Channeling

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In Game Description

Channeling is the skill of manipulating and channeling natural magical energies. It has a wide range of applications, although it is mainly an offensive skill, with some offensive-defence abilities.

To use a channeling ability, you must first channel <spell>, and then, once you have recovered from the exertion of channeling, you must focus <target>. Not all abilities require a target.

Learning

Channeling is taught by Devotees of the Arcane, The Sorcerers of Light, and The Enchanters of Shadow


Abilities

Ability Name Description Cost Notes
Electroaura Creating an aura to harm your attackers 2
Enchain Binding someone with magical chains 7
Energyblade Fashioning a sword from pure energy 3
Energyblast Directing energy in a powerful attack 14
Energyfunnel 85
Energysheath Surrounding yourself with a shield of energy 14
Energywave Sending forth a wave of healing energy 7
Forcefield Blocking an exit with a wall of energy 7
Forcewall Creating a more powerful forcefield 14
Globe Creating a volatile globe of electricity 3
Guardian Creating a guardian to protect you 3
Image Sending out photons to retrieve an image 0
Light Illuminating locations with a burst of light 0
Nervenumb Burning out the nerves in skin, for higher pain tolerance 7
Portal Opening a gateway to a distant target 54
Powerspiral Lashing out at others with a spiral of power 26 Attacks entire room.
Pulse Sending a healing pulse of energy around your body 2

Pre-Requisites

Channeling is magical in the magical/physical balance.

Channeling qualifies for the Deathmagic and Puremagic higher skills.

Special Notes

One of two skills that require the abilities to be queued before they can be used.