issue where combat challenger NPCs returned immediately after leaving the area for a break, rather than after a short wait as was intended
  • Feature: Fixed an issue where the wrong variable would be used when checking an achievement relating to combat challenges
  • Feature: Worked on a function relating to the planned feature 'noble hunter'
  • Feature: Added the ability for NPC citizens to randomly comment on how happy the citizenry of their city are
  • Feature: Completed a room relating to a new college degree

26/01/2017

  • Feature: Added some questions for the OOC imp questions
  • Feature: Started work on a command related to 'baths and basins'
  • Feature: Added birthday presents for 115th birthdays
  • Feature: Enabled three city of peace barriers
  • Feature: Completed an additional demonic research topic

25/01/2017

  • Bug Fix: Fixed a typo in a weather message
  • Feature: Added the ability for NPC citizens to randomly talk about the weather
  • Bug Fix: Fixed a typo in a college research message
  • Feature: Completed a room relating to a new college degree
  • Feature: Completed a room relating to the shamanic circle
  • Feature: Made numerous small changes relating to the shamanic circle
  • Feature: Added some special effects to washing people and items in washing items

24/01/2017

  • Feature: Worked on an NPC relating to the planned feature 'noble hunter'
  • Feature: Enabled a city of peace barrier
  • Feature: Added ten additional city research topics

23/01/2017

  • Codefix: Simplified some code relating to ships
  • Feature: Added two additional city research topics
  • Feature: Completed three additional demonic research topics
  • Feature: Updated some items related to 'baths and basins'
  • Feature: Modified the 'wash' command to allow washing in baths and basins items and modifying the messages accordingly
  • Balance: Amended a special wash room to now allow washing of clothes
  • Balance: Made washing clothes in salt water damage them more than normal washing, and made washing clothes in wash items damage them less than normal washing

22/01/2017

  • Feature: Added four additional city research topics
  • Feature: Partially added an additional demonic research topic
  • Bug Fix: Fixed a bug with the reinforce command when adding herbs to a door

21/01/2017

  • Feature: Added some questions for the OOC imp questions
  • Feature: Partially added an additional demonic research topic

20/01/2017

  • Bug Fix: Fixed an issue where you could crack island coconuts an infinite number of times
  • Feature: Worked on a room for Baron Eskvan's dungeon
  • Feature: Completed an additional demonic research topic

18/01/2017

  • Feature: Worked on an NPC relating to the planned feature 'noble hunter'
  • Bug Fix: Fixed a typo in a message related to desert islands

14/01/2017

  • Feature: Updated an item related to 'baths and basins', added a second item and a function they both use
  • Feature: Completed an additional demonic research topic

08/01/2017

  • Feature: Added some basic items relating to a planned feature 'noble hunter'
  • Feature: Completed a room relating to a new college degree
  • Bug Fix: Fixed an issue where checks if you survived a shipwreck only happened when you logged into a sunken ship, not if you were actively on the ship when it sunk

07/01/2017

  • Bug Fix: Added the descriptive names for two liquids which were referred to as 'liquid' when splashed rather than their correct names
  • Feature: Added two new liquid types for a new feature, including some special effects
  • Feature: Added a basic item related to a new feature 'baths and basins' which is under development

06/01/2017

  • Bug Fix: Fixed an issue where Emperors and relevant ministers could manage petitioners in other cities courts

03/01/2017

  • Feature: Updated citizen NPCs to allow for additional chats about other things than begging

02/01/2017

  • Feature: Added three liquid types for use in Haven
  • Feature: Added several questions for the OOC imp questions
  • Feature: Complete an additional demonic research topic
  • Bug Fix: Changed the preferred terrain for gazelle NPCs

01/01/2017

  • Feature: Worked on an NPC and added a new item for a planned random event system
  • Feature: Updated the winning NPC from the Christmas event to reflect its new power
  • Feature: Modified the NPCs from the Christmas event into their ally forms and updated the special summon command to summon them for the winners
  • Feature: Completed work on a command related to a future new college degree
  • Feature: Added some rooms related to a future new college degree
  • Feature: Added some rooms and an NPC related to a demonic research topic

31/12/2016

  • Feature: Completed two additional demonic research topics
  • Feature: Worked on a room relating to the shamanic circle

30/12/2016

  • Bug Fix: Fixed a typo in a message relating to an NPC
  • Bug Fix: Fixed a broken exit in a demonic research related room
  • Bug Fix: Fixed a broken exit near Karinthia
  • Feature: Added a command related to a future new college degree
  • Feature: Partially coded an additional demonic research topic

29/12/2016

  • Feature: Worked on a function and NPC for a planned random event system

28/12/2016

  • Feature: Finished work on an NPC related to the shamanic circle
  • Feature: Started work on a room related to the shamanic circle

27/12/2016

  • Feature: Added a new ability for furnituremaking
  • Feature: Added items for the new furnituremaking ability
  • Feature: Partially coded an additional demonic research topic

26/12/2016

  • Feature: Added several questions for the OOC imp questions
  • Feature: Added an NPC for a planned random event system
  • Feature: Added some core coding for a future new college degree

25/12/2016

  • Bug Fix: Changed an error message for the mysterious salesman to replace a debugging message with an informative one
  • Feature: Worked on an NPC and room for Baron Eskvan's dungeon

22/12/2016

  • Bug Fix: Manually set heat sources to null to avoid odd messages when making crafts items which don't require heat sources
  • Feature: Added some variables and a function for a planned random event system

21/12/2016

  • Bug Fix: Changed the way player files are loaded to prevent inventory duplication bugs and minimise item loading lag

20/12/2016

  • Feature: Added a new liquid type and some items relating to Haven
  • Feature: Added several questions for the OOC imp questions

19/12/2016

  • Feature: Added an additional question for the OOC imp questions
  • Feature: Added an industry makeable wardrobe item for the Outfits feature
  • Feature: Enabled the outfit command for use
  • Feature: Added a number of hints for the hints system feature
  • Bug Fix: Fixed an issue with the hints reminders
  • Bug Fix: Fixed an issue with pointing in directions
  • Bug Fix: Fixed an issue with two Sewing tutors

18/12/2016

  • Feature: Continued work on a couple of rooms for Baron Eskvan's dungeon
  • Feature: Added an NPC relating to Baron Eskvan's dungeon
  • Feature: Added an achievement for the OOC imp questions
  • Feature: Added numerous new questions for the OOC imp questions
  • Feature: Continued work on the Outfits feature
  • Feature: Continued work on a hints system feature
  • Feature: Added a number of hints for the hints system feature
  • Feature: Continued work on a room related to the shamanic circle
  • Feature: Added an NPC related to the shamanic circle

17/12/2016

  • Bug Fix: Corrected several industries/commodities which were not quantising retrieved commodities correctly
  • Bug Fix: Changed the messages when accepting a tribute personally to refer to the petitioner rather than the guards
  • Balance: Amended research assistant NPCs to generate light

15/12/2016

  • Bug Fix: Repaired some events code which may have been causing a crash
  • Codefix: Added more crash tracing to a section of the events cycle
  • Bug Fix: Fixed an issue preventing the 'point <direction>' command not working
  • Bug Fix: Added a check for if the player is asleep to a room command which shared a command name with a global command allowed while sleeping

14/12/2016

  • Bug Fix: Fixed a bug where the trust level rather than the exaggeration trust was displayed when indicating if a petitioner was likely to be exaggerating or not
  • Codefix: Modified the wear clothing function to make it easier to use for wearing items as part of different commands
  • Feature: Continued work on the Outfits feature
  • Feature: Added four hints for the hints system feature

13/12/2016

  • Bug Fix: Fixed an issue with the variable tracking the number of monthly competitions a player has won
  • Feature: Continued work on the 'OOC imp' feature

12/12/2016

  • Balance: Added a torch reward to some of the earlier academy quests if the novice player doesn't already have a torch and it is night time
  • Feature: Finished work on a command related to the Sewing skill
  • Feature: Created three tutors for the Sewing skill group

11/12/2016

  • Feature: Continued work on the Outfits feature
  • Feature: Continued work on a hints system feature
  • Feature: Finished work on a room related to the shamanic circle and started work on another one

08/12/2016

  • Feature: Added an extra item to an ability in silversmithing
  • Feature: Continued work on a command related to the Sewing skill
  • Feature: Continued work on a function related to the 'OOC imp'

06/12/2016

  • Bug Fix: Amended a function relating to gutter rats to prevent crashes

05/12/2016

  • Feature: Continued work on a hints system feature
  • Feature: Continued work on a room related to the shamanic circle

04/12/2016

  • Feature: Finished updating some Christmas events for re-use
  • Bug Fix: Added a further fix for merchants and skill tutors commands 'list abilities' interferring with each other
  • Feature: Amended shopkeeper merchant NPCs to respond to 'greet' as if they had been asked to list their goods
  • Feature: Added a response for the training master if you try to give him a crooked pipe
  • Feature: Amended the output when listing abilities from a special ability teacher to show more informative messages to those who aren't ready to learn these abilities yet

03/12/2016

  • Feature: Updated some previous Christmas events for re-use

02/12/2016

  • Feature: Updated some previous Christmas events for re-use

01/12/2016

  • Feature: Re-wrote the newbie guide section on Gods for the hamakei guides to reflect the changes in the pantheon since the original speech was written
  • Feature: Continued work on the Outfits feature

30/11/2016

  • Feature: Started work on a command related to the Sewing skill
  • Feature: Added some questions for the 'OOC imp' feature
  • Feature: Re-wrote the newbie guide section on Gods for the cyclops and Specter guides to reflect the changes in the pantheon since the original speech was written

29/11/2016

  • Feature: Added a function to return a randomly selected online player to allow for easier feature development in future
  • Feature: Amended the demonic battle invasion event to randomly generate portals if it is still running after 5 hours
  • Codefix: Amended the ordermembers command to allow administrators to view ordermembers full for other religious orders
  • Codefix: Amended a system which monitors order activity and reports it back to administrators
  • Feature: Started work on a command for a planned hints system feature

28/11/2016

  • Feature: Changed the salesman's commands to be less clunky and more in line with the other systems on Elysium
  • Balance: Added hints to the salesman's location when the academy quest relating to him is issued
  • Feature: Added apricot items as makeable in industries
  • Bug Fix: Amended the message for several makeable items when you don't have the right commodities to display a more appropriate determiner
  • Codefix: Added an additional variable to allow for more complex invasion events

27/11/2016

  • Feature: Continued work on the Outfits feature
  • Balance: Added a hint to wear the wooden breastplate awarded as part of the academy quests
  • Bug Fix: Fixed a typo with the armour dealers
  • Bug Fix: Fixed an issue where armour dealers would consider any item as tradeable, and give confusing messages for most items, as well as offering very small sums for non armour clothing
  • Bug Fix: Added an administrative command to re-generate the city gate single line descriptions to remove the full stops
  • Bug Fix: Fixed a couple of citizen begging messages which were not displaying to the correct people
  • Bug Fix: Fixed a typo in a message relating to guardians
  • Bug Fix: Added missing new lines to various descriptions and other messages relating to race quests
  • Feature: Modified a function used by emotes and some other commands to allow usage of syntax such as 'smile at <person>' instead of the standard 'smile <person>'

26/11/2016

  • Feature: Re-wrote the newbie guide section on Gods for the goblin and spawn guides to reflect the changes in the pantheon since the original speech was written

25/11/2016

  • Bug Fix: Fixed some code which would end pregnancy checks for non-married women even if they had declared an intimate non-marital relationship
  • Feature: Added a system where items can have a defined 'alternate name' which they can be referred to; Added 'boy' and 'girl' alternate names to child citizen NPCs
  • Bug Fix: Fixed a typo in a ministerial aide message
  • Bug Fix: Removed an excess line break in an academy quest message Amended the read command to allow you to read books in the same room as you, not just in your inventory
  • Feature: Amended the read command to read signs as well as books
  • Balance: Added an extra hint to an academy quest

23/11/2016

  • Feature: Worked on the Sewing skill group
  • Feature: Made 'needle' items manufacturable at metalsmiths
  • Feature: Worked on the 'OOC imp' NPC and a related function
  • Bug Fix: Amended the 'go' command to adjust the command input to fix the automatic 'look' after moving with this command
  • Feature: Continued work on a room related to the shamanic circle

21/11/2016

  • Feature: Altered the OOC chat function to allow NPCs to send messages on the OOC channel
  • Feature: Added an NPC for the future feature 'OOC imp'
  • Feature: Started work on a function related to the 'OOC imp'
  • Feature: Re-wrote the newbie guide section on Gods for the dwarven and orcish guides to reflect the changes in the pantheon since the original speech was written
  • Feature: Continued work on the Outfits feature

20/11/2016

  • Feature: Added three variables related to a future feature 'Outfits'
  • Feature: Started work on the command for the Outfits feature
  • Feature: Completed work on a method to spend lessons to enhance industrial crafting skill ratings
  • Feature: Added a function to initiate the Combat challengers events and an administrative command to fire this function
  • Bug Fix: Fixed an issue with the demonic ritual site
  • Feature: Continued work on a couple of rooms for Baron Eskvan's dungeon
  • Feature: Added the skill structure for a new common skill 'Sewing'

16/11/2016

  • Feature: Added instructions for wielding and swinging weapons during the novice questline
  • Feature: Added instructions for picking up the chicken if you release one during the correct stage of the novice questline
  • Bug Fix: Added line breaks to the academy cooks description
  • Feature: Added the 'go' command to help new players learn the basics more fluidly
  • Feature: Re-wrote the newbie guide section on Gods for the human and elven guides to reflect the changes in the pantheon since the original speech was written
  • Bug Fix: Removed a switch which attempted to skip the original messages about gods from the novice guides but played them if the novice asked for the city speech to be repeated
  • Feature: Amended the output of 'skills' to show a different message if the player has not learned any core skills

14/11/2016

  • Bug Fix: Fixed a crash related to wyrms eating food

12/11/2016

  • Bug Fix: Added error messages for a number of emote commands if you specify an invalid target
  • Feature: Added the option to point in a direction using the 'point' emote
  • Codefix: Changed the way bounty hunter targets are selected to make it easier to add more in future
  • Feature: Added a couple more options to the list of bounty hunter targets
  • Feature: Started work on a room related to the shamanic circle
  • Feature: Amended the login process to allow you to re-attempt a couple of times in some circumstances which would previously have immediately disconnected you
  • Bug Fix: Added new lines and fixed various bugs in several of the newbie guide messages

11/11/2016

  • Feature: Added an extra descriptive line for lanterns to show any attached modifications
  • Feature: Amended push to have an option to move in the same direction as you're pushing the target item
  • Bug Fix: Corrected an issue where skill tutor commands would also trigger an events check for that NPC
  • Feature: Started work on a method to spend lessons to enhance industrial crafting skill ratings
  • Feature: Added some prizes related to the Combat Challengers
  • Feature: Added two alternative NPCs for the Combat Challengers

10/11/2016

  • Feature: Finished work on the brag command
  • Feature: Started work on a couple of rooms for Baron Eskvan's dungeon
  • Feature: Finished work on a room related to the shamanic circle
  • Bug Fix: Corrected the lesson cost of Spellstave's 54 ability
  • Bug Fix: Fixed a broken exit in the demonic ritual area

09/11/2016

  • Balance: Reduced the consider requirements for the petitioner system before a thoroughness reputation hit takes effect
  • Feature: Added some items and room commands for Haven
  • Bug Fix: Marked Spellstaves as a magical skill for mana bonus purposes re physical/magical balance
  • Feature: Started work on a room related to the shamanic circle
  • Bug Fix: Fixed a bug with 100th birthday presents

08/11/2016

  • Feature: Added some prizes related to the Combat Challengers
  • Feature: Added two additional type of petitioners

07/11/2016

  • Bug Fix: Fixed a bug with a Gralnakia topic which had incorrect unlock requirements
  • Bug Fix: Fixed an issue with Gralnakia study topics which unlocked them without the main topic requirements
  • Feature: Started work on a command to brag about achievements for a small fame boost

06/11/2016

  • Bug Fix: Fixed an issue with spellstave recharge item matching

05/11/2016

  • Feature: Added a new function for use with the shamanic circle area
  • Bug Fix: Made recharging spellstaves take balance
  • Bug Fix: Ended the spellstave activation timer when it is used
  • Bug Fix: Fixed an issue with spellstaves not working
  • Feature: Added some rooms for a new provincial wilderness area
  • Bug Fix: Amended several dozen rooms which are on Occid but were listed as being in an Orien region
  • Feature: Added an additional market good to an existing festival market
  • Feature: Added six Gralnakia Expansion Topics

03/11/2016

  • Bug Fix: Fixed two bugs with messages relating to petitioners
  • Feature: Coded tutors for the Spellstaves skill group
  • Feature: Added four additional type of petitioners
  • Feature: Added birthday presents for 113rd and 114th birthdays
  • Feature: Added seven additional affluence items

02/11/2016

  • Feature: Finished work on a room related to the shamanic circle
  • Feature: Added an achievement related to the upcoming month long event system
  • Feature: Finished the main function relating to the month long event system
  • Feature: Coded an additional demonic research topic
  • Feature: Added birthday presents for 111th and 112th birthdays

01/11/2016

  • Feature: Added some extra possible 'junk' finds for searching
  • Feature: Enabled a city of peace barrier
  • Feature: Added two additional city research topics

31/10/2016

  • Feature: Coded a new demonic research topic
  • Feature: Added an additional city research topic

30/10/2016

  • Feature: Added four additional types of petitioner
  • Feature: Added some prizes related to the Combat Challengers
  • Feature: Added three Gralnakia Expansion Topics

29/10/2016

  • Feature: Finished work on a room for Baron Eskvan's dungeon
  • Codefix: Added an administrative command to review the petition statuses for all cities
  • Bug Fix: Changed the syntax help for the 'change' command to reflect its uses to amend shop and industry ownership Allowed the 'handover' command to forward commands to 'change ownership' to allow this command to be used to amend shop and industry ownership
  • Feature: Coded the effect of an ability for Spellstaves
  • Feature: Added birthday presents for 110th birthdays

27/10/2016

  • Bug Fix: Fixed some messages relating to petitioners that were displaying to the wrong people
  • Balance: Added an indicator to OOC chat if the chatter is in disguise
  • Feature: Added four additional types of petitioner

24/10/2016

  • Feature: Added functionality to allow addition of petitioners asking for judgement on or compensation from a third party
  • Feature: Started work on a room related to the shamanic circle

20/10/2016

  • Bug Fix: Fixed an incorrect message related to the demonic rituals
  • Feature: Added some room commands for Haven
  • Feature: Added a command for the month long event system

18/10/2016

  • Feature: Added some prizes for the month long event system
  • Feature: Coded the effects of a couple of abilities for Spellstaves
  • Feature: Added an achievement related to the Combat Challengers

17/10/2016

  • Feature: Finished work on a room related to the shamanic circle
  • Codefix: Added some crash tracing in a function related to the petitioners
  • Feature: Added an additional market good to an existing festival market
  • Feature: Added some rooms for a new provincial wilderness area
  • Feature: Coded two new demonic research topics
  • Feature: Added some rooms for a new provincial wilderness area

15/10/2016

  • Balance: Amended the NPC theft system to give a very small chance of finding stolen items rather than treasure items even if the number of stolen items is very low
  • Feature: Worked on the functions for Combat Challengers
  • Feature: Coded a new demonic research topic, partially coded another
  • Feature: Completed the partially coded demonic research topic
  • Feature: Coded a new demonic research topic
  • Bug Fix: Fixed a bug with petitioner considers not stopping when the person listening left the room
  • Bug Fix: Fixed a bug with bundle of rag items

13/10/2016

  • Bug Fix: Fixed an issue where shaggy black boars would respawn after death
  • Feature: Added a command for the future month long event system
  • Feature: Coded the effects of a couple of abilities for Spellstaves
  • Feature: Added two additional types of petitioners
  • Feature: Added notifications for relevant city positions if there are petitioners awaiting an audience
  • Feature: Enabled a city of peace barrier
  • Feature: Coded three new demonic research topics

12/10/2016

  • Feature: Added two additional types of petitioners
  • Feature: Worked on a room for Baron Eskvan's dungeon

11/10/2016

  • Feature: Finished a command related to Spellstaves
  • Feature: Amended a room with a progressible feature to indicate how close to completion you are
  • Feature: Worked on the functions for Combat Challengers
  • Feature: Added five additional city research topics

10/10/2016

  • Feature: Amended how a particular type of petitioner works to be more consistent and easier to expand on in future
  • Feature: Completed a function for the future month long event system
  • Feature: Coded a new demonic research topic

09/10/2016

  • Feature: Added four additional types of petitioners
  • Feature: Removed the blocks preventing petitioners generating and stopping the use of the 'petition' command

08/10/2016

  • Feature: Worked on various aspects of Spellstaves
  • Feature: Added a function for future feature Combat Challengers
  • Feature: Continued work on a room related to the shamanic circle
  • Feature: Completed the core code for the imperial petitioners feature
  • Feature: Added two additional type of petitioners

06/10/2016

  • Bug Fix: Amended the attuning progress messages to highlight when you had reached the limit of Shalothma's teaching in any particular aspect
  • Feature: Worked on the imperial petitioners feature
  • Feature: Added some functions for the future month long event system
  • Feature: Coded a new demonic research topic

05/10/2016

  • Bug Fix: Added a missing command syntax to a festival information message
  • Bug Fix: Added some missing messages in the brewery code for researchable drinks
  • Bug Fix: Added a missing research check for two researchable drinks
  • Bug Fix: Amended the function to determine which drink you are trying to make at a brewery to allow certain two word drinks to be makeable
  • Bug Fix: Fixed an issue where variable doors couldn't be looked through even if open
  • Feature: Added a few functions for future feature Combat Challengers
  • Feature: Worked on a room for Baron Eskvan's dungeon
  • Feature: Added four additional city research topics
  • Feature: Coded two new demonic research topics

04/10/2016

  • Feature: Added load and save functions for a future month long event system
  • Feature: Added a timer and some other functionality related to Spellstaves
  • Feature: Worked on the imperial petitioners feature

03/10/2016

  • Feature: Created an NPC and a room for a future feature 'Combat Challengers'
  • Feature: Added three items for Haven

02/10/2016

  • Feature: Coded two new demonic research topics
  • Feature: Finished adding the new option for greedy hawkers
  • Feature: Enabled five city of peace barriers
  • Feature: Added five additional affluence items
  • Feature: Worked on secret project 'RU'

01/10/2016

  • Feature: Created some variables for a future month long event system
  • Feature: Added a command related to Spellstaves
  • Feature: Added nine additional city research topics

30/09/2016

  • Bug Fix: Fixed a bug with furnituremaking showing an incorrect next unlock message
  • Feature: Added two items for the new version of hawkers to sell
  • Feature: Worked on the imperial petitioners feature

29/09/2016

  • Feature: Continued work on a room related to the shamanic circle

28/09/2016

  • Bug Fix: Fixed various door related commands which would continue looking for a variable door even after a physical door had been interacted with
  • Feature: Worked on a new option for greedy hawkers
  • Feature: Completed two partially coded abilities for Spellstaves

27/09/2016

  • Bug Fix: Fixed an issue in a demonic area which wasn't taking money correctly
  • Feature: Worked on a room for Baron Eskvan's dungeon
  • Bug Fix: Changed the preferred terrain for gazelle NPCs

26/09/2016

  • Feature: Coded a new demonic research topic
  • Feature: Added three additional city research topics
  • Feature: Enabled two city of peace barriers
  • Feature: Added birthday presents for 109th birthdays

25/09/2016

  • Feature: Added some rooms for a new provincial wilderness area
  • Feature: Added some npcs for a new provincial wilderness area
  • Feature: Added links between existing rooms and the new provincial wilderness area
  • Feature: Coded a new demonic research topic
  • Bug Fix: Fixed a minor typo with servant bells
  • Bug Fix: Fixed some erroneous messages relating to barbers

24/09/2016

  • Feature: Worked on improved options for servant bells
  • Bug Fix: Fixed an issue with two items of clothing which could be made without using up commodities

23/09/2016

  • Bug Fix: Amended the code which modifies the max capacity of a syringe based on city research
  • Feature: Continued work on a room related to the shamanic circle
  • Feature: Worked on the imperial petitioners feature

21/09/2016

  • Feature: Worked on the imperial petitioners feature
  • Feature: Worked on secret project 'RU'

20/09/2016

  • Bug Fix: Added an acknowledgement message when supplying items for halted research
  • Bug Fix: Fixed a broken link in Gralnakia
  • Bug Fix: Amended NPC teachers so that when they refuse to teach it counts as a failed command (alas, but you cannot), which means that the command will then also be evaluated against any other NPC teachers in the same room - Also changed guild tutors to check if they can teach a skill before they check if you are a guild member to make the output more intuitive
  • Bug Fix: Fixed an issue with a demonic item which was meant to change the object function of an item but did not
  • Bug Fix: Fixed an issue where forcewall and colourmagica were interfering with each other on forcefield properties
  • Feature: Started work on a room related to the shamanic circle
  • Feature: Worked on improved options for servant bells
  • Feature: Partially added two abilities for Spellstaves
  • Feature: Added five additional city research topics
  • Feature: Coded an additional demonic research topic

19/09/2016

  • Feature: Added being aggressively declared as an activity
  • Feature: Worked on the imperial petitioners feature
  • Feature: Coded two additional demonic research topics

17/09/2016

  • Feature: Added three additional city research topics
  • Feature: Added an ability for Spellstaves

16/09/2016

  • Feature: Worked on a command related to the imperial petitioners feature
  • Feature: Worked on secret project 'RU'
  • Bug Fix: Prevented adding herbs to food items which already contain them

15/09/2016

  • Bug Fix: Increased the maximum number of words which can be parsed to rectify a problem with NPCs speaking in racial languages
  • Feature: Worked on a command related to the imperial petitioners feature
  • Feature: Worked on improved options for servant bells
  • Feature: Added some texts relating to Spellstaves
  • Feature: Added an ability for Spellstaves
  • Bug Fix: Fixed an issue with Colourmagica remembering effects which had already expired

13/09/2016

  • Feature: Worked on some rooms for Baron Eskvan's dungeon

12/09/2016

  • Bug Fix: Amended the ecosystem to not create new copies of animal variants intended for use in a special system rather than the core ecosystem

11/09/2016

  • Bug Fix: Fixed a research topic removing the wrong commodities when unlocked
  • Bug Fix: Fixed a broken room exit near Szagan
  • Balance: Changed two items to mark them as rare goods
  • Bug Fix: Fixed an erroneous message with a special item
  • Feature: Worked on improved options for servant bells
  • Feature: Coded six additional demonic research topics
  • Feature: Marked a number of items with new variables and added a new item which can be made at industries
  • Feature: Worked on secret project 'RU'
  • Codefix: Added a check for NULL items which might have otherwise caused crashes
  • Feature: Finished work on a room related to the shamanic circle
  • Feature: Added the skill skeleton for Spellstaves

08/09/2016

  • Feature: Continued work on a room related to the shamanic circle
  • Feature: Worked on an additional demonic research topic

07/09/2016

  • Feature: Worked on improved options for servant bells
  • Bug Fix: Fixed an inconsistent message from NPC sword fighters
  • Feature: Added combat messages for NPCs wielding axe weapons
  • Codefix: Added a new variable to isolate a specific subset of weapons and applied it to various item templates
  • Bug Fix: Fixed issues with fell flame and sovreignty mastery
  • Bug Fix: Fixed a bug with fell sovreignty not wearing off
  • Feature: Worked on secret project 'RU'
  • Bug Fix: Fixed an issue with a research topic unlocked NPC

06/09/2016

  • Feature: Added an additional treasure item
  • Feature: Worked on some rooms for Baron Eskvan's dungeon
  • Feature: Worked on an additional demonic research topic
  • Feature: Re-enabled the variable door system

05/09/2016

  • Feature: Started work on secret project 'RU'

04/09/2016

  • Bug Fix: Fixed an issue with breweries
  • Feature: Worked on improved options for servant bells

03/09/2016

  • Feature: Coded an additional demonic research topic
  • Bug Fix: Applied further fixes to fellblade mastery

02/09/2016

  • Bug Fix: Corrected a room with an incorrect terrain type
  • Bug Fix: Fixed a bug which could cause prizes from the bounty hunter to be duplicated
  • Balance: Marked an item as rare loot
  • Feature: Added another prize to the list of items the bounty hunter can give out
  • Feature: Coded an additional demonic research topic
  • Bug Fix: Fixed an issue with the new invasion type
  • Bug Fix: Fixed a typo in the vote command
  • Balance: Excluded non-permanent items from the street cleaner code

01/09/2016

  • Bug Fix: Fixed two issues with the new invasion type
  • Feature: Continued work on a room related to the shamanic circle

31/08/2016

  • Bug Fix: Amended shops to only offer items which can be picked up for sale
  • Codefix: Streamlined debugging messages for NPC children
  • Feature: Started work on a room related to the shamanic circle

30/08/2016

  • Feature: Worked on some rooms for Baron Eskvan's dungeon
  • Bug Fix: Amended 'tell reply' to work in response to players who are typing the targets name instead of using the tell command
  • Feature: Finished coding a new demonic research topic
  • Bug Fix: Fixed an issue where alternative forms of animals were causing terrain preferences to be lost when birthing new wild creatures
  • Bug Fix: Fixed an issue with fellblade mastery checking the wrong skill group

