Channeling
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In Game Description
Channeling is the skill of manipulating and channeling natural magical energies. It has a wide range of applications, although it is mainly an offensive skill, with some offensive-defence abilities.
To use a channeling ability, you must first channel <spell>, and then, once you have recovered from the exertion of channeling, you must focus <target>. Not all abilities require a target.
Learning
Channeling is taught by Devotees of the Arcane, The Sorcerers of Light, and The Enchanters of Shadow
Abilities
Ability Name | Description | Cost | Notes |
---|---|---|---|
Electroaura | Creating an aura to harm your attackers | 2 | |
Enchain | Binding someone with magical chains | 7 | |
Energyblade | Fashioning a sword from pure energy | 3 | |
Energyblast | Directing energy in a powerful attack | 14 | |
Energyfunnel | 85 | ||
Energysheath | Surrounding yourself with a shield of energy | 14 | |
Energywave | Sending forth a wave of healing energy | 7 | |
Forcefield | Blocking an exit with a wall of energy | 7 | |
Forcewall | Creating a more powerful forcefield | 14 | |
Globe | Creating a volatile globe of electricity | 3 | |
Guardian | Creating a guardian to protect you | 3 | |
Image | Sending out photons to retrieve an image | 0 | |
Light | Illuminating locations with a burst of light | 0 | |
Nervenumb | Burning out the nerves in skin, for higher pain tolerance | 7 | |
Portal | Opening a gateway to a distant target | 54 | |
Powerspiral | Lashing out at others with a spiral of power | 26 | Attacks entire room. |
Pulse | Sending a healing pulse of energy around your body | 2 |
Pre-Requisites
Channeling is magical in the magical/physical balance.
Channeling qualifies for the Death Magic and Pure Magic higher skills.
Special Notes
One of two skills that require the abilities to be queued before they can be used.