Fisticuffs
In Game Description
Fisticuffs is the art of fighting unarmed. It can be a very effective skill, and is useful even for those who prefer fighting with weapons, as you never know when you might find yourself disarmed.
As well as many attack abilities, the fisticuffs skill also provides you with debilitating and tactical abilities which can turn a battle to your favour.
Most fisticuffs abilities are used merely by typing <ability-name> <target>, although there are a few variations on this. Typing the ability name alone will usually provide more information on its use.
A couple of higher level abilities require that you use a lower level ability before you can use them, but this is the exception, not the rule. If you are unsure if you would need something else before learning an ability, ask your teacher for their advice - I'm sure they would be happy to give it.
Learning
Fisticuffs is taught by:
Abilities
Ability Name | Description | Cost | Notes |
---|---|---|---|
Kick | Lash out quickly with your foot. | 0 | |
Punch | Throw a mighty punch. | 0 | |
Reap | Unbalancing your opponent and trying to disarm them. | 2 | |
Grab | Holding your opponent down. | 3 | |
Llock | Snapping your opponent's leg. | 7 | |
Sacthrow | Hurling your foe away from you. | 2 | |
Dkick | Perform a couple of kicks in rapid succession. | 3 | |
Kata | Attack indescriminately with your fists. | 7 | |
Skata | Sword technique for attacking large groups. | 14 | |
Block | Turning aside an incoming blow. | 2 | |
Alock | Viciously twisting your foe's arm. | 26 | |
Fkick | Kicking someone in an adjacent location | 26 | |
Disarm | Knocking a foes weapon from their hands. | 14 | |
Matsu | calming yourself in extreme conditions. | 3 | |
Dpunch | Throws a couple of punches. | 54 | |
NerveChop | Hitting nerves in the neck to paralyse. | 85 |
Prerequisites
Fisticuffs is physical in the magical/physical balance.
Fisticuffs qualifies for the Physical higher skill.