29/08/2016

  • Bug Fix: Identified the issue preventing variable doors from loading correctly and fixed it
  • Bug Fix: Fixed a bug preventing pregnancies from resulting from an intimate relationship outside of marriage
  • Feature: Partially coded a new demonic research topic

28/08/2016

  • Bug Fix: Fixed some display issues with the new challenge class

27/08/2016

  • Feature: Added a 'tell reply <message>' option to tell
  • Feature: Finished work on a new class of challenges
  • Codefix: Added an administrative command to allow better testing of challenges
  • Feature: Added mastery for several fellblade abilities
  • Bug Fix: Fixed an issue with the ecosystem causing terrain independent creatures to be born into system rooms
  • Bug Fix: Amended the ecosystem to treat creatures whose terrain preference cannot be determined as terrain independent as an interim measure pending further bug fixes
  • Codefix: Added some tracking to the code determining the terrain preference of creatures during the ecosystem birthing process
  • Bug Fix: Re-worded a message related to the City of Peace
  • Feature: Finished work on a room related to the shamanic circle
  • Feature: Worked on some rooms for Baron Eskvan's dungeon
  • Feature: Added four new targets which the bounty hunter NPCs can give out
  • Bug Fix: Fixed a typo in a demonic ritual summoning
  • Codefix: Removed some redundant crash tracing
  • Feature: Added several rooms for Haven
  • Balance: Reduced the impact of time on tracking traces
  • Bug Fix: Fixed a dreamsight vision which wasn't working properly
  • Feature: Added a new set of random events which can happen

26/08/2016

  • Feature: Coded four additional demonic research topics
  • Bug Fix: Corrected the requirements for three demonic research topics

25/08/2016

  • Bug Fix: Fixed various issues with the new invasion style event
  • Feature: Coded five additional demonic research topic

24/08/2016

  • Feature: Continued work on a new class of challenges

23/08/2016

  • Bug Fix: Amended kirridorian breastplates to trigger an update of the wearer's armour protection when the effects of the breastplate change
  • Feature: Continued work on a room related to the shamanic circle
  • Feature: Continued work on a new class of challenges

22/08/2016

  • Feature: Finished work on a room for Baron Eskvan's dungeon, coded an extra room and partially coded two more
  • Feature: Amended the description of wealth for extremely wealthy NPC children to allow more visible levels
  • Feature: Added some extra possible 'junk' finds for searching

20/08/2016

  • Feature: Continued work on a room related to the shamanic circle
  • Feature: Coded four additional demonic research topic
  • Bug Fix: Corrected an incorrect message when summoning a specific demon in the demonic research area

17/08/2016

  • Bug Fix: Fixed an issue where breweries would not allow you to fill containers completely when retrieving products
  • Bug Fix: Amended two children objects to manually reset their ages due to a conflict with the citizenry code which was overwriting this data
  • Feature: Finished work on an upcoming invasion style event

14/08/2016

  • Bug Fix: Fixed a typo in the attuning command
  • Feature: Added a notification when unlocking new attuning commands
  • Feature: Continued work on an upcoming invasion style event

13/08/2016

  • Feature: Finished work on a room related to Haven
  • Feature: Added an NPC for Haven

11/08/2016

  • Feature: Continued work on an upcoming invasion style event
  • Bug Fix: Changed crew members descriptions to use their racial descriptor rather than their full npc name
  • Bug Fix: Fixed an incorrect message related to teledestroy
  • Bug Fix: Fixed a typo preventing an item being made at the demonic ritual site
  • Bug Fix: Modified two items which were incorrectly set as being industry makeable

07/08/2016

  • Feature: Added 'research commands' to see any commands you've unlocked through research topics
  • Balance: Changed animal pens to require citizenship of the city which has censused the room you are in to build

06/08/2016

  • Codefix: Changed the way variable doors are loaded in an attempt to fix a bug

05/08/2016

  • Codefix: Changed a section of crash tracing to try and identify the cause of an issue

03/08/2016

  • Feature: Continued work on an upcoming invasion style event
  • Feature: Started work on a room related to the shamanic circle

31/07/2016

  • Codefix: Added some additional logging to investigate an issue with the eco system replenishment code
  • Bug Fix: Added an abort to stop a specific world event if it is not completed within several hours of starting
  • Feature: Added some random world messages to a specific world event to make it more obvious that the event was still ongoing

30/07/2016

  • Codefix: Removed some temporary code for applying new variables to older objects
  • Bug Fix: Marked three new items as requiring a research topic before they can be produced

14/07/2016

  • Feature: Finished work on a room related to the shamanic circle

13/07/2016

  • Feature: Continued work on an upcoming invasion style event

12/07/2016

  • Bug Fix: Fixed a bug with an augnecromancy ability not working
  • Feature: Worked on a room for Baron Eskvan's dungeon

11/07/2016

  • Feature: Continue work on a room related to Haven
  • Feature: Continued work on an upcoming invasion style event

10/07/2016

  • Bug Fix: Added a missing 3rd party perspective message to an event prize

08/07/2016

  • Feature: Continued work on an upcoming invasion style event

07/07/2016

  • Bug Fix: Amended the function to set the age of a child for two existing child options to fix a bug
  • Feature: Continued work on a room related to the shamanic circle

06/07/2016

  • Feature: Continued work on an upcoming invasion style event
  • Feature: Worked on a room for Baron Eskvan's dungeon

05/07/2016

  • Feature: Continued work on a room related to the shamanic circle

02/07/2016

  • Feature: Continued work on an upcoming invasion style event
  • Bug Fix: Fixed a broken administrative command

30/06/2016

  • Codefix: Reduced the number of debugging messages generated by adult children
  • Codefix: Added an administrative command to check adult children ages

27/06/2016

  • Feature: Enabled a city of peace barrier
  • Feature: Started work on a room related to Haven

26/06/2016

  • Bug Fix: Corrected an issue with a prize from the most recent new invasion style event

23/06/2016

  • Feature: Continued work on an upcoming invasion style event
  • Feature: Added some rooms for a new provincial wilderness area
  • Feature: Added three additional city research topics

22/06/2016

  • Feature: Continued work on a room related to the shamanic circle
  • Bug Fix: Corrected the terrain type of a room accessible via demonic research
  • Feature: Finished coding an additional demonic research topic

21/06/2016

  • Codefix: Added a trace to try and figure out why variable doors are breaking
  • Feature: Added birthday presents for 108th birthdays
  • Feature: Partially coded an additional demonic research topic

18/06/2016

  • Feature: Added some rooms for a new provincial wilderness area

17/06/2016

  • Feature: Added some rooms for a new provincial wilderness area

16/06/2016

  • Feature: Added some rooms for a new provincial wilderness area

13/06/2016

  • Feature: Added some rooms for a new provincial wilderness area

12/06/2016

  • Feature: Worked on a room for Baron Eskvan's dungeon
  • Feature: Added an additional demonic research topic
  • Feature: Enabled a city of peace barrier

11/06/2016

  • Bug Fix: Fixed a couple of exits in an area related to demonic research
  • Bug Fix: Added a fix for 'dealer browse' and 'dealer buy'
  • Bug Fix: Fixed a typo in an NPCs description
  • Bug Fix: Fixed a typo in the options syntax message
  • Feature: Added nineteen additional city research topics
  • Bug Fix: Fixed an issue with research topic 767
  • Bug Fix: Corrected the supply command for two research topics

09/06/2016

  • Bug Fix: Corrected the short name for the 'Border Skirmish' Inn
  • Feature: Continued work on a new class of challenges
  • Feature: Added some rooms for a new provincial wilderness area
  • Feature: Enabled a city of peace barrier

08/06/2016

  • Feature: Started work on a room related to the shamanic circle
  • Feature: Added ten additional city research topics

07/06/2016

  • Feature: Finished work on a room related to the shamanic circle

06/06/2016

  • Bug Fix: Corrected an issue preventing yellow disc devices from working in several rooms
  • Codefix: Added an administrative command to help troubleshoot the failed variable doors system
  • Bug Fix: Corrected effects based on being ethereal to not trigger during cooldown

04/06/2016

  • Codefix: Changed the affluence data output file format
  • Feature: Worked on a function related to the new mundane job
  • Bug Fix: Corrected a typo in a room in the city of peace
  • Feature: Enabled three city of peace barriers

03/06/2016

  • Feature: Added birthday presents for 107th birthdays
  • Feature: Enabled three city of peace barriers
  • Feature: Added five additional city research topics

02/06/2016

  • Feature: Added a room related to Baron Eskvan's Dungeon
  • Feature: Added five additional affluence items
  • Bug Fix: Correct an issue with an area with strange seeds which would incorrectly treat all plantable seeds the same
  • Bug Fix: Fixed an incorrect syntax explaination related to strange seeds
  • Feature: Added seven Gralnakia Expansion Topics
  • Bug Fix: Fixed some issues with commodities being used up in incorrect amounts with some processes in Gralnakia

01/06/2016

  • Feature: Worked on a function related to the new mundane job
  • Feature: Worked on a command related to the imperial petitioners feature
  • Feature: Added three additional city research topics
  • Feature: Added two additional demonic research topics

31/05/2016

  • Feature: Added links and definitions for a new provincial wilderness area
  • Feature: Added three additional city research topics
  • Feature: Enabled two city of peace barriers
  • Feature: Added three additional affluence items

30/05/2016

  • Feature: Added some rooms for secret project 'NP'
  • Feature: Added some rooms for a new provincial wilderness area
  • Feature: Added an additional demonic research topic

29/05/2016

  • Feature: Amended some coastal rooms to have descriptions which vary depending on the tide
  • Feature: Continued work on a new function to display contents of rooms in a different way
  • Feature: Enabled four city of peace barriers

28/05/2016

  • Feature: Continued work on a room related to the shamanic circle
  • Bug Fix: Removed some erroneous text from several industries command syntaxes

27/05/2016

  • Balance: Allowed use of the challenges command during several processes which previously would not allow it

26/05/2016

  • Bug Fix: Added a check in to stop certain NPCs attacking and fighting corpse objects

25/05/2016

  • Feature: Worked on a command related to the imperial petitioners feature
  • Balance: Made etherealised players immune to grabs and similar attacks
  • Balance: Allowed OOC chatting during several processes which previously would not allow it

23/05/2016

  • Feature: Finished coding a room related to Baron Eskvan's Dungeon and coded another one
  • Feature: Worked on a function related to the new mundane job

20/05/2016

  • Feature: Added some rooms for a new provincial wilderness area
  • Feature: Enabled a city of peace barrier

19/05/2016

  • Bug Fix: Numerous fixes to the new class of event
  • Feature: Added an additional demonic research topic
  • Bug Fix: Fixed an issue causing too many NPCs to spawn for the new event class
  • Bug Fix: Corrected the attack type of the new event NPCs

18/05/2016

  • Feature: Added an NPC and a quest for secret project 'NP'
  • Bug Fix: Fixed a system in an area reached through demonic research
  • Feature: Added an additional demonic research topic
  • Feature: Added some rooms for a new provincial wilderness area

17/05/2016

  • Feature: Worked on a function related to the new mundane job
  • Feature: Continued work on a new function to display contents of rooms in a different way

16/05/2016

  • Feature: Enabled three city of peace barriers
  • Feature: Added some rooms for a new provincial wilderness area

15/05/2016

  • Bug Fix: Added problem descriptions for an existing demonic research topic which was missing one
  • Feature: Added an additional demonic research topic
  • Feature: Added several rooms for a new provincial wilderness area

12/05/2016

  • Feature: Started work on a room related to the shamanic circle

11/05/2016

  • Feature: Added a research command 'research review' to highlight evaluatable items which have been studied by five other cities to help avoid less developed cities hitting research bottlenecks

09/05/2016

  • Feature: Added an additional affluence item
  • Bug Fix: Amended the order of tenancy granting errors to allow a message about not granting tenancies to yourself to display rather than an error about the target not being present
  • Bug Fix: Corrected an issue which would prevent a special type of fish being caught and would instead replace it with a different type of fish which should only have been catchable in a different location

05/05/2016

  • Bug Fix: Fixed a couple of broken exits in a new area
  • Feature: Added an additional affluence item
  • Bug Fix: Added two missing affluence items to the function for creating new affluence items

03/05/2016

  • Feature: Finished work on a new invasion style event
  • Feature: Added a function for grown wyrms to eat food left in their location automatically if they get too hungry

02/05/2016

  • Feature: Continued work on a room related to the Shamanic Circle area
  • Feature: Added twelve additional city research topics
  • Feature: Added an additional demonic research topic
  • Feature: Enabled two city of peace barriers
  • Feature: Added birthday presents for 106th birthdays

01/05/2016

  • Feature: Added the room variables for the rooms for an upcoming player construction
  • Bug Fix: Added relations effects for killing a type of NPC which didn't trigger them
  • Feature: Added a number of NPCs for a player construction
  • Bug Fix: Fixed a missing line from player descriptions related to clothing when wearing armour and clothes
  • Bug Fix: Fixed a yellow disc device route which wasn't working
  • Feature: Added an additional demonic research topic
  • Feature: Added two additional demonic research topics
  • Feature: Enabled five city of peace barriers

30/04/2016

  • Feature: Continued work on an upcoming invasion style event
  • Bug Fix: Fixed an issue which may have prevented mirror blades from functioning correctly
  • Feature: Added birthday presents for 105th birthdays

29/04/2016

  • Feature: Continued work on an upcoming invasion style event

28/04/2016

  • Bug Fix: Fixed an issue where mines would use the warehouse storage function to report on total stored commodities rather than the standard industry storage function, also removed a duplicated output of this message

27/04/2016

  • Feature: Continued coding a room related to Baron Eskvan's Dungeon
  • Bug Fix: Fixed an issue with an NPC who detects sea monsters

24/04/2016

  • Feature: Created a new NPC and related function for a player funded construction
  • Bug Fix: Fixed a bug preventing armour dealers from listing their stock

21/04/2016

  • Codefix: Added an extra check to potentially avoid crashes
  • Feature: Continued work on an upcoming invasion style event

17/04/2016

  • Feature: Amended several coastal rooms to have descriptions which vary depending on the tide
  • Bug Fix: Corrected a disconnected city of peace barrier
  • Bug Fix: Added a missing label for one of the Silversmithing abilities

16/04/2016

  • Feature: Added several rooms for an upcoming player construction
  • Feature: Continued work on a room related to the Shamanic Circle area
  • Bug Fix: Corrected an issue where some city of peace barriers drained less mana than they were meant to
  • Feature: Enabled two city of peace barriers

15/04/2016

  • Bug Fix: Amended the mount command to stop taming and riding skills interfering with each other
  • Bug Fix: Fixed a badly written demonic research results text
  • Feature: Added an additional demonic research topic

14/04/2016

  • Feature: Worked on a command related to the imperial petitioners feature
  • Feature: Enabled two city of peace barriers

13/04/2016

  • Feature: Started preliminary work on a new room inventory display function
  • Feature: Added an NPC for secret project 'NP'

12/04/2016

  • Feature: Continued work on an upcoming invasion style event
  • Feature: Added a new generic room variable
  • Feature: Worked on a function related to the new mundane job

11/04/2016

  • Feature: Added a tutor for learning Silversmithing
  • Feature: Amended some coastal rooms to have descriptions which vary depending on the tide

10/04/2016

  • Feature: Added the items for two Silversmithing abilities into the craft command
  • Feature: Added three items creatable with Silversmithing
  • Feature: Enabled a city of peace barrier

09/04/2016

  • Feature: Added several items creatable with Silversmithing
  • Feature: Modified lockpicking to allow use of a different type of lockpick
  • Feature: Enabled two city of peace barriers
  • Feature: Added two additional demonic research topics

08/04/2016

  • Feature: Added several items creatable with Silversmithing
  • Feature: Added the items for a Silversmithing ability into the craft command

07/04/2016

  • Bug Fix: Fixed a bug with locating street rooms in Thul'Mar for events and quests
  • Feature: Added an item creatable with Silversmithing

06/04/2016

  • Feature: Updated one of the ability commands for Silversmithing
  • Feature: Added a number of new items creatable with Silversmithing
  • Bug Fix: Fixed an issue with armour dealers not properly registering as armour dealers

05/04/2016

  • Codefix: Removed some spammy crash tracing
  • Bug Fix: Reduced the frequency that cows lick their noses
  • Bug Fix: Fixed an issue with dealer list goods not finding the specified dealer
  • Feature: Added three new items creatable with Silversmithing
  • Feature: Added the items for a Silversmithing ability into the craft command

04/04/2016

  • Feature: Added the items for two Silversmithing abilities into the craft command
  • Feature: Added a number of new items creatable with Silversmithing
  • Bug Fix: Correct an issue where armour dealers will not accept armour with only 2% protection
  • Feature: Enabled a city of peace barrier

03/04/2016

  • Feature: Added checks into the craft command for tools and other requirements for Silversmithing
  • Feature: Added a tool kit item manufacturable in industries for use in Silversmithing
  • Feature: Modified the 'You assemble' message when making items with the crafts command to reference other items you are using while you assemble items
  • Feature: Added the items for three Silversmithing abilities into the craft command
  • Feature: Added a new item creatable with Silversmithing
  • Feature: Added an additional demonic research topic
  • Bug Fix: Corrected an issue where furnituremakers could make any beds with any level of skill

02/04/2016

  • Feature: Added the skill skeleton for Silversmithing
  • Bug Fix: Fixed an issue with a demonic research topic

31/03/2016

  • Codefix: Added a number of additional generic room variables

28/03/2016

  • Feature: Finished coding the new command for use with goods dealer NPCs
  • Feature: Added a number of goods dealer NPCs trading armour
  • Feature: Continued work on an upcoming invasion style event
  • Feature: Worked on a command related to the imperial petitioners feature

27/03/2016

  • Feature: Coded approximately three quarters of the new command for use with goods dealer NPCs, including converting merchant dealers to use the new command

26/03/2016

  • Feature: Added some variety to a message related to race quests

24/03/2016

  • Codefix: Added alternate variable definitions for a new mundane job under development
  • Feature: Coded a dummy room for use by the new mundane job

22/03/2016

  • Feature: Continued work on an upcoming invasion style event
  • Feature: Coded the other half of the desert island rooms
  • Feature: Added a function to check if you survive a ship crash and relocate you to the nearest desert island
  • Feature: Added an achievement for how many shipwrecks you have survived

21/03/2016

  • Feature: Coded around half of the desert island rooms

19/03/2016

  • Feature: Completed the launch command for launching rafts from desert islands

18/03/2016

  • Codefix: Added a number of additional generic room variables
  • Feature: Added some functions related to the imperial petitioners feature
  • Feature: Added the skeleton of a command for the petitioners feature

15/03/2016

  • Bug Fix: Fixed an issue which could cause people to get multiple copies of later birthday presents
  • Feature: Added birthday presents for 104th birthdays

14/03/2016

  • Codefix: Removed some redundant tracing which was spamming log files
  • Bug Fix: Fixed an issue which could cause crashes when checking the storage of some types of industry
  • Feature: Began work on a new invasion style event
  • Feature: Added several rooms for an upcoming player construction

13/03/2016

  • Feature: Added a new quest for secret project 'NP'
  • Feature: Completed work on a function related to the implementation of goods dealer NPCs
  • Feature: Enabled two city of peace barriers
  • Bug Fix: Fixed a typo in an item description

12/03/2016

  • Feature: Amended some coastal rooms to have descriptions which vary depending on the tide
  • Feature: Finished the coding for several zone specific fish
  • Feature: Continued work on a room related to the Shamanic Circle area
  • Feature: Modified horses to mostly use a shared function for their emotes, allowing for a wider variety of messages
  • Bug Fix: Fixed the commodity requirements for a production design item
  • Bug Fix: Fixed a broken demonic ritual result
  • Feature: Added three additional demonic research topics
  • Bug Fix: Fixed an exit which went in the wrong direction

11/03/2016

  • Feature: Added an events check for processing petitioner events
  • Feature: Added two additional demonic research topics
  • Feature: Enabled five city of peace barriers

10/03/2016

  • Feature: Continued work on the command to launch rafts from desert islands
  • Feature: Added an additional demonic research topic

08/03/2016

  • Feature: Completed work on a function to allow easier implementation of goods dealer NPCs
  • Feature: Added several rooms for an upcoming player construction

05/03/2016

  • Feature: Added some variety to a City of Peace related message
  • Balance: Reduced the frequency of race quest messages
  • Balance: Slightly reduced the frequency of cow emotes and improved the variety
  • Feature: Added some NPCs for secret project 'NP'
  • Feature: Enabled two city of peace barriers
  • Feature: Added a new piece of search junk

04/03/2016

  • Bug Fix: Fixed some missing NPC data which caused a crash

03/03/2016

  • Feature: Added several achievements in preparation for new zone specific fish
  • Codefix: Amended several items to store warmth and clothing type statically rather than resetting it continually
  • Feature: Added a check to see how many petitioners can be waiting for an Emperor and to cause morale effects if petitioners are not being dealt with
  • Feature: Added an additional demonic research topic

02/03/2016

  • Bug Fix: Allowed dark emitting items to emit darkness even when held, just like light emitting items

01/03/2016

  • Feature: Started work on the command to launch rafts from desert islands
  • Feature: Amended some coastal rooms to have descriptions which vary depending on the tide

29/02/2016

  • Feature: Increased the variety of messages generated by two race quests
  • Feature: Continued work on a room related to the Shamanic Circle area
  • Feature: Started work on a function to allow easier implementation of goods dealer NPCs

28/02/2016

  • Codefix: Added some new crash tracing
  • Feature: Added a function to calculate when new imperial petitioners will become available
  • Bug Fix: Fixed a bug with a demon related to demonic research
  • Bug Fix: Fixed a typo in several rooms
  • Feature: Enabled three city of peace barriers
  • Bug Fix: Amended the way the damage from splinters is calculated
  • Feature: Added some NPCs for secret project 'NP'
  • Bug Fix: Fixed an issue where convoying some commodities may have cost more than it was meant to
  • Codefix: Finished modifying commodity convoy systems to use a new streamlined function
  • Bug Fix: Fixed a bug with a demon related to demonic research

27/02/2016

  • Feature: Added a room and defined three variables for use with a planned goods dealer NPC
  • Feature: Coded a timer related to the planned goods dealer NPC
  • Feature: Started coding a command related to the planned goods dealer NPC
  • Codefix: Added an in-game prompt to remind chief administrators of Administration Hour
  • Feature: Changed the adventurer's notice board cooldown to give an indication of how far through the cooldown period you are
  • Codefix: Partially modified commodity convoy systems to use a new streamlined function
  • Feature: Finished work on a command usable on desert islands
  • Feature: Completed work on the option to view from dock rooms
  • Feature: Added the option to view from desert islands
  • Feature: Partially added some new fish which will only be catchable in specific areas
  • Codefix: Amended several items to store warmth and clothing type statically rather than resetting it continually

26/02/2016

  • Bug Fix: Fixed a bug with an item related to demonic research
  • Bug Fix: Fixed an issue where only two thirds of the new varied race quest messages would play
  • Feature: Increased the variety of messages generated by two race quests
  • Feature: Continued coding some rooms for secret project 'NP'
  • Bug Fix: Added failure messages to a search command related to demonic research
  • Feature: Added two additional demonic research topics

25/02/2016

  • Feature: Added more 'general' room flags to allow more flexible coding of room features in future
  • Codefix: Designated some room flags for use in the future imperial petitions system
  • Bug Fix: Changed the material type of some clothing items
  • Codefix: Amended several items to store warmth and clothing type statically rather than resetting it continually
  • Bug Fix: Marked a piece of unique armour as non-destructable

22/02/2016

  • Bug Fix: Fixed a bug where slave demons could potentially set themselves as their master, possibly leading to crashes
  • Feature: Amended some coastal rooms to have descriptions which vary depending on the tide

21/02/2016

  • Feature: Finished coding a new invasion type event
  • Feature: Enabled four city of peace barriers
  • Feature: Added an additional demonic research topic
  • Feature: Worked on a command related to the industrial agents
  • Feature: Worked on a command usable on desert islands

20/02/2016

  • Feature: Added an option to schedule specific events to be ran during the automated invasion events
  • Feature: Partial coded a new invasion type event
  • Feature: Added an additional demonic research topic

19/02/2016

  • Feature: Modified five events to allow them to be called via an automatically initiated function
  • Feature: Amended the automatic function which fires at 8pm EST on Wednesdays to select and rudn a random invasion type event
  • Codefix: Added a new option to make launching invasions manually easier

18/02/2016

  • Codefix: Removed some redundant crash tracing from the new week logs
  • Feature: Modified three events to allow them to be called via an automatically initiated function

16/02/2016

  • Feature: Increased the variety of messages generated by two race quests
  • Feature: Began coding some rooms for secret project 'NP'

15/02/2016

  • Codefix: Removed some redundant error tracing from the logs
  • Feature: Finished a new class of quest for the adventurer's guild notice boards
  • Feature: Changed discard to mark non-discardable items as dumped and drop them - Then an hour later they will be moved to the local junkyard (If on a main continent)
  • Feature: Added a small amount of variety to tree chopping
  • Feature: Increased the variety of messages generated by three race quests

13/02/2016

  • Feature: Amended several coastal rooms to have descriptions which vary depending on the tide
  • Codefix: Added an administrative command to count river and lake rooms in geographical zones
  • Bug Fix: Corrected the amount of warmth from wearing golden vambraces
  • Codefix: Amended several items to store warmth and clothing type statically rather than resetting it continually
  • Feature: Enabled a city of peace barrier

12/02/2016

  • Bug Fix: Made a minor change to the formatting of a command's instructions
  • Feature: Added a batch of 'general' room flags to allow more flexible coding of room features in future
  • Feature: Enabled a city of peace barrier

11/02/2016

  • Feature: Added a function to fire automatically at 8pm EST on a Wednesday to allow for future scheduled/random events, initially only displaying a test message in administrative logs
  • Feature: Partially coded the function which will automatically launch certain events which normally only have manual activation

10/02/2016

  • Feature: Added several rooms for an upcoming player construction
  • Feature: Continued work on a new class of challenges

09/02/2016

  • Feature: Added some NPCs relating to a new class of quests for the adventurer's guild notice board
  • Balance: Prevented chopping down trees in darkness
  • Feature: Started working on a new class of challenges

08/02/2016

  • Feature: Added an 'imprint <crystal> check' option to allow crystal makers to check what imprints they have made on an existing crystal
  • Bug Fix: Changed guard towers to take an hour to destroy rather than a minute
  • Feature: Added some extra possible 'junk' finds for searching
  • Feature: Started work on a room related to the Shamanic Circle area

07/02/2016

  • Bug Fix: Fixed an issue where the bounty hunter would almost always give one target at the lowest level and would never give several other targets he was meant to
  • Feature: Added three new targets which the bounty hunter NPCs can give out
  • Bug Fix: Made new legions formed from larger ones retain the race of the legion they are formed from
  • Feature: Added several rooms for an upcoming player construction

06/02/2016

  • Feature: Added several rooms for an upcoming player construction
  • Bug Fix: Fixed an issue where female babies would scream during the login process, causing various issues
  • Feature: Continued coding a room related to Baron Eskvan's Dungeon

05/02/2016

  • Balance: Made planting trees count as an activity in the wood cutting class
  • Codefix: Added an administrative command for viewing from specific sea co-ordinates even if a ship is not present there
  • Feature: Completed work on the rare goods trader
  • Feature: Added an NPC relating to a new class of quests for the adventurer's guild notice board

04/02/2016

  • Feature: Finished work on a feature in a room related to the Shamanic Circle area
  • Feature: Added several NPCs relating to a new class of quests for the adventurer's guild notice board

03/02/2016

  • Bug Fix: Fixed an issue where older demonology research notes would continue to spam the holder
  • Bug Fix: Added a note to the descriptions of chemical workshops to indicate the owner of the industry
  • Feature: Continued work on a new class of quests for the adventurer's guild notice board

02/02/2016

  • Feature: Added several rooms for an upcoming player construction

01/02/2016

  • Feature: Continued work on the rare goods trader
  • Feature: Continued work on a new class of quests for the adventurer's guild notice board

31/01/2016

  • Feature: Continued work on the rare goods trader

30/01/2016

  • Feature: Added two rooms and an NPC related to Haven
  • Feature: Started work on a view command similar to ships but usable at dock locations
  • Bug Fix: Fixed industry capacities to correctly acknowledge researched improvements when storing commodities in industries
  • Feature: Added information about maximum capacity to warehouse industries with the 'store' command and other industries with the 'storage' command
  • Feature: Made an adjustment to a feature in the Place of Shadows

29/01/2016

  • Bug Fix: Fixed a typo in some messages related to the City of Peace
  • Feature: Enabled a city of peace barrier

28/01/2016

  • Bug Fix: Fixed an issue with viewing rooms while galloping
  • Feature: Added several rooms for an upcoming player construction

27/01/2016

  • Feature: Continued work on the rare goods trader
  • Feature: Added two extra descriptions for NPC child jobs
  • Feature: Started work on a new class of quests for the adventurer's guild notice boards

26/01/2016

  • Feature: Enabled two city of peace barriers
  • Feature: Added three additional demonic research topics
  • Feature: Continued work on a feature in a room related to the Shamanic Circle area

25/01/2016

  • Codefix: Added an administrative command to reset variable doors as part of a testing program
  • Bug Fix: Fixed an issue where changing sail or sail symbol colours did not properly output the list of available colours

