Heavyweaponry
In Game Description
Heavy Weaponry allows you to use long or heavy weapons more effectively, enhancing other skill groups.
As a master of this skill you will be able to effectively use polearms to both damage and control your foes, as well as dishing out extra damage when using heavy weapons.
As you learn this skill group you will also learn how to fight more effectively two handed, using your free hand to enhance both the power and utility of your main hand's weapon.
Learning
Heavyweaponry is taught by *** in Olbaron.
Abilities
Ability Name | Description | Cost | Notes |
---|---|---|---|
Twohanded | Slightly increase the effect of attacks when your second hand is empty. | 0 | |
Antiparry | Deflect parries from light weapons and attack regardless. | * | |
Thrust | Jab a polearm at your foe. | 0 | |
Knockdown | Use a polearm to knock someone from their mount. | * | |
Firmhanded | Increase the effect of heavy weapon strikes when your second hand is empty. | * | |
Clash | Use your weapon to disarm lighter weapons from your foes. | * | |
Lance | A thrusting attack for use when mounted. | * | |
Offhand | Use fend, control, knockdown or lowsweep with your left hand weapon. | * | |
Impale | A two handed polearm thrusting attack. | * | |
Fend | Block an exit with your polearm, preventing entry of your foes. | * | |
Firmgrip | Use your empty left hand to resist disarm attacks. | * | |
Lowsweep | Swing your polearm low to force others back or to the floor. | * | |
Control | Control your foes movement with your long weapon to keep them in place. | * | |
Sweep | Slash all around with your polearm, doing damage to anyone too close. | * | |
Headstove | Add a chance to break skulls while using other strikes. | 54 | |
Deathcrush | Put all your power into one crushing strike. | 85 |
Prerequisites
Heavyweaponry is physical in the magical/physical balance.
Heavyweaponry qualifies for the Physical higher skill.
Special Notes
While the skill is designed for use with polearms, other weapon types may be used as well. Weapon weight plays a strong part of damage calculation, while most of the abilities are intended for polearms type weapons many also affect various attacks in Swordplay as well as Bludgeons.