Mentalism
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In Game Description
Mentalism is the art of the mind - influencing people and things by sheer willpower alone. The spells you can learn in this skill are generally used by typing envisage <spell>, waiting to recover your balance, and then using project <target>, although many mentalist spells do not require a target. Mentalist spells have a wide variety of uses, from communication and defence to attack.
Learning
Mentalism is taught by the Devotees of the Arcane
Abilities
Ability Name | Description | Cost | Notes |
---|---|---|---|
Adrenaline | Increasing your rate of movement. | 2 | |
Adroitness | Increasing your strength and toughness. | 7 | |
Coma | Overcoming the mind and inducing sleep. | 26 | |
Diagnosis | Use your mind to probe someones body. | 0 | Shows amount of bleeding and funcionality of limbs. |
Dispellation | Sending out a magically disrupting mental wave. | 54 | Will negate all magic within room |
Disruption | Using the mind to unthread the living soul. | 7 | |
Divination | Looking through somebodies eyes. | 2 | |
Hibernation | Entering a state of hibernation. | 2 | |
Levitate | Hovering above the ground. | 0 | |
Mescaline | Causing temporary insanity to your victim. | 3 | |
Mindcloak | Protecting your mind from mental probes. | 14 | |
Mindleech | Sucking up your enemies mana. | 3 | |
Mindspike | making your mindcloak more dangerous. | 85 | |
Morale | Infusing fear into the heart of your enemy. | 7 | |
Paralysis | Disturbing the nerves of your foes limbs. | 14 | |
Psionicbolt | Throwing a bolt of mental energy at your foe. | 3 | |
Sensenumb | Numbing the senses of your foes. | 2 | |
Teledestroy | Destroying an item held by telekinesis. | 3 | Must be holding object with telekinesis |
Teleget | Lifting objects by telekinesis. | 2 | |
Telepathy | Sending your thought afar. | 2 | Used by "envisage Telepathy" and then "project <player name> <message>" |
Telesend | Willing an item held by telekinesis to another. | 7 | |
Vacuum | Creating an air sucking vortex . | 3 |
Prerequisites
Mentalism is magical in the magical/physical balance.
Mentalism qualifies for the Puremagic higher skill.