24/01/2016

  • Feature: Added several rooms for an upcoming player construction

23/01/2016

  • Bug Fix: Fix an issue with cloning the games vendor
  • Feature: Added two additional demonic research topics

22/01/2016

  • Bug Fix: Corrected a room which was calculating exits at the wrong stage, potentially causing incorrect exits and probably causing the new week crashes

21/01/2016

  • Bug Fix: Added in the additional instructions when viewing the most recently added adventurers guild quest on the notice board or when remembering the details with quest recall

20/01/2016

  • Bug Fix: Removed a debugging message which was visible to players using extract
  • Feature: Added a 'gallop' command to allow sprint like movement when mounted on a suitable mount, with sufficient riding or taming skills
  • Balance: Disallowed sprinting while mounted now that there is a gallop option
  • Feature: Partially coded two rooms related to Baron Eskvan's Dungeon
  • Feature: Added an NPC vendor for the Elysium Games arena plus several items for him to sell
  • Balance: Modified bank industries to draw money from the owner account to pay for maintenance rather than shutting down straight away if the coffers are empty
  • Codefix: Amended an administrative command to accept city names in either upper or lower case and amended another one to accept city names as input instead of number codes
  • Feature: continued work on the rare goods trader system

19/01/2016

  • Feature: Completed work on an item related to the new tenant flag for rooms and added a new option to an existing command for use with tenancies
  • Feature: Amended the 'removedoor' command to not allow doors which are joined to a tenancy without evicting the tenant first
  • Bug Fix: Fixed an issue with building room lamps
  • Feature: Continued work on a feature in a room related to the Shamanic Circle area
  • Feature: Modified the endurance chamber so that the games supervisor only primes the chamber, while the competitor themselves actually starts it from within
  • Feature: Added a variable related to a future new feature for mounts and attached it to suitable creatures

18/01/2016

  • Balance: Modified kneecapping to require both the user and target to not be mounted
  • Feature: Worked on a couple of commands and a new item which are related to the new tenant flag for rooms
  • Feature: Added some rooms related to a player construction
  • Bug Fix: Corrected the colour of crystal skill rubies and diamonds when they are examined
  • Balance: Added a new effect for moonstone crystals when dispellation is cast in their presence
  • Bug Fix: Made dispellation properly ignore deactivated items awaiting deletion
  • Bug Fix: Fixed a typo with a colourmagica ability
  • Feature: Amended the active colourmagica abilities to display different messages depending on whether the abilities were already active before use
  • Feature: Added a note to industry descriptions to highlight if the industry is offline

17/01/2016

  • Bug Fix: Stopped completed demonology notes spamming the researcher
  • Feature: added a new option 'terrainview' to the options command and converted patrolview and censuspatrol to be toggled via the options command
  • Feature: Added the basic NPCs for rare goods trading
  • Feature: Added three rooms related to the Haven area

16/01/2016

  • Feature: Worked on a feature in a room related to the Shamanic Circle area
  • Feature: Completed work on a command related to the new tenant flag for rooms and started another related command

15/01/2016

  • Feature: Finished the command for returning taming animals to a wild state
  • Codefix: Added some additional crash tracing to the new week process

14/01/2016

  • Feature: Partially coded a new command to return tamed animals to a wild state

10/01/2016

  • Feature: Added three rooms related to Baron Eskvan's dungeon
  • Feature: Completed a command related to the new tenant flag for rooms and added another command

09/01/2016

  • Feature: Continued work on a command related to the new tenant flag for rooms

08/01/2016

  • Bug Fix: Added an error message to a potentially breaking command
  • Bug Fix: Fixed the message associated with begging money from an NPC relation
  • Bug Fix: Changed the terrain type of several rooms marked as grassland rather than coastal land

07/01/2016

  • Feature: Added a new region for Haven and modified farsight to prevent travel to or from Haven and the region related to the Shamanic Circle

31/12/2015

  • Codefix: Added some additional crash tracing to the new week process
  • Feature: Continued work on a command related to the new tenant flag for rooms

27/12/2015

  • Bug Fix: Fixed a bug causing players with very high crafts attuning to suffer corruption

24/12/2015

  • Bug Fix: Changed a message gained from a demon in relation to demonic rituals which had incorrectly been changed in the past

21/12/2015

  • Feature: Changed the goblin tunnels so that items dropped in them get moved to theft holes where they can be retrieved by players
  • Feature: Added a room related to the Shamanic Circle area

20/12/2015

  • Bug Fix: Corrected two issues in a demon related area

17/12/2015

  • Bug Fix: Fixed a transport effect in a demon related area
  • Bug Fix: Fixed an issue with a multiplaying monitoring tool

13/12/2015

  • Feature: Coded two prizes for the Christmas event
  • Feature: Added a new challenge to the Christmas event
  • Feature: Increased the options for descriptions of the main Christmas event items
  • Bug Fix: Fixed the 'reminders' for two challenges for the Christmas event

09/12/2015

  • Feature: Coded several prizes for the Christmas event

07/12/2015

  • Feature: Coded several prizes for the Christmas event

05/12/2015

  • Codefix: Added some crash tracing to the herb growth functions and added some aborts for potential causes of crashes
  • Bug Fix: Fixed an issue with door creation using the wrong variable to determine direction
  • Feature: Coded a prize for the Christmas event
  • Feature: Coded several prizes for the Christmas event

30/11/2015

  • Feature: Coded several prizes for the Christmas event

28/11/2015

  • Feature: Coded several prizes for the Christmas event

26/11/2015

  • Feature: Finished coding a prize for the Christmas event

23/11/2015

  • Feature: Coded several prizes for the Christmas event

22/11/2015

  • Feature: Coded several prizes for the Christmas event

18/11/2015

  • Feature: Partially coded a room for the shamanic circle area

16/11/2015

  • Bug Fix: Fixed an issue prematurely stopping sleep when sleeping on a carried item
  • Balance: Changed the sleep command to only allow sleeping on carried bedrolls, with other beds needing to be dropped first
  • Feature: Added a room related to Baron Eskvan's dungeon
  • Feature: Added the skeleton for this years Christmas event

14/11/2015

  • Feature: Enabled several more rooms to allow sleeping on beds mentioned in the room description
  • Codefix: Added a tracking command for examining new style doors and temporarily amended the function for creating doors to create the old style doors instead

11/11/2015

  • Bug Fix: Amended three random events which were not showing in dreamsight visions
  • Feature: Added a new random event to the random events system
  • Feature: Slightly re-worded a gralnakian study bench topics briefing

08/11/2015

  • Feature: Partially coded a room for the shamanic circle area

07/11/2015

  • Feature: Started work on a command related to the new tenant flag for rooms
  • Bug Fix: Removed some code which could potentially blank out some city details during the load process

05/11/2015

  • Codefix: Updated the code for creating industrial agents to record industry type in a more useful format

03/11/2015

  • Bug Fix: Corrected a typo preventing rituals working with three demons
  • Bug Fix: Fixed various issues with variable doors causing incorrect 'There is no such door' messages
  • Bug Fix: Corrected an issue preventing chief administrators using the remove door command on any door and simplified the related code
  • Codefix: Separated out a function related to industry production to allow it to be called from other functions

02/11/2015

  • Bug Fix: Added a link between two incorrectly separated areas

31/10/2015

  • Bug Fix: Made shearing goats put you off balance briefly
  • Feature: Added a new wilderness creature specific to one zone
  • Bug Fix: Fixed a typo related to hallucinations

30/10/2015

  • Bug Fix: Fixed an incorrect link in the City of Peace
  • Feature: Added a 'tenant' flag to the rooms structure for a future addition, including modifying load/save functions to include the new flag
  • Codefix: Overhauled the way new room province lord fields are determined to eliminate possibly bugs and instability causes
  • Feature: Amended the options to view a province lord to also display the tenant if one exists
  • Bug Fix: Corrected the display of whether anchors were raised or lowered on ship status from the crows nest
  • Feature: Partially coded a room for the shamanic circle area

26/10/2015

  • Bug Fix: Fixed a bug with a type of sea fish which couldn't be caught

25/10/2015

  • Feature: Added a weapon for an NPC related to Haven
  • Feature: Completed a room command in a Haven related room
  • Bug Fix: Corrected the terrain type of a room
  • Bug Fix: Enabled the use of the 'bait' command for engraved fishing rods

23/10/2015

  • Bug Fix: Changed the syntax of poisonfood and modified how it detects the items being used to fix the command
  • Feature: Completed adding 'supply all' to alchemical stalls

20/10/2015

  • Bug Fix: Fixed a crash related to NPCs going through doors
  • Feature: Partially extended 'supply all' to alchemical stalls

18/10/2015

  • Bug Fix: Prevented archer units from firing through closed variable doors
  • Codefix: Allowed variable doors to be replaced by the remove door command
  • Codefix: Amended the build door function to create variable doors if possible instead of object doors
  • Bug Fix: Fixed an issue when using a special command in a new room
  • Bug Fix: Fixed a City of Peace barrier which didn't open properly when unlocked

16/10/2015

  • Codefix: Modified more abilities to use the newer blocked exit checking
  • Codefix: Enabled troops to remove variable doors as well as physical object doors

14/10/2015

  • Codefix: Modified a function checking for blocked exits to allow calling it without triggering effects for forcefields etc
  • Codefix: Modified some abilities to use the newer blocked exit checking to make the code faster and allow the blocking of exits closed by variable doors
  • Bug Fix: Amended look to prevent looking through variable doors
  • Bug Fix: Modified an item which automatically closes doors to also close variable doors

12/10/2015

  • Feature: Added the last few steps for catching the new types of fish
  • Feature: Changed it so that caught fish's weight in terls properly reflects its weight in myda-terls
  • Codefix: Modified caught fish to use a shared function for special commands rather than duplicated code
  • Balance: Changed gathering caught fish to allow for multiple units of fish to be created if the weight of fish used in the command exceeds 480 myda-terls
  • Feature: Enabled line fishing from ships at sea

10/10/2015

  • Feature: Added an option to the consider command to consider NPCs, giving an indication of their class (Undead etc) and a rough indication of their base combat abilities
  • Feature: Added achievements for the newly added fish

06/10/2015

  • Feature: Added the base items for a few new fish for a future feature
  • Feature: Added the new fish types to the function to calculate caught fish weights, and to the function calculating which fish are caught and by which baits

05/10/2015

  • Bug Fix: Corrected a typo in a river fish description
  • Feature: Added the base items for several new fish for a future feature

04/10/2015

  • Feature: Finished coding island coconuts for desert islands

01/10/2015

  • Feature: Partially added island coconut items for desert islands
  • Bug Fix: Removed an erroneous message relating to demonic research

29/09/2015

  • Feature: Added some commands for use on desert islands, and a couple of items which can be obtained as part of the desert island system
  • Feature: Added four additional affluence items
  • Feature: Enabled a city of peace barrier

26/09/2015

  • Balance: Changed the 'roastfish' ability to allow roasting of individually caught fish, with the sustenance value of the resulting food based on the caught fish's weight
  • Feature: Partially coded desert islands for a future feature

23/09/2015

  • Bug Fix: Fixed a typo in a room
  • Feature: Amended several rooms to allow sleeping on furniture mentioned in the room descriptions
  • Bug Fix: Added a trigger point for a demonic research topic which was missing one
  • Feature: Added an additional demonic research topic
  • Feature: Added three Gralnakia Expansion Topics
  • Bug Fix: Modified a room in Gralnakia which wasn't reflecting a change to an adjacent room
  • Feature: Added the rooms structure for a new provincial wilderness area and linked the existing rooms

22/09/2015

  • Codefix: Separated the code for determining industry vault size from the command for paying industry maintenance
  • Feature: Completed a command for use with the upcoming industrial agents feature
  • Feature: Amended several rooms to allow sleeping on furniture mentioned in the room descriptions

21/09/2015

  • Bug Fix: Fixed a bad exit in secret project 'NP'

20/09/2015

  • Bug Fix: Corrected numerous messages related to rafts which were displaying to the entire world
  • Bug Fix: Fixed an issue with reset on a study artifact for Gralnakia
  • Bug Fix: Fixed an issue with building doors

19/09/2015

  • Codefix: Updated the external references for commands
  • Codefix: Fixed a variable which was constantly going negative
  • Codefix: Fixed two other variables which were negative from a previous issue

18/09/2015

  • Feature: Completed the special features for a new room
  • Feature: Mostly coded a new command for use with the upcoming industrial agents feature

17/09/2015

  • Bug Fix: Added an automatic 'look' for players swept into a new room by a river with a current
  • Feature: Added a new room with some special features
  • Codefix: Added a new administrative command to help with new functionality testing
  • Feature: Added three Gralnakia Expansion Topics
  • Feature: Added birthday presents for 103rd birthdays
  • Bug Fix: Fixed a quest for secret project 'NP' which was not resetting properly
  • Feature: Coded several rooms for a provincial wilderness area

16/09/2015

  • Feature: Added tidal modelling including messages to coastal rooms telling people there if the tide changes
  • Codefix: Created a function to determine the current tidal status for use in future changes

15/09/2015

  • Bug Fix: Fixed a couple of minor typos with taming
  • Feature: Partially coded a room for the shamanic circle area
  • Balance: Changed buffalo to allow furs harvesting and a type of toxin
  • Feature: Added a new wilderness creature specific to one zone
  • Feature: Added an additional demonic research topic
  • Feature: Enabled three city of peace barriers

14/09/2015

  • Feature: Partially coded a room for the shamanic circle area
  • Feature: Coded several rooms for a provincial wilderness area
  • Bug Fix: Made a couple of changes to an item related to secret project 'NP'
  • Feature: Added an additional demonic research topic

13/09/2015

  • Feature: Coded several rooms for a provincial wilderness area

12/09/2015

  • Feature: Added some commands to a room for Baron Eskvan's dungeon and added an additional room
  • Feature: Modified some quests related to secret project 'NP' to remind more clearly of secret commands
  • Bug Fix: Corrected some bad line terminations related to secret project 'NP'
  • Bug Fix: Fixed some broken exits in secret project 'NP'
  • Bug Fix: Corrected the region ID of several rooms in Hades
  • Feature: Added some clarification to an excessively vague quest description in secret project 'NP'
  • Bug Fix: Corrected the terrain types of several rooms in Gralnakia
  • Bug Fix: Corrected some room descriptions which changed at the wrong times in Gralnakia
  • Feature: Added six Gralnakia Expansion Topics

11/09/2015

  • Feature: Added some variables related to the shamanic circle area
  • Feature: Partially coded a room for the shamanic circle area
  • Feature: Enabled five city of peace barriers
  • Feature: Added a Gralnakia Expansion Topic

10/09/2015

  • Bug Fix: Fixed a bug with a quest related to secret project 'NP'
  • Feature: Finished coding a demonic research topic

08/09/2015

  • Feature: Added a couple of commands to a room for Haven
  • Feature: Added an additional demonic research topic
  • Feature: Partially coded a demonic research topic

07/09/2015

  • Feature: Added some commands to a room for Baron Eskvan's dungeon

06/09/2015

  • Bug Fix: Added an error message when trying to use a new command without the ability to do so
  • Feature: Added the ability to refer to an item using its ID number when using the remove or unwield commands
  • Feature: Added an administrative use command
  • Bug Fix: Renamed two Gralnakia expansion topics to be more consistent with some other topic names
  • Feature: Added two Gralnakia Expansion topics

05/09/2015

  • Feature: Added over twenty rooms for the shamanic circle area
  • Feature: Added a Gralnakia Expansion topic
  • Feature: Enabled two city of peace barriers

04/09/2015

  • Feature: Amended a core function to acknowledge variable doors in the same way as physical object doors
  • Feature: Modified building doors to not allow building a new door over the top of a variable door
  • Feature: Enabled the 'stall supply <service> all' option for barber stalls
  • Bug Fix: Fixed an instruction about stall supply for barmen stalls which would display in the wrong circumstances or not at all
  • Bug Fix: Corrected a typo where a female NPC was referred to as 'him'
  • Feature: Added an additional demonic research topic

03/09/2015

  • Feature: Changed the syntax for 'bait' and converted it to a proper command to allow addition of a new option for a future addition
  • Feature: Added more of the functionality to allow line fishing from a ship
  • Feature: Enabled two city of peace barriers

02/09/2015

  • Bug Fix: Fixed a typo in a quest related to secret project 'NP'
  • Feature: Changed the formatting for a birthday present item's special command
  • Codefix: Automated an administrative check
  • Feature: Added birthday presents for 102nd birthdays
  • Feature: Enabled a city of peace barrier
  • Feature: Added some code for a future feature in Gralnakia
  • Bug Fix: Corrected the effects of a condenser on a Gralnakia expansion topic
  • Feature: Added two Gralnakia Expansion topics

01/09/2015

  • Bug Fix: Fixed a city of peace barrier which didn't correctly open when unlocked
  • Codefix: Removed some redundant crash tracing which could have caused some lag
  • Bug Fix: Fixed a non-functioning cooldown on an action and added another to a quest for secret project 'NP'
  • Bug Fix: Fixed a one-way link in the wilderness
  • Codefix: Relabelled a command which was labelled incorrectly
  • Feature: Re-worded a quest ending for secret project 'NP' to make it more obvious the quest was finished
  • Feature: Enabled a city of peace barrier
  • Feature: Added a Gralnakia Expansion topic

31/08/2015

  • Feature: Made a slight tweak to an NPC related to secret project 'NP'
  • Bug Fix: Corrected a quest's trigger point for secret project 'NP'
  • Bug Fix: Fixed an issue with using a special item
  • Feature: Enabled two city of peace barriers
  • Bug Fix: Fixed the direction of a barrier in the City of Peace
  • Feature: Added an additional demonic research topic

29/08/2015

  • Bug Fix: Amended the message for firing cannons to reflect that there isn't necessarily another ship there when you do it
  • Bug Fix: Fixed an issue where certain crew types couldn't identify sea monsters as being such
  • Feature: Added some of the basic functionality to allow line fishing from a ship
  • Feature: Enabled three city of peace barriers

27/08/2015

  • Feature: Added an additional activity for ship maintenance

26/08/2015

  • Feature: Added an additional activity for ship maintenance

23/08/2015

  • Bug Fix: Corrected an issue preventing rafts from being made

22/08/2015

  • Feature: Modified ship status to not display irrelevant items when used on a raft
  • Feature: Modified ship maintenance tasks to only allow a narrower amount of tasks on a raft, and tied this into the system determining how long a raft survives before it sinks

20/08/2015

  • Feature: Added custom messages and effects for ships and rafts colliding, as well as rafts hitting other rafts and sea monsters attacking rafts
  • Feature: Prevented use of grappling ropes from rafts while still allowing them to be grappled
  • Feature: Modified various ship commands so that you can use them on rafts without being the ship captain or on the access list, and prevented using things rafts don't have such as anchors and sails
  • Feature: Prevented use of the cargo command and ship design commands for rafts

19/08/2015

  • Feature: Finished adding the infrastructure for the new ship type 'raft'
  • Feature: Modified raft type ships to have a unique bridge name and description and remove the link to the crows nest for rafts
  • Bug Fix: Corrected an issue where trawlers docking in any city would generate a message in Ruk'tan's ports

17/08/2015

  • Feature: Amended the order as following syntax to default to following the user if no target is specified, also amended the message when you order to follow yourself to be more naturally worded
  • Feature: Allowed a 'vitals full' syntax for the vitals command which will give hunger, thirst and tiredness messages if these would have appeared in status
  • Feature: Added a 'remove all' option when removing people from an industry access list, and added guidance messages if you didn't specify someone to add/remove

16/08/2015

  • Feature: Added some new effects for the hallucination status
  • Feature: Added a means to create a demon summoning test device for administrators to test demons which normally have a low summoning rate
  • Feature: Partially added the infrastructure to allow a new ship type 'raft'
  • Codefix: Overhauling the ship room functions to allow changing the rooms by modifying a single function and not having to replicate the change on every ship
  • Bug Fix: Removed an extra space into the description of ships without multiple sails
  • Feature: Enabled a city of peace barrier

15/08/2015

  • Feature: Added a command to summon an industrial agent using an agent licence
  • Feature: Added a command to voluntarily dismiss an industrial agent
  • Feature: Added some new effects for the hallucination status

13/08/2015

  • Feature: Added a new wilderness creature specific to one zone

12/08/2015

  • Feature: Partially added a room for Baron Eskvan's Dungeon

11/08/2015

  • Feature: Added a couple of commands to a room for Haven
  • Feature: Added some structure/organisation to a set of administrative commands

10/08/2015

  • Codefix: Changed the room numbers of two rooms which were conflicting with a planned expansion
  • Feature: Added a couple of rooms related to the shamanic circle area as well as a function to use in them
  • Balance: Amended treasure digging to require the spade to be wielded
  • Bug Fix: Amended logouts to not disconnect the player until after processing item drops, in line with idling out

09/08/2015

  • Bug Fix: Fixed a missing link in the city of peace
  • Feature: Added a command for use in a room in the shamanic circle area

07/08/2015

  • Bug Fix: Fixed an issue with a type of crew member who was on permanent cooldown and unable to carry out his abilities
  • Codefix: Amended demon summoning so that demons summoned by NPCs never rebel, in an attempt to fix a bug
  • Bug Fix: Removed an unpublicised command which was calling a function used elsewhere in an incorrect manner
  • Balance: Added a slight bonus to view distance on a ship if used in the crows nest during the day
  • Codefix: Added some error tracing into a function which has stopped working

05/08/2015

  • Balance: Cleared the stolen flag of items if you quit while holding an item marked as stolen by yourself
  • Balance: Cleared the stolen flag of items when a container is checked for stolen items and found to contain items stolen from the person holding the container
  • Balance: Modified the quit process to drop stolen items and containers carrying stolen items

03/08/2015

  • Codefix: Modified all theft which marks an item as stolen to also store the name of the original owner, determined either by the inventory, room or stolen status of furniture it is stolen from
  • Balance: Marked furniture as stolen if it is unnailed by someone other than the lord of the room it was nailed down in

01/08/2015

  • Bug Fix: Modified the way a child object picks up its age
  • Bug Fix: Corrected some cosmetic errors with crew members
  • Bug Fix: Amended a story told by a crew member to correct an overlap with a different story
  • Bug Fix: Corrected an issue where pyromagica counted towards higher skills when listing options, but not when actually learning

30/07/2015

  • Feature: Added an 'examine door/doors' option to list the doors affecting exits in your current location, replacing the option to examine a single door

28/07/2015

  • Feature: Amended two skill abilities to work on Variable doors as well as item doors
  • Balance: Amended the guardian disarm attack to not disarm players who have the grip ability

27/07/2015

  • Feature: Added support for the Variable based doors to some door interaction commands
  • Feature: Modified the key making command to make keys for Variable based doors as well as physical item doors

26/07/2015

  • Feature: Coded two more types of crew member to interact with
  • Feature: Removed blocks preventing access to crew interaction
  • Feature: Added support for the Variable based doors to some door interaction commands

24/07/2015

  • Codefix: Modified fishing rods to make it easier to have multiple different types
  • Feature: Finished coding another type of crew member to interact with
  • Feature: Coded another type of crew member to interact with
  • Codefix: Added a mechanism to check the save version when loading NPCs to make it easier to change the core object structure
  • Codefix: Added a variable designed to be used in a change to the theft system

21/07/2015

  • Feature: Added a command for Trade Ministers to create licences for industrial agents
  • Feature: Added a command to agent licences to link them to an industry
  • Feature: Partially coded another type of crew member to interact with

19/07/2015

  • Bug Fix: Marked badgers as having fur
  • Bug Fix: Marked a few newer wilderness creatures as sources of certain toxins
  • Feature: Added a new wilderness creature specific to one zone
  • Feature: Added a command to allow players to retrieve profits from industrial agents

06/07/2015

  • Feature: Added a new region for Baron Eskvan's dungeon
  • Feature: Amended farsight travelling to Baron Eskvan's dungeon to work in sync with a feature previously coded there
  • Bug Fix: Added a fix to attempt to stop slave demons attacking NPC masters

04/07/2015

  • Feature: Enabled the 'stall supply <service> all' option for barman stalls to supply the relevant drink from all present containers
  • Feature: Added a command for use in a room in the shamanic circle area

02/07/2015

  • Bug Fix: Fixed a minor cosmetic issue with selecting the default door option
  • Feature: Added support for the door replacement code to the movement code

30/06/2015

  • Feature: Finished coding the first type of crew member to interact with

28/06/2015

  • Feature: Partially coded one type of crew member to interact with

26/06/2015

  • Feature: Partially coded one type of crew member to interact with

24/06/2015

  • Feature: Wrote the command for summoning crew members to interact with
  • Feature: Partially coded one type of crew member to interact with

20/06/2015

  • Feature: Added some functions relating to a future crew interaction feature on ships
  • Feature: Added an option to select crew race when changing the setup of your ship (Either to a mixed crew or to the crew of the port you are in) and added some information about the crew to the ship status command
  • Bug Fix: Amended the reset time to 6am, to accommodate the fact that the server time is now UK time instead of EST
  • Feature: Amended an administrative command to show more useful information
  • Feature: Added the object structure for NPC crew members for the future interaction feature, including randomly determined elements

18/06/2015

  • Feature: Added a command to allow players to set customer instructions for industrial agents

16/06/2015

  • Bug Fix: Updated the 'Date' command to reflect the new server location, to correct negative times and add some new cities
  • Bug Fix: Fixed the materials and skill requirement for crafting large wooden crates
  • Codefix: Amended various functions to use the newer way of determining liquid names
  • Bug Fix: Made a further attempt to fix the 'fill' command
  • Feature: Amended city stock retrieval to allow using alternate names for commodities - Was unable to make other functions allow the alternate names due to how they are coded differently

14-06-2015

   CODE REBOOT

12-06-15

  • Feature: Added a function to take salary payments from profits or industry coffers for industrial agents
  • Balance: Allowed players to skip the mage child quest, as it can be very difficult to acquire a replacement quest item
  • Balance: Adjusted the requirements to make weapon harnesses to 2 leather instead of 1
  • Feature: Added some text to show the teacher the progress of teaching skills between players

10-06-15

  • Feature: Added the skeleton of an NPC 'industrial agent' for a future feature, including some functions which will be used in that feature
  • Codefix: Added some definitions to make it easier to code features relating to industries

08-06-15

  • Feature: Added a description of how injured a sea monster is when you view it from close enough range with the telescope command

06-06-15

  • Feature: Add the cloning/recloning functions for a number of NPCs related to the shamanic circle area
  • Feature: Added a command for use in a room in the shamanic circle area
  • Feature: Added a new wilderness creature specific to one zone
  • Feature: Added a toggle to innatescan to allow you to turn on a brief/weaker tracking scan automatically fired when moving locations or using look
  • Feature: Added an option for gods to give cookie items to players as a small reward
  • Feature: Added some new effects for the hallucination status

03-06-15

  • Feature: Added an option to 'stall supply <service> all' to supply all food items present to a chef stall instead of just the first suitable item
  • Bug Fix: Amended the 'following' element of the order command to not detect unmountable NPCs as being mounted which was preventing the NPC being ordered to follow
  • Feature: Added an exploration option to the discuss command
  • Codefix: Added a function to more easily extract the name of a liquid held in a container to make liquid based coding easier in the future
  • Feature: Amended breaking glass and pottery items to show the liquids splashing onto the floor if the items being broken contain liquids

01-06-15

  • Bug Fix: Corrected the code determining the name of faces skinned from players and fixed a bug with displaying the description of faces
  • Bug Fix: Added two missing children to the family command for their parents
  • Feature: Added a child NPC for a players grandchild
  • Feature: Added a list of emote-say options if you use an invalid one
  • Feature: Added limited support for emote-says when using a racial language
  • Feature: Added variables for a project aimed to replace doors with more memory/lag efficient replacements, including load and save functions

31-05-15

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Amended NPC teaching instructions to show lesson costs in a 'cleaner' format without trailing zeros
  • Bug Fix: Corrected the new change to sleeping with weapons wielded to only take effect when you actually typed the sleep command, as originally intended
  • Bug Fix: Made a further attempt to fix the 'fill' command
  • Feature: Amended the wood cutting messages to be clearer about why your current weapon setup is unsuitable to chop trees, and added an additional check to prevent chopping if dual wielding two woodcutters axes

30-05-15

  • Feature: Added relations effects for killing an NPC related to Haven
  • Feature: Added a command to use with a Haven related NPC and some related room features
  • Feature: Added red deer creatures with the same animal code as stags, to allow them to breed together like horses rather than separately. Modified riding and taming code to only allow taming/riding of the male versions of this animal.
  • Feature: Marked corpses created from players as such, and amended the 'skin' ability to create a temporary face item from the corpse if used on a player corpse - This item will not rot and can be used for claiming bounties but is not permanent and will not persist over resets
  • Balance: Amended the outguild command so that guildheads can only outguild members if the guild leadership is not rated as poor, and outguilding members lowers the guild leadership rating
  • Feature: Added a ship maintenance system where players can carry out tasks such as swabbing the decks while sailing to help reduce the future maintenance cost of their ship
  • Balance: Increased how long ships survive before unpaid sailors start to damage them

29-05-15

  • Feature: Added a newly declared holiday in Szagan to the time command
  • Bug Fix: Added descriptive words for gender neutral NPCs in examine, to fix odd messages for NPCs without a gender wielding weapons

