Fisticuffs

Revision as of 16:30, 13 February 2020 by Lynxer72 (Talk | contribs)

In Game Description

Fisticuffs is the art of fighting unarmed. It can be a very effective skill, and is useful even for those who prefer fighting with weapons, as you never know when you might find yourself disarmed.

As well as many attack abilities, the fisticuffs skill also provides you with debilitating and tactical abilities which can turn a battle to your favour.

Most fisticuffs abilities are used merely by typing <ability-name> <target>, although there are a few variations on this. Typing the ability name alone will usually provide more information on its use.

A couple of higher level abilities require that you use a lower level ability before you can use them, but this is the exception, not the rule. If you are unsure if you would need something else before learning an ability, ask your teacher for their advice - I'm sure they would be happy to give it.

Learning

Fisticuffs is taught by Knight's Guild, The Warrior's Guild, Rogue's Guild, and Mercenary's Guild.

Abilities

Ability Name Description Cost Notes
Kick Lash out quickly with your foot. 0
Punch Throw a mighty punch. 0
Reap Unbalancing your opponent and trying to disarm them. 2
Grab Holding your opponent down. 3
Llock Snapping your opponent's leg. 7
Sacthrow Hurling your foe away from you. 2
Dkick Perform a couple of kicks in rapid succession. 3
Kata Attack indescriminately with your fists. 7
Skata Sword technique for attacking large groups. 14
Block Turning aside an incoming blow. 2
Alock Viciously twisting your foe's arm. 26
Fkick Kicking someone in an adjacent location 26
Disarm Knocking a foes weapon from their hands. 14
Matsu calming yourself in extreme conditions. 3
Dpunch Throws a couple of punches. 54
NerveChop Hitting nerves in the neck to paralyse. 85

Prerequisites

Fisticuffs is physical in the magical/physical balance.

Fisticuffs qualifies for the Physical higher skill.

Special Notes