Filidhism
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In Game Description
Filidhism is the art of harnessing forestial power to both redirect this power or animate the plants around you to perform simple tasks.
At lower levels, the practitioner of Filidhism is restricted to the forests, but as you climb in skill you will learn how to bring the power of the forest along with you on your travels.
Learning
Filidhism is taught by The Forest Guardians.
Abilities
Ability Name | Description | Cost | Notes |
---|---|---|---|
Barkskin | Sheath yourself in Bark. | 3 | |
Earthmelt | Transport yourself into a place of safety. | 85 | |
Forestheal | Harness the power of nature to heal. | 2 | |
Forestreject | Ban your enemy from the forest. | 7 | |
Grovefellow | Harness the natural power of small groves. | 2 | You can use Filidhism in any room that has a grove planted. |
Keepsake | Create a portable source of power. | 26 | You create a mossy twig that allows you to use Filidhism anywhere while carried. The twig will decay after some time. |
Radialheal | Spread the healing power of nature. | 14 | |
Regeneration | Use the power of nature to constantly heal. | 54 | |
Spinehail | Shower spines at your foes. | 3 | |
Staunch | Bind your wounds with healing energy. | 14 | |
Stimulate | Feed the growth of nearby herbs. | 0 | |
Sweetsap | Summon a cloud of stinging insects. | 7 | |
Tremble | Shake the roots to create a quake. | 0 | |
Vine | Pull someone to you with a vine. | 2 | |
Vinetie | Entrap someone in vines. | 26 | |
Wither | Destroy the herbs of another. | 3 |
Prerequisites
Filidhism is magical in the magical/physical balance.
Filidhism qualifies for the Nature and Puremagic higher skills.
Special Notes
Filidhism is weaker when used outside of forest terrain.