28-05-15

  • Feature: Worked on a room for Baron Eskvan's Dungeon
  • Bug Fix: Fixed an issue with blank tells to gods
  • Bug Fix: Fixed the fact that the minor challenge related to food consumption was offered instead of the equivalent major challenge at high challenge scores
  • Feature: Added a new jewellery item makeable at industries
  • Bug Fix: Fixed some bad english in messages relating to changing door options
  • Bug Fix: Amended automatic door options to close doors which you opened while using the 'relock' option even if the door was not locked, but not to lock them
  • Bug Fix: Amended flamebounce to be an anonymous damage attack, to avoid the defender being marked as an aggressor
  • Feature: Added relations effects for killing NPCs related to the shamanic circle area

27-05-15

  • Bug Fix: Fixed a broken link in the City of Peace

26-05-15

  • Balance: Added a block in to stop people eating meals at stalls if they are already very full
  • Feature: Amended burning things on a campfire to add fuel to the fire so it burns longer
  • Bug Fix: Amended music preparation to give you the correct syntax for the command you used rather than assuming you used 'musicprepare'
  • Balance: Changed a myda-terl to mean 1/80th of a terl (Instead of approx 1/165th) so that you only now need 240 myda-terl of river fish to make a unit of fish commodity instead of 500 myda-terl
  • Feature: Amended iron machines to display the 'shop access' and 'shop windup' commands in their description when examined by someone on the access list
  • Bug Fix: Made a further attempt to fix the 'fill' command
  • Bug Fix: Corrected a number of syntax descriptions for casting mentalism spells which were either wrong or unhelpful
  • Balance: Changed telepathy so once envisaged, you can project as many times as you want until you envisage a different mentalism spell, and removed the balance requirement for projecting telepathy
  • Bug Fix: Corrected an issue where sea monsters would display as having flags, sails etc through telescopes
  • Balance: Change sleep to require you to unwield weapons before (manually) going to sleep
  • Bug Fix: Amended starheal to be correctly modified as magical healing by factors which affect that
  • Bug Fix: Amended the healing skillgroup to be correctly modified as magical healing by factors which affect that

25-05-15

  CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Fixed an issue with a command in a room

24-05-15

  • Feature: Added an 'enhance none' option with the discipline enhance ability
  • Balance: Changed 'release' in discipline to only fire if you use it in isolation, so 'release animals' etc would not cause it to fire unintentionally
  • Bug Fix: Amended the code in a city of peace exit which had opened as the result of unlocking the wrong barrier
  • Bug Fix: Fixed a one way link in the shipwreck isle
  • Feature: Amended levitation to slightly reduce tracking traces when moving quickly
  • Bug Fix: Changed butchers syntax to work more in line with other industries and more consistently with itself, so now you can 'butchers retrieve 5 meat' or 'butchers retrieve meat'
  • Bug Fix: Amended spinehail to check if an exit is blocked
  • Bug Fix: Amended speaking in a racial language to use various features previously only in effect when talking in common, including activity ratings
  • Bug Fix: Corrected an issue with an error message when checking administrative mails
  • Feature: Added two NPCs for the Shamanic Circle area

23-05-15

  • Bug Fix: Fixed some typos which prevent phosphorus chunks being used when making two items
  • Bug Fix: Added an error message to an administrative command when using incorrect parameters
  • Feature: Prepatory work on variable based door item replacements
  • Feature: Added variables related to destruction of breakable items
  • Feature: Added 'break' and 'burn' commands which will be used in the future when items are marked as breakable
  • Feature: Added a damage effect to bare feet in rooms where glass or pottery items have recently been broken
  • Feature: Added an option to mark items as 'rottable' which will cause them to rot away if left in a terrain room (i.e. not in a city or building) for longer than two weeks
  • Feature: Added an option to mark items as 'rustable' which will cause them to rust away if left on the floor for longer than two months - made unfinished forging items be automatically marked as rustable when created, then marked as not rustable when they are completed
  • Feature: Added the 'buff' command which allows you to remove rust from a rusted item, made forge item finishing require you to do this before finishing an item if it has developed a significant amount of rust
  • Feature: Marked numerous items as breakable in the various new ways

22-05-15

  • Feature: Worked on a room for Baron Eskvan's Dungeon

21-05-15

  • Feature: Amended an NPC for the Shamanic Circle area

19-05-15

  • Feature: Added an NPC for Haven

15-05-15

  • Bug Fix: Corrected an issue where the dwarven racequest sometimes did nothing when it was meant to cause damage

14-05-15

  • Codefix: Added a number of new commands to the external register that were missing
  • Feature: Added alternatives to 'musicprepare' of 'prepare music' and 'music prepare', added alternatives to 'musicplay' of 'music play'
  • Feature: Amended 'combo' to select the weapon with the best slashing damage as the 'slash' weapon and the other as the 'chop' weapon rather than always having the right wielded weapon as the 'slash' weapon
  • Feature: Added brown and grey shirts
  • Bug Fix: Added a special command to a room whose description mentioned one which didn't actually exist
  • Bug Fix: Corrected OOC logging so that it no longer logs the OOC chats which are gagged after people swear

13-05-15

  • Bug Fix: Fixed an issue where you could send tells while sitting, kneeling or dead if you used the 'tell' command, but not if you used the shortcut of just entering the players name
  • Bug Fix: Fixed an issue where interacting with an industry only counted as an activity if you didn't own the industry being interacted with
  • Codefix: Added a test command to try and identify a solution for a formatting bug
  • Feature: Changed fruit picking to create a single batch of fruit of the correct quantity rather than multiple batches of 1 unit of fruit
  • Feature: Added a 'status' option for prepare colourmagica

12-05-15

  • Bug Fix: Corrected an issue with novice players learning General skills during initial login
  • Bug Fix: Corrected a typo in melt
  • Bug Fix: Corrected a bug where melt would destroy items it was meant to have damaged
  • Bug Fix: Corrected a bug where melt would damage unique items
  • Bug Fix: Added a type of demon to firelord which was missing
  • Balance: Added a mana gain for learning colourmagica abilities
  • Bug Fix: Fixed the display of success messages for stall supply
  • Bug Fix: Fixed an issue where red tokens would fire without using the correct command if you're in the right location, and added a prompt when examining red tokens to remind of the correct command if you've previously learned what it is
  • Codefix: Removed some old redundant code which was possibly causing crashes
  • Bug Fix: Fixed a city of peace barrier that was linked to the wrong room
  • Feature: Added a Gralnakia Expansion topic

10-05-15

  • Bug Fix: Fixed an issue with befriending at the first rank
   CODE REBOOT

09-05-15

  • Bug Fix: Made race quest items self destruct/recreate if they are stuck as 'held' without a holding item
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added twenty four rooms for a new provincial wilderness area
  • Bug Fix: Corrected the ability check for confirming if you have unlocked a colour in colourmagica
  • Bug Fix: Corrected an issue with colourmagica not working properly with pyromagica

08-05-15

  • Feature: Added skill checks to the effects of the colourmagica active abilities
  • Feature: Created a command for use in colourmagica
  • Feature: Created a tutor and help file for Colourmagica
  • Feature: Added eight Gralnakia Expansion topics

07-05-15

  • Feature: Modified the examine text for players to accommodate a feature of colourmagica
  • Feature: Added timer effects for some colourmagica effects
  • Feature: Added three active abilities for colourmagica
  • Feature: Enabled seven city of peace barriers
  • Bug Fix: Amended guild tutors to treat empty guildhead positions the same as dormant guildheads for joining guilds or befriending at the first rank

06-05-15

  • Feature: Modified two abilities in preparation for colourmagica
  • Feature: Created the skill skeleton for Colourmagica
  • Feature: Added teaching texts for Colourmagica
  • Feature: Wrote the ability help text for Colourmagica
  • Feature: Added a Gralnakia Expansion topic
  • Feature: Enabled a city of peace barrier

05-05-15

  • Bug Fix: Fixed a crash causing issue with Drokthein
  • Feature: Modified six abilities in preparation for colourmagica
  • Bug Fix: Fixed a message with a pyromagica ability which wasn't displaying to onlookers

03-05-15

  • Feature: Modified ten abilities in preparation for colourmagica
  • Bug Fix: Fixed a room message for energy funnel which wasn't displaying
  • Balance: Amended teledestroy to not be able to destroy items which are no-steal or immune to clothing damage
  • Feature: Added an additional city research topic
  • Feature: Enabled five city of peace barriers

02-05-15

  • Feature: Modified eight abilities in preparation for colourmagica

01-05-15

  • Feature: Enabled two city of peace barriers

30-04-15

  • Feature: Modified three abilities in preparation for colourmagica
  • Feature: Enabled three city of peace barriers
  • Feature: Added two additional city research topics

29-04-15

  • Bug Fix: Fixed an issue where get was ignoring the weight of the item you were trying to pick up

26-04-15

  • Feature: Added some new effects for the hallucination status
  • Codefix: Improved an administrative command which locates items
   CODE REBOOT

23-04-15

  • Balance: Amended ships to put down their anchor when loading following a crash or reboot - previously they stopped moving but didn't lower anchor so could start moving again on their own

22-04-15

  • Bug Fix: Added handling for herbs and food rotting when held so that appropriate messages are displayed
  • Feature: Worked on a room for Baron Eskvan's Dungeon
  • Balance: Amended the liquid drinking challenges to count tea flavours as separate liquids
  • Feature: Added an additional city research topic
  • Bug Fix: Fixed an issue with Discipline and Pyromagica

20-04-15

  • Codefix: Removed some redundant code related to crash alerts
  • Codefix: Added some debugging text to a function checking the weight of objects being picked up, as well as amending the structure of the code slightly to try to identify and/or fix a bug

19-04-15

  • Codefix: Amended references to 'colourmancy' to 'colourmagica'
  • Codefix: Renamed a new object which had the same name as an existing one
   CODE REBOOT

18-04-15

  • Feature: Added some variables and functions and modified one ability in preparation for a future common skill colourmancy
  • Bug Fix: Fixed a missing room exit in the city of peace

15-04-15

  • Feature: Added some new effects for the hallucination status
  • Feature: Added the ability to 'retrain' away special abilities at a very high lesson cost
  • Bug Fix: Fixed a typo in a province room

14-04-15

  • Feature: Did some work on already coded rooms for Haven
  • Bug Fix: Modified the 'give' command to correctly process the syntax 'give coins to <player>' instead of requiring an amount of coins to be specified
  • Codefix: Added an administrative command to scan for street rooms which are not linked to a city network
  • Bug Fix: Corrected the error message when you try to sleep on something which doesn't exist
  • Bug Fix: Corrected a message relating to an unreleased feature
  • Bug Fix: Added a missing variable to the code resetting sleep status, and made it more stable by also resetting the status manually when a player is woken/wakes

13-04-15

  • Feature: Finished coding presents for 100th birthdays
  • Feature: Added birthday presents for 101st birthdays
  • Feature: Enabled two city of peace barriers

12-04-15

  • Bug Fix: Corrected an issue which meant criminal thugs could spawn outside of the target city
  • Codefix: Amended the reset function to use a more stable function for destroying temporary items
  • Feature: Partially coded presents for 100th birthdays
  • Bug Fix: Fixed a broken room

11-04-15

  • Codefix: Added some bug tracing code into a core object manipulation function
  • Feature: Added birthday presents for 98th and 99th birthdays
  • Bug Fix: Changed the death code so that permanent items will fall to the floor if no corpse is created - This was already the case for temporary items

10-04-15

  • Bug Fix: Corrected an issue preventing birthday wishes working
  • Bug Fix: Fixed an issue where the 'all' option with discard would attempt to discard items which were formerly discardable
  • Bug Fix: Corrected an issue with Gralnakia study bench loading and saving routines scrambling values
  • Bug Fix: Corrected the effects of condensors on a Gralnakia research topic
  • Feature: Added three Gralnakia Expansion topics

09-04-15

   CODE REBOOT

07-04-15

  • Feature: Added two additional city research topics

06-04-15

  • Bug Fix: Located and fixed a bug which meant rubbish dumps were only clearing up items which players couldn't pick up, as opposed to the intended which was the opposite behaviour
  • Codefix: Created a function to cleanly empty out the contents of a container and integrated this into the rubbish dump
  • Bug Fix: Added a check to teledestroy to see if the item being destroyed was a container and use the new empty out function if so
  • Feature: Modified the 'empty' command so that if you use it on a non-spread/liquid item it will call the new empty out function instead of giving an error
  • Feature: Enabled two city of peace barriers
  • Balance: Amended the push command to require two working arms to use
  • Bug Fix: Fixed the fact that when getting items the weight of the inventory of containers was ignored when calculating if you could pick them up
  • Balance: Modified the get command so you can pick things up if you have a working left arm even if your right arm isn't working properly, but items will now be twice as difficult to pick up if you only have a working right arm and three times as difficult if you only have a working left arm

05-04-15

  • Codefix: Rewrote a function related to a governance ordinance which was causing a crash because it took too long to execute
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected an issue where citizens would not buy from a stall if there was a merchant present, whether or not the merchant had food for sale
  • Codefix: Prevented looking for food to sell to citizens when they are trying to buy from merchants whose stock room is empty
  • Bug Fix: Fixed an issue making discardable status last 60 times longer than intended
  • Bug Fix: Fixed an issue meaning street sweepers took 60 times as long to remove items to rubbish dumps
  • Bug Fix: Fixed an issue meaning crystals lasted 60 times longer than originally intended
  • Balance: Made the intended time before crystals self destruct more than six times as long to compensate for the effects of the bug fix, meaning they now expire ten times faster than when bugged

04-04-15

  • Codefix: Removed some crash tracing which was clogging the tracing logs, added some new tracing on a section of code which was crashing
  • Codefix: Removed some redundant archiving of item files which was causing an excessive pause during restarts
  • Balance: Added a limit for items in a store room, due to so many items being for sale that it was causing instability
  • Bug Fix: Fixed a bug preventing citizens buying food from stalls
  • Bug Fix: Corrected some typos
  • Balance: Tripled the speed rubbish dumps will dispose of items
  • Bug Fix: Corrected an issue with food cost calculations for some reports
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Changed the way rubbish dump checks are determined and moved the code location where they are carried out in an attempt to correct the fact they don't seem to happen

03-04-15

  • Codefix: Added integration for a separate program which monitor's Elysium's status and brings it back up if it has crashed or frozen up
  • Bug Fix: Fixed a broken link in a wilderness room
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Changed sugar refineries to allow refering to pure sugar as refined sugar when retrieving

31-03-15

  • Bug Fix: Corrected the lesson cost of the 85 in Pyromagica
  • Bug Fix: Fixed the calculation for working out the relative strength of a potion based on the quantity drank
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Amended the industry where you can make an item unlocked by research

30-03-15

  • Bug Fix: Fixed a bug with forcefeeding containers not setting the amount of sips to be fed correctly

29-03-15

  • Bug Fix: Fixed an erroneous message when lockpicking
  • Bug Fix: Fixed a typo in a lockpicking message
  • Feature: Continued coding a room for Baron Eskvan's Dungeon
  • Feature: Added skill mastery for forging armours
  • Feature: Added six NPCs for the Shamen's Circle project
  • Bug Fix: Fixed an issue allowing a player child to be controlled by people other than its parents
  • Bug Fix: Fixed an order item which was incorreclty marked as makeable at industries
  • Bug Fix: Updated some old code with keepsake which prevented you getting the created item

28-03-15

  • Feature: Coded four rooms for Haven
  • Feature: Enabled three city of peace barriers

27-03-15

  • Feature: Amended 'group members' to be clearer about who the group leader is
  • Feature: Added a mechanism for storing and viewing a history of the recent chats on the OOC channel
  • Feature: Added an NPC for the Shamen's Circle project
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Fixed the OOC chat history not working for the first twenty chats following a reboot
  • Feature: Enabled a city of peace barrier

26-03-15

  • Feature: Added door options to automatically lock and relock doors when walking through them
  • Bug Fix: Fixed an error with one of Drokthein's attacks
  • Bug Fix: Fixed a balance issue with flare

25-03-15

  • Bug Fix: Modified inferno to ensure it also affects NPCs
  • Balance: Made bloodboil expire during the death sequence
  • Bug Fix: Fixed a typo with a message in an ability
  • Feature: Continued coding a room for Baron Eskvan's Dungeon
  • Feature: Added an NPC for the Shamen's Circle project

24-03-15

  • Bug Fix: Corrected an issue where big meals would be classed as expensive or not based on the price of good meals
  • Bug Fix: Amended the function for calculating lesson costs of learning from NPC tutors to return a float instead of an int
  • Bug Fix: Corrected an issue where expensiveness of food was being incorrectly calculated
  • Bug Fix: Corrected an issue preventing the volume of food sold in stores being reflected properly
  • Feature: Added an NPC for the Shamen's Circle project

23-03-15

  • Feature: Partially coded a room for Baron Eskvan's Dungeon
  • Feature: Coded two rooms for Haven

22-03-15

  • Bug Fix: Corrected an inventory check in a demonic research ritual
  • Bug Fix: Added the command for a demonic research ritual which could be unlocked but not used
  • Feature: Added two rooms for the Shamen's Circle project
  • Feature: Added an NPC for the Shamen's Circle project
  • Feature: Added seven additional affluence items

21-03-15

  • Codefix: Added a function to make it easier to determine a group leader when a group member carries out actions
  • Feature: Amended Astaria and the areas reachable after it to consider the group leader responsible for the kill rather than the individual who struck the killing blow
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added forty two rooms for a new provincial wilderness area
  • Bug Fix: Fixed an issue with Discipline and Pyromagica not working correctly together
  • Feature: Enabled eight city of peace barriers
  • Codefix: Amended how one of the new research topics works

20-03-15

  • Bug Fix: Fixed an item which was makeable with the wrong production design
  • Feature: Added four additional affluence items
  • Feature: Added two new family members to the elven geneology research system
  • Feature: Added two shadow place research topics
  • Feature: Added six Gralnakia Expansion topics
  • Feature: Enabled two city of peace barriers
  • Bug Fix: Corrected an issue preventing chemical workshops as registering as tertiary industries for research purposes
  • Bug Fix: Corrected the research topic required to unlock royal purple dye
  • Feature: Added seven additional city research topics
  • Bug Fix: Moved a couple of demonic research briefings into the correct categories
  • Feature: Added two additional demonic research topics
  • Bug Fix: Corrected the short name of a Centaur excavation site room
  • Bug Fix: Added excavation and research difficulty to two Centaur excavation items which were missing it
  • Feature: Added an additional area to the Centaur excavation site
  • Feature: Added four rooms for a new provincial wilderness area

19-03-15

  • Bug Fix: Corrected an issue when trying to discard all while carrying discardable containers with contents
  • Feature: Added additional reset warnings 10 and 20 minutes before the reset
  • Codefix: Added a command to reset some features which aren't persisting correctly
  • Feature: Added a very small chance of finding planted herbs using the search command
  • Bug Fix: Corrected a reference to an incorrect herb in two research topics
  • Feature: Added two additional demonic research topics
  • Feature: Added four additional city research topics
  • Bug Fix: Corrected the result of a demonic ritual which uses the wrong demon name
  • Codefix: Totally rewrote the demonic ritual results code to make it easier to expand in future
  • Bug Fix: Restored a large amount of demonic ritual code which had been lost somewhere in the last six months

18-03-15

  • Bug Fix: Amended a liquid container check to make it more robust
  • Bug Fix: Amended liquid displays to show containers with negative contents as empty
  • Bug Fix: Modified pour to zero the contents of containers with negative contents
  • Bug Fix: Modified wells to zero the contents of containers with negative contents
  • Bug Fix: Attempted to resolve an issue with the fill command
  • Feature: Added birthday presents for 97th birthdays
  • Balance: Made city of peace mana requirements scale up at much higher level barriers - Only affecting barriers which haven't been enabled previously
  • Feature: Enabled three city of peace barriers
  • Feature: Added an additional demonic research topic
  • Bug Fix: Corrected an issue with Gralnakian condensors
  • Feature: Added two Gralnakia Expansion topics

17-03-15

  • Feature: Renamed the Bludgeons ability 'demolish' to 'demolition' to allow for a new command
  • Balance: Gave cities with high morale a reduction on crime rates
  • Feature: Added a 'demolish housing' option for ministers of state
  • Feature: Enabled four city of peace barriers
  • Feature: Added an additional demonic research topic
  • Feature: Added ten additional city research topics

16-03-15

  • Balance: Reduced the swimming skill bonus given by Runesmithing
  • Balance: Gave a swimming skill bonus for Bludgeons, Herding, Archery, Healing, Riding, Survival, Stoicism and Tracking

13-03-15

  • Feature: Implimented an in-city player construction
  • Bug Fix: Fixed a birthday message which said the wrong age
  • Codefix: Amended various items to have variables assigned during creation rather than every second after

11-03-15


   CODE REBOOT

09-03-15

  • Bug Fix: Corrected issues with two pyromagica abilities which caused them to expire much faster than intended and prevented side effects occurring

07-03-15

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Updated the outdated ability help line for the incineration ability
  • Bug Fix: Removed some extra punctuation from the warehouses description lines

06-03-15

  • Feature: Coded the tutors for Pyromagica
  • Feature: Renamed the Gralnak order ability 'inferno' to 'chaosinferno' to prevent a clash with Pyromagica

05-03-15

  • Feature: Finished the partially coded Pyromagica ability
  • Feature: Coded two abilities for Pyromagica

04-03-15

  • Feature: Coded four abilities for Pyromagica
  • Feature: Partially coded a further ability for Pyromagica
  • Feature: Renamed the 'incinerate' ability from discipline to 'incineration' to prevent a clash with a Pyromagica ability, amended the discipline ability to work with some Pyromagica abilities
  • Codefix: Added a structure for room variables to make it easier to impliment room effects in future

03-03-15

  • Feature: Coded four abilities for Pyromagica
  • Feature: Enabled a city of peace barrier
  • Bug Fix: Fixed a broken room link
  • Feature: Added an additional demonic research topic

02-03-15

  • Feature: Coded an ability for Pyromagica
  • Bug Fix: Fixed a typo on a birthday present item
  • Bug Fix: Corrected an issue preventing discard counter, street cleaner and room capacity code working on the majority of items

01-03-15

  • Bug Fix: Corrected an issue where an effect which was meant to make you warmer was actually making you colder
  • Feature: Coded four abilities for Pyromagica
  • Feature: Added an additional demonic research topic
  • Feature: Enabled a city of peace barrier

28-02-15

  • Codefix: Added some crash tracing into groups
  • Feature: Enabled two city of peace barriers

27-02-15

  • Bug Fix: Correct an issue with two distinct wildlife creatures sharing an animal number
  • Feature: Added a new wilderness creature unique to one zone in Elysium

26-02-15

   CODE REBOOT

25-02-15

  • Codefix: Amended various items to have variables assigned during creation rather than every second after

24-02-15

  • Feature: Created the index for higher skills, mana effect, light/dark magic balance etc for Pyromagica
  • Feature: Added the teaching text for Pyromagica
  • Bug Fix: Corrected a formatting issue with some teaching texts
  • Feature: Wrote the ability help text for Pyromagica
  • Feature: Enabled five city of peace barriers

23-02-15

  • Feature: Created the skill skeleton for Pyromagica

22-02-15

  • Feature: Prepatory work for Pyromagica

19-02-15

  • Bug Fix: Corrected an issue with 'fill' treating the two liquid containers the wrong way around
  • Feature: Added an option to buy a tea brewing recipe book from the skill's NPC tutor

17-02-15

   CODE REBOOT

15-02-15

  • Feature: Added the option to 'fill' liquid containers from each other as an alternative to 'pour' to allow more flexibility
  • Feature: Marked kettles and cauldrons as produceable at metalsmith industries
  • Feature: Coded a tutor for the tea brewing common skill

14-02-15

  • Bug Fix: Fixed an issue with hammer-punch rings which prevented their magical effects being applied
  • Bug Fix: Corrected a few messages for an item which referred to the wrong colour
  • Feature: Marked several more existing items as findable through searching
  • Feature: Added a couple more tea flavours

12-02-15

  • Bug Fix: Corrected a typo in a herb description
  • Feature: Finished the coding for an ability in tea brewing
  • Feature: Added an item only findable through searching
  • Feature: Marked some existing items as findable through searching

10-02-15

  • Feature: Added an additional tea flavour

08-02-15

  • Bug Fix: Rectified some erroneous error messages while brewing tea
  • Bug Fix: Fixed a crash halfway through the brewing command
  • Bug Fix: Fixed the balance assignment when searching
  • Feature: Added an additional tea flavour

07-02-15

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added a couple of additional tea flavours

06-02-15

  • Feature: Partially coded a 'count' command for players

05-02-15

  • Feature: Added a couple of additional tea flavours

04-02-15

  • Codefix: Added an administrative command to link books to titles for testing purposes
  • Feature: Added three additional tea flavours
  • Bug Fix: Fixed an incorrect label in breweries
  • Bug Fix: Corrected an incorrect return from a room command

29-01-15

  • Feature: Completed the addition of a number of tea flavours
  • Feature: Added four new clothing items

28-01-15

  • Bug Fix: Corrected an error with search cooldowns

27-01-15

  • Feature: Partially added a number of additional tea flavours

25-01-15

  • Feature: Enabled three city of peace barriers
  • Feature: Added birthday presents for 96th birthdays

24-01-15

  • Feature: Completed the command for brewing teas

22-01-15

  • Feature: Added two items related to tea brewing
  • Feature: Added an additional tea flavour
  • Feature: Partially coded a command for brewing teas

18-01-15

  • Feature: Added the skill skeleton for tea brewing
  • Feature: Started work on a recipe book for tea brewing
  • Feature: Added an additional tea flavour
  • Bug Fix: Corrected an issue with balance and searching
  • Balance: Reduced the balance time for gathering to match the balance time for searching

17-01-15

  • Feature: Modified the pour command to ensure that the flavour and quality of teas poured between containers is either retained or modified appropriately

15-01-15

  • Feature: Added flavoured teas as a liquid type in preparation for a future common skill

14-01-15

  • Bug Fix: Amended the 'owner' code of an NPC associated with a player construction to allow it to interact with the construction properly
  • Feature: Changed discard to not allow discarding worn items; Changed 'discard all' to continue through the rest of the inventory after it warns about an undiscardable item, rather than just aborting
  • Bug Fix: Fixed a broken exit in Lakebank Village
  • Feature: Added a new wilderness creature unique to one zone in Elysium

13-01-15

   CODE REBOOT

11-01-15

  • Bug Fix: Moved the 'contains item' check from the drop function to the discard function as was originally intended
  • Feature: Enabled the ability to find random loot by searching streets, or with a lower rate of success, searching buildings
  • Balance: Increased the natural lifespan of common herbs dramatically, but made them decompose even when on the floor rather than waiting for someone to pick them up, reduced the anti-decomposing effect of harvesting corros leaf during an eclipse
  • Bug Fix: Fixed an error with a city of Peace barrier
  • Feature: Enabled three city of peace barriers

10-01-15

   CODE REBOOT

Code changes not included in above code reboot;

  • Codefix: Reverted some code which was added specifically for converting a save file on reboot
  • Bug Fix: Added a message when you fail to hold an item found through the random loot system
  • Codefix: Amended around thirty items to have their additional clothing attributes set by their master item, improving processing times and allowing them to be selectable in a specific category for random loot assignment
  • Feature: Added five new items for the random loot system

09-01-15

  • Feature: Added a dozen random items for the random loot system

08-01-15

  • Feature: Created a function for assigning randomly selected loot for use in a future search command
  • Feature: Marked numerous items as available as selection by the random loot selection function
  • Codefix: Added a log to track how the random loot system is working
  • Codefix: Added an administrative test command to simulate the proposed searching system

06-01-15

  • Feature: Planning work for a future feature
  • Feature: Implimented an in-city player construction
  • Bug Fix: Corrected a broken room link in a wilderness area
  • Feature: Added a system whereby gettable items left in the street in player cities are automatically collected and moved to the junk yard after a certain time period (Around a real life day or two)
  • Feature: Added a command ('discard <item>' and 'discard all') which allows you to instantly destroy an item marked as discardable
  • Feature: Made items found through random events discarble for an hour after finding them
  • Feature: Made hampers given as part of birthday presents discardable for an hour after being given them (Must empty the hamper before you can discard it)

04-01-15

  • Codefix: Increased the number of general variables available for items by 25%
  • Codefix: Overhauled liquids code to allow for implimentation of sipping and smaller volumes of liquids
  • Feature: Amended the special effects of some liquids to vary based on quantity of liquid consumed at once
  • Feature: Added two new commands, 'sip' which only drinks a small amount from a container, and 'quaff' which drinks the whole of a container
  • Feature: Amended the 'drink' command to take up to a unit of liquid but to drink whatever is in a container if there's less than a unit

03-01-15

  • Feature: Added a missing message relating to an event

31-12-14

  • Bug Fix: Corrected two issues preventing new wilderness creatures from seeding
  • Bug Fix: Rewrote the ecological reseeding code and amended the creature birthing code to improve the spread of wilderness creatures
  • Feature: Changed the numbers behind ecological reseeding to increase the variety and quantity of wilderness creatures

27-12-14

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected a number of typos

26-12-14

  • Bug Fix: Corrected an issue with a Christmas present

24-12-14

  • Feature: Expanded the bonus time feature to allow different types of bonus time to be activated for more versatility
  • Feature: Added a variation of skeletons which can be summoned randomly

