Difference between revisions of "Acrobatics"
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== Learning == | == Learning == | ||
− | Acrobatics is taught by The | + | Acrobatics is taught by: |
+ | |||
+ | * [[The Warrior's Guild]] | ||
+ | * [[The Bard's Guild]] | ||
+ | * [[Mercenary's Guild]] | ||
+ | * [[The Thieves Guild]] | ||
== Abilities == | == Abilities == | ||
Line 50: | Line 55: | ||
− | Acrobatics qualifies for the [[Physical]] | + | Acrobatics qualifies for the [[Physical]] higher skills. (Possible [[Arts&Crafts]]) |
== Special Notes == | == Special Notes == | ||
− | Acrobatics is one of the more useful skill groups in Elysium, and is essentially mandatory for anyone attempting to roleplay a purely physical fighter. Epinephrine takes the place of Adrenaline and a speed enhancing skill is nearly mandatory until high levels of physical attuning, and run takes the place of Levitate, which is nearly as essential though offset somewhat if you have riding and a friend with taming. Kneecap, netdodge, contort, concuss, and leap are excellent skills in player vs. player combat and even firebreath has multiple uses throughout the game, including some world secrets. Barge is one of the two skills that will open a locked door. Overall an excellent skill somewhat marred by the rather useless scramble, bodyroll, and fsmash. | + | Acrobatics is one of the more useful skill groups in Elysium, and is essentially mandatory for anyone attempting to roleplay a purely physical fighter. Epinephrine takes the place of Adrenaline and a speed enhancing skill is nearly mandatory until high levels of physical [[attuning]], and run takes the place of Levitate, which is nearly as essential though offset somewhat if you have riding and a friend with taming. Kneecap, netdodge, contort, concuss, and leap are excellent skills in player vs. player combat and even firebreath has multiple uses throughout the game, including some world secrets. Barge is one of the two skills that will open a locked door. Overall an excellent skill somewhat marred by the rather useless scramble, bodyroll, and fsmash. |
Latest revision as of 18:03, 21 February 2019
In Game Description
Acrobatics is the skill of moving in a dextrous, agile manner. Many of its abilities are quite showy, but effective nonetheless. Most acrobatics abilities are concerned with movement and agility, but there are a fair number of offensive abilities scattered in there as well. As with the similar, though more aggressive, skill of fisticuffs, acrobatics can be useful for even the weapon user, as you never know when you could be disarmed.
Learning
Acrobatics is taught by:
Abilities
Ability Name | Description | Cost | Notes |
---|---|---|---|
Barge | Ramming doors open | 26 | There is a limit on how many doors you can barge per day. |
Bodyroll | Tripping others as you leave a location | 7 | |
Concuss | Rendering enemies unconscious with a blow to the neck | 14 | Some abilities only work on unconscious targets. |
Contort | Escaping bonds and entrapments | 2 | |
Epinephrine | Forcing your heart to beat faster | 85 | Similar to Adrenaline. |
Firebreath | Breathing fire through a torch | 3 | Requires a lit torch in your inventory. |
Fsmash | Leaping through a location, hitting someone on the way past | 26 | Exactly as hilarious as it sounds. |
Headbutt | Smashing your head into others faces | 7 | |
Kneecap | Smashing the kneecaps of others | 54 | Breaks one leg, selected randomly. |
Leap | Moving with such finesse as not to be followed | 0 | Moves one room, and loses anyone who is following you. |
Netdodge | Avoiding nets and entrapments | 3 | |
Run | Travelling at speed without tiring | 2 | Similar to Levitate, but toggled on and off. |
Scramble | Escaping amidst confusion | 2 | |
Sprint | Running as far as possible in a direction | 0 | Runs as far as you can in a straight line. Dangerous if you're not wearing shoes! |
Stun | Knocking foes off-balance | 3 | Some skills do not work unless the target is off balance. |
Vaultkick | Knocking foes from their mounts | 14 | Many skills do not work on mounted players. |
Pre-Requisites
Acrobatics is physical in the magical/physical balance.
Acrobatics qualifies for the Physical higher skills. (Possible Arts&Crafts)
Special Notes
Acrobatics is one of the more useful skill groups in Elysium, and is essentially mandatory for anyone attempting to roleplay a purely physical fighter. Epinephrine takes the place of Adrenaline and a speed enhancing skill is nearly mandatory until high levels of physical attuning, and run takes the place of Levitate, which is nearly as essential though offset somewhat if you have riding and a friend with taming. Kneecap, netdodge, contort, concuss, and leap are excellent skills in player vs. player combat and even firebreath has multiple uses throughout the game, including some world secrets. Barge is one of the two skills that will open a locked door. Overall an excellent skill somewhat marred by the rather useless scramble, bodyroll, and fsmash.