Tracking
In Game Description
A master of tracking can follow the path of a fleeing enemy, or follow prey at a distance, by identifying tell-tall tracks left behind by others.
To use tracking, you simply type 'track' to look for nearby tracks. As your proficiency increases you may learn techniques to spend more time scouring your surroundings for less obvious tracks.
More skilled trackers can identify key points such as who left tracks, which direction they lead, and how long ago they were left.
Learning
There is a tutor between Vagla and Ruk'tan.
Abilities
Ability Name | Description | Cost | Notes |
---|---|---|---|
Agegauge | Judge how recently a track was left. | 3 | |
Bleaksppotter | Detect tracks in more difficult terrain. | 10 | |
Detective | Detect traces inside buildings. | 21 | |
Finder | Detect faint traces in moderate terrain. | 39 | |
Identify | Identify more obvious tracks. | 0 | |
Manhunter | Identify tracks more easily. | 39 | |
Terrain | Detect tracks in moderately difficult terrain. | 4 | |
Tracing | Detect easy to locate tracks. | 0 | |
Tracking | Judge the direction of travel from tracks. | 3 | |
Scan | Conduct a more in depth search for tracks. | 4 | |
Signs | Detect less obvious tracks in moderate terrain. | 10 | |
Spotting | Identify less obvious tracks. | 4 | |
Streetwise | Detect traces on city streets. | 21 | |
Strongeye | Detect more tracks in easy terrain. | 3 |
Prerequisites
Tracking has no affect in the magical/physical balance.
Tracking doesn't qualify for any higher skill.