21-12-14

  • Bug Fix: Corrected the material type of two unique pieces of clothing
  • Feature: Added three new jewellery items produceable in metalsmiths
  • Feature: Made the 'search' command sometimes return the results of gathering common herbs if nothing else useful was found
  • Bug Fix: Fixed a capitalisation issue with speaking in racial languages

20-12-14

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Enabled an extra city of peace barrier

19-12-14

  • Feature: Prepatory work for a future feature

18-12-14

  • Feature: Prepatory work on a future common skill

16-12-14

  • Feature: Worked on the Christmas 2014 event

15-12-14

  • Feature: Worked on the Christmas 2014 event

14-12-14

  • Feature: Worked on the Christmas 2014 event
  • Bug Fix: Corrected an issue preventing orcs from gaining intended bonuses when making use of their race quest
  • Feature: Made corpses satisfy some hunger when eaten by an orc affected by their race quest

13-12-14

  • Feature: Worked on the Christmas 2014 event

11-12-14

  • Feature: Worked on the Christmas 2014 event
  • Feature: Added support for a new class of clothing/jewellery of brooch

10-12-14

  • Feature: Worked on the Christmas 2014 event

09-12-14

  • Feature: Worked on the Christmas 2014 event
  • Bug Fix: Corrected an issue preventing forge repairs of ornate bejewelled helms
  • Bug Fix: Fixed a broken exit in the City of Peace

08-12-14

  • Feature: Worked on the Christmas 2014 event

07-12-14

  • Feature: Worked on the Christmas 2014 event

06-12-14

  • Feature: Worked on the Christmas 2014 event
  • Bug Fix: Fixed a typo in a previous Christmas event prize

05-12-14

  • Feature: Worked on the Christmas 2014 event

04-12-14

  • Feature: Worked on the Christmas 2014 event

03-12-14

  • Feature: Worked on the Christmas 2014 event

02-12-14

  • Feature: Worked on the Christmas 2014 event

01-12-14

  • Feature: Worked on the Christmas 2014 event

30-11-14

  • Feature: Worked on the Christmas 2014 event

26-11-14

  • Bug Fix: Added some code to output some missing text from an administrative command
  • Bug Fix: Corrected a problem with the city ordinance for checking food stocks in shops which was causing it to ignore food stocks in market stalls
  • Codefix: Added some debugging messages to virtual citizen food selection
  • Feature: Enabled an extra city of peace barrier

24-11-14

  • Feature: Added an additional demonic research topic

23-11-14

  • Bug Fix: Prevented criminal thugs from respawning incorrectly
  • Bug Fix: Fixed an issue with applying hair styles purchased from barbers
  • Feature: Enabled three extra city of peace barriers
  • Bug Fix: Added the master item for an object which was missing
   CODE REBOOT

22-11-14

  • Feature: Amended the wield command to allow automatic selection of an empty hand when not specifying which hand to wield in
  • Bug Fix: Fixed a typo in bounty hunter mages
   CODE REBOOT

18-11-14

  • Feature: Finished implementation of built in bed functionality (This is in a test phase with no player accessible built in beds active yet)
  • Feature: Enabled two extra city of peace barriers

15-11-14

  • Feature: Continued working on the built in bed items functionality

13-11-14

  • Feature: Partially added functionality for sleeping on built in bed items in rooms

12-11-14

  • Feature: Completed the partially coded adventurers guild quest

09-11-14

  • Bug Fix: Corrected a couple of issues with bed making in furnituremaking
  • Bug Fix: Fixed an issue with some items which were not properly producable at industries
  • Bug Fix: Corrected a broken exit in the City of Peace
  • Bug Fix: Fixed that the moderate and major 'eat x types of food' challenges were listed as minor challenges
  • Bug Fix: Fixed a typo in a room name

08-11-14

  • Feature: Continued the partially coded adventurers guild quest

04-11-14

  • Feature: Partially coded an additional adventurers guild quest

02-11-14

  • Feature: Amended the time command to be less accurate when used inside
  • Feature: Added a quest for secret project 'NP'

01-11-14

  • Bug Fix: Corrected two wrong exits in Gralnakia
  • Bug Fix: Fixed an issue with listing styles at a barbers stall

31-10-14

  • Feature: Added some NPCs and rooms for secret project 'NP'

29-10-14

  • Feature: Added a quest for secret project 'NP'

27-10-14

  • Bug Fix: Fixed some checks on a city of peace item which were causing it to behave as if it were in a different state
  • Codefix: Added some debugging code to the shop stock checking function
  • Feature: Slightly amended the inbuilt aliases
  • Bug Fix: Added a balance check to an action which leaves you off balance
  • Codefix: Fixed an array overflow related to the NPC ecosystem

23-10-14

  • Bug Fix: Amended the order command syntax to make it clearer which options require a target and which are not targetted
  • Bug Fix: Corrected a number of missing exits in a newer area
  • Feature: Added an additional affluence item

22-10-14

  • Codefix: Added some additional crash tracing relating to a recent crash
  • Bug Fix: Added newline breaks to some room descriptions missing them
  • Bug Fix: Amended the demonic research cooldown period to only trigger when you finish working on some notes, not when you try to work again before submitting your notes

21-10-14

  • Bug Fix: Corrected an issue where 'change ship list' would give the wrong message
  • Bug Fix: Amended industrial warehouses to display a different message when trying to check stock of a warehouse you don't have access than trying to check stock of a non-existant warehouse

20-10-14

  • Feature: Prepatory work for a lighting code overhaul

19-10-14

  • Feature: Added over thirty rooms for secret project 'NP'

18-10-14

  • Feature: Added twenty one rooms for secret project 'NP'

17-10-14

  • Feature: Added nine rooms for secret project 'NP'

16-10-14

  • Bug Fix: Corrected a broken 'search' related message
  • Feature: Added a feature to a room for secret project 'NP'
  • Feature: Added thirteen rooms for secret project 'NP'

15-10-14

  • Feature: Added nine rooms for secret project 'NP'

10-10-14

  • Feature: Added eight rooms for secret project 'NP'

07-10-14

  • Feature: Added nine rooms for secret project 'NP'
  • Feature: Improved a couple of NPCs for secret project 'NP'

06-10-14

  • Feature: Added criminal thugs which spawn in cities with high crime and can attack people (not novices) - Killing these thugs reduces the chances of criminal theft
  • Feature: Added two Gralnakia Expansion topics

05-10-14

  • Feature: Added four rooms for a new provincial wilderness area
  • Codefix: Amended a coding indicator which hadn't been updated properly
  • Bug Fix: Corrected a number of bugs with some new NPCs
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added forty eight rooms for a new provincial wilderness area, finishing the area
  • Bug Fix: Corrected an issue with an NPC which was respawning constantly
  • Bug Fix: Added a description to a room which was missing one
  • Bug Fix: Fixed doors closing after you when using the relevant option
  • Bug Fix: Corrected an incorrect 'Alas but you cannot'
  • Codefix: Added an administrative command to reverse something which should not have happened yet
  • Feature: Made a slight tweak to a command output format

04-10-14

  • Feature: Added an ordinance to add statistics about food for sale in the city to the governance status information when active
  • Feature: Added thirteen additional city research topics

03-10-14

  • Bug Fix: Added some missing functionality to the new furnituremaking ability
  • Feature: Added an option to change how you respond to closed doors when you attempt to walk through them, allowing automatic opening and closing of the door depending on your settings
  • Feature: Added details of an additional family member to the Illembrin family tree

02-10-14

  • Feature: Added a new ability for furnituremaking, including new items
  • Feature: Added some items to be used with the new furnituremaking ability
  • Balance: Made a successful moritican cancel out relentless
  • Bug Fix: Set a player's child's age to be automatically corrected

01-10-14

  • Bug Fix: Corrected an issue with three unreleased NPCs
  • Feature: Added some NPCs for secret project 'NP'
  • Bug Fix: Fixed some missing room links in the City of Peace
  • Feature: Enabled two extra city of peace barriers

30-09-14

  • Feature: Added a quest and some rooms for secret project 'NP'

29-09-14

  • Balance: Changed the demonology summon horde ability to make the demons follow the summoner automatically
  • Bug Fix: Fixed an out of place error message when planting trees
  • Feature: Added two Gralnakia Expansion topics
  • Feature: Added two shadow place research topics
  • Feature: Added sixteen rooms for a new provincial wilderness area

28-09-14

  • Feature: Added an indicator when assessing trawlers to show how full the fishing nets are
  • Feature: Added an option at barber stalls to have your hair styled in one of nine different styles
  • Bug Fix: Amended a divine reward command so that it instantly takes affect rather than waiting for another change to the target
  • Bug Fix: Corrected an issue where a particular challenge would output part of the challenge description twice
  • Balance: Amended three challenge descriptions to make it clear drinks from stalls do not count towards the drinking liquids challenges
  • Feature: Added indicators to 'who' showing how many unique characters have logged in during the current and previous Elysium weeks
  • Feature: Added a new area to the Centaur excavation area
  • Feature: Added some more affluence prizes

27-09-14

  • Bug Fix: Fixed a typo in a skills instructions
  • Bug Fix: Changed mana and max mana to use int data types instead of short
  • Codefix: Changed the way industries identify valid items to make to improve efficiency/speed of the function
  • Feature: Changed the way industries list items to make to a comma separated list rather than one item per line
  • Bug Fix: Added briefings for two demonic research topics which were missing them
  • Bug Fix: Corrected an issue where production designs weren't passing on advanced properties to the produced item
  • Feature: Added a shadow place research topic
  • Feature: Added details of an additional family member to the Illembrin family tree
  • Feature: Added eight rooms for a new provincial wilderness area
  • Feature: Completed two additional demonic research topics

26-09-14

  • Bug Fix: Fixed a quest which would assume you were typing a command even if you weren't
  • Feature: Added a cooldown period to the 'forget' command to avoid characters using it rashly without proper consideration
  • Feature: Added three Gralnakia Expansion topics

25-09-14

  • Feature: Added two NPCs for an out of city construction
  • Feature: Finished off the final touches for an out of city construction
  • Feature: Added nine rooms for a new provincial wilderness area

23-09-14

  • Bug Fix: Corrected a typo in a room description
  • Feature: Added a couple of rooms for a new provincial wilderness area

22-09-14

  • Feature: Added two Gralnakia Expansion topics

21-09-14

   CODE REBOOT

Code changes not included in above code reboot;

  • Codefix: Amended a coding indicator which hadn't been updated properly
  • Bug Fix: Corrected an issue where racial speaking would cut off the first word of the speech
  • Feature: Added a new provincial wilderness area

20-09-14

  • Feature: Added three NPCs for an out of city construction
  • Feature: Enabled three extra city of peace barriers

19-09-14

  • Feature: Added four NPCs for an out of city construction

18-09-14

  • Feature: Added an NPC for an out of city construction
  • Feature: Added birthday presents for 95th birthdays

17-09-14

  • Feature: Added an NPC for an out of city construction

16-09-14

  • Feature: Added details of an additional family member to the Illembrin family tree
  • Bug Fix: Amended the description of an item which had some redundant text

15-09-14

  • Feature: Added an NPC for an out of city construction
  • Feature: Added a new provincial wilderness area

14-09-14

  • Feature: Added five Gralnakia Expansion topics

13-09-14

  • Feature: Enabled four extra city of peace barriers
  • Feature: Added three shadow place research topics

12-09-14

  • Feature: Added some NPCs for an out of city construction
  • Feature: Added some more affluence prizes
  • Bug Fix: Fixed sunlight snuffers, which weren't working
  • Feature: Added twenty additional city research topics

11-09-14

  • Feature: Made some adjustments to rooms for an out of city construction
  • Feature: Added an NPC for an out of city construction
  • Feature: Completed four partially coded demonic research topics
  • Feature: Added a new monthly market
  • Bug Fix: Corrected an issue preventing the later levels of Muradin consortium tasks becoming available

10-09-14

  • Feature: Partially coded the results of a number of demonic research topics

09-09-14

  • Feature: Partially coded the results of a demonic research topic

08-09-14

  • Codefix: Removed an unreleased system and re-coded an associated item to be more consistent with existing items
  • Feature: Added 16 additional rooms for an out of city construction
  • Feature: Added an additional market good to an existing festival market
  • Feature: Enabled two extra city of peace barriers
  • Feature: Added a shadow place research topic
  • Bug Fix: Corrected an issue with demon summoning relating to the demonic research area

07-09-14

  • Feature: Added an additional room for an out of city construction
  • Feature: Finished coded the results of a demonic research topic
  • Feature: Completed an additional demonic research topic
  • Feature: Enabled two extra city of peace barriers
  • Feature: Added six additional city research topics

06-09-14

  • Bug Fix: Reversed a function which was causing 'high impact' wake up calls to be less likely to wake people up than normal ones
  • Bug Fix: Added a missing room link in the City of Peace
  • Bug Fix: Updated a skill check which was using the old skill structure
  • Feature: Added a new clothing type for non-necklace/amulet neckwear, and added a piece of clothing to use this type
  • Feature: Enabled an extra city of peace barrier

03-09-14

  • Feature: Added ten rooms for an out of city construction

01-09-14

  • Feature: Created a number of template rooms for an out of city construction
  • Feature: Added five rooms for an out of city construction

31-08-14

  • Feature: Added birthday presents for 94th birthdays

30-08-14

  • Feature: Amended production rights and production design descriptions to indicate which industry an item can be made at
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Changed the way speech is translated to fix an issue with NPCs using racial languages
  • Bug Fix: Corrected a bug preventing an item being created at the City of Peace

28-08-14

  • Bug Fix: Corrected an issue which wasn't recognising when people were on beds and you tried to push them over
  • Bug Fix: Corrected some messages when pushing people on chairs which were going to the wrong people

27-08-14

  • Codefix: Added divine notifications for some events

24-08-14

  • Balance: Removed the telescope distance penalty for night time for people who can see in the dark
  • Bug Fix: Fixed the activity modifier for using 'say' with another person present

23-08-14

  • Feature: Enabled an extra city of peace barrier
  • Bug Fix: Fixed an issue which prevented a previously coded city of peace barrier from being broken
  • Feature: Partially coded the results of a demonic research topic
  • Feature: Unlocked a previously coded demonic research topic
  • Feature: Added an additional market good to an existing festival market
  • Feature: Added four additional city research topics

22-08-14

  • Feature: Amended targetted emotes to allow a full stop, comma or exclaimation point immediately after the targets name
  • Feature: Coded the NPC and family commands for a players child

20-08-14

  • Bug Fix: Corrected the command syntax for mixed pepper kebabs, and made all kebab type cookery work using either 'kebab' or 'kebabs' in the command

18-08-14

  • Feature: Added a new 'vitals' command which shows current/max health and stamina in a brief format
  • Feature: Updated the 'stam' and 'mana' commands to show maximums as well as current levels
  • Feature: Added alternative ways to access the stam/mana/vitals commands via 'status vitals' etc
  • Bug Fix: Amended the flags of an item which is made with production designs but which wasn't linked to the design properly
  • Bug Fix: Fixed a number of broken links in a new area
  • Bug Fix: Amended the way shopkeepers look for commands to ignore the 'list' command if it is followed by the word 'abilities'
  • Bug Fix: Amended a temporary item associated with a spell to prevent it showing up in shop listings

16-08-14

  • Feature: Added some rooms and NPCs for secret project 'NP'
  • Feature: Enabled two extra city of peace barriers
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added an additional market good to an existing festival market

15-08-14

  • Feature: Added a 'mana' command to match the existing 'stam'

13-08-14

  • Feature: Finished coding a new religious item

12-08-14

  • Feature: Partially coded a new religious item

11-08-14

  • Feature: Finished coded the results of a demonic research topic
  • Feature: Added some more affluence prizes
  • Feature: Added birthday presents for 93rd birthdays

10-08-14

  • Bug Fix: Corrected an issue with a festival market trade item
  • Feature: Added an additional market good to an existing festival market
  • Feature: Partially coded the results of a demonic research topic

09-08-14

  • Feature: Added an additional market good to an existing festival market
  • Feature: Completed a new wilderness provincial area

07-08-14

  • Feature: Coded twenty new wilderness rooms for an upcoming provincial area
  • Balance: Gave the guild tutors a vote in guild rank elections - They will automatically cast a vote for a candidate that they have nominated
  • Feature: Added an additional market good to an existing festival market

06-08-14

  • Feature: Completed two additional demonic research topics
  • Bug Fix: Added some safeguards against potential crashes relating to grappling
   CODE REBOOT

03-08-14

  • Bug Fix: Corrected a type in one room description, amended two item descriptions
  • Feature: Enabled two extra city of peace barriers

28-07-14

  • Bug Fix: Amended the supplies reason text for three research topics
  • Feature: Added eleven additional city research topics
  • Feature: Amended movement so that gods do not hurt their feet if walking barefoot

24-07-14

  • Feature: Added an additional city research topic

19-07-14

  • Feature: Added an additional city research topic

06-07-14

  • Feature: Coded six new wilderness rooms for an upcoming provincial area

01-07-14

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added an additional city research topic

27-06-14

  • Bug Fix: Corrected an issue with incorrectly displaying errors with special containers
  • Bug Fix: Corrected an issue where lamp and candle stands aren't correctly considered as containers (older stands will need to be replaced)
  • Bug Fix: Corrected an issue causing ships to accelerate at unintented speeds

22-06-14

   CODE REBOOT

18-06-14

  • Feature: Added three additional city research topics

12-06-14

  • Bug Fix: Corrected an error message relating to building ships which referred to the wrong ministry
  • Bug Fix: Allowed Emperors who are also Admirals to build ships without seizing power from a minister
  • Codefix: Added some infrastructure including a command skeleton to allow for future addition of new ship modification options

09-06-14

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added ability descriptions for furnituremaking
  • Bug Fix: Corrected a couple of crafting commands which made the wrong items
  • Bug Fix: Amended a crafting message which was incorrectly displaying to the crafter
  • Bug Fix: Corrected a reversal on the check for available commodities for crafting
  • Bug Fix: Fixed a spacing issue in a crafting message
  • Bug Fix: Corrected an issue with comma placement in a crafting message

06-06-14

  • Feature: Partially coded a new demonic research topic

03-06-14

  • Feature: Partially coded a new demonic research topic

29-05-14

  • Codefix: Made alterations to the function handling racial languages to make it easier to use for NPC talking
  • Feature: Enabled an extra city of peace barrier

26-05-14

  • Feature: Added a wandering tutor for the furnituremaking skill

22-05-14

  • Feature: Added a number of storage furniture items which can only be made with the furnituremaking skill
  • Feature: Added a number of items to the 'craft' command

17-05-14

  • Feature: Added a number of items to the 'craft' command
  • Feature: Added instructions for another ability in furnituremaking
  • Feature: Added a storage furniture item which can only be made with the furnituremaking skill

12-05-14

  • Feature: Added a number of items to the 'craft' command

11-05-14

  • Feature: Added ten display furniture items which can only be made with the furnituremaking skill

07-05-14

  • Balance: Adjusted the commodity cost of some table items
  • Codefix: Completely overhauled the craft commands commodity requirements function to make it easier to add different commodities
  • Bug Fix: Corrected the commodity requirements for some high level chair items made with the craft command

03-05-14

   CODE REBOOT

01-05-14

  • Feature: Added birthday presents for 91st and 92nd birthdays

29-04-14

  • Feature: Added two table items which can only be made with the furnituremaking skill
  • Feature: Added a number of items to the 'craft' command
  • Feature: Added instructions for another ability in furnituremaking
  • Feature: Updated the crafts command to allow for an additional crafting component

28-04-14

  • Feature: Added two table items which can only be made with the furnituremaking skill

25-04-14

  • Feature: Completed the addition of instructions for an ability in furnituremaking
  • Feature: Added six table items which can only be made with the furnituremaking skill

21-04-14

  • Feature: Added several items to the 'craft' command
  • Feature: Mostly added instructions for another ability in furnituremaking

16-04-14

  • Feature: Added several items to the 'craft' command

15-04-14

  • Feature: Added nine more furniture seating items which can only be made with the furnituremaking skill

11-04-14

  • Feature: Added nine furniture seating items which can only be made with the furnituremaking skill

07-04-14

  • Feature: Added a new achievement
  • Feature: Completed the addition of instructions for an ability in furnituremaking

03-04-14

  • Feature: Continued the addition of instructions for an ability in furnituremaking

31-03-14

  • Feature: Mostly added instructions for another ability in furnituremaking

27-03-14

  • Feature: Added instructions for another ability in furnituremaking
  • Feature: Added four more furniture lighting items which can only be made with the furnituremaking skill
  • Feature: Added the lampstand items to the craft command

24-03-14

  • Feature: Completed the first item to be craftable with the 'craft' command and modified the command code to make it easier to add more items, then added several other items
  • Feature: Added two furniture lighting items which can only be made with the furnituremaking skill

22-03-14

  • Feature: Added some intructions for the first ability in furnituremaking
  • Feature: Added four new foot stool items which can only be made with the furnituremaking skill
  • Feature: Change the command to create crystal balls to 'create' rather than 'craft' to free up the craft command for newer features
  • Feature: Added a new 'craft' command for use with new skill groups. Added the facility to automatically redirect commands to the crystal ball function if using the old syntax for crystal balls - Partially added the first item to be craftable with this command

19-03-14

  • Bug Fix: Set the gender of armed bodyguards to prevent an error with examining armed people/creatures
  • Feature: Added the basic skill group skeleton for furnituremaking
  • Codefix: Added a function to calculate crafting abilities, which will be useable in multiple future skill groups

15-03-14

  • Feature: Coded ten new wilderness rooms for an upcoming provincial area
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected a message with a festival purchase which referenced the wrong price
  • Feature: Added a new festival market
  • Bug Fix: Corrected a research topic which was more effective than intended
  • Feature: Added eleven additional city research topics
  • Feature: Coded two new wilderness rooms for an upcoming provincial area

14-03-14

  • Feature: Added a fame bonus for killing a sea monster
  • Feature: Coded five new wilderness rooms for an upcoming provincial area

13-03-14

  • Feature: Added functionality for making containers hold a single class of item, marked all candles with a new variable to indicate they count as one of these classes and marked all lanterns as belonging to another class
  • Feature: Amended surface containers such as tables to light up locations if they contain a light source such as a lit candle
  • Feature: Enabled an extra city of peace barrier
  • Bug Fix: Corrected an issue relating to sheathing weapons while carrying multiple weapon harnesses
  • Feature: Added a new market good at an existing festival market

12-03-14

  • Feature: Increased the variety of begging messages used by NPC citizens

09-03-14

  • Feature: Amended the remaining citizen begging texts to target individuals as per previous changes

07-03-14

  • Feature: Amended child citizen money begging texts, pregnant citizen and male citizen begging texts to target individuals as per previous change to child food begging texts

04-03-14

  • Bug Fix: Corrected a potential issue with automatic wake ups
  • Feature: Added the ability to 'push over <player>' with special effects if you target someone on a seat or bed
  • Feature: Amended child citizen food begging texts to target individuals instead of displaying to all present, and adjusted frequency of messages to increase if there are more people present

03-03-14

  • Feature: Added five additional city research topics

27-02-14

  • Bug Fix: Corrected a randomisation issue with shopkeeper announcements which could result in random text output
  • Feature: Added the command 'sit relaxed' which mimics the 'relax' command - Added instruction when typing 'relax' if you have the voodoo ability with the same name directing you to the new command
  • Bug Fix: Corrected a message which displays to people using foot stools which should only have showed to others in the room
  • Bug Fix: Added a message specifying you already have your feet up if you try to relax while already using a foot stool, rather than telling you there are no foot stools
  • Feature: Enabled an extra city of peace barrier

25-02-14

   CODE REBOOT

23-02-14

  • Feature: Added the 'relax' command which automatically selects a footstool to put your feet up on if you're seated - Enhanced the bonuses from seating with an additional bonus based on the quality of the footstool being used

21-02-14

  • Balance: Prevented use of the sit command while wielding weapons
  • Codefix: Added a way to affect hunger, thirst and sleepiness rates in a more granular way
  • Codefix: Modified hunger endurance to use this new system rather than the crude method previously used
  • Feature: Reduced the rate at which hunger, thirst and sleepiness accummulates if you are sitting, with increased bonuses if you are on seating, scaled up based on the quality of the seating
  • Feature: Added a bonus effect when eating whilst seated - You will not accumulate further hunger for a period after eating if you remain seated

20-02-14

  • Feature: Added a foot stool object (Currently non-functional)

19-02-14

  • Feature: Implimented an in-city player construction
  • Feature: Added a new wilderness NPC specific to one part of the world

18-02-14

  • Feature: Converted two player children from objects to NPCs
  • Bug Fix: Added the 'stall setup list' instructions to stall instructions for Trade Ministers - Previously this had only shown for the minister of one of the cities
  • Feature: Modified the stall setup command to accept the name of the stall type as well as the list ID number of the stall type
  • Feature: Amended the descriptions of what another player is wearing or wielding when you examine them to use the object articles correctly, also replaced references to 'they' using a gender appropriate term such as he, she, his or her

16-02-14

  • Feature: Added the tell on/off options to the options command
  • Feature: Made some minor tweaks to secret project 'FV'
  • Bug Fix: Re-numbered a couple of rooms to prevent a clash and amended the room number used in a demonic research ritual
  • Feature: Planning work on a potential future common skill

15-02-14

  • Balance: Increased the rate at which tracks are left when you stay in a location
  • Feature: Slightly increased the variety of begging messages for starving citizens
  • Bug Fix: Prevented the creation of certain items without the correct research being completed
  • Feature: Coded the results of unlocking two demonic research topics

14-02-14

  • Bug Fix: Correctly quantized savable commodities when they load in user inventory to ensure weights etc are calculated correctly
  • Feature: Added an alcoholic scent which can be applied by splashing someone with alcohol
  • Feature: Added the option to use 'nailscheck id' to see the ID of items being considered with the nailscheck command
  • Feature: Coded thirteen new wilderness rooms for an upcoming provincial area
  • Feature: Amended keyring coding to allow different items to function as keyrings
  • Feature: Added a new market good to an existing festival market
  • Feature: Added three new city research topics
  • Feature: Enabled an extra city of peace barrier

13-02-14

  • Feature: Amended some item manipulation commands to include the container ID when using the relevant option
  • Feature: Added an option to abandon a challenge, at the cost of 5 challenges worth of challenge score
  • Feature: Coded a new wilderness room for an upcoming provincial area

12-02-14

  • Codefix: Removed some redundant debugging messages
  • Bug Fix: Fixed an issue where NPCs would only consider market stalls if they were in the same room as a merchant
  • Feature: Added two new city research topics

11-02-14

  • Codefix: Modified the shop structure to include object articles
  • Feature: Amended shop keepers shouts to include object articles
  • Feature: Increased the variety of shop keeper shouts

10-02-14

   CODE REBOOT

07-02-14

  • Feature: Added the final stage for creating three additional player children
  • Feature: Amended eating and drinking texts to use the object article correctly

03-02-14

  • Balance: Prevented a specific order privilege from being targetted at roleplay characters
  • Feature: Added the final stage for creating two additional player children
  • Feature: Enabled two extra city of peace barriers

30-01-14

  • Balance: Allowed the use of the 'wash' command in coastal terrain
  • Bug Fix: Corrected a number of places where sea terrain was not considered water

28-01-14

  • Bug Fix: Fixed a bug preventing NPCs purchasing from market stalls
  • Feature: Coded the results of unlocking two demonic research topics
  • Feature: Added the third stage for creating five additional player children

27-01-14

  • Bug Fix: Fixed some bad grammar in an object description
  • Feature: Added an additional dimension to the demonic research system

26-01-14

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected an issue with a birthday present which would prevent it being used
  • Feature: Added birthday presents for 90th birthdays
  • Bug Fix: Corrected a couple of issues with the City of Peace

24-01-14

  • Feature: Added the second stage for creating five additional player children
  • Bug Fix: Corrected the short room name of a room
  • Feature: Partially coded the results of a demonic research topic

17-01-14

  • Bug Fix: Adjusted demon summoning code to change the order of failure checks which were marking a success as a failed summon, and amended the failure message to make more sense & clarify the summoning result
  • Codefix: Streamlined the code for NPCs buying food from market stalls and added tracing code to try and identify a possible bug

13-01-14

  • Bug Fix: Fixed the terrain type of a number of rooms
  • Bug Fix: Added a missing newline to the outguild command instructions
  • Feature: Added a newly declared holiday to the time command
  • Feature: Added the first stage for creating five additional player children

12-01-13

   CODE REBOOT

09-01-14

  • Feature: Added an options command including the first option, the ability to add ID numbers to the messages generated by some item manipulation commands
  • Feature: Added three new options for activities - Felling a tree, landing a fish with a fishing rod, and finding some precious minerals in a sifting pan
  • Bug Fix: Corrected an issue where the wrong crowd was being spawned for the Feast of Kisses
  • Bug Fix: Corrected an issue preventing a demonic research topic being triggered

05-01-14

  • Feature: Amended some messages to include the correct description of the type of object instead of using 'the', i.e. 'an apple' instead of 'the apple'
  • Feature: Amended the message when dropping a wielded weapon to tell you the object name as well as the fact that it's wielded

01-01-14

  • Feature: Enabled four extra City of Peace barriers

29-12-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected the clothing class of one of the Christmas prizes and removed an erroneous message from its description

28-12-13

  • Bug Fix: Corrected the clothing class of one of the Christmas prizes
  • Balance: Removed the feature crediting wheat back for stolen flour
  • Bug Fix: Fixed an issue with flour going into negatives from warehouse thefts
  • Bug Fix: Fixed an incorrect exit in the City of Peace
  • Feature: Added an additional prize for completing tasks for the bounty hunters
  • Bug Fix: Corrected an issue with one of the Christmas prizes not resetting after use
  • Codefix: Added an administrative command to remove items created via bug abuse

24-12-13

  • Feature: Partially coded a task relating to secret project 'FV'

23-12-13

  • Feature: Partially coded a task relating to secret project 'FV'

22-12-13

  • Bug Fix: Corrected an issue preventing some newer products being manufactured at brewery industries
  • Feature: Added an administrative information command
  • Balance: Amended the birthday present code to only check once every two hours to ensure players are not innundated with lots of presents immediately on logging in after time away
  • Feature: Amended the messages relating to an administrative command
  • Bug Fix: Added a clothing slot value to a piece of jewellery which didn't have one
  • Feature: Added an additional demonic research topic

21-12-13

  • Bug Fix: Corrected an issue which caused NPC citizens to act as if a market stall was not selling food

19-12-13

  • Codefix: Amended the method used for memory allocation
  • Feature: Allowed NPC citizens to purchase meals at market stalls if they are hungry enough to buy food
   CODE REBOOT

18-12-13

  • Balance: Changed melt to cause a random amount of damage to armour instead of destroying it outright - Smaller or already damaged armour may still be destroyed in a single hit
  • Balance: Allowed melt to damage, but not destroy, items which cannot be stolen - Previously these could not be touched by melt
  • Balance: Marked some affluence armour items as not destroyable by melt
  • Feature: Amended an item related to a special feature
  • Feature: Added a large boost to the mastery increase chances of players who haven't had many mastery increases yet
  • Feature: Added a small box of candles to the graduation prizes for novices

17-12-13

  • Bug Fix: Updated armour damaging to update a players armour rating instantly rather than waiting for the armour to be re-equipped
  • Balance: Changed energyfunnel and topaz gemstones to prevent portals
  • Feature: Amended the messages given to novices earning a lesson for completing a quest
  • Feature: Made street rooms in the cities naturally light, avoiding the need for separate streetlamp objects

16-12-13

  • Bug Fix: Amended the description of a research topic
  • Bug Fix: Fixed a quest to greet an NPC which wasn't registering
  • Codefix: Added some trace code to test a feature reported as potentially broken
  • Bug Fix: Enabled disease modification effects for some advanced essences and potions which should have had a similar effect to the rawer versions
  • Bug Fix: Amended the description of several research topics
  • Bug Fix: Changed room lamps to only take one unit of oil when fuelling with an oil item containing more than one unit rather than consume the whole item

15-12-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Amended labourers to be more explicit about why no tasks are listed in their reports
  • Feature: Added several provincial wilderness rooms
  • Feature: Enabled an extra City of Peace barrier
  • Feature: Added a market good to an existing festival market

14-12-13

  • Bug Fix: Corrected a number of issues with labourers

12-12-13

   CODE REBOOT

11-12-13

  • Bug Fix: Corrected a supplies issue with dozens of city research topics
  • Feature: Added an additional demonic research topic
  • Feature: Enabled an extra City of Peace barrier
  • Feature: Added ten provincial wilderness rooms
  • Codefix: Amended the method used for memory allocation

10-12-13

  • Bug Fix: Corrected the terrain type of several rooms
  • Feature: Enabled the use of labourers at one miscellaneous location
  • Feature: Finalised the coding for three labourer NPCs
  • Balance: Added a lesson reward for the first five novice academy quests

09-12-13

   CODE REBOOT
  • Codefix: Added a safeguard for possible problematic results from a core function
  • Codefix: Added crash tracing to two major core functions
  • Codefix: Removed a redundant structure against objects which was added for a feature which never went live and which may have been responsible for crashes

07-12-13

  • Bug Fix: Corrected a typo in a disease message
  • Feature: Amended all types of candle to allow lighting/dousing by id number
  • Feature: Enabled the use of labourers at one miscellaneous location

06-12-13

  • Bug Fix: Corrected an erroneous message related to the Christmas 2013 event
  • Bug Fix: Fixed an issue with a command related to the Christmas 2013 event
  • Bug Fix: Fixed a bug with a challenge registering NPC kills against the wrong category
   CODE REBOOT

04-12-13

  • Feature: Added more of the Christmas 2013 event

03-12-13

  • Feature: Added more of the Christmas 2013 event
  • Bug Fix: Corrected an incorrect failure message relating to archery
  • Feature: Added some features for secret project 'KF'

02-12-13

  • Feature: Added more of the Christmas 2013 event
  • Feature: Added some features for secret project 'KF'

01-12-13

  • Feature: Added more of the Christmas 2013 event
  • Codefix: Added some tracing code to the demon summoning function
  • Feature: Added some features for secret project 'KF'
  • Bug Fix: Corrected an issue related to demonic research

30-11-13

  • Feature: Added more of the Christmas 2013 event

22-11-13

  • Feature: Added more of the Christmas 2013 event

20-11-13

  • Feature: Added more of the Christmas 2013 event
  • Feature: Added the basis for some additional functionality to an existing ability
  • Feature: Added nine new city research topics

19-11-13

  • Feature: Added more of the Christmas 2013 event
  • Feature: Added a new market good to an existing festival market

18-11-13

  • Bug Fix: Correctly applied steal proofing to an older type of prize which was not correctly protected
  • Feature: Added a large portion of the Christmas 2013 event

17-11-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected an issue with 2 liquid types unlockable by research
  • Feature: Added the basic skeleton of the Christmas 2013 event

16-11-13

  • Bug Fix: Corrected an issue with the hawker's stock levels updating
  • Balance: Changed food theft from warehouses to take flour instead of wheat; Added a temporary refund of wheat equal to 10% of the stolen flour
  • Balance: Reduced the amount of food stolen from warehouses by around half
  • Balance: Added a balance check to the generic search command
  • Feature: Added the possibility of finding wild plants to harvest for seeds when using search - Can find wheat, cotton or hemp in grasslands, and vegetables or sugar cane in swamp lands
  • Feature: Added an additional demonic research topic

12-11-13

  • Feature: Added four additional affluence prizes

11-11-13

  • Feature: Added five new city research topics
  • Feature: Added an additional demonic research topic

10-11-13

  • Feature: Added a weekly market to one of the settlements
  • Feature: Enabled three extra City of Peace barriers
  • Bug Fix: Corrected an issue with variable assignments
  • Feature: Added an additional Red Clover task

09-11-13

  • Feature: Added birthday presents for 89th birthdays
  • Feature: Added an additional court advisor quest
  • Bug Fix: Corrected the text of the instructions for a game at an Olbaron festival which gave the player incorrect winning conditions
  • Bug Fix: Corrected an issue with an event
  • Feature: Added a new festival game to one of the festivals

04-11-13

   CODE REBOOT

01-11-13

  • Bug Fix: Corrected a bug causing some forms of advanced blood leeching to not work at full strength
  • Feature: Added nine new city research topics

27-10-13

  • Bug Fix: Corrected a faulty room exit in a special area

26-09-13

  • Feature: Expanded the use of labourers to seven additional mining locations
  • Feature: Enabled the use of labourers at one miscellaneous location

25-09-13

  • Bug Fix: Fixed a non-functioning feature which was meant to allow demolish users to use lighter weapons for bashing lodes (Fixed in eight locations)
  • Feature: Enabled the use of labourers at one mining location

24-09-13

  • Feature: Continued work on labourer NPCs which can be hired to help with time consuming tasks
  • Feature: Added a way to have some NPCs work out who their master is differently

23-09-13

  • Feature: Added an additional demonic research topic
  • Feature: Added an extra City of Peace barrier

21-09-13

  • Feature: Continued work on labourer NPCs which can be hired to help with time consuming tasks

16-09-13

  • Bug Fix: Corrected an issue with an administrative command
  • Feature: Added an additional quest for one of the story quest NPCs
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Coded an additional festival good for an existing festival market

15-09-13

  • Feature: Added nine new city research topics
  • Feature: Added an additional court advisor quest

14-09-13

  • Bug Fix: Corrected an issue which could cause some components to be used up despite not all components being available when attempting to make items at industries
  • Feature: Added some of the basis for a number of future city research topics

11-09-13

  • Feature: Added a new city research topic

08-09-13

  • Feature: Added an additional Red Clover task
  • Feature: Added birthday presents for 88th birthdays

03-09-13

  • Feature: Added an additional court advisor quest

31-08-13

  • Bug Fix: Fixed a bug with a quest prize which caused crashes
   CODE REBOOT

29-08-13

  • Feature: Added three provincial wilderness rooms
  • Feature: Added the links for a new provincial area

21-08-13

  • Feature: Started work on labourer NPCs which can be hired to help with time consuming tasks

16-08-13

  • Feature: Added a new festival market good to an existing festival

11-08-13

  • Feature: Added nine provincial wilderness rooms

06-08-13

  • Feature: Added a prize for a future event
  • Feature: Added the solution for a task related to secret project 'FV'
  • Feature: Added a means to give up tasks related to secret project 'FV'
  • Bug Fix: Corrected an issue with secret project 'FV' preventing resetting of completed tasks

02-08-13

  • Feature: Added functionality to allow for a description of jobs available to NPC children and added descriptions for a couple of jobs

22-07-13

  • Feature: Amended the reward for a task related to secret project 'FV'
  • Feature: Added the solution for a task related to secret project 'FV'

18-07-13

  • Feature: Modified the chronometer code as part of the new chronometer project

14-07-13

  • Feature: Added the basis for a more easy to use Chronometer for the Elysium Games

13-07-13

  • Bug Fix: Added safeguards against the possibility of negative convoys
  • Bug Fix: Corrected an issue with the Chronometer at the Elysium Games

11-07-13

  • Bug Fix: Corrected an issue with a faulty exit
  • Bug Fix: Fixed a typo in an NPCs special attack

09-07-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added two new provincial land rooms

06-07-13

  • Bug Fix: Corrected an incorrect exit in the City of Peace
  • Bug Fix: Fixed a bug preventing completion of a court advisor quest

02-07-13

  • Feature: Converted a player child from an object to an NPC

27-06-13

  • Bug Fix: Amended several demon NPCs to not leave corpses
  • Bug Fix: Corrected a typo in an NPC description
  • Bug Fix: Changed three NPCs types from demon to living
  • Feature: Amended an administrative information command

24-06-13

   CODE REBOOT

23-06-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Codefix: Amended the array size of some variables used in clothier code
  • Feature: Added birthday presents for 87th birthdays
  • Feature: Added eight new city research topics

16-06-13

  • Feature: Added support for using 'list' instead of 'goods' when interacting with merchants - Also allowed the use of 'browse' instead of 'goods', with a specific instruction added when trying to use browse to view a specific item but not providing the ID number
  • Codefix: Amended the text format of the description of a couple of rooms
  • Balance: Allowed swimmers of a certain level of skill to use the push command whilst underwater
  • Feature: Amended the descriptions when you splash yourself to be different to when you splash someone else

15-06-13

  • Feature: Added the cloning function for an out of city construction
  • Feature: Added a system for NPCs stopping movement without requiring a 'open door' type interaction to prevent
  • Feature: Added the link to access an out of city construction
  • Feature: Added an additional good to an existing festival market
  • Feature: Added four new provincial land rooms

12-06-13

  • Feature: Added a couple of new provincial land rooms

11-06-13

  • Feature: Added three new provincial land rooms
  • Feature: Added a number of NPCs for an out of city construction

08-06-13

  • Feature: Coded three rooms for an out of city construction
  • Feature: Added the room parameters for an out of city construction
  • Feature: Added an NPC for an out of city construction
  • Feature: Added a new provincial land room

07-06-13

  • Feature: Coded ten rooms for an out of city construction
   CODE REBOOT

Code changes not included in above code reboot;

  • Codefix: Added more error tracing to the clothiers listing code
  • Codefix: Amended the array size of a variable used in clothier code

06-06-13

  • Feature: Added an additional quest for one of the story quest NPCs
  • Feature: Coded the reward for a previously coded quest

05-06-13

  • Feature: Coded eight rooms for an out of city construction
  • Bug Fix: Corrected a typo in an existing quest
  • Feature: Added an additional quest for one of the story quest NPCs
  • Feature: Added two additional court advisor quests
  • Feature: Added an additional Red Clover task

03-06-13

  • Feature: Coded over twenty rooms for an out of city construction

02-06-13

  • Feature: Coded ten rooms for an out of city construction

24-05-13

  • Bug Fix: Fixed an issue with the administrative command to remove incorrect top ten table entries which prevents its use on the first slot on the table
  • Bug Fix: Corrected an issue preventing the correct use of a trapped soul charm
  • Bug Fix: Added activation instructions to the description of trapped soul charms and attuned focus charms
  • Codefix: Added error tracing code to clothiers to help troubleshoot a bug
  • Feature: Added a room for an out of city construction

19-05-13

  • Feature: Added four additional city research topics

18-05-13

  • Feature: Added room features for an out of city construction
  • Feature: Coded five rooms for an out of city construction

16-05-13

  • Feature: Prepatory work for an out of city construction
  • Feature: Coded four rooms for an out of city construction

13-05-13

  • Bug Fix: Corrected an issue preventing exit from a special area in certain circumstances
  • Bug Fix: Corrected a typo in the description of merchants
  • Feature: Gave merchants a room chat advertising their goods and giving guidance on using them
  • Bug Fix: Fixed an issue with six of the summonable demons not counting as demonic creatures for challenge purposes
  • Balance: Prevented getting items from or putting items in containers on the floor when you are mounted

06-05-13

  • Bug Fix: Fixed an issue with two items listings in clothiers

05-05-13

  • Bug Fix: Corrected the research requirements for production of some items
  • Bug Fix: Corrected an issue causing items to vanish in certain circumstances when using 'get all from <container>'

03-05-13

  • Feature: Added an administrative command to remove incorrect entries on the top ten rating table
  • Bug Fix: Added a message to advise when a player is rated lower than the existing tenth rated player on the top ten rating tables
  • Bug Fix: Correct an administrative command relating to events which was displaying data relating to previous events

01-05-13

  • Bug Fix: Amended activities so that harming yourself doesn't count as an activity
  • Bug Fix: Prevented a player from discussing with themselves

29-04-13

  • Feature: Completed development of room features for rooms in secret project 'GTS'
  • Feature: Added numerous items relating to secret project 'GTS'
  • Feature: Added the means to access and return from secret project 'GTS'
   CODE REBOOT

28-04-13

  • Feature: Added birthday presents for 86th birthdays
  • Feature: Added two city research topics

22-04-13

  • Feature: Added some item and room effects relating to secret project 'GTS'

18-04-13

  • Feature: Added some items relating to secret project 'GTS'
  • Feature: Added some item effects relating to secret project 'GTS'

15-04-13

  • Bug Fix: Fixed two issues with one of the notice board quests which would prevent its completion, also fixed a cosmetic error with its description
  • Feature: Continued development of room features for rooms in secret project 'GTS'

11-04-13

  • Feature: Continued development of room features for rooms in secret project 'GTS'
  • Codefix: Added an indicator to help highlight freeze crash events

08-04-13

  • Feature: Added six items related to secret project 'GTS'
  • Feature: Continued development of room features for rooms in secret project 'GTS'

04-04-13

  • Feature: Continued development of room features for rooms in secret project 'GTS'

30-03-13

  • Feature: Developed some room features for rooms in secret project 'GTS'

26-03-13

  • Feature: Added a special feature for an NPC for secret project 'GTS'
  • Feature: Added some variables relating to secret project 'GTS'
  • Feature: Added scaled defences/healing to an NPC relating to secret project 'GTS'

22-03-13

  • Feature: Allowed examining items in non-locked standard containers, and in locked display cabinets
  • Feature: Updated special features for an NPC for secret project 'GTS'

21-03-13

  • Bug Fix: Made the push command take account of an objects inventory when calculating its weight
  • Feature: Made pushable items (Items which can't be picked up but can be pushed) reduce the weight for strength checks more than normal items when pushed
  • Feature: Added an indicator about activities level to an administrative command
  • Feature: Allowed examining items on surface containers (Such as tables) in the same way you can examine items worn or wielded by other players

15-03-13

   CODE REBOOT

14-03-13

  • Feature: Added the room parameters for secret project 'GTS'
  • Feature: Added some features for rooms in secret project 'GTS'
  • Feature: Coded the basis for an NPC for secret project 'GTS'

13-03-13

  • Bug Fix: Corrected an issue preventing activities expiring unless you were using farsight

12-03-13

  • Feature: Added the basis of a dozen rooms relating to secret project 'GTS'

11-03-13

  • Feature: Added the room parameters for a new wilderness area
  • Feature: Added some NPCs for a new wilderness area
  • Feature: Enabled links to a new wilderness area

10-03-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Fixed an issue with a specific circumstance when discussing mana where one of the participants was receiving both players messages
  • Bug Fix: Corrected an issue preventing the Muradin Consortium asking for one

item Feature: Enabled a festival market for an additional holiday

09-03-13

  • Feature: Added another activity to the recording system
  • Feature: Added two additional demonic research topics
  • Bug Fix: Corrected a typo which was preventing an item from being created
  • Bug Fix: Amended the fungal crusher to recognise specific types of fungi correctly

08-03-13

  • Feature: Enabled increased challenges lesson gain bonus based on activities
  • Feature: Added another activty to the recording system

06-03-13

  • Feature: Coded an activity recording system to be used in bonus coding

04-03-13

  • Feature: Added birthday presents for 85th birthdays

03-03-13

   CODE REBOOT

02-03-13

  • Feature: Added six city research topics
  • Feature: Replaced a nameless villager NPC with a named NPC
  • Feature: Added an additional Red Clover task
  • Feature: Added an additional court advisor quest

01-03-13

  • Bug Fix: Corrected a chemical concoction which wasn't removing some of the raw ingredients
  • Feature: Planning work for secret project 'GTS'
  • Bug Fix: Fixed a demonic research topic which was not triggering correctly
  • Feature: Coded an additional demonic research topic

28-02-13

  • Feature: Allowed voluntary access to the oracle channel, amended the 'voice' of the different levels of oracle helpers, increased the competency level before 'ask' access to the oracle is removed and added a note advising players when the oracle stops listening to them, and how to turn the channel back on
  • Bug Fix: Allowed selection of items to pour liquids into/onto in your inventory without having to specify by ID number
  • Bug Fix: Added a different more relevant message when using enshadow on yourself
  • Balance: Increased the cost of enshadow when using it on yourself
  • Feature: Added an additional court advisor quest

27-02-13

  • Feature: Added a cooldown period to demonic research preventing immediately researching another topic after completion
  • Feature: Partially coded a task relating to secret project 'FV'

26-02-13

  • Feature: Completed coding a demonic research topic
  • Bug Fix: Added the completion text for an existing demonic research topic

21-02-13

  • Feature: Added a new liquid type relating to secret project 'FV'
  • Feature: Completed coding a task relating to secret project 'FV'
  • Feature: Added a wheelbarrow item, which cannot be picked up but can be loaded with items (Including commodities) and pushed around

18-02-13

  • Bug Fix: Corrected the name of a chemical listed at chemworks industries

17-02-13

  • Feature: Partially coded a demonic research topic
  • Bug Fix: Corrected a player construction which was incorrectly linked

14-02-13

  • Feature: Coded one demonic research topic and partially coded another

09-02-13

  • Feature: Partially coded a task relating to secret project 'FV'
  • Bug Fix: Corrected the fact that pouring onto beds would only work for beds in your location if you identified the bed by ID number, also amended the code to allow pouring onto/into objects in the current location in all cases, not just for beds
   CODE REBOOT

05-02-13

  • Feature: Partially coded some tasks relating to secret project 'FV'
  • Bug Fix: Corrected an issue which was preventing an artifact relating to herding from working

01-02-13

  • Feature: Implimented an in-city player construction.
  • Feature: Partially coded some tasks relating to secret project 'FV'

24-01-13

  • Feature: Partially coded some tasks relating to secret project 'FV'

20-01-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Balance: Allowed pouring of certain liquids onto beds even when the bed is not being held
  • Feature: Added some background information and modified a room description relating to secret project 'FV'

16-01-13

  • Bug Fix: Corrected a typo in an affluence item description
  • Balance: Added a buffer to stop city thieves targetting new or extremely low skilled players
  • Bug Fix: Reclassified an elven NPC which was mistakenly registering as a demonic creature
  • Bug Fix: Amended load/save functions to save the locked status of lockable containers

13-01-13

  • Feature: Added an indicator to the cloud glider to give an idea of how soon it will be ready for use again
   CODE REBOOT

12-01-13

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Correct an issue allowing cloud gliders to be used instantly without waiting for their cooldown to expire
  • Bug Fix: Corrected an issue preventing the unlocking of a demonic research topic

09-01-13

  • Bug Fix: Corrected an issue preventing issuing of one of the prizes in the current event
  • Feature: Added a counter to record the number of players logging in over the course of an Elysium week, along with an administrative way to view this counter
  • Feature: Associated a helpfile with the ratings table feature

08-01-13

  • Feature: Added a number of NPCs including a cloning system in relation to secret project 'FV'
  • Feature: Added hawker NPCs who seek out hungry/thirsty players in cities and offer them overpriced poor quality food

07-01-13

  • Bug Fix: Corrected the entourage style commands which were allowing the targetting of invalid targets
  • Bug Fix: Corrected an issue with the owls eye charm from the current event
  • Feature: Increased the ecosystem to allow almost twice as many wilderness NPCs

06-01-13

   CODE REBOOT

05-01-13

  • Bug Fix: Corrected an error preventing issuing of one of the prizes in the current event

04-01-13

  • Bug Fix: Corrected a typo relating to special event status
  • Bug Fix: Corrected an issue preventing sparrow bait from working

02-01-13

  • Feature: Added some new definitions and variables, including load/save functions, relating to secret project 'FV'
  • Feature: Added some miscellaneous functions relating to secret project 'FV'

30-12-12

  • Bug Fix: Corrected the terrain type of three rooms
  • Feature: Reduced the frequency of room messages in an area

29-12-12

  • Feature: Added several rooms relating to secret project 'FV'
  • Feature: Added some new definitions relating to secret project 'FV'

27-12-12

  • Bug Fix: Corrected an issue where the first set of nails added to a piece of furniture would not count

24-12-12

  • Bug Fix: Corrected a crash in the administrative citizenship bestow function
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added a number of rooms relating to secret project 'FV'

23-12-12

  • Feature: Added a number of rooms relating to secret project 'FV'
  • Feature: Added an additional quest for one of the story quest NPCs

22-12-12

  • Bug Fix: Amended the Christmas 2012 event NPC to not vanish at resets
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected an ability whose mastery was training a different ability

21-12-12

  • Bug Fix: Correct some issues with the Christmas 2012 event NPC
   CODE REBOOT

20-12-12

  • Feature: Added an additional court advisor quest
  • Feature: Planning work for secret project 'FV'

16-12-12

  • Bug Fix: Corrected an issue which would have prevented acquisition of eleven of the swap command prizes
  • Bug Fix: Corrected an issue causing crashes when an NPC was created
   CODE REBOOT

15-12-12

   CODE REBOOT

12-12-12

  • Feature: Completed the special NPC for the Christmas 2012 event

10-12-12

  • Feature: Partially coded a special NPC for the Christmas 2012 event

08-12-12

  • Feature: Added a special bonus time mode increasing lesson gain and mastery improvement chances

04-12-12

  • Feature: Coded the two main prizes for the next event
  • Feature: Slightly modified the eco system calculations to increase the chance of births in favourable terrains

01-12-12

  • Feature: Completed the sub-prize structure for the next event
  • Feature: Added an effect for a yet to be coded main prize for the next event

29-11-12

  • Feature: Added a couple of sub-prizes for the next event
  • Feature: Partially coded the sub-prize structure for the next event
  • Codefix: Added a breakout to prevent crashes if the sub-prize structure contains errors

26-11-12

  • Feature: Completed the complex sub-prize for the next event
  • Feature: Added a couple of sub-prizes for the next event

24-11-12

  • Feature: Added two sub-prizes for the next event
  • Feature: Partially coded a very complex sub-prize for the next event

20-11-12

  • Feature: Added a number of sub-prizes for the next event

15-11-12

  • Feature: Linked the load/save functions for the forthcoming top ten ratings list to make the functions live
  • Feature: Added a command to view the top ten ratings list and allow players to submit scores for the list

14-11-12

  • Feature: Added a function to calculate a rating for a player based loosely on consider, with extra factors added for mastery and different weighting of existing consider factors, designed for use in a top ten ratings list
  • Feature: Added load/save functions for the forthcoming top ten ratings list

13-11-12

  • Codefix: Added additional crash tracing in an administrative function
  • Bug Fix: Corrected a typo in one of dkick's messages
  • Feature: Added a structure for a future 'top ten' list

04-11-12

  • Feature: Enabled ability improving effects/checks for 11 more abilities
  • Feature: Enabled skill mastery checks for players
  • Feature: Enabled view of mastery levels for abilities when players check their skills
   CODE REBOOT

03-11-12

  • Feature: Enabled ability improving effects/checks for 14 more abilities (Currently in playtesting & not widely active)
  • Bug Fix: Prevented the player only effects of knockout being applied to NPC targets

02-11-12

  • Feature: Enabled ability improving effects/checks for 6 more abilities (Currently in playtesting & not widely active)

01-11-12

  • Balance: Rejigged the variables relating to ability mastery chances
  • Bug Fix: Enabled ability mastery information to the administrative skills listing command
  • Feature: Enabled ability improving effects/checks for 17 more abilities (Currently in playtesting & not widely active)
  • Feature: Added another target to the Red Clover list

31-10-12

   CODE REBOOT

30-10-12

  • Feature: Added a function to check if an ability improves when used (Currently in playtesting & not widely active)
  • Feature: Added information about ability mastery to the skills command (Currently in playtesting & not widely active)
  • Feature: Enabled ability improving effects/checks for 17 abilities (Currently in playtesting & not widely active)

29-10-12

  • Feature: Added a sub-prize for the next event
  • Feature: Amended the skills matrix to include a new flag 'mastery enabled'
  • Feature: Amended player skill structures to store information about how much the skill has been trained/improved

28-10-12

  • Feature: Added a number of sub-prizes for the next event

27-10-12

  • Bug Fix: Amended the wording of an error message related to a food item
  • Feature: Added a couple of sub-prizes for the next event, including a special effect for one

23-10-12

  • Feature: Added a number of sub-prize for the next event
  • Feature: Added a special effect for a sub-prize for the next event

19-10-12

  • Codefix: Added additional crash tracing to the reset function
  • Bug Fix: Added handling for potential unexpected events during the reset function
  • Codefix: Added error indicators to memory allocation routines

15-10-12

  • Feature: Added a number of sub-prizes for the next event

11-10-12

  • Feature: Added a couple of sub-prizes for the next event

07-10-12

  • Feature: Added a new liquid as part of the sub-prizes for the next event
  • Feature: Added a sub-prize for the next event
  • Bug Fix: Added an existing liquid to the smelling function

06-10-12

   CODE REBOOT

05-10-12

  • Feature: Coded a sub-prize for the next event
  • Codefix: Added additional crash tracing to the inventory loading function
  • Bug Fix: Added handling for a potential unexpected event during the inventory loading function

04-10-12

   CODE REBOOT

03-10-12

  • Codefix: Added additional crash tracing to the object creation function

02-10-12

  • Bug Fix: Corrected an administrative indicator related to birthday presents
  • Bug Fix: Corrected an issue with new capacity keyrings
   CODE REBOOT

01-10-12

  • Codefix: Added crash tracing to the administrative citizenship command
  • Codefix: Added additional crash tracing the inventory loading function

23-09-12

  • Bug Fix: Corrected some wrong room links

18-09-12

  • Codefix: Added additional crash tracing to the object creation function

11-09-12

  • Feature: Increased keyring capacity to thirty keys

09-09-12

   CODE REBOOT

08-09-12

  • Feature: Partially coded the crowd for a new festival market
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected a typo preventing industrial production of detatchable locks
  • Bug Fix: Corrected a minor typo related to demonic research
  • Feature: Completed the addition of a demonic research topic
  • Feature: Added several provincial wilderness rooms
  • Feature: Added an additional market good to an existing festival market
  • Bug Fix: Corrected an issue with 83rd birthday presents
  • Feature: Added birthday presents for 84th birthdays

07-09-12

  • Feature: Updated the commands list to include research commands learned by all nine cities
  • Feature: Partially coded a demonic research topic

06-09-12

  • Feature: Added a flag to allow certain lockable containers contents to be seen even if the container is locked
  • Bug Fix: Amended the way the locked status of a container is displayed to remove a duplication of the display
  • Feature: Added three types of display container items producable at industries

01-09-12

  • Feature: Added three lockable container items producable at industries

30-08-12

  • Feature: Added the ability to lockpick locked containers with the relevant skill

28-08-12

  • Feature: Modified an old container closed flag which was not in use to be used in lockable containers
  • Feature: Modified the id command to not show contents of 'closed' containers
  • Feature: Added a flag for whether locks can be fitted to an object
  • Feature: Amended the lock/unlock commands to allow use on lockable objects
  • Feature: Created the lock item which can be fitted to future lockable objects

27-08-12

  • Feature: Added an additional city research topic

26-08-12

  • Bug Fix: Corrected issues with two research related messages referring to the wrong items
  • Feature: Added five additional city research topics
  • Feature: Added birthday presents for 83rd birthdays
  • Bug Fix: Corrected a couple of typos and incorrect messages related to court advisor quests
  • Feature: Added an additional court advisor quest
  • Feature: Added an additional market good to an existing festival market
  • Bug Fix: Correct an issue with some city research topics which could not be supplied
  • Feature: Added several new affluence prizes
  • Bug Fix: Enabled the ability to wear baby slings

25-08-12

  • Feature: Added four additional city research topics including the conclusion of adding a new city research related system
  • Feature: Added an additional market good to an existing festival market

24-08-12

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added an NPC related to a new city research related system

23-08-12

  • Feature: Planning work for storage containers

22-08-12

  • Feature: Added the ability for Ministers of Unknown to withdraw a small amount of commodities from city warehouses if the stock limit is currently close to its maximum level
  • Bug Fix: Corrected an issue where NPC shoppers would be treated as if disguised in the shop ledgers
  • Feature: Partially added a new city research related system

21-08-12

  • Feature: Added an additional city research topic

18-08-12

  • Codefix: Added crash tracing to the player file loading function
  • Bug Fix: Prevented the ordering of NPCs to treat themselves as enemies

14-08-12

  • Feature: Enabled two additional demonic research topics

09-08-12

  • Bug Fix: Corrected an issue where the destination of pirated goods was not transferred to the pirate ship
  • Bug Fix: Added a check to stop hammering/pulling nails out when you asleep
  • Feature: Implimented a player construction
  • Feature: Added three more table items produceable in industries

06-08-12

  • Codefix: Added correcting code for various variables reaching unsuitable values
   CODE REBOOT

05-08-12

  • Bug Fix: Corrected a bad link

04-08-12

  • Bug Fix: Corrected an issue with an industrial production item
  • Feature: Added an indicator to an administrative command related to sea monster spawning
  • Codefix: Changed a crash tracing feature to use a separate text storage variable to the one used for player output generation

02-08-12

  • Codefix: Added additional crash tracing to the login function

01-08-12

   CODE REBOOT

31-07-12

  • Feature: Completed the addition of two additional player children
  • Bug Fix: Corrected some minor typos with the report formatting for some existing player children
  • Codefix: Removed some non-functioning crash tracing

28-07-12

  • Feature: Added part of the structure for two additional player children

25-07-12

  • Codefix: Additional crash tracing added to the command structure

24-07-12

  • Codefix: Further crash tracing improvements in the core engine
  • Feature: Added a flag to mark a container as a 'surface'
  • Feature: Amended examine code to describe surface containers differently
  • Bug Fix: Added a full stop to the end of the inventory list for empty containers
  • Feature: Made 'on' and 'onto' valid join words for putting items in containers
  • Feature: Amended the put command to show different messages when interacting with a surface container
  • Feature: Amended the get command to show a different message if the container doesn't contain the item you are trying to get and is a surface container
  • Feature: Added a type of table (surface container) produceable in industries

22-07-12

  • Bug Fix: Corrected an issue with monster hunter points only accumulating with one side of cannons and only with 2 out of the 8 directions of ship heading
   CODE REBOOT

21-07-12

  • Codefix: Further improved crash tracing code

20-07-12

  • Bug Fix: Fixed two issues with the new world event
   CODE REBOOT

19-07-12

  • Codefix: Improved crash tracing code in the core engine
  • Feature: Completed the rooms parameters for a new provincial area
  • Feature: Added an NPC related to a new provincial area
  • Feature: Added the links from existing rooms to a new provincial area
  • Balance: Increased the relation effects of killing the blind elven teacher
  • Bug Fix: Fixed a display bug with an administrative command

18-07-12

  • Feature: Added an additional market good to an existing holiday festival
  • Feature: Planning work for table furniture items

17-07-12

  • Bug Fix: Corrected a typo in a room description
  • Feature: Added a chance for theft of foodstuffs from city stocks when citizens are dying of starvation - Based on the crime rate of the city

16-07-12

   CODE REBOOT

Code changes not included in above code reboot;

  • Codefix: Added an administrative command to identify how many cities have researched specific research topics

15-07-12

  • Bug Fix: Corrected a wrong exit which was causing people to get stuck
  • Bug Fix: Amended farsight to prevent travelling without first dismounting
  • Balance: Amended the flesh citadel creatures to not leave corpses
  • Bug Fix: Corrected some minor typos related to demonic research
  • Feature: Added an additional demonic research topic
  • Feature: Added several new provincial rooms to the wilderness

14-07-12

  • Feature: Added an additional quest for one of the story quest NPCs

12-07-12

  • Bug Fix: Corrected two wrong exits which were preventing access to some rooms
   CODE REBOOT

11-07-12

  • Feature: Amended the pirate command to port/starboard instead of left/right

10-07-12

  • Bug Fix: Removed the stealproof flag from some weapons which should be stealable
  • Feature: Added the main prizes for the next event
  • Feature: Developed the instructions for the next event
  • Feature: Added a new holiday to the time command
  • Feature: Added an additional market good to an existing holiday festival

09-07-12

  • Feature: Added some additional wilderness rooms
  • Feature: Added the administrative monitoring command for the next event
  • Feature: Coded the special effects for the main prizes for the next event

07-07-12

  • Feature: Added an additional court advisor quest
  • Feature: Setup the matrix for delivery of sub-prizes during the next event

05-07-12

  • Feature: Coded the remaining sub-prizes for the event
  • Feature: Worked on some back story features for one of the sub-prizes

03-07-12

  • Feature: Coded more of the sub-prizes for the next event

01-07-12

  • Feature: Coded more of the sub-prizes for the next event

30-06-12

  • Feature: Coded a third of the sub-prizes for the next event

29-06-12

  • Feature: Development work for back story of some sub-prizes

28-06-12

  • Feature: Completed the scoring mechanism for the next event
  • Feature: Added an automated system relating to the next event
  • Feature: Began development of sub-prizes for the next event

25-06-12

   CODE REBOOT

24-06-12

  • Feature: Added the event status for the next worldwide competitive event
  • Feature: Added part of the scoring mechanism for the next event

22-06-12

  • Bug Fix: Corrected a demonic research mantra which was mispelt
  • Bug Fix: Corrected an issue preventing the production of a researched item
  • Feature: Completed the framework for 'sub-prizes' for worldwide competitive events
  • Feature: Added six additional city research topics

21-06-12

  • Feature: Completed the partial coded demonic research topic and added an additional one
  • Feature: Started a framework to allow players to win 'sub-prizes' during worldwide competitive events

20-06-12

  • Feature: Partially coded a demonic research topic

17-06-12

  • Codefix: Added more tracking to areas of potential crash/freezes
  • Bug Fix: Corrected the order of parameters in the text output when discussing a food related achievement

14-06-12

   CODE REBOOT

13-06-12

  • Bug Fix: Fixed an issue with sitting on the floor
  • Bug Fix: Correctly terminated the attempt to naildown or remove nails if you lose your hammer, move location etc etc
  • Bug Fix: Fixed an issue with liquid consumption challenges not marking as complete
  • Bug Fix: Fixed the end of event message for the Carrion Sparrows event to display the winner of the saving sparrows challenge
  • Feature: Added the main framework for the next event

11-06-12

   CODE REBOOT

10-06-12

  • Feature: Added a 'pirate' command which allows players to steal cargo from ships they have grappled

09-06-12

  • Codefix: Added tracking mechanisms into the reset process

06-06-12

  • Bug Fix: Corrected an issue with clothiers displaying garbage text

05-06-12

  • Feature: Added an achievement for the number of mundane job shifts you've completed
  • Balance: Amended imps to be affected by theftshell
  • Bug Fix: Added a check for when players are no longer in the same room as the bed or seat that they are using

04-06-12

  • Bug Fix: Properly initiated some variables in an administrative command
  • Feature: Completed the addition of achievement discussion to the discuss command

03-06-12

  • Bug Fix: Fixed an issue which was causing crashes

02-06-12

  • Bug Fix: Prevented calling of additional laundry maids or kitchen boys if the laundry mistress/head chef is marked as busy
  • Codefix: Amended an administrative command to give info about following
  • Bug Fix: Various minor tweaks and fixes
   CODE REBOOT

01-06-12

  • Bug Fix: Corrected an issue where sparrows could be fed repeatedly
  • Bug Fix: Added in a kickstarter to the events cycle to prevent it stopping prematurely
  • Bug Fix: Corrected a variable overflow
   CODE REBOOT

31-05-12

  • Feature: Partially added discussion of achievements to the discuss command

29-05-12

  • Feature: Added a discuss command which allows players to compare some basic aspects of their characters (initially max health, max mana and age)

27-05-12

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Correctly marked a coded demonic research topic as researchable
  • Bug Fix: Fixed a minor typo in a demon research event
  • Bug Fix: Amended some masculine references to a feminine demon
  • Feature: Partially coded a new demonic research topic
  • Bug Fix: Corrected a minor issue with a codework reporting tool

26-05-12

  • Feature: Added an achievement for how many college courses you have completed (degrees plus research courses)
  • Bug Fix: Fixed a bug repeating the room name when you graduate from the channeling magic degree
  • Bug Fix: Fixed a minor typo in the cannon maintenance exam room
  • Feature: Added an additional city research topic
  • Feature: Added some new provincial land rooms

25-05-12

  • Bug Fix: Fixed a bug with the red crystal eye
  • Bug Fix: Amended the red crystal eyes description to remove a misleading limitation on its usage
  • Feature: Completed the remaining elements of the 'Carrion Sparrows' event
  • Bug Fix: Amended a god command which was causing a crash

24-05-12

  • Bug Fix: Fixed a bug which may have caused some global flags to fail to load
  • Bug Fix: Fixed a bug which prevented wild mushroom levels being correctly saved/loaded
  • Feature: Added the framework for a more robust & flexible world event system
  • Feature: Coded some of the core elements of the first world event to use the new system, 'Carrion Sparrows'

23-05-12

  • Feature: Prepatory work for potential new features
  • Feature: Added some new provincial land rooms

22-05-12

  • Feature: Added an additional city research topic
  • Feature: Added an additional good at one of the festival markets
  • Feature: Added birthday presents for 82nd birthdays

21-05-12

  • Bug Fix: Prevented beds being marked as occupied if players too awake to sleep try to sleep on them
  • Bug Fix: Prevented picking up of objects that are currently being slept on
  • Feature: Added the ability for items to be considered seats, and for players to 'sit on <seat>' like they can sleep on beds
  • Feature: Added six types of seat produceable in industries

20-05-12

  • Feature: Completed the partially coded demonic research topic
  • Feature: Added an additional demonic research topic

19-05-12

  • Bug Fix: Corrected some typos in some college rooms
  • Feature: Completed an additional college course
  • Bug Fix: Corrected an incorrect return from the commands function
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Marked one of the newly coded demon topics as researchable
  • Bug Fix: Fixed the 'check research' display in the war college study room
  • Bug Fix: Corrected one of the research course commands

18-05-12

  • Feature: Added research courses to all three colleges, including their effects on challenging for the chancellorship
  • Feature: Partially coded an additional college course
  • Bug Fix: Corrected a typo in a college exam question
  • Bug Fix: Corrected the fact that failed exams may take more money than they should

17-05-12

  • Feature: Prepatory work for potential new features
  • Bug Fix: Added the Channeling Magic Degree to the 'listdegrees' command in the Magic College Chancellor's office

16-05-12

  • Feature: Partially added an additional demonic research topic

12-05-12

  • Bug Fix: Corrected incorrect terrain assignments for a number of rooms

07-05-12

  • Feature: Added an additional demonic research topic

06-05-12

  • Bug Fix: Amending of remaining variables which are reaching invalid levels
  • Feature: Added an additional demonic research topic

02-05-12

  • Bug Fix: Corrected a typo in a feature area
  • Bug Fix: Corrected a feature which wouldn't stop when it ran out of 'fuel'
  • Bug Fix: Amending of several variables which are reaching invalid levels and causing crashes when loaded under the current code build

28-04-12

  • Codefix: Addition of debugging messages to trace a compilation issue

22-04-12

  • Feature: Added an additional 'level' for secret project 'TQ'

21-04-12

  • Codefix: Modified some code relating to secret project 'TQ' to make it easier to expand/amend
  • Feature: Added the remainder of an additional 'level' for secret project 'TQ'
  • Feature: Allowed rolling eyes while sitting
  • Balance: Changed mounts to shy away based on real name (rather than disguised name)
  • Bug Fix: Corrected skill recognition when using nicknames and trying to mount a creature using riding rather than taming
  • Bug Fix: Prevented the wielding of unfinished weapons

20-04-12

  • Feature: Added part of an additional 'level' for secret project 'TQ'

19-04-12

  • Feature: Added part of an additional 'level' for secret project 'TQ'
  • Feature: Amended mushroom guide 'you can't use' messages to be gradiated based on how close you are to being able to use the guide, and make it clearer what the situation is
  • Bug Fix: Ensured that warning messages when trying to pour milk or health tonic into containers containing other liquids display correctly
  • Bug Fix: Amended some rooms which should have been roadland but had been added as streetland
  • Bug Fix: Fixed a bug relating to research and baguette production

18-04-12

  • Feature: Added 25% of an additional 'level' for secret project 'TQ'
  • Balance: Added an upper limit to bets on the goblet game
  • Bug Fix: Corrected a link from a Crystal Gate which was going to the wrong location

17-04-12

  • Balance: Amended the 'size' of some caps and shawls so more can fit in containers
  • Feature: Added 25% of an additional 'level' for secret project 'TQ'

16-04-12

  • Codefix: Amended some code relating to secret project 'TQ' to make it easier to expand
  • Feature: Added 25% of an additional 'level' for secret project 'TQ'

15-04-12

  • Bug Fix: Corrected a link in the City of Peace
  • Bug Fix: Fixed an issue with a device used via demonic research
  • Bug Fix: Added a correct success return from the discgaze function
  • Bug Fix: Fixed an issue with two soul globes in the Place of Shadows
  • Bug Fix: Corrected an error which stopped groupheal working
  • Feature: Improved the variety of player's children's speech
  • Feature: Increased the variety of treasure items which can be found
  • Bug Fix: Corrected the message advising guild members when their patron has been removed
  • Feature: Added 25% of an additional 'level' for secret project 'TQ'
  • Codefix: Amended a debugging message to only show when in debugging mode

14-04-12

  • Feature: Added the code for a City of Peace barrier which had been incorrectly marked as researchable

13-04-12

  • Feature: Added four additional challenges

11-04-12

  • Bug Fix: Corrected a bug with eight player children which was preventing use of the apprenticeship command

24-03-12

  • Bug Fix: Fixed a bug allowing negative money to be removed from a container
  • Bug Fix: Added an error message when you try to take coins without specifying an amount from a container which has no money in
  • Feature: Added 50% of an additional 'level' for secret project 'TQ'

20-03-12

  • Bug Fix: Amended the check for whether an item is nailed down to correct errors where an item is incorrectly considered immobile
  • Feature: Added a search command which works in all rooms
  • Bug Fix: Amended singing to stop if you fall asleep

14-03-12

  • Feature: Added 75% of an additional 'level' for secret projet 'TQ'
  • Codefix: Extensively re-organised secret project 'TQ' code to reduce repetative code

13-03-12

  • Bug Fix: Fixed a feature in the Place of Shadows that caused spam
  • Feature: Amended stoves to allow them to be nailed down
  • Bug Fix: Corrected an issue with production designs
  • Feature: Added 25% of an additional 'level' for secret project 'TQ'

10-03-12

  • Feature: Added a new command relating to secret project 'TQ'
  • Feature: Added 50% of an additional 'level' for secret project 'TQ'
  • Feature: Streamlined some code for secret project 'TQ'
  • Feature: Added two additional city research topics

09-03-12

  • Feature: Significantly modified some existing code relating to secret project 'TQ'
  • Feature: Expanded secret project 'TQ' with approximately 30% additional coding, completing the core coding

08-03-12

  • Feature: Added a mechanism for secret project 'TQ'
  • Feature: Expanded secret project 'TQ' increasing related code by 50%

07-03-12

  • Bug Fix: Corrected a typo in challenges status
  • Feature: Expanded secret project 'TQ', doubling the related code
  • Bug Fix: Corrected a typo in a research topic description
  • Feature: Added an additional city research topic
  • Bug Fix: Changed some unique items from stealable to nostealable

06-03-12

  • Feature: Added an administrative command to monitor flag values
  • Bug Fix: Fixed two messages with court advisor quests which referenced the wrong item names
  • Feature: Added an additional court advisor quest
  • Bug Fix: Added an error message for 'nailscheck' if there is no nailable furniture in the room

05-03-12

  • Bug Fix: Corrected a room which linked to itself
  • Feature: Added the skeleton of a new system for secret project 'TQ'

04-03-12

  • Bug Fix: Corrected a number of concoctions at chem works which were not consuming their ingredients
  • Bug Fix: Corrected a bug preventing a chemical from being concocted
  • Bug Fix: Fixed a bug with a Gralnakia research topic which didn't reset correctly
  • Bug Fix: Fixed a Gralnakia research topic which was available before its pre-requisites had been researched
   CODE REBOOT

03-03-12

  • Feature: Added a number of rooms related to demonic research
  • Feature: Added links to a new provincial area from existing rooms

02-03-12

  • Bug Fix: Amended a message which had not been updated correctly

01-03-12

  • Bug Fix: Refined the corruption cleaning code for schooling
  • Feature: Added a number of rooms related to demonic research

29-02-12

  • Feature: Added commands for hammering nails into certain furniture items and removing them again, and for checking a room for nailed items

28-02-12

  • Bug Fix: Fixed a minor typo related to schooling reports
  • Bug Fix: Added some corruption cleaning code to the schooling loading code
  • Feature: Created a flag and attached it to some items to mark whether items can be nailed down or not (Future feature) and a flag to show whether nails have been pulled up

27-02-12

  • Bug Fix: Fixed a bug with an administrative command for monitoring challenges
  • Feature: Added a packet of nails and a claw hammer item for future feature
  • Feature: Prepartory work for a future feature

26-02-12

  • Bug Fix: Corrected an issue with the cloning of one NPC
  • Codefix: Amended checks on whether an item can be picked up to facilitate coding of new features
  • Bug Fix: Corrected some minor typos in demonic research descriptions
  • Feature: Added an additional demonic research topic

25-02-12

  • Bug Fix: Corrected a typo in a room description
  • Feature: Amended the access to two existing player children
  • Feature: Added the cloning, blocks and relation effects of NPCs in a player out of city construction, and linked the rooms for that construction
   CODE REBOOT

24-02-12

  • Codefix: Amended checks on whether an item/player/NPC can move to facilitate coding of new features
  • Codefix: Added an administrative command to monitor challenges
  • Feature: Added additional festival goods to two of the holiday markets

23-02-12

  • Balance: Added a light check to reading books and using the ID command
  • Feature: Added three new players children NPCs

22-02-12

  • Bug Fix: Corrected a bug preventing different challenges being offered after completion of the first challenge
  • Balance: Adjusted one type of challenge to be more achievable
  • Bug Fix: Corrected a bug preventing a demonic research topic being researched
  • Feature: Added an additional demonic research topic

21-02-12

  • Bug Fix: Further correction work on master ID system
  • Bug Fix: Corrected a bug with the challenge timer
  • Bug Fix: Corrected a bug with the issuing of challenges other than the one selected

20-02-12

  • Bug Fix: Correct a number of research topics which asked for the wrong volume of supply items
  • Feature: Added ten new city research topics
  • Bug Fix: Amended the 'administrative who' command to show roleplay characters
  • Feature: Added over forty new player variables relating to upcoming feature Challenges
  • Feature: Added effects of having a challenge bonus and timers related to Challenges
  • Bug Fix: Fixed a minor typo in the syntax of the challenge command
  • Feature: Added a 'challenges' command for the new challenge feature
  • Feature: Added the code behind assigning/selecting challenges
  • Codefix: Added an administrative command to check some earlier coding
  • Feature: Coded twenty challenges for the new challenge feature
  • Bug Fix: Corrected a master ID system that reset when an item was loaded

17-02-12

  • Feature: Updated a player's child's descriptions
  • Feature: Added an additional player's child NPC

16-02-12

  • Bug Fix: Corrected the error return code for an object command in the wrong syntax
  • Bug Fix: Fixed an issue with a number of demonic research topics
  • Feature: Added a new administrative command

14-02-12

  • Feature: Overhauled one core administrative command
  • Feature: Amended access levels to some administrative commands
  • Feature: Added the final Christmas 2011 quiz winner's prize

13-02-12

  • Bug Fix: Modified the way roleplay characters are affected by some racequests
  • Balance: Added a slight random element to the human racequest
  • Bug Fix: Further coding to prevent baby text broadcasting during logins
  • Feature: Vastly increased the range of commands which can be used while sitting

10-02-12

  • Feature: Coded the clothing prizes for the Christmas 2011 quiz winners
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Added a location check to the 'groupheal' ability

06-02-12

  • Feature: Added crash email warning functionality (Currently inactive due to issues with server)
  • Codefix: Increased the number of variable slots available for player files

05-02-12

  • Feature: Added birthday presents for 81st birthdays

04-02-12

  • Bug Fix: Corrected an error which caused baby text to play globally during logins
  • Bug Fix: Changed baby attacks so that the baby isn't considered the attacker, as this could result in the baby being killed and this causing crashes

02-02-12

  • Feature: Coded the base object for a player's child NPC
  • Feature: Coded two player children's variables

30-01-12

  • Feature: Planning work for new Challenges feature

29-01-12

  • Bug Fix: Corrected an issue with a an administrative tool
  • Feature: Planning work for new Challenges feature

28-01-12

  • Feature: Updated the Elysium Games medals for the 1609 games

22-01-12

  • Feature: Coded the base object for a player's child NPC

19-01-12

  • Codefix: Added an administrative command to change world flag values
  • Bug Fix: Corrected ~40 flags related to secret project 'NP' which were not resetting correctly
  • Feature: Coded two new NPCs for an upcoming construction

01-01-12

  • Bug Fix: Corrected a description in the place of shadows

28-12-11

  • Feature: Coded two new NPCs for an upcoming construction

24-12-11

  • Bug Fix: Fixing various issues with the Christmas 2011 event
   CODE REBOOT

22-12-11

  • Feature: Implementing a player construction (Currently unlinked)
  • Feature: Coded two new NPCs for an upcoming construction
  • Feature: Added two additional city research topics
   CODE REBOOT

21-12-11

  • Feature: Writing descriptions for player children's jobs (In progress)
  • Feature: Added an additional quest for one of the story quest NPCs

20-12-11

  • Codefix: Prepatory work relating to room additions
  • Feature: Added two additional city research topics

19-12-11

  • Feature: Writing descriptions for player children's jobs (In progress)

18-12-11

  • Feature: Added an additional Court Advisor quest

14-12-11

  • Feature: Added some new NPCs for secret project 'NP'
  • Bug Fix: Corrected a typo in an NPC description

13-12-11

  • Feature: Coding the details for the Christmas 2011 event (Complete)

11-12-11

  • Feature: Coding the details for the Christmas 2011 event (In progress)

10-12-11

  • Feature: Coding the details for the Christmas 2011 event (In progress)

08-12-11

  • Feature: Coding the details for the Christmas 2011 event (In progress)

06-12-11

  • Feature: Coding the details for the Christmas 2011 event (In progress)

05-12-11

  • Codefix: Added more crash tracking to the events cycle
  • Feature: Added another target to the Red Clover list
  • Bug Fix: Fixed a bug which caused crashes when using unaimed songs in the same room as unattackable NPCs
   CODE REBOOT

01-12-11

  • Feature: Coding the details for the Christmas 2011 event (In progress)

29-11-11

  • Feature: Coding the details for the Christmas 2011 event (In progress)

28-11-11

  • Feature: Coding the framework for the Christmas 2011 event (Complete)

24-11-11

  • Feature: Coding the framework for the Christmas 2011 event (In progress)

20-11-11

  • Bug Fix: Added an error message when you type 'ooc' with no arguments
  • Feature: Added a room & associated item for secret project 'NP'

16-11-11

  • Feature: Added two quests for secret project 'NP'

14-11-11

  • Feature: Added a number of NPCs for secret project 'NP'
  • Bug Fix: Added a greet text for an NPC who was meant to have one but didn't

10-11-11

  • Feature: Added a number of rooms for secret project 'NP'

04-11-11

  • Codefix: Improvement/Streamlining of existing skill related code

29-10-11

  • Feature: Added four city research topics
  • Feature: Increased the variety of phrases used by citizens for people who are well liked in their city

24-10-11

  • Feature: Added birthday gifts for 80th birthdays

18-10-11

   CODE REBOOT

17-10-11

  • Bug Fix: Corrected a number of typos in room descriptions

27-09-11

  • Feature: Altered a previously coded feature for secret project 'NP'
  • Feature: Added a quest for secret project 'NP'

26-09-11

  • Feature: Added a number of rooms and NPCs for secret project 'NP'

25-09-11

  • Balance: Stopped lesson gain inside the Tome of Communication if you spend a significant percentage of your time in there
  • Feature: Added a new room for secret project 'NP'

23-09-11

  • Feature: Added a quest for secret project 'NP'

22-09-11

  • Feature: Added an NPC for secret project 'NP'
  • Feature: Added a quest for secret project 'NP'

21-09-11

  • Feature: Added a couple of NPCs for secret project 'NP'

19-09-11

  • Balance: Added a damage component to alock and llock
  • Bug Fix: Corrected an issue which used the wrong instrument type for the second person in a duet
  • Feature: Adapted the music code to allow for an additional musical instrument
  • Feature: Added some rooms and items for secret project 'NP'

17-09-11

  • Bug Fix: Changed the function for destroying certain objects in the City of Peace to use the inventory removing function rather than the simple object removing function
  • Feature: Added a new quest for secret project 'NP'
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added several new provincial land rooms

16-09-11

  • Feature: Added some new rooms and NPCs for secret project 'NP'

15-09-11

  • Feature: Added a new quest for secret project 'NP'

13-09-11

  • Feature: Slightly improved one of the NPCs for secret project 'NP'
  • Feature: Added some new rooms and NPCs for secret project 'NP'

12-09-11

  • Bug Fix: Fixed a bug preventing the opening of a gate in the Place of Shadows
  • Bug Fix: Enabled a shadow place topic for research which had previously been coded
  • Feature: Added two shadow place research topics

10-09-11

  • Codefix: Amended references to iron spades to use a generic function instead, to allow addition of other types of spade item
  • Feature: Added some new rooms and NPCs for secret project 'NP'

09-09-11

  • Feature: Completed two new barriers in the City of Peace

06-09-11

  • Feature: Added several rooms for secret project 'NP'
  • Feature: Added the market for an additional city festival

05-09-11

  • Feature: Slightly improved one of the NPCs for secret project 'NP'
  • Feature: Added several rooms for secret project 'NP'
  • Feature: Coded the crowd for an additional city festival

04-09-11

  • Bug Fix: Prevented calling of a function which would try (and fail) to destroy envenomed weapons when the effects of the venom are applied
  • Feature: Added seven new city research topics

03-09-11

  • Feature: Added several rooms for secret project 'NP'

02-09-11

  • Feature: Added several rooms for secret project 'NP'

01-09-11

  • Bug Fix: Corrected an incorrect terrain type for a room in secret project 'NP'
  • Feature: Added a new room & associated item/action for secret project 'NP'

31-08-11

  • Feature: Added a new quest for secret project 'NP'

30-08-11

   CODE REBOOT
  • Feature: Added a number of NPCs and a new NPC template for secret project 'NP'
  • Bug Fix: Fixed a minor bug with tells
  • Bug Fix: Corrected the swimming weight calculations which were kicking in with half the required inventory weight than intended
  • Bug Fix: Corrected a crashing bug related to tells
  • Bug Fix: Prevented taking negative amounts of money from containers
  • Codefix: Added more crash tracking to the events cycle

29-08-11

  • Bug Fix: Corrected a minor typo with a demonic research NPCs room text
  • Feature: Coded an additional demonic research topic
  • Feature: Coded a number of new wilderness rooms
  • Feature: Added several additional items to the treasure room
  • Bug Fix: Corrected a minor typo with an affluence prize description

28-08-11

  • Balance: Altered swimming skill calculations based on the weight of items in your inventory (Including worn items) - If you are carrying 75% or more of your maximum inventory weight your swimming skill is halved for the purposes of balance & breathing. If you are carrying 50% or more of your maximum inventory weight it is reduced to three quarters of its normal level
  • Feature: Completed two new barriers in the City of Peace
  • Bug Fix: Corrected a bug with the effects of ringing the academy bell after you've graduated
  • Bug Fix: Fixed a minor typo when using peanut spicing powder
  • Feature: Added an additional court advisor quest
  • Bug Fix: Made a shadow research topic which had previously been coded available for research
  • Feature: Added a shadow place research topic
  • Feature: Coded a number of new wilderness rooms

27-08-11

  • Feature: Added two extra goods for sale to holiday festivals

26-08-11

  • Bug Fix: Further fixed the function which determines if additional industries can be built within city walls or not
  • Bug Fix: Amended the rounding in the functions determining whether storage capacity of industries is affected by research topics
  • Bug Fix: Corrected two mislink in areas on Occid

23-08-11

  • Bug Fix: Corrected the room in which a new item in the City of Peace appears and corrected another bug related to this item
  • Bug Fix: Fixed a minor bug with the tell command
  • Bug Fix: Corrected a typo in a research topics description
  • Bug Fix: Removed erroneous error messages when breaching doors in Ketarin
  • Bug Fix: Overhauled the code preventing couriering of some items, making the checks on whether an item can be couriered more accurate and making the messages which appear when you cannot courier an item more specific

21-08-11

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Prevented people from calling guardians on themselves
  • Bug Fix: Further amended a corruption fix command which wasn't working

20-08-11

  • Bug Fix: Added an alternative way to re-distribute NPCs who were causing crashes when they moved around cities
  • Codefix: Added more crash tracking variables
  • Bug Fix: Amended a corruption fix command for the city of peace which wasn't working

17-08-11

  • Bug Fix: Reverted path finding code changes following testing which led to crashes

16-08-11

  • Bug Fix: Amended path finding code to fix a potential memory leak

12-08-11

   CODE REBOOT

11-08-11

  • Bug Fix: Corrected some incorrect newline characters in some affluence prize descriptions
  • Bug Fix: Corrected the function which determines if additional industries can be built within city walls or not
  • Bug Fix: Amended the list of available concoctions at a chemical works to show the same products both ways of generating the list
  • Balance: Changed sleeping so that you cannot voluntarily go to sleep whilst wearing too much armour
  • Balance: Changed how effective sleep is for health and tiredness recovery depending on how much armour you are wearing; Increased armour reduces the effectiveness

05-08-11

  • Bug Fix: Amended the stop lock command to correctly lock the door when a stop lock is fitted
  • Feature: Implimented a player construction
  • Bug Fix: Fixed a bug which displays the birthdate of a child born on the first day of the week incorrectly

04-08-11

  • Feature: Allowed use of the drop command whilst swimming, added a minimum swimming skill requirement to get items whilst swimming

30-07-11

  • Bug Fix: Fixed a bug with a quest relating to secret project 'NP'
  • Feature: Guild tutors will switch to auto-inguilding if their guild leadership rating is 'terrible' (Caused by an inactive guildhead or guildhead's assistant) - Except for hidden guilds
  • Feature: Rank 1 guildmembers can now befriend/request nomination from the guild tutor if the guildhead is dormant - But they require twice as many befriends to secure a nomination and cannot be nominated by rank 4 guildmembers - Only one promotion election victory is required to gain promotion
  • Feature: Rank 2 guildmembers can now vote in guild promotion elections if the guildhead is dormant - Rank 1 guildmembers can vote in these elections if the guildhead is very dormant and they have been nominated by the tutor
  • Feature: More skilled players can now use tutor inguilding if the guildhead of the relevant guild is dormant
  • Codefix: Added better crash tracking to NPC path finding
   CODE REBOOT

29-07-11

  • Bug Fix: Fixed a number of mislinks in Gralnakia
  • Bug Fix: Fixed a mislink near Ruk'tan
  • Feature: Allowed commanding of troops whilst swimming (Requires a higher level of swimming skill than ordering already loyal troops)
  • Bug Fix: Stoicism fasting now only kicks in if you are not already starving, preventing continual hunger damage if you are already starving but haven't reached the limits of fasting
  • Bug Fix: Fixed a minor bug with the tell command

27-07-11

  • Feature: Completed a demonic research topic
  • Feature: Added an additional item for sale at one of the festivals

26-07-11

  • Bug Fix: Corrected an issue with painsong
  • Feature: Added a newly declared holiday to the time command
  • Feature: Change the way groups work; You no longer are removed from a group if you leave the location of the group leader; However no fame is gained by group members not in the location of the group leader, nor from kills made by group members not in the location of the group leader
  • Feature: Completed the effects of a shadow place research topic
  • Bug Fix: Amended bank interest code to accommodate research topics increasing account size limits
  • Bug Fix: Corrected a typo in a city research topics name
  • Feature: Added several new city research topics

25-07-11

  • Feature: Amended the shadow research history command to allow exclusion of earlier topics from the results
  • Feature: Completed a demonic research topic
  • Bug Fix: Added a full stop to the beard text in generic player descriptions
  • Feature: Added the framework for temporary beard stylings, in the same way as hair styles (hair pastes, hair bands etc)
  • Feature: Added an additional item for sale at one of the festivals
  • Bug Fix: Corrected the smells associated with some newer liquids
  • Feature: Added birthday gifts for 79th birthdays

24-07-11

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Completed a new provincial region in the wilderness
  • Feature: Added an additional item for sale at one of the festivals

23-07-11

  • Feature: Added birthday gifts for 78th birthdays
  • Bug Fix: Corrected the age in the message for a number of birthday greetings
  • Bug Fix: Corrected some incorrect exits in Gralnakia
  • Bug Fix: Fixed the fourth map table in Gralnakia
  • Bug Fix: Fixed an erroneous message in the Dead Fish Inn
  • Bug Fix: Fixed a typo in the spawn village womans description
  • Feature: Added a quest to one of the 'story quest' NPCs
  • Feature: Coded a number of additional wilderness rooms

22-07-11

  • Bug Fix: Corrected some incorrect messages in chemical concoctions
  • Feature: Added several new city research topics
  • Feature: Added a new festival game to one of the festivals
  • Bug Fix: Fixed a mislink the in Place of Shadows
  • Bug Fix: Fixed an erroneous message when you find an item in Ketarin

21-07-11

  • Bug Fix: Coded a corruption fix command to correct Ruk'tan's in-city lordships
  • Feature: Added eight new items for the treasure room

20-07-11

  • Bug Fix: Amended NPC affecting songs to not affect unkillable NPCs
  • Bug Fix: Amended NPC affecting songs to allow targetting of NPCs
  • Bug Fix: Fixed a bug with speedsing which reduced singing time to 1 second rather than halving singing time
  • Bug Fix: Added a fix to a player's child to prevent it vanishing
  • Bug Fix: Coded a corruption fix command to repair two city of peace barriers
  • Feature: Completed the partially coded City of Peace Barrier
  • Feature: Coded an additional demonic research topic

18-07-11

  • Feature: Coded a number of additional wilderness rooms
  • Feature: Added an extra good for sale to a holiday festival
  • Feature: Partially coded an extra City of Peace barrier

17-07-11

   CODE REBOOT

16-07-11

  • Feature: Added a new option for 'marriagestatus' of 'separated' which removes the line about marriage from your status if your spouse has been absent for at least six OOC months - This does not allow you to marry anyone else
  • Bug Fix: Fixed the 'mark' command used in the Map House in Gralnakia
  • Bug Fix: Correct two mislinks in Gralnakia
  • Feature: Added an extra City of Peace barrier
  • Bug Fix: Amended the 'Festival of Carnage' to show as a holiday for Szagan rather than Vagla

14-07-11

  • Feature: Added seven new city research topics

10-07-11

  • Bug Fix: Corrected two missing room links in the City of Peace
  • Bug Fix: Increased the scope of city enemy check breakouts to avoid potential freezing issues in future
  • Bug Fix: Corrected a reference to a non-existant object in industry retrieval code
  • Bug Fix: Corrected some parameters which would have caused garbage output
  • Codefix: Finished correcting code which compiles but causes compilation warnings
  • Balance: Added a cost to fitting a stoplock
  • Balance: Barging a door open now destroys stoplocks (But barging a stoplocked door is more likely to break your arm)
  • Balance: Lockpicking a door open now removes stoplocks (But lockpicking a stoplocked door takes longer and is more likely to break lockpicks)

04-07-11

  • Bug Fix: Fixed a major bug relating to songs affecting NPCs
   CODE REBOOT

03-07-11

  • Bug Fix: Fixes to prevent problems while loading particular players achievements and added indicators to clarify what is happening when achievements are loaded
  • Codefix: Amended the main crash tracking tools to allow for deeper tracking with future modifications
  • Bug Fix: Added an emergency breakout from city enemy checks to prevent freezes
   CODE REBOOT

02-07-11

  • Bug Fix: Corrected some parameters which would have caused garbage output
  • Codefix: Correcting code which compiles but causes compilation warnings

01-07-11

  • Feature: Added some new rooms for secret project 'NP'

30-06-11

  • Feature: Added a new quest for secret project 'NP'

27-06-11

  • Feature: Added a number of NPCs and a new NPC template for secret project 'NP'

26-06-11

  • Feature: Added some new rooms for secret project 'NP'

25-06-11

  • Feature: Added a new NPC for secret project 'NP'
  • Bug Fix: Corrected some parameters which would have caused garbage output
  • Codefix: Correcting code which compiles but causes compilation warnings

24-06-11

  • Feature: Added a newly declared holiday to the time command and help holidays
  • Codefix: Correcting code which compiles but causes compilation warnings

23-06-11

  • Feature: Added a new NPC template and quest for secret project 'NP'
  • Codefix: Correcting code which compiles but causes compilation warnings

22-06-11

  • Bug Fix: Corrected some parameters which would have caused garbage output
  • Codefix: Correcting code which compiles but causes compilation warnings

21-06-11

  • Bug Fix: Correcting a message for 'determine' which widens the use of the ability and was not previously displaying correctly
  • Codefix: Correcting code which compiles but causes compilation warnings

20-06-11

  • Bug Fix: Correcting several incorrect parameters which would have caused garbage output for some messages
  • Codefix: Correcting code which compiles but causes compilation warnings

19-06-11

  • Balance: Allowed players to 'look', 'who' and check inventory whilst in awe, debating, singing, farsighting, empowering, shattering, taming, using the mortician ability, attuning fellblades, engraving, charging, lock picking and forging - Also allowed inventory and who when swimming or in an energysheath
  • Codefix: Correcting code which compiles but causes compilation warnings

18-06-11

  • Balance: Amended warcry to affect NPCs (Excluding undead or demons controlled by the singer)
  • Balance: Amended recuperation and painsong to affect NPCs
  • Codefix: Correcting code which compiles but causes compilation warnings

17-06-11

  • Feature: Added the code for an additional player's child's object
  • Codefix: Correcting code which compiles but causes compilation warnings

16-06-11

  • Codefix: Updating code to compile on other servers (Complete)
  • Bug Fix: Correcting several incorrect parameters which would have caused garbage output for some messages
  • Codefix: Correcting code which compiles but causes compilation warnings

15-06-11

  • Codefix: Updating code to compile on other servers (In Progress)

14-06-11

  • Codefix: Updating code to compile on other servers (In Progress)

13-06-11

  • Codefix: Updating code to compile on other servers (In Progress)

12-06-11

  • Codefix: Updating code to compile on other servers (In Progress)

28-05-11

  • Feature: Changed animal pen placement code to prevent placement in rooms related to secret project 'NP'
  • Feature: Added some new rooms for secret project 'NP'
  • Feature: Added three new city research topics
  • Feature: Added an additional court advisor quest

24-05-11

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Corrected a typo in a god notification
  • Bug Fix: Corrected a typo in the patron command instructions
  • Bug Fix: Added newline indicators to two room descriptions in Ketarin

19-05-11

  • Feature: Added an additional quest for secret project 'NP'
  • Feature: Added a new clover quest
  • Feature: Added an additional demonic research topic

15-05-11

  • Bug Fix: Corrected a mislink in the City of Peace
   CODE REBOOT

14-05-11

  • Feature: Added two additional quests for secret project 'NP'
  • Feature: Added two new city research topics

13-05-11

  • Feature: Modified the remaining race quests to show different messages in different parts of the world

12-05-11

  • Bug Fix: Fixed several double prompt errors in secret project 'NP'
  • Feature: Modified the Polaris race quests to show different messages in different parts of the world
  • Feature: Added a new city research topic

11-05-11

  • Feature: Added a new NPC and several new rooms for secret project 'NP'

10-05-11

  • Feature: Added some new rooms for secret project 'NP'

06-05-11

  • Codefix: Amended city research loading routines to normalise corrupt research values
  • Balance: Modified ship repair to allow ministers of war to 'borrow' the docks of cities they are not at war with and not enemied in to repair ships
  • Codefix: Amended the 'alternate' religions for Gralthar to remove an incorrectly assigned religion and balance the religions in relation to other cities (Part of an unreleased feature)

01-05-11

  • Codefix: Added an administrative command to remove corrupt guild patron statuses
   CODE REBOOT

30-04-11

  • Feature: Added a number of new rooms for secret project 'NP'
  • Feature: Added a message warning people on ships if the wind changes direction

29-04-11

  • Bug Fix: Corrected two broken room links in the City of Peace
  • Bug Fix: Amended an instant death event to nullify relentless
  • Bug Fix: Corrected some elements of a quest in secret project 'NP'
  • Bug Fix: Corrected a typo with a demon research message
  • Feature: Completed an additional demonic research topic

20-04-11

  • Bug Fix: Fixed a bug which may have incorrectly reported whether food was burnt when using 'ovencheck' in a restaurent kitchen, also fixed a potential variable overflow relating to burnt food

18-04-11

  • Bug Fix: Modified the formula for working out the religious breakdown of NPC citizens (Part of an unreleased feature)
  • Bug Fix: Fixed an 'Alas, but you cannot' generated by a command related to secret project 'NP'

17-04-11

  • Feature: Added three new industry produceable items, iron, bronze and silver tankards
  • Feature: Added a new NPC, new rooms and a new feature for secret project 'NP'
  • Feature: Partially coded the results of a demonic research topic
  • Codefix: Modified some tracking debug messages to only show to code administrators in extra debugging mode

16-04-11

   CODE REBOOT

10-04-11

  • Bug Fix: Amended tracking code to correctly record the direction of movement
  • Bug Fix: Modified tracking to correctly overwrite older tracks rather than trying to record tracks in non-existant slots
  • Bug Fix: Fixed a bug which prevented a quest in secret project 'NP' being completed

09-04-11

  • Bug Fix: Fixed a typo with iron machines
  • Codefix: Added several new debugging measures to tracking

07-04-11

  • Feature: Added a command to allow easier bulk mailing of administrative messages

05-04-11

  • Bug Fix: Amended remaining god comets to stop them affecting players during the login process
  • Codefix: Amended the industry access function to automatically assume code administrators have access to all industries, for testing purposes
  • Feature: Added an achievement for hammer throwing

04-04-11

  • Balance: Added a code administrator command to set city stocks
  • Bug Fix: Corrected a typo in a message where citizens greet their own Emperor
  • Feature: Added a code administrator command to manipulate general variables
  • Bug Fix: Added extra safeguards to existing command to manipulate object flags

03-04-11

  • Bug Fix: Corrected a typo in the production code for candle making kits

02-04-11

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added a new court advisor quest

26-03-11

  • Bug Fix: Corrected the production code for dark purple silk gloves
  • Balance: Amended 'scout' so that you don't need light if you can see in the dark
  • Bug Fix: Corrected the item name for 'simple wooden cup' for merchant dealer trades
  • Bug Fix: Amended a god comet to stop it affecting players during the login process

24-03-11

  • Codefix: Added an administrative command to identify shadow topic anomolies
  • Balance: Added a requirement to be awake before you can be saved by stoicism relentless

22-03-11

  • Bug Fix: Amended treasuredive so that successful dive locations match the co-ordinates given by the salty old seadogs
  • Bug Fix: Coded the results for a demonic research topic which had been marked as researchable but had no results
  • Bug Fix: Amended the outguilding log to use the correct name field for the player using the command and also made a change to prevent using the command on yourself

20-03-11

  • Codefix: Amended the tracking code disabling to be toggled on or off with an administrative command

18-03-11

  • Codefix: Added further crash tracking to a section of crashing code
   CODE REBOOT

17-03-11

  • Codefix: Added an abort condition for a section of crashing code
   CODE REBOOT

16-03-11

  • Codefix: Further refinement to a section of crashing code
   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Added an instructional message to the plant command when the wrong values are entered

15-03-11

  • Bug Fix: Disabled tracking in events and entrance checks
   CODE REBOOT

14-03-11

  • Codefix: Further refinement/crash tracking added to a section of crashing code
  • Codefix: Amended the decorruption command to reflect guildhead changes
  • Codefix: Amended the maximum values for tracking trace variables
  • Codefix: Added constraints to avoid tracking trace strength going too high or too low
  • Codefix: Added an administrative command to review city research topics
  • Codefix: Added an administrative command to add/remove city research topics
   CODE REBOOT

13-03-11

  • Codefix: Modified the data type of one tracking variable and amended tracking code accordingly
  • Codefix: Removed the research component of the decorruption command
   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added a quest to one of the 'story quest' NPCs

12-03-11

   CODE REBOOT

11-03-11

  • Bug Fix: Corrected an error allowing door reinforcement without sufficient funds
  • Codefix: Corrected one additional NPC without 'NPC Class Type' indicators

10-03-11

  • Bug Fix: Removed an unintentional condition from the effects of naturepeace
  • Bug Fix: Corrected a mistake in the command to manually amend guildhead names
  • Codefix: Added a decorruption command with the following effects; Re-open incorrectly closed city of peace barriers Restore guildnames/guildheads to correct values as of 10/03/11 Set the Emperor of Vagla to Relhel Normalise the learned flag of corrupt but complete research topics Set all cities populations to their recorded values from 27/02/11 Set all cities housing levels to or slightly above the population

07-03-11

  • Bug Fix: Fixed bugs with tracking trace fading and variable limits

06-03-11

  • Codefix: Added administrative commands to allow guild names/guildhead names to be amended without rebooting when repairing corrupt data

05-03-11

  • Bug Fix: Fixed a bug with track trace loading
   CODE REBOOT

Code changes not included in above code reboot;

  • Codefix: Added a fix to repair corrupt city of peace data
  • Bug Fix: Added proper initialisation for track trace ID variable

04-03-11

  • Codefix: Adding extra safeguards and crash tracking into a section of suspected crashing code

03-03-11

  • Codefix: Added an administrative command allowing lesson removal (As idling punishment) without requiring the target to be offline
  • Feature: Amended spear throwing to give players with the 'hammertoss' ability a bonus when throwing warhammers and maces

01-03-11

  • Bug Fix: Fixed an issue which was preventing tracking traces from being created

24-02-11

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added an admin command to monitor the games endurance chamber status
  • Feature: Added a new room for secret project 'NP'

21-02-11

  • Bug Fix: Fixed the broken balance check on two tracking abilities
  • Codefix: Added testing indicators to the track command
  • Bug Fix: Enabled repairing of winged steel and winged black steel helms

18-02-11

  • Bug Fix: Repaired a command relating to a magic ring
  • Bug Fix: Fixed a one-way link in a section of Hades
  • Bug Fix: Fixed a bug allowing Naval officers to assemble Army troops
  • Feature: Added a new feature to a room for secret project 'NP'

17-02-11

   CODE REBOOT

14-02-11

  • Bug Fix: Modified track detection to prevent people locating their own tracks or 'phantom' tracks in empty tracking trace slots
  • Feature: Coded three tutors for the tracking skill

13-02-11

   CODE REBOOT

12-02-11

  • Bug Fix: Amended tracking traces to prevent multiple traces by the same person in a single room
  • Balance: Altered tracking traces so that hidden players traces accumulate slower
  • Balance: Altered tracking traces so that stalking players traces are harder to spot
  • Feature: Added the commands to use the tracking skill

11-02-11

  • Bug Fix: Fixed a bug in the calculation of industrial worktime required when concocting liquids in chemworks
  • Bug Fix: Fixed a bug which meant the wrong warnings were required to complete certain citizenry quests
  • Feature: Amended the games medals to add medals for the 250 Pace Swim

10-02-11

  • Feature: Added a new NPC and a new quest for secret project 'NP'

08-02-11

  • Feature: Added an effect for sanctity rings and banishment rings when used on non-horde npcs of the relevant type
  • Feature: Amended holyhagal to affect non-horde npcs of the relevant types
  • Feature: Amended holythur to work against non-horde npcs of the relevant types

07-02-11

  • Feature: Added 3 new city research topics

06-02-11

   CODE REBOOT

05-02-11

  • Bug Fix: Fixed a typo & changed a gender specific note in the reap ability description for the skills command
  • Bug Fix: Fixed an error with an order rank assignment command used by gods

02-02-11

  • Codefix: Added new variables for secret project 'NP' and amended associated functions
  • Feature: Added a new quest for secret project 'NP'

01-02-11

  • Bug Fix: Added gender flags to female NPCs for secret project 'NP'
  • Feature: Coded a new NPC template for secret project 'NP'
  • Feature: Coded two new NPCs for secret project 'NP'

31-01-11

  • Feature: Added a means to reset the studyoffline counter without a reboot, and an automated warning for administrators when the counter is getting too high
  • Bug Fix: Fixed an administrative command listing treasure type variety
  • Feature: Coded a new NPC template for secret project 'NP'
  • Feature: Added two new NPCs for secret project 'NP'

30-01-11

  • Feature: Added some more rooms for secret project 'NP'

29-01-11

   CODE REBOOT

28-01-11

  • Feature: Coded a new quest for secret project 'NP'

27-01-11

  • Feature: Added a new NPC for secret project 'NP'

25-01-11

  • Feature: Completed learning text and skill descriptions for tracking

24-01-11

  • Bug Fix: Fixed a minor bug with a quest in secret project 'NP'
  • Feature: Added the basic skill group skeleton for tracking

23-01-11

  • Feature: Added birthday presents for 76th and 77th birthdays

22-01-11

   CODE REBOOT

21-01-11

  • Bug Fix: Fixed the assignment of citizenry warning quests
  • Feature: Increased the range of rooms merchant dealers can appear in and the variety of goods they ask for

20-01-11

  • Bug Fix: Prevented whispers emotes from appearing to the people telling each other
  • Feature: Added code to load/save tracking traces
  • Bug Fix: Repaired some incomplete tracking code
  • Feature: Added a function to calculate the strength of a tracking trace

19-01-11

  • Bug Fix: Fixed the 'achievements ratings' percentages following the effect of the new achievements on this system
  • Bug Fix: Fixed the bug when buying hooked bronze knives at the Natrok camp
  • Bug Fix: Fixed the 'join' command for spherical yellow gems
  • Bug Fix: Fixed an erroneous message relating to Marbarukus
  • Bug Fix: Added additional safeguards against summoning duplicates of unique demons

17-01-11

  • Feature: Added room parameters for the new rooms for secret project 'NP'
  • Bug Fix: Repaired some tracking code previously added
  • Feature: Added code to update tracking traces as time passes

15-01-11

  • Bug Fix: Testing and bug fixing work for secret project 'NP'
  • Feature: Added a newly declared holiday to the time command and help holidays
  • Bug Fix: Added more tracking variables which became neccessary
  • Feature: Updated tracking traces to detect direction of movement

14-01-11

  • Feature: Modified existing quests in secret project 'NP' to generate entries in the administrative quest log
  • Bug Fix: Testing and bug fixing work for secret project 'NP'

13-01-11

  • Feature: Added several new rooms for secret project 'NP'

12-01-11

  • Feature: Added about a dozen new rooms for secret project 'NP'

11-01-11

  • Feature: Added a couple of new rooms for secret project 'NP'

10-01-11

  • Feature: Added a dozen new rooms for secret project 'NP'

09-01-11

  • Feature: Added several new rooms for secret project 'NP'

08-01-11

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Added a number of new rooms for secret project 'NP'
  • Feature: Added 5 new city research topics

06-01-11

  • Feature: Added several new rooms for secret project 'NP'

04-01-11

  • Bug Fix: Amended some item production which requires full potion bottles to leave the empty bottle behind rather than destroying it
  • Bug Fix: Amended the name of ordinance 7 to 'Steak Distribution' and corrected new line issues in a number of ordinances descriptions
  • Bug Fix: Fixed a new line issue for new divine notifications
  • Feature: Amended the divine notifications warning to advise of the view command
  • Feature: Added a whisper emote when two players are using tells when in the same room as each other
  • Bug Fix: Added more tracking variables which had previously been overlooked
  • Feature: Added a function to create new traces for tracking when players move around
  • Feature: Added 3 new city research topics

03-01-11

  • Feature: Added three new achievements for secret project 'GC'
  • Feature: Changed 'tell' so you can't send tells when yours are turned off, and you can't send tells to people you're tell ignoring

02-01-11

  • Bug Fix: Testing and bug fixing work for secret project 'NP'

28-12-10

  • Codefix: Corrected additional NPCs without 'NPC Class Type' indicators
  • Feature: Added birthday/age information to the 'family report' command
  • Codefix: Streamlined code relating to player's children

24-12-10

  • Bug Fix: Testing and bug fixing work for secret projects 'GC' and 'NP'

23-12-10

   CODE REBOOT

21-12-10

  • Feature: Added tracking/trace variables for future Tracking skill

19-12-10

   CODE REBOOT

Code changes not included in above code reboot;

  • Feature: Coded a special event for Christmas 2010
  • Feature: Added a new court advisor quest

18-12-10

  • Bug Fix: Testing and bug fixing work for secret project 'NP'

16-12-10

  • Feature: Added a baby sling item to allow parents to carry baby objects in a worn container

15-12-10

  • Bug Fix: Fixed a bug where sometimes you would get a double 'Alas, but you cannot' when sending tells to an offline player

14-12-10

  • Codefix: Corrected the majority of NPCs which didn't get 'NPC Class Type' indicators when the system was originally added

11-12-10

  • Feature: Increased the variety of greetings messages for npc citizens
  • Bug Fix: Repaired an informational command about treasure distribution
  • Feature: Added five new treasure items

10-12-10

  • Bug Fix: Testing and various bug fixes for secret project 'GC'

09-12-10

  • Bug Fix: Fixed an issue with telescope displaying 'close details' of ships not within telescope range.

08-12-10

  • Bug Fix: Altered city growth rates, slowing them for happy cities and making population more likely to drop in very unhappy cities, as this makes it easier to recover city morale
  • Feature: Increased the variety of topics NPC children will discuss when asked about work

07-12-10

  • Codefix: Amended backup scripts to resolve issue

06-12-10

  • Bug Fix: Investigatory work/test code for bugged religious statistics code
  • Feature: Doubled the number of items available in citizenry delivery quests and added a new citizenry warning quest to increase the variety

05-12-10

   CODE REBOOT

Code changes not included in above code reboot;

  • Bug Fix: Fixed a display issue with bone rattle shaking
  • Feature: Added a new clover quest

04-12-10

  • Bug Fix: Stopped soul droplet items vanishing if left on the floor
  • Feature: Modified 'telescope' to show more details about other ships as they get closer to yours
  • Bug Fix: Fixed a display issue with hamakei figureheads on ships

03-12-10

  • Bug Fix: Fixed the lower lag threshold for studyoffline gain
  • Feature: Added 5 new city research topics

02-12-10

  • Feature: Added more inventory to the shop for secret project 'GC'

01-12-10

  • Feature: Coded NPCs for secret project 'GC' (Complete)
  • Feature: Added controls & rewards for secret project 'GC'

30-11-10

  • Feature: Coded existing world interface for secret project 'GC'
  • Feature: Coded NPCs for secret project 'GC' (In Progress)
  • Bug Fix: Added balance check & ghost check to starflow

29-11-10

  • Bug Fix: Corrected master function designations for some items
  • Feature: Coded a shop for secret project 'GC'

28-11-10

   CODE REBOOT

27-11-10

  • Feature: Coded rooms for secret project 'GC'

26-11-10

  • Feature: Added a command to give gods more information about order activity

25-11-10

  • Bug Fix: Modified 'ordertell' command to reference the correct 'High Priest' title for each order

24-11-10

  • Codefix: Added counters/saves for future commands giving gods more information about order activity

23-11-10

  • Bug Fix: Modified books to prevent them losing their title from their display names (visible in player/room inventory listings) during reboots.

22-11-10

  • Balance: Stopped soul corruption healing while on the holy isle
  • Balance: Reduced lesson gain to 25% of normal whilst 1% or more soul corrupt
  • Balance: Made two more abilities vulnerable to dispellation, reaper and witchtouch
  • Feature: Reduced the predictability of reaper and witchtouch abilities by making the selection of affected abilities more random

21-11-10

   CODE REBOOT

20-11-10

  • Feature: Added sliced items for new recipes (Complete)

19-11-10

  • Feature: Updated cookery command for future new recipe book (Complete)
  • Feature: Added sliced items for new recipes (In Progress)

18-11-10

  • Feature: Updated cookery command for future new recipe book (In Progress)

17-11-10

  • Feature: Added the code for an additional player's child's object

16-11-10

  • Feature: Added testing tool for secret project 'NP'
  • Feature: Updated cookery command for future new recipe book (In Progress)

15-11-10

  • Bug Fix: Renamed a player's child's object
  • Balance: Prevented race quest items from spawning in Gralnakia
  • Bug Fix: Prevented erroneous 'bad idea' messages when recovering with a blunt marble spear
  • Bug Fix: Altered skill display messages for 'forgotten' skills to distinguish between corruption and forgetting pre-requisites for higher skills
  • Bug Fix: Amended the pre-requisites for one city research topic
  • Feature: Added 5 new city research topics

14-11-10

  • Codefix: Lag optimisation of food type assignment for edible items (Complete)

13-11-10

  • Codefix: Lag optimisation of food type assignment for edible items (In Progress)